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Taurinis ff7_opengl.cfg

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Dec 9th, 2014
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  1. # ff7_opengl-0.8.1b config file
  2.  
  3.  
  4.  
  5. ## USER OPTIONS ##
  6. ## If you just want to play the game, these are the only options you'll want to change.
  7.  
  8. # set the window size (or fullscreen resolution) of FF7
  9. # 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
  10. # preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
  11. window_size_x = 1280
  12. window_size_y = 720
  13. internal_size_x = 3840
  14. internal_size_y = 2160
  15. preserve_aspect = off
  16. fullscreen = off
  17.  
  18. # mod directory
  19. # subdirectroy of mods/ where textures will be loaded from
  20. mod_path = Textures
  21.  
  22. # check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
  23. enable_vsync = off
  24.  
  25. # allow FF7 to use linear filtering for its textures
  26. # some things look slightly better with this option on, but alot of textures just lose their detail
  27. # only affects low-res textures, high-res replacements will still be filtered where appropriate
  28. linear_filter = off
  29.  
  30. # plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
  31. # If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
  32. music_plugin = plugins/vgmstream_music.fgp
  33.  
  34.  
  35.  
  36. ## ENHANCEMENTS ##
  37. ## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
  38.  
  39. # make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
  40. transparent_dialogs = on
  41.  
  42. # include armor in magic defense calculation
  43. mdef_fix = yes
  44.  
  45. # minigame fixes
  46. snowboard_framerate=60
  47. highway_framerate=30
  48. coaster_framerate=60
  49. battleswirl_framerate=60
  50.  
  51. # post-processing shader, used to apply fullscreen effects
  52. post_source = shaders/SmartBloomAdvanced.post
  53. enable_postprocessing = no
  54.  
  55.  
  56.  
  57. ## ADVANCED OPTIONS ##
  58. ## Don't fiddle with these unless you know what you're doing.
  59.  
  60. # enable alpha blending for textures without an existing blending effect
  61. fancy_transparency = yes
  62.  
  63. # display frames per second counter in upper right corner
  64. show_fps = off
  65.  
  66. # display some real-time debug information
  67. show_stats = off
  68.  
  69. # store external textures in a compressed cache for increased performance
  70. # compression is not lossless, some artifacts may appear when this option is in use
  71. # texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
  72. # will cause that file to be recreated from the source
  73. compress_textures = yes
  74.  
  75. # max size of the texture cache to hold in RAM, in megabytes
  76. # don't set it any higher than 1GB unless you want your game to crash
  77. texture_cache_size = 1024
  78.  
  79. # use pixel buffer objects to speed up texture loading
  80. # might crash horribly on ATI cards but should work for NVIDIA users
  81. use_pbo = yes
  82.  
  83. # use mipmaps (anisotropic filtering) for high-res textures
  84. use_mipmaps = yes
  85.  
  86. # replace FF7's default framelimiter timer source
  87. use_new_timer = no
  88.  
  89. # plugin used to play movies, FFMpeg is the only choice for now
  90. movie_plugin = plugins/ffmpeg_movies.fgp
  91.  
  92.  
  93.  
  94. ## MODDER OPTIONS ##
  95. ## These options are mostly useful to modders and should not be enabled during normal play.
  96.  
  97. # read files directly instead of using LGP archives
  98. # for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
  99. # if this file doesn't exist it will look for the original in the LGP archive
  100. direct_mode = off
  101.  
  102. # show every failed attempt at loading a .png texture
  103. show_missing_textures = off
  104.  
  105. # extern additional library
  106. load_library = Multi.dll
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