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EvilSensor Patch #9

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Jan 10th, 2015
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Diff 0.91 KB | None | 0 0
  1. diff --git a/Data/Scripts/EvilSensor/EvilSensor.cs b/Data/Scripts/EvilSensor/EvilSensor.cs
  2. index 8e43484..c887732 100644
  3. --- a/Data/Scripts/EvilSensor/EvilSensor.cs
  4. +++ b/Data/Scripts/EvilSensor/EvilSensor.cs
  5. @@ -15,7 +15,7 @@ namespace EvilSensor_1
  6.      public class EvilSensor : MyGameLogicComponent
  7.      {
  8.  
  9. -        IMySensorBlock Sensor;
  10. +        Sandbox.ModAPI.IMySensorBlock Sensor;
  11.  
  12.          StringBuilder logCache = new StringBuilder();
  13.  
  14. @@ -64,7 +64,7 @@ public override void Init(MyObjectBuilder_EntityBase objectBuilder)
  15.                      }
  16.                  }
  17.                  // Define that Sensor is a SensorBlock
  18. -                Sensor = Entity as IMySensorBlock;
  19. +                Sensor = Entity as Sandbox.ModAPI.IMySensorBlock;
  20.                  // Add sensor_StateChanged to the actions for Sensor.StateChanged
  21.                  Sensor.StateChanged += sensor_StateChanged;
  22.              }
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