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  1. Initialize engine version: 4.6.5f1 (c2bb1d7d067c)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.5286]
  5. Renderer: NVIDIA GeForce GTX 660
  6. Vendor: NVIDIA
  7. VRAM: 1989 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  17. Loading C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  18. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\NVorbis.dll (this message is harmless)
  19. Loading C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\NVorbis.dll into Unity Child Domain
  20. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\Antlr3.Runtime.dll (this message is harmless)
  21. Loading C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\Antlr3.Runtime.dll into Unity Child Domain
  22. - Completed reload, in 0.045 seconds
  23. <RI> Initializing input.
  24.  
  25. <RI> Input initialized.
  26.  
  27. desktop: 1920x1200 59Hz; virtual: 3600x1200 at 0,0
  28. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\System.Core.dll (this message is harmless)
  29. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\System.dll (this message is harmless)
  30. WARNING: Shader Unsupported: 'TMPro/Distance Field' - Pass '' shader state not supported
  31. Steamworks initialized. AppId: 310360
  32.  
  33. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  34.  
  35. GameSystem: Starting GameSystem
  36.  
  37. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  38.  
  39. Script file init exists in update folder, checking this file first.
  40.  
  41. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  42.  
  43. Script file omake_01 exists in update folder, checking this file first.
  44.  
  45. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  46.  
  47. Script file onik_000 exists in update folder, checking this file first.
  48.  
  49. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  50.  
  51. Script file onik_001 exists in update folder, checking this file first.
  52.  
  53. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  54.  
  55. Script file onik_002 exists in update folder, checking this file first.
  56.  
  57. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  58.  
  59. Script file onik_003 exists in update folder, checking this file first.
  60.  
  61. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  62.  
  63. Script file onik_004 exists in update folder, checking this file first.
  64.  
  65. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  66.  
  67. Script file onik_005 exists in update folder, checking this file first.
  68.  
  69. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  70.  
  71. Script file onik_009 exists in update folder, checking this file first.
  72.  
  73. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  74.  
  75. Script file onik_009_02 exists in update folder, checking this file first.
  76.  
  77. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  78.  
  79. Script file onik_010 exists in update folder, checking this file first.
  80.  
  81. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  82.  
  83. Script file onik_011 exists in update folder, checking this file first.
  84.  
  85. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  86.  
  87. Script file onik_012 exists in update folder, checking this file first.
  88.  
  89. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  90.  
  91. Script file onik_013 exists in update folder, checking this file first.
  92.  
  93. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  94.  
  95. Script file onik_014 exists in update folder, checking this file first.
  96.  
  97. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  98.  
  99. Script file onik_014_02 exists in update folder, checking this file first.
  100.  
  101. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  102.  
  103. Script file onik_015 exists in update folder, checking this file first.
  104.  
  105. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  106.  
  107. Script file onik_015_02 exists in update folder, checking this file first.
  108.  
  109. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  110.  
  111. Script file onik_015_03 exists in update folder, checking this file first.
  112.  
  113. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  114.  
  115. Script file onik_op exists in update folder, checking this file first.
  116.  
  117. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  118.  
  119. Script file onik_tips_01 exists in update folder, checking this file first.
  120.  
  121. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  122.  
  123. Script file onik_tips_02 exists in update folder, checking this file first.
  124.  
  125. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  126.  
  127. Script file onik_tips_03 exists in update folder, checking this file first.
  128.  
  129. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  130.  
  131. Script file onik_tips_04 exists in update folder, checking this file first.
  132.  
  133. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  134.  
  135. Script file onik_tips_05 exists in update folder, checking this file first.
  136.  
  137. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  138.  
  139. Script file onik_tips_06 exists in update folder, checking this file first.
  140.  
  141. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  142.  
  143. Script file onik_tips_07 exists in update folder, checking this file first.
  144.  
  145. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  146.  
  147. Script file onik_tips_08 exists in update folder, checking this file first.
  148.  
  149. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  150.  
  151. Script file onik_tips_09 exists in update folder, checking this file first.
  152.  
  153. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  154.  
  155. Script file onik_tips_10 exists in update folder, checking this file first.
  156.  
  157. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  158.  
  159. Script file onik_tips_11 exists in update folder, checking this file first.
  160.  
  161. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  162.  
  163. Script file onik_tips_12 exists in update folder, checking this file first.
  164.  
  165. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  166.  
  167. Script file onik_tips_13 exists in update folder, checking this file first.
  168.  
  169. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  170.  
  171. Script file onik_tips_14 exists in update folder, checking this file first.
  172.  
  173. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  174.  
  175. Script file onik_tips_15 exists in update folder, checking this file first.
  176.  
  177. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  178.  
  179. Script file onik_tips_16 exists in update folder, checking this file first.
  180.  
  181. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  182.  
  183. Script file onik_tips_17 exists in update folder, checking this file first.
  184.  
  185. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  186.  
  187. Script file onik_tips_18 exists in update folder, checking this file first.
  188.  
  189. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  190.  
  191. Script file onik_tips_19 exists in update folder, checking this file first.
  192.  
  193. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  194.  
  195. Script file onik_tips_20 exists in update folder, checking this file first.
  196.  
  197. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  198.  
  199. GameSystem: Starting ScriptInterpreter
  200.  
  201. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  202.  
  203. Preparing BurikoScriptSystem.
  204.  
  205. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  206.  
  207. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Higurashi When They Cry\HigurashiEp01_Data\Managed\System.Xml.dll (this message is harmless)
  208. Starting at script init (block main)
  209.  
  210. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  211.  
  212. Changing game state to Normal
  213.  
  214. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  215.  
  216. Fullscreen Resolution: 1920, 1200
  217.  
  218. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  219.  
  220. init.mg: calling script flow (block main)
  221.  
  222. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  223.  
  224. flow.mg: calling script flow (block BrandLogo)
  225.  
  226. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  227.  
  228. Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  229.  
  230. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 2724.
  231. Total: 2.213760 ms (FindLiveObjects: 0.091183 ms CreateObjectMapping: 0.029891 ms MarkObjects: 1.647337 ms DeleteObjects: 0.137076 ms)
  232.  
  233. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  234.  
  235. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2726.
  236. Total: 3.588756 ms (FindLiveObjects: 0.087560 ms CreateObjectMapping: 0.036835 ms MarkObjects: 2.740630 ms DeleteObjects: 0.007850 ms)
  237.  
  238. Steamworks UserStats Received
  239.  
  240. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  241.  
  242. Farewell... : True
  243.  
  244. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  245.  
  246. Welcome to Hinamizawa : True
  247.  
  248. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  249.  
  250. One Man's Trash... : True
  251.  
  252. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  253.  
  254. A Fate Worse Than Death : True
  255.  
  256. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  257.  
  258. Not a Clue : True
  259.  
  260. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  261.  
  262. LIES!!! : True
  263.  
  264. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  265.  
  266. Hard to Swallow : True
  267.  
  268. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  269.  
  270. Chasing Shadows : True
  271.  
  272. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  273.  
  274. Pinch Hitter : True
  275.  
  276. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  277.  
  278. Rain of Apologies : True
  279.  
  280. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  281.  
  282. Chased by Shadows : False
  283.  
  284. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  285.  
  286. Please, Uncover the Truth : False
  287.  
  288. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  289.  
  290. Onikakushi Party : False
  291.  
  292. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  293.  
  294. Detective - Onikakushi : True
  295.  
  296. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  297.  
  298. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  299.  
  300. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2729.
  301. Total: 2.942019 ms (FindLiveObjects: 0.087862 ms CreateObjectMapping: 0.030796 ms MarkObjects: 2.531392 ms DeleteObjects: 0.007850 ms)
  302.  
  303. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  304.  
  305. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2729.
  306. Total: 3.890385 ms (FindLiveObjects: 0.137076 ms CreateObjectMapping: 0.055253 ms MarkObjects: 3.097211 ms DeleteObjects: 0.014794 ms)
  307.  
  308. Returning from script flow.mg to script Assets.Scripts.Core.Buriko.BurikoScriptFile LineNum 1
  309.  
  310. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  311.  
  312. Dropping scope changed the number of objects in memory from 0 to 0
  313.  
  314. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  315.  
  316. Jumping from script flow.mg to script flow (block Title)
  317.  
  318. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  319.  
  320. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  321.  
  322. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2729.
  323. Total: 4.217377 ms (FindLiveObjects: 0.136171 ms CreateObjectMapping: 0.059480 ms MarkObjects: 3.310677 ms DeleteObjects: 0.015398 ms)
  324.  
  325. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  326.  
  327. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2734.
  328. Total: 5.270815 ms (FindLiveObjects: 0.138888 ms CreateObjectMapping: 0.031098 ms MarkObjects: 4.517497 ms DeleteObjects: 0.011775 ms)
  329.  
  330. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  331.  
  332. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2734.
  333. Total: 6.346295 ms (FindLiveObjects: 0.135265 ms CreateObjectMapping: 0.059782 ms MarkObjects: 5.533798 ms DeleteObjects: 0.015700 ms)
  334.  
  335. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  336.  
  337. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2736.
  338. Total: 3.858380 ms (FindLiveObjects: 0.100845 ms CreateObjectMapping: 0.037439 ms MarkObjects: 3.362911 ms DeleteObjects: 0.009359 ms)
  339.  
  340. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  341.  
  342. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2737.
  343. Total: 3.278370 ms (FindLiveObjects: 0.153984 ms CreateObjectMapping: 0.031400 ms MarkObjects: 2.788940 ms DeleteObjects: 0.009057 ms)
  344.  
  345. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  346.  
  347. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2737.
  348. Total: 3.174808 ms (FindLiveObjects: 0.111412 ms CreateObjectMapping: 0.029287 ms MarkObjects: 2.713155 ms DeleteObjects: 0.007850 ms)
  349.  
  350. Changing game state to TitleScreen
  351.  
  352. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  353.  
  354. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  355.  
  356. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2789.
  357. Total: 6.545268 ms (FindLiveObjects: 0.135567 ms CreateObjectMapping: 0.060990 ms MarkObjects: 5.735488 ms DeleteObjects: 0.016002 ms)
  358.  
  359. Changing game state to SaveLoadScreen
  360.  
  361. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  362.  
  363. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  364.  
  365. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3255.
  366. Total: 3.539239 ms (FindLiveObjects: 0.116847 ms CreateObjectMapping: 0.035929 ms MarkObjects: 3.109893 ms DeleteObjects: 0.008152 ms)
  367.  
  368. Changing game state to DialogPrompt
  369.  
  370. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  371.  
  372. Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  373.  
  374. Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3436.
  375. Total: 10.631908 ms (FindLiveObjects: 0.182970 ms CreateObjectMapping: 0.074577 ms MarkObjects: 7.553115 ms DeleteObjects: 2.180548 ms)
  376.  
  377. SetScreenshotDetails Sun Jun 07, 2015 3:17 AM
  378.  
  379. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  380.  
  381. PopStateStack - Calling OnLeaveState
  382.  
  383. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  384.  
  385. Changing game state to SaveLoadScreen
  386.  
  387. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  388.  
  389. StateStack now has 2 entries.
  390.  
  391. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  392.  
  393. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  394.  
  395. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3394.
  396. Total: 7.740614 ms (FindLiveObjects: 0.182064 ms CreateObjectMapping: 0.074878 ms MarkObjects: 6.873165 ms DeleteObjects: 0.018417 ms)
  397.  
  398. PopStateStack - Calling OnLeaveState
  399.  
  400. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  401.  
  402. Changing game state to TitleScreen
  403.  
  404. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  405.  
  406. StateStack now has 1 entries.
  407.  
  408. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  409.  
  410. PopStateStack - Calling OnLeaveState
  411.  
  412. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  413.  
  414. Changing game state to Normal
  415.  
  416. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  417.  
  418. StateStack now has 0 entries.
  419.  
  420. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  421.  
  422. Changing game state to Normal
  423.  
  424. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  425.  
  426. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  427.  
  428. Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2855.
  429. Total: 3.528067 ms (FindLiveObjects: 0.122886 ms CreateObjectMapping: 0.035024 ms MarkObjects: 2.828794 ms DeleteObjects: 0.240337 ms)
  430.  
  431. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  432.  
  433. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2856.
  434. Total: 3.675712 ms (FindLiveObjects: 0.134661 ms CreateObjectMapping: 0.031702 ms MarkObjects: 3.210436 ms DeleteObjects: 0.008152 ms)
  435.  
  436. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  437.  
  438. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2858.
  439. Total: 4.714054 ms (FindLiveObjects: 0.082729 ms CreateObjectMapping: 0.028381 ms MarkObjects: 4.321241 ms DeleteObjects: 0.007850 ms)
  440.  
  441. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  442.  
  443. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  444. Total: 4.470999 ms (FindLiveObjects: 0.115639 ms CreateObjectMapping: 0.042874 ms MarkObjects: 4.022329 ms DeleteObjects: 0.008756 ms)
  445.  
  446. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  447.  
  448. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2861.
  449. Total: 3.180243 ms (FindLiveObjects: 0.078804 ms CreateObjectMapping: 0.028381 ms MarkObjects: 2.786826 ms DeleteObjects: 0.007246 ms)
  450.  
  451. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  452.  
  453. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2863.
  454. Total: 3.367440 ms (FindLiveObjects: 0.119564 ms CreateObjectMapping: 0.035929 ms MarkObjects: 2.927526 ms DeleteObjects: 0.007850 ms)
  455.  
  456. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  457.  
  458. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  459. Total: 7.043454 ms (FindLiveObjects: 0.157608 ms CreateObjectMapping: 0.064311 ms MarkObjects: 6.202274 ms DeleteObjects: 0.017512 ms)
  460.  
  461. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  462.  
  463. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  464. Total: 6.434761 ms (FindLiveObjects: 0.146738 ms CreateObjectMapping: 0.062801 ms MarkObjects: 5.653664 ms DeleteObjects: 0.015096 ms)
  465.  
  466. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  467.  
  468. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  469. Total: 6.965858 ms (FindLiveObjects: 0.156400 ms CreateObjectMapping: 0.063103 ms MarkObjects: 6.127998 ms DeleteObjects: 0.016002 ms)
  470.  
  471. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  472.  
  473. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  474. Total: 6.488505 ms (FindLiveObjects: 0.142813 ms CreateObjectMapping: 0.057668 ms MarkObjects: 5.717674 ms DeleteObjects: 0.015096 ms)
  475.  
  476. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  477.  
  478. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  479. Total: 7.141582 ms (FindLiveObjects: 0.195651 ms CreateObjectMapping: 0.064613 ms MarkObjects: 6.264471 ms DeleteObjects: 0.016606 ms)
  480.  
  481. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  482.  
  483. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  484. Total: 6.926607 ms (FindLiveObjects: 0.148550 ms CreateObjectMapping: 0.060386 ms MarkObjects: 6.111694 ms DeleteObjects: 0.015398 ms)
  485.  
  486. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  487.  
  488. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  489. Total: 7.089650 ms (FindLiveObjects: 0.193236 ms CreateObjectMapping: 0.064009 ms MarkObjects: 6.205595 ms DeleteObjects: 0.016304 ms)
  490.  
  491. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  492.  
  493. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  494. Total: 6.862296 ms (FindLiveObjects: 0.145832 ms CreateObjectMapping: 0.105675 ms MarkObjects: 5.985185 ms DeleteObjects: 0.015398 ms)
  495.  
  496. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  497.  
  498. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  499. Total: 7.080894 ms (FindLiveObjects: 0.163948 ms CreateObjectMapping: 0.064613 ms MarkObjects: 6.237298 ms DeleteObjects: 0.016908 ms)
  500.  
  501. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  502.  
  503. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  504. Total: 6.771716 ms (FindLiveObjects: 0.148852 ms CreateObjectMapping: 0.060990 ms MarkObjects: 5.948047 ms DeleteObjects: 0.015096 ms)
  505.  
  506. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  507.  
  508. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  509. Total: 6.908793 ms (FindLiveObjects: 0.159721 ms CreateObjectMapping: 0.076388 ms MarkObjects: 6.057950 ms DeleteObjects: 0.016606 ms)
  510.  
  511. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  512.  
  513. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  514. Total: 6.881015 ms (FindLiveObjects: 0.143719 ms CreateObjectMapping: 0.059480 ms MarkObjects: 6.066103 ms DeleteObjects: 0.015398 ms)
  515.  
  516. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  517.  
  518. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  519. Total: 7.489105 ms (FindLiveObjects: 0.166666 ms CreateObjectMapping: 0.064613 ms MarkObjects: 6.643093 ms DeleteObjects: 0.016606 ms)
  520.  
  521. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  522.  
  523. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  524. Total: 6.830291 ms (FindLiveObjects: 0.150361 ms CreateObjectMapping: 0.062197 ms MarkObjects: 6.004810 ms DeleteObjects: 0.015700 ms)
  525.  
  526. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  527.  
  528. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  529. Total: 6.914832 ms (FindLiveObjects: 0.153079 ms CreateObjectMapping: 0.062197 ms MarkObjects: 6.083011 ms DeleteObjects: 0.016908 ms)
  530.  
  531. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  532.  
  533. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  534. Total: 6.729446 ms (FindLiveObjects: 0.145832 ms CreateObjectMapping: 0.061895 ms MarkObjects: 5.913023 ms DeleteObjects: 0.016304 ms)
  535.  
  536. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  537.  
  538. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  539. Total: 7.283792 ms (FindLiveObjects: 0.163042 ms CreateObjectMapping: 0.064613 ms MarkObjects: 6.434761 ms DeleteObjects: 0.016304 ms)
  540.  
  541. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  542.  
  543. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  544. Total: 6.953781 ms (FindLiveObjects: 0.150059 ms CreateObjectMapping: 0.063103 ms MarkObjects: 6.118337 ms DeleteObjects: 0.017512 ms)
  545.  
  546. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  547.  
  548. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2863.
  549. Total: 7.274130 ms (FindLiveObjects: 0.176931 ms CreateObjectMapping: 0.063707 ms MarkObjects: 6.417551 ms DeleteObjects: 0.016908 ms)
  550.  
  551. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  552.  
  553. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2863.
  554. Total: 7.027452 ms (FindLiveObjects: 0.152173 ms CreateObjectMapping: 0.060990 ms MarkObjects: 6.201066 ms DeleteObjects: 0.015700 ms)
  555.  
  556. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  557.  
  558. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2859.
  559. Total: 7.554624 ms (FindLiveObjects: 0.163344 ms CreateObjectMapping: 0.065217 ms MarkObjects: 6.512357 ms DeleteObjects: 0.213163 ms)
  560.  
  561. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  562.  
  563. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2862.
  564. Total: 7.094481 ms (FindLiveObjects: 0.159117 ms CreateObjectMapping: 0.065519 ms MarkObjects: 6.259942 ms DeleteObjects: 0.016908 ms)
  565.  
  566. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  567.  
  568. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2862.
  569. Total: 10.082394 ms (FindLiveObjects: 0.163344 ms CreateObjectMapping: 0.065821 ms MarkObjects: 9.557335 ms DeleteObjects: 0.009057 ms)
  570.  
  571. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  572.  
  573. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2863.
  574. Total: 5.372566 ms (FindLiveObjects: 0.083936 ms CreateObjectMapping: 0.030495 ms MarkObjects: 4.980659 ms DeleteObjects: 0.007850 ms)
  575.  
  576. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  577.  
  578. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  579. Total: 11.807629 ms (FindLiveObjects: 0.160929 ms CreateObjectMapping: 0.069142 ms MarkObjects: 10.945917 ms DeleteObjects: 0.019021 ms)
  580.  
  581. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  582.  
  583. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  584. Total: 11.436254 ms (FindLiveObjects: 0.154286 ms CreateObjectMapping: 0.061292 ms MarkObjects: 10.606848 ms DeleteObjects: 0.016606 ms)
  585.  
  586. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  587.  
  588. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2863.
  589. Total: 11.382510 ms (FindLiveObjects: 0.158513 ms CreateObjectMapping: 0.063103 ms MarkObjects: 10.546462 ms DeleteObjects: 0.017210 ms)
  590.  
  591. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  592.  
  593. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2863.
  594. Total: 11.213126 ms (FindLiveObjects: 0.150965 ms CreateObjectMapping: 0.061593 ms MarkObjects: 10.391269 ms DeleteObjects: 0.016002 ms)
  595.  
  596. Could not find texture asset C:/Program Files (x86)/Steam/steamapps/common/Higurashi When They Cry/HigurashiEp01_Data/StreamingAssets\CG/re_se_hi_a1_zoom.png
  597.  
  598. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  599.  
  600. NullReferenceException: Object reference not set to an instance of an object
  601. at Assets.Scripts.Core.Scene.Layer.DrawLayerWithMask (System.String textureName, System.String maskName, Int32 x, Int32 y, Nullable`1 origin, Boolean isBustshot, Int32 style, Single wait, Boolean isBlocking) [0x00000] in <filename unknown>:0
  602.  
  603. at Assets.Scripts.Core.Scene.SceneController.DrawBustshotWithFiltering (Int32 layer, System.String textureName, System.String mask, Int32 x, Int32 y, Int32 z, Int32 originx, Int32 originy, Int32 oldx, Int32 oldy, Int32 oldz, Boolean move, Int32 priority, Int32 type, Single wait, Boolean isblocking) [0x00000] in <filename unknown>:0
  604.  
  605. at Assets.Scripts.Core.Buriko.BurikoScriptFile.OperationDrawBustshotWithFiltering () [0x00000] in <filename unknown>:0
  606.  
  607. at Assets.Scripts.Core.Buriko.BurikoScriptFile.ExecuteOperation (BurikoOperations op) [0x00000] in <filename unknown>:0
  608.  
  609. at Assets.Scripts.Core.Buriko.BurikoScriptFile.CommandOperation () [0x00000] in <filename unknown>:0
  610.  
  611. at Assets.Scripts.Core.Buriko.BurikoScriptFile.Next () [0x00000] in <filename unknown>:0
  612.  
  613. at Assets.Scripts.Core.Buriko.BurikoScriptSystem.Advance () [0x00000] in <filename unknown>:0
  614.  
  615. at Assets.Scripts.Core.GameSystem.Update () [0x00000] in <filename unknown>:0
  616.  
  617. (Filename: Line: -1)
  618.  
  619. Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  620.  
  621. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2860.
  622. Total: 5.956803 ms (FindLiveObjects: 0.096316 ms CreateObjectMapping: 0.034118 ms MarkObjects: 5.537119 ms DeleteObjects: 0.009057 ms)
  623.  
  624. Changing game state to DialogPrompt
  625.  
  626. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  627.  
  628. PopStateStack - Calling OnLeaveState
  629.  
  630. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  631.  
  632. Changing game state to Normal
  633.  
  634. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  635.  
  636. StateStack now has 0 entries.
  637.  
  638. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
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