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- - New reflection rendering system
- - HDR now matches real life photographic references
- - Improved AI ability to stick to the intended racing line
- - Improved AI braking code (able to understand and use locked inside tyre for FWD)
- - Vastly improved multiplayer antilag/antiwarp system
- - Fixed missing ksBrakeDisc script in all the remaining cars.
- - Tweaked wet volume for reverb on high distance
- - Tweaked dynamics for Audi R8 Plus interior sound
- - New Bmw M3 e30 DTM and Group A exterior sounds
- - New font rendering system for dashboards
- - Fixed fadeout timing for gravel particles
- - Improved digital instruments of all cars
- - Fixed some bugged special events
- - Tweaked most of the special events to be compatible with tyre model 5/6
- - FXAA is now using Kunos' own shader
- - Fixed blurred rim/tyres on car with animated suspensions on farther Lods
- - ksEditor: added node grid
- - Introduced [DRS_ZONES] IGNORE_ZONES in drs.ini to allow road cars to ignore DRS zones (ie. McLaren P1)
- - Fixed exaggerate motion blur for some camera modes
- - Added serial opponent selection on Options->General: if flagged then opponents skin is not randomly chosen, but alphabetically
- - Fixed unrealistic qualify times when session is skipped
- - Fixed LaFerrari rear wheels
- - Fixed Huracan GT3 model to update it from the pre-season version
- - GT3 and GT2 cars tyre heating improvements
- - Ferrari 312T Tyre v6
- - Audi R8 Plus front torque vectoring and central differential improvements.
- - Headlights revised on all cars
- - Added missing dashboard lighting to cars where present
- - Fixed various LOD issues on a large number of cars
- - Car shader overhaul
- - Skins fixes and updates on various cars
- - Added templates for DP3 cars and Audi R8 Plus
- - Optimization across the entire car range (should help with large fields)
- - Digital instrument updates
- - Fixed collision boxes on various cars
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