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- Initialize engine version: 4.6.1f1 (d1db7a1b5196)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1063]
- Renderer: ATI Radeon HD 5700 Series
- Vendor: ATI
- VRAM: 1014 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\clipper_library.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\clipper_library.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\JsonFx.Json.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\JsonFx.Json.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\KGFUtils.Settings.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\KGFUtils.Settings.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\SuperSplines.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\SuperSplines.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.West.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\I18N.West.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Antlr3.Runtime.dll (this message is harmless)
- Loading E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Antlr3.Runtime.dll into Unity Child Domain
- - Completed reload, in 0.314 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1200 60Hz; virtual: 2970x1680 at -1050,0
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\System.dll (this message is harmless)
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers_Data\Managed\Boo.Lang.dll (this message is harmless)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- Terrain splat 0 is null.
- (Filename: Line: 140)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1788)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1638)
- Shader 'Character/Disintegrate Bumped Diffuse': fallback shader 'Disintegrate' not found
- WARNING: Shader Unsupported: 'Frontiers/Interface/Icon Overlay Shader' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Frontiers/OverlayShaders/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' shader state not supported
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
- Clear all in GUIEditor BooksAndLetters
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Missions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Skills
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Plants
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor BlueprintsAndRecipes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor BooksAndLetters
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Missions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Skills
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Plants
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor BlueprintsAndRecipes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor BooksAndLetters
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Missions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Skills
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Plants
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor BlueprintsAndRecipes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up game manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MESH FILTER WAS NULL ON COLLIDER Wood_Card_COL
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PREFAB WAS NULL: Dungeon04_c_door
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PREFAB WAS NULL: Windmill2
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PREFAB WAS NULL: Dry Wood Door 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PREFAB WAS NULL: Dry Wood Window 1
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PREFAB WAS NULL: ObexTempleWarlockDoor_Dynamic_B
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Just woke up in blueprints
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 59317.
- Total: 57.969543 ms (FindLiveObjects: 5.279899 ms CreateObjectMapping: 8.546030 ms MarkObjects: 42.214775 ms DeleteObjects: 1.281521 ms)
- E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers\Worlds\FRONTIERS\Mods\Music\01 Theme.ogg
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Minimizing fast travel manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.SteamManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager SteamManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Mods
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Mods
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.UserActionManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager UserActionManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing InterfaceActionManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager InterfaceActionManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.GUI.GUIManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager GUIManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Minimizing fast travel manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.CameraFX
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager CameraFX
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.AudioManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager AudioManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Biomes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Biomes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Mats
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Mats
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Meshes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Meshes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.World.Creatures
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Creatures
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.World.Characters
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Characters
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.World.WorldItems
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager WorldItems
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.WIGroups
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager WIGroups
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Structures
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Structures
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Conversations
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Conversations
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Missions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Missions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Books
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Books
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Museums
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Museums
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Skills
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Skills
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Potions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Potions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Plants
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Plants
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Conditions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Conditions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Blueprints
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Blueprints
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Finished initializing in blueprints
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.PreparedFoods
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager PreparedFoods
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Moneylenders
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Moneylenders
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Paths
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Paths
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing GameWorld
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager GameWorld
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.World.Ocean
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Ocean
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.LightManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager LightManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing DarkrotManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager DarkrotManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.SpawnManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager SpawnManager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Waking up and initializing Frontiers.Player
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- MANAGER: Initializing manager Player
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 92918.
- Total: 75.444313 ms (FindLiveObjects: 11.769153 ms CreateObjectMapping: 9.830103 ms MarkObjects: 53.052307 ms DeleteObjects: 0.371408 ms)
- Clear all in GUIEditor Browser
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Selected object is a92
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PushSelectedObjectToViewer in GUIProfileBrowser
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Setting profile to a92
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Current profile is now a92
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Applying preferences
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PLAYERPROFILE: Applying preferences - saving? False
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Minimizing fast travel manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Browser
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Browser
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Browser
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- Selected object is Frontiers.PlayerGame
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- PROFILE: Setting world name to FRONTIERS
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- PROFILE: INITIALIZE DATA PATHS TO : a92, FRONTIERS, 92atjewelersveitvar
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers\Worlds\FRONTIERS\Mods\Music\19 Apple Valley.ogg
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- Shader warmup: 160 shaders 2451 combinations 4.481s
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- Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 96450.
- Total: 153.663437 ms (FindLiveObjects: 11.894170 ms CreateObjectMapping: 9.101866 ms MarkObjects: 131.570663 ms DeleteObjects: 0.453416 ms)
- Clear all in GUIEditor Select Blueprint
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- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually!
- (Filename: ..\..\Physics\src\NpActor.cpp Line: 134)
- Empty blueprint, adding temporary result
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 99081.
- Total: 161.645981 ms (FindLiveObjects: 12.537847 ms CreateObjectMapping: 10.151577 ms MarkObjects: 138.081055 ms DeleteObjects: 0.432641 ms)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PROFILE: Saving current Profile
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- PROFILE: Saving current Profile
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Couldn't find body Frontiers.World.CharacterName
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- Couldn't find body Frontiers.World.CharacterName
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Couldn't find body Frontiers.World.CharacterName
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Can't carry item
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Can't carry item
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Minimizing fast travel manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers\Worlds\FRONTIERS\Mods\Music\16 Golden Coast (Night).ogg
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 120163.
- Total: 194.543106 ms (FindLiveObjects: 14.855958 ms CreateObjectMapping: 10.471957 ms MarkObjects: 168.211044 ms DeleteObjects: 0.527406 ms)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Toggling inventory secondary
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Item use called in item placement
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Couldn't pick up, using instead
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Toggling inventory secondary
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Item use called in item placement
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Couldn't pick up, using instead
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ITEM INTERACT
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Can't carry item
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading structure RecreationDistrict3 in STRUCTURES
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Closing outer entrances in structure RecreationDistrict3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- The tree Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
- (Filename: Line: 80)
- Unloading structure meshes for RecreationDistrict3
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 124494.
- Total: 197.844955 ms (FindLiveObjects: 15.522597 ms CreateObjectMapping: 10.817852 ms MarkObjects: 170.356400 ms DeleteObjects: 0.508453 ms)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Toggling inventory secondary
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Item use called in item placement
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Couldn't pick up, using instead
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- ITEM INTERACT
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Can't carry item
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- E:\Games\Steam\steamapps\common\FRONTIERS\Frontiers\Worlds\FRONTIERS\Mods\Music\15 Golden Coast.ogg
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Unloading structure ResidentsDistrict5 in STRUCTURES
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Closing outer entrances in structure ResidentsDistrict5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading structure meshes for ResidentsDistrict5
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 125379.
- Total: 199.712204 ms (FindLiveObjects: 16.019753 ms CreateObjectMapping: 10.632330 ms MarkObjects: 171.825623 ms DeleteObjects: 0.607228 ms)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Texture is not accessible.
- (Filename: Line: 326)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 125289.
- Total: 198.763458 ms (FindLiveObjects: 15.512391 ms CreateObjectMapping: 10.396145 ms MarkObjects: 171.663422 ms DeleteObjects: 0.533602 ms)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Chunk was NULL in get stack item, probably trying to get group WORLD
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Toggling inventory secondary
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Item use called in item placement
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Couldn't pick up, using instead
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Proceeding normally: Error when sending OnPlayerEncounter to scenery
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Minimizing fast travel manager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- OnApplicationQuit called in gamemanager
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Our game was saved recently - ready to quit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- We're ready to quit
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor BooksAndLetters
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Missions
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Skills
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Plants
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor BlueprintsAndRecipes
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in Jeweller-Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Clear all in GUIEditor Select Blueprint
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in Fryderyk-Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Warning: Renderer null in -Body
- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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