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  1. author = "Epoch Mod Team";
  2. class Header
  3. {
  4. gameType = Sandbox;
  5. minPlayers = 1;
  6. maxPlayers = 100;
  7. };
  8. respawn = "BASE";
  9. respawnDelay = 600;
  10. respawnDialog = 0;
  11.  
  12. onLoadMission= "Epoch";
  13. OnLoadIntro = "Welcome to Epoch Mod";
  14. loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
  15. OnLoadIntroTime = False;
  16. OnLoadMissionTime = False;
  17. onLoadName = "Epoch Mod";
  18. disabledAI = true;
  19. scriptedPlayer = 1;
  20. disableChannels[]={0,1,2,6};
  21. enableItemsDropping = 0;
  22. briefing = 0;
  23. debriefing = 0;
  24. enableDebugConsole = 0;
  25. joinUnassigned = 0;
  26. respawnOnStart = 0;
  27. forceRotorLibSimulation = 1;
  28.  
  29. corpseManagerMode = 1;
  30. corpseLimit = 10;
  31. corpseRemovalMinTime = 1200;
  32. corpseRemovalMaxTime = 3600;
  33.  
  34. wreckManagerMode = 1;
  35. wreckLimit = 2;
  36. wreckRemovalMinTime = 60;
  37. wreckRemovalMaxTime = 360;
  38.  
  39. class cfgFunctions
  40. {
  41. class A3E
  42. {
  43. tag = "EPOCH";
  44. class Client
  45. {
  46. file = "\x\addons\a3_epoch_code\init";
  47. class init
  48. {
  49. preInit = 1;
  50. };
  51. class postinit
  52. {
  53. postInit = 1;
  54. };
  55. };
  56. };
  57. class VEMF_Reloaded
  58. {
  59. tag = "VEMFr";
  60. class VEMFrclient
  61. {
  62. file = "VEMFr_client\functions";
  63. class clientMessage {};
  64. class clientInit { postInit = 1; };
  65. };
  66. };
  67. };
  68.  
  69. {
  70. class A3E
  71. {
  72. tag = "EPOCH";
  73. class Client
  74. {
  75. file = "\x\addons\a3_epoch_code\init";
  76. class init
  77. {
  78. preInit = 1;
  79. };
  80. class postinit
  81. {
  82. postInit = 1;
  83. };
  84. };
  85. };
  86. };
  87.  
  88.  
  89. class CfgRemoteExec
  90. {
  91. class Functions
  92. {
  93. mode = 1;
  94. jip = 0;
  95. class EPOCH_server_save_vehicles {
  96. allowedTargets=2;
  97. jip = 0;
  98. };
  99. };
  100. class Commands {mode=0;};
  101. };
  102. class CfgEpochSapper
  103. {
  104. detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
  105. groanTrig = 16; //Percentage chance of a groan. Min value = 4
  106. sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
  107. smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
  108. };
  109.  
  110. class CfgEpochUAV
  111. {
  112. UAVMinDist = 48; //Minimum distance to choose next position when roaming. Min Value = 8.
  113. UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
  114. UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
  115. };
  116.  
  117. class CfgEpochAirDrop
  118. {
  119. AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
  120. AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable.
  121. };
  122.  
  123. class CfgEpochCloak
  124. {
  125. cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)
  126. cAggression = 75; //Percentage chance of attack, currently a psychological attack (Cultist spooky voice). (Min: 1 / Max: 100)
  127. attackFrequency = 120; //One attack only per this period. (Min: 120)
  128. attackDistance = 38; // Distance, from target, up to which Cloak will attack. Lower for less vocals. (Min: 16)
  129. targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
  130. teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
  131. hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
  132. };
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