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- gameoverlay.styles
- {
- include "resource/styles/steam.styles"
- colors
- {
- mostly_black "0 0 0 240"
- semi_black "0 0 0 240"
- semi_gray "32 32 32 240"
- ClientBGTrans="0 0 0 80"
- DialogBGTrans="56 54 53 80"
- Notifications.PanelPosition "BottomRight" // osx has toast in the upper right, but in-overlay should not.
- }
- styles
- {
- detailsbox
- {
- render_bg
- {
- 0="gradient( x0, y0, x1, y1, mostly_black, semi_gray)"
- }
- }
- detailsboxtitle
- {
- font-size=28
- font-style=uppercase
- }
- Notification
- {
- font-family=basefont
- font-size=15
- font-weight=400
- bgcolor=none
- render_bg
- {
- 0="gradient( x0+1, y0, x1-1, y0+80, DialogBGTrans, ClientBGTrans )"
- 0="gradient_horizontal( x0 + 1, y1 - 1, x1 -1, y1, ClientBGTrans, Highlight5 )" // bottom
- 1="gradient( x1 - 1, y0 + 1, x1, y1 - 1, ClientBGTrans, Highlight5 )" // right
- 2="fill( x0 + 1, y0, x1 - 1, y0 + 1, ClientBGTrans )" // top
- 3="fill( x0, y0 + 1, x0 + 1, y1 - 1, ClientBGTrans )" // left
- // single pixel fills in the corners
- 4="fill( x0 + 1, y0 + 1, x0 + 2, y0 + 2, ClientBGTrans )"
- 5="fill( x1 - 2, y0 + 1, x1 - 1, y0 + 2, ClientBGTrans )"
- 6="fill( x0 + 1, y1 - 2, x0 + 2, y1 - 1, ClientBGTrans )"
- 7="fill( x1 - 2, y1 - 2, x1 - 1, y1 - 1, Highlight5a )"
- }
- render {}
- corner_rounding=1
- }
- }
- }
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