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  1. #include <a_samp>
  2.  
  3. //#define IGNORE_WARP_INTO_VEHICLE
  4. //#define IGNORE_VIRTUAL_WORLDS
  5. //#define IGNORE_SPAWN_MESSAGES
  6. //#define IGNORE_VEHICLE_ACTIVATION
  7. //#define IGNORE_VEHICLE_DELETION
  8.  
  9. #define DEFAULT_RESPAWN_TIME 600 /* ten minutes */
  10.  
  11. #if !defined IGNORE_VEHICLE_DELETION
  12. new
  13. bool:gDialogCreated[ MAX_VEHICLES ] = { false, ... };
  14. #endif
  15.  
  16. CreatePlayerVehicle( playerid, modelid )
  17. {
  18. new
  19. vehicle,
  20. Float:x,
  21. Float:y,
  22. Float:z,
  23. Float:angle;
  24.  
  25. if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
  26. {
  27. vehicle = GetPlayerVehicleID( playerid );
  28. GetVehiclePos( vehicle, x, y, z );
  29. GetVehicleZAngle( vehicle, angle );
  30. DestroyVehicle( vehicle );
  31. }
  32. else
  33. {
  34. GetPlayerPos( playerid, x, y, z );
  35. GetPlayerFacingAngle( playerid, angle );
  36. }
  37. vehicle = CreateVehicle( modelid, x, y, ( z + 1 ), angle, -1, -1, DEFAULT_RESPAWN_TIME );
  38. LinkVehicleToInterior( vehicle, GetPlayerInterior( playerid ) );
  39. #if !defined IGNORE_VIRTUAL_WORLDS
  40. SetVehicleVirtualWorld( vehicle, GetPlayerVirtualWorld( playerid ) );
  41. #endif
  42. #if !defined IGNORE_WARP_INTO_VEHICLE
  43. PutPlayerInVehicle( playerid, vehicle, 0 );
  44. #endif
  45. #if !defined IGNORE_VEHICLE_DELETION
  46. gDialogCreated[ vehicle ] = true;
  47. #endif
  48. return 1;
  49. }
  50.  
  51. ShowPlayerDefaultDialog( playerid )
  52. {
  53. ShowPlayerDialog( playerid, 3434, DIALOG_STYLE_LIST, "Vrste vozila", "Avioni\nHelikopteri\nMotori\nAuti\nBrodovi\nPrikolice\nRC", "Odaberi", "Odustani" );
  54. return 1;
  55. }
  56.  
  57. public OnFilterScriptInit()
  58. {
  59. printf( " * vDialog version 0.2a loaded * " );
  60. return 1;
  61. }
  62.  
  63. public OnFilterScriptExit()
  64. {
  65. printf( " * vDialog version 0.2a unloaded * " );
  66. return 1;
  67. }
  68.  
  69. public OnPlayerSpawn( playerid )
  70. {
  71. #if !defined IGNORE_SPAWN_MESSAGES
  72. SendClientMessage( playerid, 0xFFFFFFFF, "" );
  73. #endif
  74.  
  75. return 1;
  76. }
  77.  
  78. public OnPlayerCommandText( playerid, cmdtext[] )
  79. {
  80. if ( strcmp( cmdtext, "/veh", true, 8 ) == 0 )
  81. {
  82. if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
  83. {
  84. #if !defined IGNORE_VEHICLE_ACTIVATION
  85. ShowPlayerDefaultDialog( playerid );
  86. return 1;
  87. #endif
  88. }
  89.  
  90. if ( GetPlayerState( playerid ) != PLAYER_STATE_PASSENGER ) ShowPlayerDefaultDialog( playerid );
  91. return 1;
  92. }
  93. return 0;
  94. }
  95.  
  96. public OnVehicleSpawn( vehicleid )
  97. {
  98. #if !defined IGNORE_VEHICLE_DELETION
  99. if ( gDialogCreated[ vehicleid ] )
  100. {
  101. DestroyVehicle( vehicleid );
  102. gDialogCreated[ vehicleid ] = false;
  103. }
  104. #endif
  105. return 1;
  106. }
  107.  
  108. public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] )
  109. {
  110. if ( response )
  111. {
  112. switch ( dialogid )
  113. {
  114. case 3434 :
  115. {
  116. switch ( listitem )
  117. {
  118. case 0 : ShowPlayerDialog( playerid, 3435, DIALOG_STYLE_LIST, "Avioni", "Andromada\nAT-400\nBeagle\nCropduster\nDodo\nHydra\nNevada\nRustler\nShamal\nSkimmer\nStuntplane\nBack", "Odaberi", "Cancel" );
  119. case 1 : ShowPlayerDialog( playerid, 3436, DIALOG_STYLE_LIST, "Helikopteri", "Cargobob\nHunter\nLeviathan\nMaverick\nNews Maverick\nPolice Maverick\nRaindance\nSeasparrow\nSparrow\nBack", "Odaberi", "Cancel" );
  120. case 2 : ShowPlayerDialog( playerid, 3437, DIALOG_STYLE_LIST, "Motori", "BF-400\nBike\nBMX\nFaggio\nFCR-900\nFreeway\nMountain Bike\nNRG-500\nPCJ-600\nPizzaboy\nQuad\nSanchez\nWayfarer\nBack", "Odaberi", "Cancel" );
  121. case 3 : ShowPlayerDialog( playerid, 3438, DIALOG_STYLE_LIST, "Auti", "Landstalker\nBravura\nBuffalo\nPerenniel\nSentinel\nStretch\nManana\nInfernus\nVooodoo\nCheetah\nEsperanto\nTaxi\nWashington\nBobcat\nPremier\nBanshee\nCabbie\nStallion\nRomero\nAdmiral\nTurismo\nSolair\nGlendale\nOceanic\nHermes\nSabre\nZR-350\nRegina\nComet\nVirgo\nGreenwood\nHotring Racer\nBlista Compact\nHotring Racer\nHotring Racer\nSuper GT\nElegant\nNebula\nMajestic\nBuccaneer\nFortune\nCadrona\nWillard\nFeltzer\nRemington\nSlamvan\nBlade\nVincent\nBullet\nClover\nHustler\nIntruder\nPrimo\nTampa\nSunrise\nMerit\nWindsor\nUranus\nJester\nSultan\nStratum\nElegy\nFlash\nTahoma\nSavanna\nBroadway\nTornado\nStafford\nEmperor\nEuros\nClub\nPicador\nAlpha\nPhoenix\nGlendale Shit\nSadler Shit\nBack", "Select", "Cancel" );
  122. case 4 : ShowPlayerDialog( playerid, 3439, DIALOG_STYLE_LIST, "Brodovi", "Coastguard\nDinghy\nJetmax\nLaunch\nMarquis\nPredator\nReefer\nSpeeder\nSquallo\nTropic\nBack", "Odaberi", "Cancel" );
  123. case 5 : ShowPlayerDialog( playerid, 3440, DIALOG_STYLE_LIST, "Prikolice", "Article Trailer\nArticle Trailer 2\nArticle Trailer 3\nBaggage Trailer A\nBaggage Trailer B\nFarm Trailer\nFreight Flat Trailer (Train)\nFreight Box Trailer (Train)\nPetrol Trailer\nStreak Trailer (Train)\nStairs Trailer\nUtility Trailer\nBack", "Odaberi", "Cancel" );
  124. case 6 : ShowPlayerDialog( playerid, 3441, DIALOG_STYLE_LIST, "RC", "RC Bandit\nRC Baron\nRC Raider\nRC Goblin\nRC Tiger\nRC Cam\nBack", "Odaberi", "Cancel" );
  125. }
  126. }
  127. case 3435 :
  128. {
  129. if ( listitem > 10 ) return ShowPlayerDefaultDialog( playerid );
  130.  
  131. new
  132. model_array[] = { 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513 };
  133.  
  134. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  135. }
  136. case 3436 :
  137. {
  138. if ( listitem > 8 ) return ShowPlayerDefaultDialog( playerid );
  139.  
  140. new
  141. model_array[] = { 548, 425, 417, 487, 488, 497, 563, 447, 469 };
  142.  
  143. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  144. }
  145. case 3437 :
  146. {
  147. if ( listitem > 12 ) return ShowPlayerDefaultDialog( playerid );
  148.  
  149. new
  150. model_array[] = { 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 471, 468, 586 };
  151.  
  152. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  153. }
  154. case 3438 :
  155. {
  156. if ( listitem > 76 ) return ShowPlayerDefaultDialog( playerid );
  157.  
  158. new
  159. model_array[] = { 400, 401, 402, 404, 405, 409, 410, 411, 412, 415, 419, 420, 421, 422, 426, 429, 438, 439, 442, 445, 451, 458, 466, 467, 474, 475, 477, 479, 480, 491, 492, 494, 496, 502, 503, 506, 507, 516, 517, 518, 526, 527, 529, 533, 534, 535, 536, 540, 541, 542, 545, 546, 547, 549, 550, 551, 555, 558, 559, 560, 561, 562, 565, 566, 567, 575, 576, 580, 585, 587, 589, 600, 602, 603, 604, 605, };
  160.  
  161. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  162. }
  163. case 3439 :
  164. {
  165. if ( listitem > 9 ) return ShowPlayerDefaultDialog( playerid );
  166.  
  167. new
  168. model_array[] = { 472, 473, 493, 595, 484, 430, 453, 452, 446, 454 };
  169.  
  170. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  171. }
  172. case 3440 :
  173. {
  174. if ( listitem > 11 ) return ShowPlayerDefaultDialog( playerid );
  175.  
  176. new
  177. model_array[] = { 435, 450, 591, 606, 607, 610, 569, 590, 584, 570, 608, 611 };
  178.  
  179. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  180. }
  181. case 3441 :
  182. {
  183. if ( listitem > 5 ) return ShowPlayerDefaultDialog( playerid );
  184.  
  185. new
  186. model_array[] = { 441, 464, 465, 501, 564, 594 };
  187.  
  188. return CreatePlayerVehicle( playerid, model_array[ listitem ] );
  189. }
  190. }
  191. }
  192. return 0;
  193. }
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