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Jul 21st, 2014
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  1. //input UID here
  2. _Set1 = ["",""];
  3. _Set2 = ["",""];
  4. _Set3 = ["",""];
  5. _Set4 = ["",""];
  6. _Set5 = ["",""];
  7.  
  8. pathtoclothing = "wardrobe\clothing\";
  9. EXECscript1 = 'player execVM "'+pathtoclothing+'%1"';
  10. if ((getPlayerUID player) in _Set1) then {
  11. wardrobe =
  12. [
  13. ["",true],
  14. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  15. ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
  16. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  17. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  18.  
  19. ];} else {
  20. if ((getPlayerUID player) in _Set2) then {
  21. wardrobe =
  22. [
  23. ["",true],
  24. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  25. ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
  26. ["Donor Rank 2", [3], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
  27. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  28. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  29.  
  30. ];} else {
  31. if ((getPlayerUID player) in _Set3) then {
  32. wardrobe =
  33. [
  34. ["",true],
  35. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  36. ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
  37. ["Donor Rank 2", [3], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
  38. ["Donor Rank 3", [3], "#USER:WardrobeSet3", -5, [["expression", ""]], "1", "1"],
  39. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  40. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  41.  
  42. ];} else {
  43. if ((getPlayerUID player) in _Set4) then {
  44. wardrobe =
  45. [
  46. ["",true],
  47. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  48. ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
  49. ["Donor Rank 2", [3], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
  50. ["Donor Rank 3", [3], "#USER:WardrobeSet3", -5, [["expression", ""]], "1", "1"],
  51. ["Donor Rank 4", [3], "#USER:WardrobeSet4", -5, [["expression", ""]], "1", "1"],
  52. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  53. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  54.  
  55. ];} else {
  56. if ((getPlayerUID player) in _Set5) then {
  57. wardrobe =
  58. [
  59. ["",true],
  60. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  61. ["Donor Rank 1", [3], "#USER:WardrobeSet1", -5, [["expression", ""]], "1", "1"],
  62. ["Donor Rank 2", [3], "#USER:WardrobeSet2", -5, [["expression", ""]], "1", "1"],
  63. ["Donor Rank 3", [3], "#USER:WardrobeSet3", -5, [["expression", ""]], "1", "1"],
  64. ["Donor Rank 4", [3], "#USER:WardrobeSet4", -5, [["expression", ""]], "1", "1"],
  65. ["Donor Rank 5", [3], "#USER:WardrobeSet5", -5, [["expression", ""]], "1", "1"],
  66. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  67. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  68.  
  69. ];} else {
  70. wardrobe =
  71. [
  72. ["",true],
  73. ["Default Skins", [2], "#USER:WardrobeDefault", -5, [["expression", ""]], "1", "1"],
  74. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  75. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  76. ];
  77. };
  78.  
  79. WardrobeDefault =
  80. [
  81. ["",true],
  82. ["Citizen1", [2], "", -5, [["expression", format[EXECscript1,"Citizen1.sqf"]]], "1", "1"],
  83. ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"desert_rocket.sqf"]]], "1", "1"],
  84. ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"desert_clothes.sqf"]]], "1", "1"],
  85. ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"desert_soldier.sqf"]]], "1", "1"],
  86. ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"desert_green_soldier.sqf"]]], "1", "1"],
  87. ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"us_soldier.sqf"]]], "1", "1"],
  88. ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"czech_soldier.sqf"]]], "1", "1"],
  89. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  90. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  91. ];
  92.  
  93. WardrobeSet1 =
  94. [
  95. ["",true],
  96. ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  97. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  98. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  99. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  100. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  101. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  102. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  103. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  104. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  105. ];
  106.  
  107. WardrobeSet2 =
  108. [
  109. ["",true],
  110. ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  111. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  112. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  113. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  114. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  115. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  116. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  117. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  118. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  119. ];
  120.  
  121. WardrobeSet3 =
  122. [
  123. ["",true],
  124. ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  125. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  126. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  127. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  128. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  129. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  130. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  131. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  132. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  133. ];
  134.  
  135. WardrobeSet4 =
  136. [
  137. ["",true],
  138. ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  139. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  140. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  141. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  142. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  143. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  144. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  145. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  146. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  147. ];
  148.  
  149. WardrobeSet5 =
  150. [
  151. ["",true],
  152. ["Male Suvivor", [2], "", -5, [["expression", format[EXECscript1,"survivor_male.sqf"]]], "1", "1"],
  153. ["Female Suvivor", [3], "", -5, [["expression", format[EXECscript1,"survivor_female.sqf"]]], "1", "1"],
  154. ["Male Bandit", [4], "", -5, [["expression", format[EXECscript1,"bandit_male.sqf"]]], "1", "1"],
  155. ["Female Bandit", [5], "", -5, [["expression", format[EXECscript1,"bandit_female.sqf"]]], "1", "1"],
  156. ["Camo Clothing", [6], "", -5, [["expression", format[EXECscript1,"camo_clothes.sqf"]]], "1", "1"],
  157. ["Ghillie Suit", [7], "", -5, [["expression", format[EXECscript1,"ghille.sqf"]]], "1", "1"],
  158. ["Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"soldier.sqf"]]], "1", "1"],
  159. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  160. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  161. ];
  162.  
  163.  
  164. WardrobeFake =
  165. [
  166. ["",true],
  167. ["Citizen1", [2], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  168. ["Desert Rocket Uniform", [3], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  169. ["Desert Camo Clothing", [4], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  170. ["Desert Soldier Uniform", [5], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  171. ["Desert Green Uniform", [6], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  172. ["US Soldier Uniform", [7], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  173. ["Czech Soldier Uniform", [8], "", -5, [["expression", format[EXECscript1,"fake.sqf"]]], "1", "1"],
  174. ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  175. ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  176. ];
  177. showCommandingMenu "#USER:wardrobe";
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