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- ๐ All New Sync Grid Expansion v2.5 ๐
- ๐ค Trainer : Dawn (Palentineโs 2021)
- ๐ Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- ๐ Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- ๐ Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- ๐ Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- ๐ Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 11 | Cost: 6 Energy, 72 Sync Orb(s)
- Dazzling Gleam: Move Gauge Refresh 2
- Move: Dazzling Gleam Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 12 | Cost: 3 Energy, 36 Sync Orb(s)
- Dazzling Gleam: Power 3
- Dazzling Gleam: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 13 | Cost: 3 Energy, 36 Sync Orb(s)
- Dazzling Gleam: Power 3
- Dazzling Gleam: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
- Dazzling Gleam: Move Gauge Refresh 2
- Move: Dazzling Gleam Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 15 | Cost: 7 Energy, 84 Sync Orb(s)
- Defense 20
- Defense 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 16 | Cost: 3 Energy, 36 Sync Orb(s)
- Dazzling Gleam: Power 3
- Dazzling Gleam: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
- Power Posture
- The more the targetโs Attack has been lowered, the more it powers up moves.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 20 | Cost: 6 Energy, 72 Sync Orb(s)
- Charm: Move Gauge Refresh 2
- Move: Charm Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 21 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 22 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 23 | Cost: 6 Energy, 72 Sync Orb(s)
- Charm: Move Gauge Refresh 2
- Move: Charm Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 24 | Cost: 10 Energy, 120 Sync Orb(s)
- Healthy Healing
- Makes the user gradually heal itself if its HP is full when it enters a battle.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 25 | Cost: 8 Energy, 96 Sync Orb(s)
- Dazzling Gleam: Eagle Eye 1
- Move: Dazzling Gleam Has a small chance of raising the userโs critical-hit rate when the userโs Pokรฉmon uses a move.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 26 | Cost: 10 Energy, 120 Sync Orb(s)
- Dazzling Gleam: Mind Swell 2
- Move: Dazzling Gleam Has a moderate chance of raising the userโs Sp. Atk when the userโs Pokรฉmon uses a move.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 27 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 28 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 29 | Cost: 6 Energy, 72 Sync Orb(s)
- Fake Tears: Move Gauge Refresh 2
- Move: Fake Tears Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 30 | Cost: 4 Energy, 48 Sync Orb(s)
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- ๐ Cell 31 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 32 | Cost: 6 Energy, 72 Sync Orb(s)
- Fake Tears: Move Gauge Refresh 2
- Move: Fake Tears Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 33 | Cost: 7 Energy, 84 Sync Orb(s)
- Speed 20
- Speed 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 34 | Cost: 10 Energy, 120 Sync Orb(s)
- Toughen Up 3
- Has a moderately good chance of raising the userโs Defense when the user is hit by an attack move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 35 | Cost: 9 Energy, 108 Sync Orb(s)
- Impose 1
- Lowers the evasiveness of all opposing sync pairs when the Pokรฉmon enters a battle.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 36 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 37 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 40 | Cost: 6 Energy, 72 Sync Orb(s)
- How Sweet!: MP Refresh 2
- Move: How Sweet! Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 41 | Cost: 3 Energy, 36 Sync Orb(s)
- Dazzling Gleam: Power 3
- Dazzling Gleam: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 42 | Cost: 3 Energy, 36 Sync Orb(s)
- Dazzling Gleam: Power 3
- Dazzling Gleam: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 43 | Cost: 6 Energy, 72 Sync Orb(s)
- How Sweet!: MP Refresh 2
- Move: How Sweet! Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 44 | Cost: 8 Energy, 96 Sync Orb(s)
- First Aid 4
- Restores a bit of the Pokรฉmonโs HP once during battle when the Pokรฉmon is in a pinch.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 45 | Cost: 7 Energy, 84 Sync Orb(s)
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
- Revenge Boost 3
- Has a moderately good chance of charging the userโs move gauge by one when the user is hit by an attack move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- Whipped Cream Fairy Beam: Power 25
- Whipped Cream Fairy Beam: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- Whipped Cream Fairy Beam: Power 25
- Whipped Cream Fairy Beam: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ========================================
- ๐ค Trainer : Serena (Palentineโs 2021)
- ๐ Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- ๐ Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- ๐ Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- ๐ Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- ๐ Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 10 | Cost: 6 Energy, 72 Sync Orb(s)
- Antitoxin
- Prevents the Pokรฉmon from getting poisoned or badly poisoned.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- ๐ Cell 11 | Cost: 7 Energy, 84 Sync Orb(s)
- Moonblast: Move Gauge Refresh 3
- Move: Moonblast Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 12 | Cost: 4 Energy, 48 Sync Orb(s)
- Moonblast: Power 3
- Moonblast: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 13 | Cost: 4 Energy, 48 Sync Orb(s)
- Moonblast: Power 3
- Moonblast: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 14 | Cost: 4 Energy, 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 15 | Cost: 6 Energy, 72 Sync Orb(s)
- HP 30
- HP 30
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 16 | Cost: 4 Energy, 48 Sync Orb(s)
- Moonblast: Power 3
- Moonblast: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
- Overpower
- The more the opponentโs Sp. Atk has been lowered, the more it powers up moves.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 20 | Cost: 7 Energy, 84 Sync Orb(s)
- Sugar Rush!: MP Refresh 2
- Move: Sugar Rush! Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 21 | Cost: 8 Energy, 96 Sync Orb(s)
- Speedy Entry 1
- Raises the userโs Speed when the Pokรฉmon enters a battle.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 22 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 24 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 25 | Cost: 5 Energy, 60 Sync Orb(s)
- Haste
- Speed cannot be lowered.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 26 | Cost: 10 Energy, 120 Sync Orb(s)
- Paralysis Synergy 5
- Powers up moves when the target is paralyzed.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 27 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 28 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 29 | Cost: 7 Energy, 84 Sync Orb(s)
- Cotton Spore: Move Gauge Refresh 2
- Move: Cotton Spore Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 30 | Cost: 4 Energy, 48 Sync Orb(s)
- Moonblast: Power 3
- Moonblast: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 31 | Cost: 8 Energy, 96 Sync Orb(s)
- Speeding Sun 3
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 32 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 33 | Cost: 8 Energy, 96 Sync Orb(s)
- Healing Sun 1
- Restores the Pokรฉmonโs HP whenever it takes an action while the weather is sunny.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 34 | Cost: 8 Energy, 96 Sync Orb(s)
- Solar Shield
- The Pokรฉmon is not affected by status conditions when the weather is sunny.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 35 | Cost: 10 Energy, 120 Sync Orb(s)
- Sugar Rush!: Propulsion 2
- Move: Sugar Rush! Has a moderate chance of reducing the userโs sync move countdown by one when the userโs move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 36 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 37 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
- Stun Spore: Move Gauge Refresh 2
- Move: Stun Spore Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 41 | Cost: 4 Energy, 48 Sync Orb(s)
- Dauntless
- Sp. Atk cannot be lowered.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- ๐ Cell 42 | Cost: 8 Energy, 96 Sync Orb(s)
- Stun Spore: Troublemaker 1
- Move: Stun Spore Raises the chance of success for status moves that inflict status conditions.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 44 | Cost: 8 Energy, 96 Sync Orb(s)
- Inertia
- The higher the userโs Speed, the more it powers up sync moves.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 45 | Cost: 6 Energy, 72 Sync Orb(s)
- Lithe
- Prevents the Pokรฉmon from getting paralyzed.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
- Moonblast: Unhindered
- Move: Moonblast When the Pokรฉmon attacks, ignores damage-reducing effects on the opponentโs field of play.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- Semisweet Fairy Beam: Power 25
- Semisweet Fairy Beam: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- Semisweet Fairy Beam: Power 25
- Semisweet Fairy Beam: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ========================================
- ๐ค Trainer : Professor Sycamore
- ๐ Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- ๐ Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: Blue
- ๐ Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- ๐ Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- ๐ Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- ๐ Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 11 | Cost: 7 Energy, 84 Sync Orb(s)
- Moonblast: Move Gauge Refresh 3
- Move: Moonblast Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 12 | Cost: 4 Energy, 48 Sync Orb(s)
- Moonblast: Power 3
- Moonblast: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 13 | Cost: 4 Energy, 48 Sync Orb(s)
- Moonblast: Power 3
- Moonblast: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 14 | Cost: 4 Energy, 48 Sync Orb(s)
- Moonblast: Power 3
- Moonblast: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 15 | Cost: 10 Energy, 120 Sync Orb(s)
- Force Field 1
- Has a small chance of raising the Sp. Def of all allied sync pairs when the userโs Pokรฉmon uses a move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 16 | Cost: 4 Energy, 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 17 | Cost: 8 Energy, 96 Sync Orb(s)
- Moonblast: On a Roll 1
- Move: Moonblast Raises the chance of lowering stat values with the additional effects of moves.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 18 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 19 | Cost: 3 Energy, 36 Sync Orb(s)
- Dazzling Gleam: Power 4
- Dazzling Gleam: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 20 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 21 | Cost: 7 Energy, 84 Sync Orb(s)
- Dazzling Gleam: Move Gauge Refresh 3
- Move: Dazzling Gleam Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 22 | Cost: 3 Energy, 36 Sync Orb(s)
- Dazzling Gleam: Power 4
- Dazzling Gleam: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
- Horn Leech: Power 3
- Horn Leech: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 24 | Cost: 3 Energy, 36 Sync Orb(s)
- Dazzling Gleam: Power 4
- Dazzling Gleam: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 25 | Cost: 10 Energy, 120 Sync Orb(s)
- Revenge Boost 4
- Has a good chance of charging the userโs move gauge by one when the user is hit by an attack move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 26 | Cost: 8 Energy, 96 Sync Orb(s)
- HP 40
- HP 40
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 27 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 28 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 30 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
- Horn Leech: Move Gauge Refresh 3
- Move: Horn Leech Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 32 | Cost: 4 Energy, 48 Sync Orb(s)
- Horn Leech: Power 3
- Horn Leech: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 33 | Cost: 4 Energy, 48 Sync Orb(s)
- Horn Leech: Power 3
- Horn Leech: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 34 | Cost: 4 Energy, 48 Sync Orb(s)
- Horn Leech: Power 3
- Horn Leech: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 35 | Cost: 7 Energy, 84 Sync Orb(s)
- Attack 20
- Attack 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 36 | Cost: 8 Energy, 96 Sync Orb(s)
- Horn Leech: Master Healer 1
- Move: Horn Leech Increases the amount of HP restored by the userโs healing moves.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 37 | Cost: 8 Energy, 96 Sync Orb(s)
- Horn Leech: Master Healer 1
- Move: Horn Leech Increases the amount of HP restored by the userโs healing moves.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 40 | Cost: 3 Energy, 36 Sync Orb(s)
- Dazzling Gleam: Power 4
- Dazzling Gleam: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 41 | Cost: 7 Energy, 84 Sync Orb(s)
- The World Is Vast!: MP Refresh 2
- Move: The World Is Vast! Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 42 | Cost: 4 Energy, 48 Sync Orb(s)
- Moonblast: Power 3
- Moonblast: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 43 | Cost: 3 Energy, 36 Sync Orb(s)
- Dazzling Gleam: Power 4
- Dazzling Gleam: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 44 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
- Healing Hand 2
- Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokรฉmon uses a move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 46 | Cost: 8 Energy, 96 Sync Orb(s)
- Impervious
- Stats cannot be lowered.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 47 | Cost: 12 Energy, 144 Sync Orb(s)
- Adrenaline 1
- Reduces the sync move countdown by one when a sync move is used for the first time.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 48 | Cost: 10 Energy, 120 Sync Orb(s)
- Recuperation 1
- Restores the userโs HP after using a sync move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ========================================
- ๐ค Trainer : Lysandre
- ๐ Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- ๐ Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- ๐ Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- ๐ Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- ๐ Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 11 | Cost: 3 Energy, 36 Sync Orb(s)
- Oblivion Wing: Power 2
- Oblivion Wing: Power โ 2
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 12 | Cost: 7 Energy, 84 Sync Orb(s)
- Oblivion Wing: Move Gauge Refresh 3
- Move: Oblivion Wing Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 13 | Cost: 4 Energy, 48 Sync Orb(s)
- Oblivion Wing: Power 3
- Oblivion Wing: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 14 | Cost: 7 Energy, 84 Sync Orb(s)
- Oblivion Wing: Move Gauge Refresh 3
- Move: Oblivion Wing Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 15 | Cost: 4 Energy, 48 Sync Orb(s)
- Oblivion Wing: Power 3
- Oblivion Wing: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 16 | Cost: 10 Energy, 120 Sync Orb(s)
- HP Advantage 2
- The more HP the user has remaining, the more it powers up moves.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
- Sharp Entry 1
- Raises the userโs critical-hit rate when the Pokรฉmon enters a battle.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 20 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 22 | Cost: 4 Energy, 48 Sync Orb(s)
- Dark Pulse: Power 3
- Dark Pulse: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 23 | Cost: 7 Energy, 84 Sync Orb(s)
- Dark Pulse: Move Gauge Refresh 2
- Move: Dark Pulse Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 24 | Cost: 4 Energy, 48 Sync Orb(s)
- Dark Pulse: Power 3
- Dark Pulse: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 25 | Cost: 7 Energy, 84 Sync Orb(s)
- Dark Pulse: Move Gauge Refresh 2
- Move: Dark Pulse Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 26 | Cost: 4 Energy, 48 Sync Orb(s)
- Dark Pulse: Power 3
- Dark Pulse: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 27 | Cost: 8 Energy, 96 Sync Orb(s)
- Dark Pulse: Aggravation 1
- Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 28 | Cost: 10 Energy, 120 Sync Orb(s)
- Harry 2
- Powers up moves when the target is flinching.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 30 | Cost: 4 Energy, 48 Sync Orb(s)
- Dark Pulse: Power 3
- Dark Pulse: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
- End the World!: MP Refresh 2
- Move: End the World! Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 32 | Cost: 5 Energy, 60 Sync Orb(s)
- Unflappable
- Prevents the Pokรฉmon from flinching.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- ๐ Cell 33 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 34 | Cost: 4 Energy, 48 Sync Orb(s)
- Dark Pulse: Power 3
- Dark Pulse: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 35 | Cost: 4 Energy, 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 36 | Cost: 8 Energy, 96 Sync Orb(s)
- Dark Pulse: Aggravation 1
- Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 37 | Cost: 10 Energy, 120 Sync Orb(s)
- Stat Reboot 4
- Once per battle, has a good chance of returning the userโs lowered stats to normal when in a pinch.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 39 | Cost: 3 Energy, 36 Sync Orb(s)
- Oblivion Wing: Power 2
- Oblivion Wing: Power โ 2
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
- X Sp. Atk: MP Refresh 2
- Move: X Sp. Atk Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 41 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 42 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
- Oblivion Wing: Power 3
- Oblivion Wing: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 44 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
- Healthy Buffer 5
- Reduces damage when the user is hit by an attack move when its HP is full.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
- Rejuvenate 6
- Charges the userโs move gauge by six after using a sync move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- Cleansing Oblivion Wing: Power 25
- Cleansing Oblivion Wing: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- Cleansing Oblivion Wing: Power 25
- Cleansing Oblivion Wing: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ========================================
- ๐ค Trainer : Piers
- ๐ Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- ๐ Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: Blue
- ๐ Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- ๐ Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: Blue
- ๐ Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- ๐ Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- ๐ Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 10 | Cost: 4 Energy, 48 Sync Orb(s)
- Unbending
- Defense cannot be lowered.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- ๐ Cell 11 | Cost: 7 Energy, 84 Sync Orb(s)
- Shout My Name!: MP Refresh 3
- Move: Shout My Name! Has a moderately good chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 12 | Cost: 4 Energy, 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 14 | Cost: 4 Energy, 48 Sync Orb(s)
- Attack 10
- Attack 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 15 | Cost: 7 Energy, 84 Sync Orb(s)
- Outrun 3
- Quickly charges the move gauge when the Pokรฉmon is affected by a status condition.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 16 | Cost: 10 Energy, 120 Sync Orb(s)
- On the Ropes 3
- Reduces damage when the Pokรฉmon is in a pinch and is hit by a physical attack move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
- Unyielding 3
- When the user has endured the most recent hit and has 1 HP remaining, has a moderately good chance of allowing the user to endure an additional hit that would reduce it to 0 HP.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 19 | Cost: 4 Energy, 48 Sync Orb(s)
- Night Slash: Power 3
- Night Slash: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 20 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 21 | Cost: 7 Energy, 84 Sync Orb(s)
- Night Slash: Move Gauge Refresh 3
- Move: Night Slash Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 22 | Cost: 4 Energy, 48 Sync Orb(s)
- Night Slash: Power 3
- Night Slash: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 23 | Cost: 4 Energy, 48 Sync Orb(s)
- Night Slash: Power 3
- Night Slash: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 24 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 20
- HP 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 25 | Cost: 10 Energy, 120 Sync Orb(s)
- Critical Strike 1
- Powers up attacks if they become critical hits.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
- Sp. Def 20
- Sp. Def 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 27 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 28 | Cost: 2 Energy, 24 Sync Orb(s)
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 30 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 31 | Cost: 7 Energy, 84 Sync Orb(s)
- Obstruct: MP Refresh 2
- Move: Obstruct Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 32 | Cost: 4 Energy, 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 33 | Cost: 4 Energy, 48 Sync Orb(s)
- Night Slash: Power 3
- Night Slash: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 34 | Cost: 7 Energy, 84 Sync Orb(s)
- Obstruct: Move Gauge Refresh 3
- Move: Obstruct Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 35 | Cost: 8 Energy, 96 Sync Orb(s)
- Block and Heal 1
- Has a small chance of restoring the userโs HP when the user nullifies an opponentโs move while in a defensive posture.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 36 | Cost: 7 Energy, 84 Sync Orb(s)
- Obstruct: MP Refresh 2
- Move: Obstruct Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 37 | Cost: 10 Energy, 120 Sync Orb(s)
- Block and Lunge 1
- Has a small chance of reducing the userโs sync move countdown by one when the user nullifies an opponentโs move while in a defensive posture.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 39 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 40 | Cost: 4 Energy, 48 Sync Orb(s)
- Stalwart
- Sp. Def cannot be lowered.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- ๐ Cell 41 | Cost: 7 Energy, 84 Sync Orb(s)
- Dire Hit All +: MP Refresh 2
- Move: Dire Hit All + Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 42 | Cost: 4 Energy, 48 Sync Orb(s)
- Defense 20
- Defense 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
- Speed 10
- Speed 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 44 | Cost: 4 Energy, 48 Sync Orb(s)
- Defense 10
- Defense 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 45 | Cost: 10 Energy, 120 Sync Orb(s)
- Gritty 5
- Powers up moves if the Pokรฉmon is affected by a status condition.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 46 | Cost: 8 Energy, 96 Sync Orb(s)
- Power Reserves 3
- Powers up moves in a pinch.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- No Encores Throat Chop: Power 25
- No Encores Throat Chop: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- No Encores Throat Chop: Power 25
- No Encores Throat Chop: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
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