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Chronos_Ouroboros

DECORATE 1

Oct 4th, 2013
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  1. ACTOR FDWeapon : Weapon
  2. {
  3. Inventory.PickupSound "misc/gunpickup"
  4. Weapon.Kickback 100
  5. +INVENTORY.UNDROPPABLE
  6. Weapon.BobStyle InverseSmooth
  7. States
  8. {
  9. /*Ready:
  10. TNT1 A 0
  11. Loop
  12. Select:
  13. TNT1 A 0
  14. Loop
  15. Deselect:
  16. TNT1 A 0
  17. Loop
  18. Fire:
  19. TNT1 A 0
  20. Goto Ready*/
  21. Kicking:
  22. TNT1 A 0 A_ZoomFactor(1.0)
  23. TNT1 A 0 A_TakeInventory("Kicking",1)
  24. TNT1 A 0 A_JumpIfInventory("PowerFDStrength",1,"BerserkKick")
  25. MLEG A 1
  26. MLEG B 1
  27. MLEG C 1 A_CustomPunch (random(30,50), 1, 0, "MeleePuff")
  28. MLEG D 1
  29. MLEG E 1
  30. MLEG F 1
  31. MLEG G 1
  32. MLEG H 1
  33. Goto Ready
  34. BerserkKick:
  35. MLEG A 1
  36. MLEG B 1
  37. MLEG C 1 A_CustomPunch (random(30,50), 1, 0, "MeleePuffStrong")
  38. MLEG D 1
  39. MLEG E 1
  40. MLEG F 1
  41. MLEG G 1
  42. MLEG H 1
  43. Goto Ready
  44. }
  45. }
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