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- Conditions:
- > Burning: At the beginning of your turn, take 1d4 damage. Additionally, if you cast a psionic power you have to succeed on a DC15 concentration check.
- > Shocked: You can't take minor actions or reactions.
- > EMPd: Electrical equipment ceases to work. A minor action to restore it.
- > Dazed: You can't take major action.
- > Punctured: You have -2 AC.
- > Vulnerable: Whenever you take damage, you take an additional damage die.
- > Dizzy: You have -2 Will and any effect trying to make you prone has advantage.
- > Weakened: You have -2 Fortitude and disadvantage on constitution checks.
- > Sluggish: You have -2 Reflex and your initiative score is decreased by 2 until end of combat.
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