Jumbuck

status effects

Feb 24th, 2016
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  1. Conditions:
  2. > Burning: At the beginning of your turn, take 1d4 damage. Additionally, if you cast a psionic power you have to succeed on a DC15 concentration check.
  3. > Shocked: You can't take minor actions or reactions.
  4. > EMPd: Electrical equipment ceases to work. A minor action to restore it.
  5. > Dazed: You can't take major action.
  6. > Punctured: You have -2 AC.
  7. > Vulnerable: Whenever you take damage, you take an additional damage die.
  8. > Dizzy: You have -2 Will and any effect trying to make you prone has advantage.
  9. > Weakened: You have -2 Fortitude and disadvantage on constitution checks.
  10. > Sluggish: You have -2 Reflex and your initiative score is decreased by 2 until end of combat.
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