Advertisement
anilhaksever

KSP settings.cfg Joystick Bug

Nov 11th, 2015
156
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.65 KB | None | 0 0
  1. // KSP Game Settings
  2.  
  3. SETTINGS_FILE_VERSION = 1.0.5
  4. TUTORIALS_EDITOR_ENABLE = False
  5. TUTORIALS_FLIGHT_ENABLE = False
  6. VAB_USE_CLICK_PLACE = True
  7. VAB_USE_ANGLE_SNAP = False
  8. VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
  9. VAB_CAMERA_ORBIT_SENS = 0.04
  10. VAB_CAMERA_ZOOM_SENS = 0.1
  11. FLT_CAMERA_ORBIT_SENS = 0.04
  12. FLT_CAMERA_ZOOM_SENS = 0.5
  13. FLT_CAMERA_WOBBLE = 0.1
  14. FLT_CAMERA_CHASE_SHARPNESS = 1.5
  15. FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
  16. FLT_VESSEL_LABELS = True
  17. SPACENAV_CAMERA_SENS_ROT = 30
  18. SPACENAV_CAMERA_SENS_LIN = 20
  19. SPACENAV_CAMERA_SHARPNESS_LIN = 8
  20. SPACENAV_CAMERA_SHARPNESS_ROT = 10
  21. CAMERA_DOUBLECLICK_MOUSELOOK = True
  22. IVA_RESETS_CONTROL_POINT = True
  23. CAMERA_FX_EXTERNAL = 1
  24. CAMERA_FX_INTERNAL = 1
  25. SIMULATE_IN_BACKGROUND = True
  26. PHYSICS_FRAME_DT_LIMIT = 0.04
  27. MAX_VESSELS_BUDGET = 250
  28. CONIC_PATCH_DRAW_MODE = 3
  29. CONIC_PATCH_LIMIT = 3
  30. SHOW_PWARP_WARNING = True
  31. EVA_ROTATE_ON_MOVE = True
  32. SPACENAV_FLIGHT_SENS_ROT = 5
  33. SPACENAV_FLIGHT_SENS_LIN = 1
  34. KERBIN_TIME = True
  35. CALL_HOME = False
  36. DONT_SEND_IP = False
  37. SEND_PROGRESS_DATA = True
  38. CHECK_FOR_UPDATES = True
  39. VERBOSE_DEBUG_LOG = False
  40. SHOW_CONSOLE_ON_ERROR = False
  41. AUTOSAVE_INTERVAL = 300
  42. AUTOSAVE_SHORT_INTERVAL = 30
  43. SHOW_SPACE_CENTER_CREW = True
  44. UI_SIZE = 768
  45. UI_OPACITY = 0.5
  46. TEMPERATURE_GAUGES_MODE = 3
  47. SHIP_VOLUME = 0.5
  48. AMBIENCE_VOLUME = 0.5
  49. MUSIC_VOLUME = 0.35
  50. UI_VOLUME = 0.5
  51. VOICE_VOLUME = 0.5
  52. SOUND_NORMALIZER_ENABLED = True
  53. SOUND_NORMALIZER_THRESHOLD = 1
  54. SOUND_NORMALIZER_RESPONSIVENESS = 16
  55. SOUND_NORMALIZER_SKIPSAMPLES = 0
  56. SCREEN_RESOLUTION_WIDTH = 1280
  57. SCREEN_RESOLUTION_HEIGHT = 720
  58. FULLSCREEN = False
  59. QUALITY_PRESET = 5
  60. ANTI_ALIASING = 2
  61. TEXTURE_QUALITY = 1
  62. SYNC_VBL = 1
  63. LIGHT_QUALITY = 8
  64. SHADOWS_QUALITY = 4
  65. FRAMERATE_LIMIT = 120
  66. FALLBACK_PART_SHADERS = False
  67. PLANET_FORCE_SHADER_MODEL_2_0 = False
  68. PLANET_SCATTER = False
  69. PLANET_SCATTER_FACTOR = 0.5
  70. WATERLEVEL_BASE_OFFSET = 1.5
  71. WATERLEVEL_MAXLEVEL_MULT = 0.1
  72. AERO_FX_QUALITY = 3
  73. SURFACE_FX = True
  74. FALLBACK_UNDERWATER_MODE = 1
  75. EDGE_HIGHLIGHTING_PPFX = True
  76. SCREENSHOT_SUPERSIZE = 0
  77. INPUT_KEYBOARD_SENSIVITITY = 2
  78. dontShowLauncher = False
  79. TRACKIR_ENABLED = False
  80. FEMALE_EYE_OFFSET_X = 0
  81. FEMALE_EYE_OFFSET_Y = 0.009083331
  82. FEMALE_EYE_OFFSET_Z = 0.03378779
  83. FEMALE_EYE_OFFSET_SCALE = 2.03
  84. FI_LOG_TEMP_ERROR = False
  85. FI_LOG_OVERTEMP = False
  86. INPUT_DEVICES
  87. {
  88. }
  89. PITCH_DOWN
  90. {
  91. primary = W
  92. secondary = None
  93. group = 0
  94. modeMask = 5
  95. modeMaskSec = -1
  96. }
  97. PITCH_UP
  98. {
  99. primary = S
  100. secondary = None
  101. group = 0
  102. modeMask = 5
  103. modeMaskSec = -1
  104. }
  105. YAW_LEFT
  106. {
  107. primary = A
  108. secondary = None
  109. group = 0
  110. modeMask = 5
  111. modeMaskSec = -1
  112. }
  113. YAW_RIGHT
  114. {
  115. primary = D
  116. secondary = None
  117. group = 0
  118. modeMask = 5
  119. modeMaskSec = -1
  120. }
  121. ROLL_LEFT
  122. {
  123. primary = Q
  124. secondary = None
  125. group = 0
  126. modeMask = -1
  127. modeMaskSec = -1
  128. }
  129. ROLL_RIGHT
  130. {
  131. primary = E
  132. secondary = None
  133. group = 0
  134. modeMask = -1
  135. modeMaskSec = -1
  136. }
  137. THROTTLE_UP
  138. {
  139. primary = LeftShift
  140. secondary = None
  141. group = 0
  142. modeMask = 1
  143. modeMaskSec = -1
  144. }
  145. THROTTLE_DOWN
  146. {
  147. primary = LeftControl
  148. secondary = None
  149. group = 0
  150. modeMask = 1
  151. modeMaskSec = -1
  152. }
  153. SAS_HOLD
  154. {
  155. primary = F
  156. secondary = None
  157. group = 0
  158. modeMask = -1
  159. modeMaskSec = -1
  160. }
  161. SAS_TOGGLE
  162. {
  163. primary = T
  164. secondary = None
  165. group = 0
  166. modeMask = -1
  167. modeMaskSec = -1
  168. }
  169. LAUNCH_STAGES
  170. {
  171. primary = Space
  172. secondary = None
  173. group = 0
  174. modeMask = 1
  175. modeMaskSec = -1
  176. }
  177. Docking_toggleRotLin
  178. {
  179. primary = Space
  180. secondary = None
  181. group = 0
  182. modeMask = 6
  183. modeMaskSec = -1
  184. }
  185. CAMERA_MODE
  186. {
  187. primary = C
  188. secondary = None
  189. group = 0
  190. modeMask = -1
  191. modeMaskSec = -1
  192. }
  193. CAMERA_NEXT
  194. {
  195. primary = V
  196. secondary = None
  197. group = 0
  198. modeMask = -1
  199. modeMaskSec = -1
  200. }
  201. PAUSE
  202. {
  203. primary = Escape
  204. secondary = None
  205. group = 0
  206. modeMask = -1
  207. modeMaskSec = -1
  208. }
  209. PRECISION_CTRL
  210. {
  211. primary = CapsLock
  212. secondary = None
  213. group = 0
  214. modeMask = -1
  215. modeMaskSec = -1
  216. }
  217. ZOOM_IN
  218. {
  219. primary = KeypadPlus
  220. secondary = None
  221. group = 0
  222. modeMask = -1
  223. modeMaskSec = -1
  224. }
  225. ZOOM_OUT
  226. {
  227. primary = KeypadMinus
  228. secondary = None
  229. group = 0
  230. modeMask = -1
  231. modeMaskSec = -1
  232. }
  233. SCROLL_VIEW_UP
  234. {
  235. primary = PageUp
  236. secondary = None
  237. group = 0
  238. modeMask = -1
  239. modeMaskSec = -1
  240. }
  241. SCROLL_VIEW_DOWN
  242. {
  243. primary = PageDown
  244. secondary = None
  245. group = 0
  246. modeMask = -1
  247. modeMaskSec = -1
  248. }
  249. SCROLL_ICONS_UP
  250. {
  251. primary = Home
  252. secondary = None
  253. group = 0
  254. modeMask = -1
  255. modeMaskSec = -1
  256. }
  257. SCROLL_ICONS_DOWN
  258. {
  259. primary = End
  260. secondary = None
  261. group = 0
  262. modeMask = -1
  263. modeMaskSec = -1
  264. }
  265. CAMERA_ORBIT_UP
  266. {
  267. primary = UpArrow
  268. secondary = None
  269. group = 0
  270. modeMask = -1
  271. modeMaskSec = -1
  272. }
  273. CAMERA_ORBIT_DOWN
  274. {
  275. primary = DownArrow
  276. secondary = None
  277. group = 0
  278. modeMask = -1
  279. modeMaskSec = -1
  280. }
  281. CAMERA_ORBIT_LEFT
  282. {
  283. primary = LeftArrow
  284. secondary = None
  285. group = 0
  286. modeMask = -1
  287. modeMaskSec = -1
  288. }
  289. CAMERA_ORBIT_RIGHT
  290. {
  291. primary = RightArrow
  292. secondary = None
  293. group = 0
  294. modeMask = -1
  295. modeMaskSec = -1
  296. }
  297. CAMERA_RESET
  298. {
  299. primary = Backspace
  300. secondary = None
  301. group = 0
  302. modeMask = -1
  303. modeMaskSec = -1
  304. }
  305. CAMERA_MOUSE_TOGGLE
  306. {
  307. primary = Backslash
  308. secondary = None
  309. group = 0
  310. modeMask = -1
  311. modeMaskSec = -1
  312. }
  313. TIME_WARP_INCREASE
  314. {
  315. primary = Period
  316. secondary = None
  317. group = 0
  318. modeMask = -1
  319. modeMaskSec = -1
  320. }
  321. TIME_WARP_DECREASE
  322. {
  323. primary = Comma
  324. secondary = None
  325. group = 0
  326. modeMask = -1
  327. modeMaskSec = -1
  328. }
  329. MAP_VIEW_TOGGLE
  330. {
  331. primary = M
  332. secondary = None
  333. group = 0
  334. modeMask = -1
  335. modeMaskSec = -1
  336. }
  337. UIMODE_STAGING
  338. {
  339. primary = Insert
  340. secondary = None
  341. group = 0
  342. modeMask = -1
  343. modeMaskSec = -1
  344. }
  345. UIMODE_DOCKING
  346. {
  347. primary = Delete
  348. secondary = None
  349. group = 0
  350. modeMask = -1
  351. modeMaskSec = -1
  352. }
  353. TRANSLATE_DOWN
  354. {
  355. primary = I
  356. secondary = W
  357. group = 0
  358. modeMask = -1
  359. modeMaskSec = 2
  360. }
  361. TRANSLATE_UP
  362. {
  363. primary = K
  364. secondary = S
  365. group = 0
  366. modeMask = -1
  367. modeMaskSec = 2
  368. }
  369. TRANSLATE_LEFT
  370. {
  371. primary = J
  372. secondary = A
  373. group = 0
  374. modeMask = -1
  375. modeMaskSec = 2
  376. }
  377. TRANSLATE_RIGHT
  378. {
  379. primary = L
  380. secondary = D
  381. group = 0
  382. modeMask = -1
  383. modeMaskSec = 2
  384. }
  385. TRANSLATE_FWD
  386. {
  387. primary = H
  388. secondary = LeftShift
  389. group = 0
  390. modeMask = -1
  391. modeMaskSec = 6
  392. }
  393. TRANSLATE_BACK
  394. {
  395. primary = N
  396. secondary = LeftControl
  397. group = 0
  398. modeMask = -1
  399. modeMaskSec = 6
  400. }
  401. RCS_TOGGLE
  402. {
  403. primary = R
  404. secondary = None
  405. group = 0
  406. modeMask = -1
  407. modeMaskSec = -1
  408. }
  409. FOCUS_NEXT_VESSEL
  410. {
  411. primary = RightBracket
  412. secondary = None
  413. group = 0
  414. modeMask = -1
  415. modeMaskSec = -1
  416. }
  417. FOCUS_PREV_VESSEL
  418. {
  419. primary = LeftBracket
  420. secondary = None
  421. group = 0
  422. modeMask = -1
  423. modeMaskSec = -1
  424. }
  425. TOGGLE_UI
  426. {
  427. primary = F2
  428. secondary = None
  429. group = 0
  430. modeMask = -1
  431. modeMaskSec = -1
  432. }
  433. TOGGLE_STATUS_SCREEN
  434. {
  435. primary = F3
  436. secondary = None
  437. group = 0
  438. modeMask = -1
  439. modeMaskSec = -1
  440. }
  441. TAKE_SCREENSHOT
  442. {
  443. primary = F1
  444. secondary = None
  445. group = 0
  446. modeMask = -1
  447. modeMaskSec = -1
  448. }
  449. TOGGLE_LABELS
  450. {
  451. primary = F4
  452. secondary = None
  453. group = 0
  454. modeMask = -1
  455. modeMaskSec = -1
  456. }
  457. TOGGLE_TEMP_GAUGES
  458. {
  459. primary = F10
  460. secondary = None
  461. group = 0
  462. modeMask = -1
  463. modeMaskSec = -1
  464. }
  465. TOGGLE_TEMP_OVERLAY
  466. {
  467. primary = F11
  468. secondary = None
  469. group = 0
  470. modeMask = -1
  471. modeMaskSec = -1
  472. }
  473. TOGGLE_FLIGHT_FORCES
  474. {
  475. primary = F12
  476. secondary = None
  477. group = 0
  478. modeMask = -1
  479. modeMaskSec = -1
  480. }
  481. QUICKSAVE
  482. {
  483. primary = F5
  484. secondary = None
  485. group = 0
  486. modeMask = -1
  487. modeMaskSec = -1
  488. }
  489. QUICKLOAD
  490. {
  491. primary = F9
  492. secondary = None
  493. group = 0
  494. modeMask = -1
  495. modeMaskSec = -1
  496. }
  497. THROTTLE_CUTOFF
  498. {
  499. primary = X
  500. secondary = None
  501. group = 0
  502. modeMask = -1
  503. modeMaskSec = -1
  504. }
  505. THROTTLE_FULL
  506. {
  507. primary = Z
  508. secondary = None
  509. group = 0
  510. modeMask = -1
  511. modeMaskSec = -1
  512. }
  513. LANDING_GEAR
  514. {
  515. primary = G
  516. secondary = None
  517. group = 0
  518. modeMask = -1
  519. modeMaskSec = -1
  520. }
  521. HEADLIGHT_TOGGLE
  522. {
  523. primary = U
  524. secondary = None
  525. group = 0
  526. modeMask = -1
  527. modeMaskSec = -1
  528. }
  529. BRAKES
  530. {
  531. primary = B
  532. secondary = None
  533. group = 0
  534. modeMask = -1
  535. modeMaskSec = -1
  536. }
  537. TOGGLE_SPACENAV_FLIGHT_CONTROL
  538. {
  539. primary = ScrollLock
  540. secondary = None
  541. group = 0
  542. modeMask = -1
  543. modeMaskSec = -1
  544. }
  545. TOGGLE_SPACENAV_ROLL_LOCK
  546. {
  547. primary = None
  548. secondary = None
  549. group = 0
  550. modeMask = -1
  551. modeMaskSec = -1
  552. }
  553. WHEEL_STEER_LEFT
  554. {
  555. primary = A
  556. secondary = None
  557. group = 0
  558. modeMask = 5
  559. modeMaskSec = -1
  560. }
  561. WHEEL_STEER_RIGHT
  562. {
  563. primary = D
  564. secondary = None
  565. group = 0
  566. modeMask = 5
  567. modeMaskSec = -1
  568. }
  569. WHEEL_THROTTLE_DOWN
  570. {
  571. primary = S
  572. secondary = None
  573. group = 0
  574. modeMask = 5
  575. modeMaskSec = -1
  576. }
  577. WHEEL_THROTTLE_UP
  578. {
  579. primary = W
  580. secondary = None
  581. group = 0
  582. modeMask = 5
  583. modeMaskSec = -1
  584. }
  585. EVA_forward
  586. {
  587. primary = W
  588. secondary = None
  589. group = 268435456
  590. modeMask = -1
  591. modeMaskSec = -1
  592. }
  593. EVA_back
  594. {
  595. primary = S
  596. secondary = None
  597. group = 268435456
  598. modeMask = -1
  599. modeMaskSec = -1
  600. }
  601. EVA_left
  602. {
  603. primary = A
  604. secondary = None
  605. group = 268435456
  606. modeMask = -1
  607. modeMaskSec = -1
  608. }
  609. EVA_right
  610. {
  611. primary = D
  612. secondary = None
  613. group = 268435456
  614. modeMask = -1
  615. modeMaskSec = -1
  616. }
  617. EVA_yaw_left
  618. {
  619. primary = Q
  620. secondary = None
  621. group = 268435456
  622. modeMask = -1
  623. modeMaskSec = -1
  624. }
  625. EVA_yaw_right
  626. {
  627. primary = E
  628. secondary = None
  629. group = 268435456
  630. modeMask = -1
  631. modeMaskSec = -1
  632. }
  633. EVA_Pack_forward
  634. {
  635. primary = W
  636. secondary = None
  637. group = 268435456
  638. modeMask = -1
  639. modeMaskSec = -1
  640. }
  641. EVA_Pack_back
  642. {
  643. primary = S
  644. secondary = None
  645. group = 268435456
  646. modeMask = -1
  647. modeMaskSec = -1
  648. }
  649. EVA_Pack_left
  650. {
  651. primary = A
  652. secondary = None
  653. group = 268435456
  654. modeMask = -1
  655. modeMaskSec = -1
  656. }
  657. EVA_Pack_right
  658. {
  659. primary = D
  660. secondary = None
  661. group = 268435456
  662. modeMask = -1
  663. modeMaskSec = -1
  664. }
  665. EVA_Pack_up
  666. {
  667. primary = LeftShift
  668. secondary = None
  669. group = 268435456
  670. modeMask = -1
  671. modeMaskSec = -1
  672. }
  673. EVA_Pack_down
  674. {
  675. primary = LeftControl
  676. secondary = None
  677. group = 268435456
  678. modeMask = -1
  679. modeMaskSec = -1
  680. }
  681. EVA_Jump
  682. {
  683. primary = Space
  684. secondary = None
  685. group = 268435456
  686. modeMask = -1
  687. modeMaskSec = -1
  688. }
  689. EVA_Run
  690. {
  691. primary = LeftShift
  692. secondary = None
  693. group = 268435456
  694. modeMask = -1
  695. modeMaskSec = -1
  696. }
  697. EVA_ToggleMovementMode
  698. {
  699. primary = LeftAlt
  700. secondary = None
  701. group = 268435456
  702. modeMask = -1
  703. modeMaskSec = -1
  704. }
  705. EVA_TogglePack
  706. {
  707. primary = R
  708. secondary = None
  709. group = 268435456
  710. modeMask = -1
  711. modeMaskSec = -1
  712. }
  713. EVA_Use
  714. {
  715. primary = F
  716. secondary = None
  717. group = 268435456
  718. modeMask = -1
  719. modeMaskSec = -1
  720. }
  721. EVA_Board
  722. {
  723. primary = B
  724. secondary = None
  725. group = 268435456
  726. modeMask = -1
  727. modeMaskSec = -1
  728. }
  729. EVA_Orient
  730. {
  731. primary = Space
  732. secondary = None
  733. group = 268435456
  734. modeMask = -1
  735. modeMaskSec = -1
  736. }
  737. EVA_Lights
  738. {
  739. primary = L
  740. secondary = None
  741. group = 268435456
  742. modeMask = -1
  743. modeMaskSec = -1
  744. }
  745. Editor_pitchUp
  746. {
  747. primary = S
  748. secondary = None
  749. group = 0
  750. modeMask = -1
  751. modeMaskSec = -1
  752. }
  753. Editor_pitchDown
  754. {
  755. primary = W
  756. secondary = None
  757. group = 0
  758. modeMask = -1
  759. modeMaskSec = -1
  760. }
  761. Editor_yawLeft
  762. {
  763. primary = A
  764. secondary = None
  765. group = 0
  766. modeMask = -1
  767. modeMaskSec = -1
  768. }
  769. Editor_yawRight
  770. {
  771. primary = D
  772. secondary = None
  773. group = 0
  774. modeMask = -1
  775. modeMaskSec = -1
  776. }
  777. Editor_rollLeft
  778. {
  779. primary = Q
  780. secondary = None
  781. group = 0
  782. modeMask = -1
  783. modeMaskSec = -1
  784. }
  785. Editor_rollRight
  786. {
  787. primary = E
  788. secondary = None
  789. group = 0
  790. modeMask = -1
  791. modeMaskSec = -1
  792. }
  793. Editor_resetRotation
  794. {
  795. primary = Space
  796. secondary = None
  797. group = 0
  798. modeMask = -1
  799. modeMaskSec = -1
  800. }
  801. Editor_modePlace
  802. {
  803. primary = Alpha1
  804. secondary = None
  805. group = 0
  806. modeMask = -1
  807. modeMaskSec = -1
  808. }
  809. Editor_modeOffset
  810. {
  811. primary = Alpha2
  812. secondary = None
  813. group = 0
  814. modeMask = -1
  815. modeMaskSec = -1
  816. }
  817. Editor_modeRotate
  818. {
  819. primary = Alpha3
  820. secondary = None
  821. group = 0
  822. modeMask = -1
  823. modeMaskSec = -1
  824. }
  825. Editor_modeRoot
  826. {
  827. primary = Alpha4
  828. secondary = None
  829. group = 0
  830. modeMask = -1
  831. modeMaskSec = -1
  832. }
  833. Editor_coordSystem
  834. {
  835. primary = F
  836. secondary = None
  837. group = 0
  838. modeMask = -1
  839. modeMaskSec = -1
  840. }
  841. Editor_toggleSymMethod
  842. {
  843. primary = R
  844. secondary = None
  845. group = 0
  846. modeMask = -1
  847. modeMaskSec = -1
  848. }
  849. Editor_toggleSymMode
  850. {
  851. primary = X
  852. secondary = None
  853. group = 0
  854. modeMask = -1
  855. modeMaskSec = -1
  856. }
  857. Editor_toggleAngleSnap
  858. {
  859. primary = C
  860. secondary = None
  861. group = 0
  862. modeMask = -1
  863. modeMaskSec = -1
  864. }
  865. Editor_fineTweak
  866. {
  867. primary = LeftShift
  868. secondary = None
  869. group = 0
  870. modeMask = -1
  871. modeMaskSec = -1
  872. }
  873. AXIS_PITCH
  874. {
  875. PRIMARY
  876. {
  877. name = Joystick 0
  878. axis = 1
  879. inv = False
  880. sensitivity = 1
  881. deadzone = 0.05
  882. scale = 1
  883. group = 0
  884. modeMask = 7
  885. }
  886. SECONDARY
  887. {
  888. name = None
  889. axis = -1
  890. inv = False
  891. sensitivity = 1
  892. deadzone = 0.05
  893. scale = 1
  894. group = 0
  895. modeMask = -1
  896. }
  897. }
  898. AXIS_ROLL
  899. {
  900. PRIMARY
  901. {
  902. name = None
  903. axis = -1
  904. inv = False
  905. sensitivity = 1
  906. deadzone = 0.05
  907. scale = 1
  908. group = 0
  909. modeMask = -1
  910. }
  911. SECONDARY
  912. {
  913. name = None
  914. axis = -1
  915. inv = False
  916. sensitivity = 1
  917. deadzone = 0.05
  918. scale = 1
  919. group = 0
  920. modeMask = -1
  921. }
  922. }
  923. AXIS_YAW
  924. {
  925. PRIMARY
  926. {
  927. name = None
  928. axis = -1
  929. inv = False
  930. sensitivity = 1
  931. deadzone = 0.05
  932. scale = 1
  933. group = 0
  934. modeMask = -1
  935. }
  936. SECONDARY
  937. {
  938. name = None
  939. axis = -1
  940. inv = False
  941. sensitivity = 1
  942. deadzone = 0.05
  943. scale = 1
  944. group = 0
  945. modeMask = -1
  946. }
  947. }
  948. AXIS_THROTTLE
  949. {
  950. PRIMARY
  951. {
  952. name = None
  953. axis = -1
  954. inv = False
  955. sensitivity = 1
  956. deadzone = 0.05
  957. scale = 1
  958. group = 0
  959. modeMask = -1
  960. }
  961. SECONDARY
  962. {
  963. name = None
  964. axis = -1
  965. inv = False
  966. sensitivity = 1
  967. deadzone = 0.05
  968. scale = 1
  969. group = 0
  970. modeMask = -1
  971. }
  972. }
  973. AXIS_THROTTLE_INC
  974. {
  975. PRIMARY
  976. {
  977. name = None
  978. axis = -1
  979. inv = False
  980. sensitivity = 1
  981. deadzone = 0.05
  982. scale = 1
  983. group = 0
  984. modeMask = -1
  985. }
  986. SECONDARY
  987. {
  988. name = None
  989. axis = -1
  990. inv = False
  991. sensitivity = 1
  992. deadzone = 0.05
  993. scale = 1
  994. group = 0
  995. modeMask = -1
  996. }
  997. }
  998. AXIS_CAMERA_HDG
  999. {
  1000. PRIMARY
  1001. {
  1002. name = None
  1003. axis = -1
  1004. inv = False
  1005. sensitivity = 1
  1006. deadzone = 0.05
  1007. scale = 1
  1008. group = 0
  1009. modeMask = -1
  1010. }
  1011. SECONDARY
  1012. {
  1013. name = None
  1014. axis = -1
  1015. inv = False
  1016. sensitivity = 1
  1017. deadzone = 0.05
  1018. scale = 1
  1019. group = 0
  1020. modeMask = -1
  1021. }
  1022. }
  1023. AXIS_CAMERA_PITCH
  1024. {
  1025. PRIMARY
  1026. {
  1027. name = None
  1028. axis = -1
  1029. inv = False
  1030. sensitivity = 1
  1031. deadzone = 0.05
  1032. scale = 1
  1033. group = 0
  1034. modeMask = -1
  1035. }
  1036. SECONDARY
  1037. {
  1038. name = None
  1039. axis = -1
  1040. inv = False
  1041. sensitivity = 1
  1042. deadzone = 0.05
  1043. scale = 1
  1044. group = 0
  1045. modeMask = -1
  1046. }
  1047. }
  1048. AXIS_TRANSLATE_X
  1049. {
  1050. PRIMARY
  1051. {
  1052. name = None
  1053. axis = -1
  1054. inv = False
  1055. sensitivity = 1
  1056. deadzone = 0.05
  1057. scale = 1
  1058. group = 0
  1059. modeMask = -1
  1060. }
  1061. SECONDARY
  1062. {
  1063. name = None
  1064. axis = -1
  1065. inv = False
  1066. sensitivity = 1
  1067. deadzone = 0.05
  1068. scale = 1
  1069. group = 0
  1070. modeMask = -1
  1071. }
  1072. }
  1073. AXIS_TRANSLATE_Y
  1074. {
  1075. PRIMARY
  1076. {
  1077. name = None
  1078. axis = -1
  1079. inv = False
  1080. sensitivity = 1
  1081. deadzone = 0.05
  1082. scale = 1
  1083. group = 0
  1084. modeMask = -1
  1085. }
  1086. SECONDARY
  1087. {
  1088. name = None
  1089. axis = -1
  1090. inv = False
  1091. sensitivity = 1
  1092. deadzone = 0.05
  1093. scale = 1
  1094. group = 0
  1095. modeMask = -1
  1096. }
  1097. }
  1098. AXIS_TRANSLATE_Z
  1099. {
  1100. PRIMARY
  1101. {
  1102. name = None
  1103. axis = -1
  1104. inv = False
  1105. sensitivity = 1
  1106. deadzone = 0.05
  1107. scale = 1
  1108. group = 0
  1109. modeMask = -1
  1110. }
  1111. SECONDARY
  1112. {
  1113. name = None
  1114. axis = -1
  1115. inv = False
  1116. sensitivity = 1
  1117. deadzone = 0.05
  1118. scale = 1
  1119. group = 0
  1120. modeMask = -1
  1121. }
  1122. }
  1123. AXIS_WHEEL_STEER
  1124. {
  1125. PRIMARY
  1126. {
  1127. name = None
  1128. axis = -1
  1129. inv = False
  1130. sensitivity = 1
  1131. deadzone = 0.05
  1132. scale = 1
  1133. group = 0
  1134. modeMask = -1
  1135. }
  1136. SECONDARY
  1137. {
  1138. name = None
  1139. axis = -1
  1140. inv = False
  1141. sensitivity = 1
  1142. deadzone = 0.05
  1143. scale = 1
  1144. group = 0
  1145. modeMask = -1
  1146. }
  1147. }
  1148. AXIS_WHEEL_THROTTLE
  1149. {
  1150. PRIMARY
  1151. {
  1152. name = None
  1153. axis = -1
  1154. inv = False
  1155. sensitivity = 1
  1156. deadzone = 0.05
  1157. scale = 1
  1158. group = 0
  1159. modeMask = -1
  1160. }
  1161. SECONDARY
  1162. {
  1163. name = None
  1164. axis = -1
  1165. inv = False
  1166. sensitivity = 1
  1167. deadzone = 0.05
  1168. scale = 1
  1169. group = 0
  1170. modeMask = -1
  1171. }
  1172. }
  1173. axis_EVA_translate_x
  1174. {
  1175. PRIMARY
  1176. {
  1177. name = None
  1178. axis = -1
  1179. inv = False
  1180. sensitivity = 1
  1181. deadzone = 0.05
  1182. scale = 1
  1183. group = 0
  1184. modeMask = -1
  1185. }
  1186. SECONDARY
  1187. {
  1188. name = None
  1189. axis = -1
  1190. inv = False
  1191. sensitivity = 1
  1192. deadzone = 0.05
  1193. scale = 1
  1194. group = 0
  1195. modeMask = -1
  1196. }
  1197. }
  1198. axis_EVA_translate_y
  1199. {
  1200. PRIMARY
  1201. {
  1202. name = None
  1203. axis = -1
  1204. inv = False
  1205. sensitivity = 1
  1206. deadzone = 0.05
  1207. scale = 1
  1208. group = 0
  1209. modeMask = -1
  1210. }
  1211. SECONDARY
  1212. {
  1213. name = None
  1214. axis = -1
  1215. inv = False
  1216. sensitivity = 1
  1217. deadzone = 0.05
  1218. scale = 1
  1219. group = 0
  1220. modeMask = -1
  1221. }
  1222. }
  1223. axis_EVA_translate_z
  1224. {
  1225. PRIMARY
  1226. {
  1227. name = None
  1228. axis = -1
  1229. inv = False
  1230. sensitivity = 1
  1231. deadzone = 0.05
  1232. scale = 1
  1233. group = 0
  1234. modeMask = -1
  1235. }
  1236. SECONDARY
  1237. {
  1238. name = None
  1239. axis = -1
  1240. inv = False
  1241. sensitivity = 1
  1242. deadzone = 0.05
  1243. scale = 1
  1244. group = 0
  1245. modeMask = -1
  1246. }
  1247. }
  1248. axis_EVA_pitch
  1249. {
  1250. PRIMARY
  1251. {
  1252. name = None
  1253. axis = -1
  1254. inv = False
  1255. sensitivity = 1
  1256. deadzone = 0.05
  1257. scale = 1
  1258. group = 0
  1259. modeMask = -1
  1260. }
  1261. SECONDARY
  1262. {
  1263. name = None
  1264. axis = -1
  1265. inv = False
  1266. sensitivity = 1
  1267. deadzone = 0.05
  1268. scale = 1
  1269. group = 0
  1270. modeMask = -1
  1271. }
  1272. }
  1273. axis_EVA_yaw
  1274. {
  1275. PRIMARY
  1276. {
  1277. name = None
  1278. axis = -1
  1279. inv = False
  1280. sensitivity = 1
  1281. deadzone = 0.05
  1282. scale = 1
  1283. group = 0
  1284. modeMask = -1
  1285. }
  1286. SECONDARY
  1287. {
  1288. name = None
  1289. axis = -1
  1290. inv = False
  1291. sensitivity = 1
  1292. deadzone = 0.05
  1293. scale = 1
  1294. group = 0
  1295. modeMask = -1
  1296. }
  1297. }
  1298. axis_EVA_roll
  1299. {
  1300. PRIMARY
  1301. {
  1302. name = None
  1303. axis = -1
  1304. inv = False
  1305. sensitivity = 1
  1306. deadzone = 0.05
  1307. scale = 1
  1308. group = 0
  1309. modeMask = -1
  1310. }
  1311. SECONDARY
  1312. {
  1313. name = None
  1314. axis = -1
  1315. inv = False
  1316. sensitivity = 1
  1317. deadzone = 0.05
  1318. scale = 1
  1319. group = 0
  1320. modeMask = -1
  1321. }
  1322. }
  1323. AXIS_MOUSEWHEEL
  1324. {
  1325. PRIMARY
  1326. {
  1327. name = Mouse ScrollWheel
  1328. axis = -1
  1329. inv = False
  1330. sensitivity = 1
  1331. deadzone = 0
  1332. scale = 1
  1333. group = 0
  1334. modeMask = -1
  1335. }
  1336. SECONDARY
  1337. {
  1338. name = None
  1339. axis = -1
  1340. inv = False
  1341. sensitivity = 1
  1342. deadzone = 0.05
  1343. scale = 1
  1344. group = 0
  1345. modeMask = -1
  1346. }
  1347. }
  1348. MODIFIER_KEY
  1349. {
  1350. primary = LeftAlt
  1351. secondary = RightAlt
  1352. group = 0
  1353. modeMask = -1
  1354. modeMaskSec = -1
  1355. }
  1356. AbortActionGroup
  1357. {
  1358. primary = Backspace
  1359. secondary = None
  1360. group = 0
  1361. modeMask = -1
  1362. modeMaskSec = -1
  1363. }
  1364. CustomActionGroup1
  1365. {
  1366. primary = Alpha1
  1367. secondary = None
  1368. group = 0
  1369. modeMask = -1
  1370. modeMaskSec = -1
  1371. }
  1372. CustomActionGroup2
  1373. {
  1374. primary = Alpha2
  1375. secondary = None
  1376. group = 0
  1377. modeMask = -1
  1378. modeMaskSec = -1
  1379. }
  1380. CustomActionGroup3
  1381. {
  1382. primary = Alpha3
  1383. secondary = None
  1384. group = 0
  1385. modeMask = -1
  1386. modeMaskSec = -1
  1387. }
  1388. CustomActionGroup4
  1389. {
  1390. primary = Alpha4
  1391. secondary = None
  1392. group = 0
  1393. modeMask = -1
  1394. modeMaskSec = -1
  1395. }
  1396. CustomActionGroup5
  1397. {
  1398. primary = Alpha5
  1399. secondary = None
  1400. group = 0
  1401. modeMask = -1
  1402. modeMaskSec = -1
  1403. }
  1404. CustomActionGroup6
  1405. {
  1406. primary = Alpha6
  1407. secondary = None
  1408. group = 0
  1409. modeMask = -1
  1410. modeMaskSec = -1
  1411. }
  1412. CustomActionGroup7
  1413. {
  1414. primary = Alpha7
  1415. secondary = None
  1416. group = 0
  1417. modeMask = -1
  1418. modeMaskSec = -1
  1419. }
  1420. CustomActionGroup8
  1421. {
  1422. primary = Alpha8
  1423. secondary = None
  1424. group = 0
  1425. modeMask = -1
  1426. modeMaskSec = -1
  1427. }
  1428. CustomActionGroup9
  1429. {
  1430. primary = Alpha9
  1431. secondary = None
  1432. group = 0
  1433. modeMask = -1
  1434. modeMaskSec = -1
  1435. }
  1436. CustomActionGroup10
  1437. {
  1438. primary = Alpha0
  1439. secondary = None
  1440. group = 0
  1441. modeMask = -1
  1442. modeMaskSec = -1
  1443. }
  1444. TRACKIR
  1445. {
  1446. activeFlight = True
  1447. activeIVA = True
  1448. activeEVA = True
  1449. activeMap = True
  1450. activeKSC = True
  1451. activeTrackingStation = True
  1452. activeEditors = True
  1453. LinX
  1454. {
  1455. upperClamp = 1
  1456. lowerClamp = -1
  1457. factor = 0.0001
  1458. }
  1459. LinY
  1460. {
  1461. upperClamp = 1
  1462. lowerClamp = -1
  1463. factor = 0.0001
  1464. }
  1465. LinZ
  1466. {
  1467. upperClamp = 1
  1468. lowerClamp = -1
  1469. factor = 0.0001
  1470. }
  1471. Pitch
  1472. {
  1473. upperClamp = 1
  1474. lowerClamp = -1
  1475. factor = 0.0001
  1476. }
  1477. Yaw
  1478. {
  1479. upperClamp = 1
  1480. lowerClamp = -1
  1481. factor = 0.0001
  1482. }
  1483. Roll
  1484. {
  1485. upperClamp = 1
  1486. lowerClamp = -1
  1487. factor = 0.0001
  1488. }
  1489. }
  1490. TERRAIN
  1491. {
  1492. preset = Default
  1493. version = 1.0.5
  1494. PRESET
  1495. {
  1496. name = Low
  1497. PLANET
  1498. {
  1499. name = Kerbin
  1500. minDistance = 4
  1501. minSubdivision = 1
  1502. maxSubdivision = 6
  1503. }
  1504. PLANET
  1505. {
  1506. name = KerbinOcean
  1507. minDistance = 4
  1508. minSubdivision = 1
  1509. maxSubdivision = 6
  1510. }
  1511. PLANET
  1512. {
  1513. name = Mun
  1514. minDistance = 4
  1515. minSubdivision = 1
  1516. maxSubdivision = 6
  1517. }
  1518. PLANET
  1519. {
  1520. name = Minmus
  1521. minDistance = 4
  1522. minSubdivision = 1
  1523. maxSubdivision = 5
  1524. }
  1525. PLANET
  1526. {
  1527. name = Bop
  1528. minDistance = 4
  1529. minSubdivision = 1
  1530. maxSubdivision = 5
  1531. }
  1532. PLANET
  1533. {
  1534. name = Duna
  1535. minDistance = 4
  1536. minSubdivision = 1
  1537. maxSubdivision = 6
  1538. }
  1539. PLANET
  1540. {
  1541. name = Eve
  1542. minDistance = 4
  1543. minSubdivision = 1
  1544. maxSubdivision = 6
  1545. }
  1546. PLANET
  1547. {
  1548. name = EveOcean
  1549. minDistance = 4
  1550. minSubdivision = 1
  1551. maxSubdivision = 6
  1552. }
  1553. PLANET
  1554. {
  1555. name = Gilly
  1556. minDistance = 4
  1557. minSubdivision = 1
  1558. maxSubdivision = 5
  1559. }
  1560. PLANET
  1561. {
  1562. name = Ike
  1563. minDistance = 4
  1564. minSubdivision = 1
  1565. maxSubdivision = 6
  1566. }
  1567. PLANET
  1568. {
  1569. name = Laythe
  1570. minDistance = 4
  1571. minSubdivision = 1
  1572. maxSubdivision = 6
  1573. }
  1574. PLANET
  1575. {
  1576. name = LaytheOcean
  1577. minDistance = 4
  1578. minSubdivision = 1
  1579. maxSubdivision = 6
  1580. }
  1581. PLANET
  1582. {
  1583. name = Moho
  1584. minDistance = 4
  1585. minSubdivision = 1
  1586. maxSubdivision = 6
  1587. }
  1588. PLANET
  1589. {
  1590. name = Tylo
  1591. minDistance = 4
  1592. minSubdivision = 1
  1593. maxSubdivision = 6
  1594. }
  1595. PLANET
  1596. {
  1597. name = Vall
  1598. minDistance = 4
  1599. minSubdivision = 1
  1600. maxSubdivision = 6
  1601. }
  1602. PLANET
  1603. {
  1604. name = Dres
  1605. minDistance = 4
  1606. minSubdivision = 1
  1607. maxSubdivision = 6
  1608. }
  1609. PLANET
  1610. {
  1611. name = Pol
  1612. minDistance = 4
  1613. minSubdivision = 1
  1614. maxSubdivision = 6
  1615. }
  1616. PLANET
  1617. {
  1618. name = Eeloo
  1619. minDistance = 4
  1620. minSubdivision = 1
  1621. maxSubdivision = 6
  1622. }
  1623. }
  1624. PRESET
  1625. {
  1626. name = Default
  1627. PLANET
  1628. {
  1629. name = Kerbin
  1630. minDistance = 6
  1631. minSubdivision = 1
  1632. maxSubdivision = 9
  1633. }
  1634. PLANET
  1635. {
  1636. name = KerbinOcean
  1637. minDistance = 6
  1638. minSubdivision = 1
  1639. maxSubdivision = 7
  1640. }
  1641. PLANET
  1642. {
  1643. name = Mun
  1644. minDistance = 6
  1645. minSubdivision = 1
  1646. maxSubdivision = 8
  1647. }
  1648. PLANET
  1649. {
  1650. name = Minmus
  1651. minDistance = 6
  1652. minSubdivision = 1
  1653. maxSubdivision = 6
  1654. }
  1655. PLANET
  1656. {
  1657. name = Bop
  1658. minDistance = 6
  1659. minSubdivision = 1
  1660. maxSubdivision = 6
  1661. }
  1662. PLANET
  1663. {
  1664. name = Duna
  1665. minDistance = 6
  1666. minSubdivision = 1
  1667. maxSubdivision = 8
  1668. }
  1669. PLANET
  1670. {
  1671. name = Eve
  1672. minDistance = 6
  1673. minSubdivision = 1
  1674. maxSubdivision = 9
  1675. }
  1676. PLANET
  1677. {
  1678. name = EveOcean
  1679. minDistance = 6
  1680. minSubdivision = 1
  1681. maxSubdivision = 7
  1682. }
  1683. PLANET
  1684. {
  1685. name = Gilly
  1686. minDistance = 6
  1687. minSubdivision = 1
  1688. maxSubdivision = 6
  1689. }
  1690. PLANET
  1691. {
  1692. name = Ike
  1693. minDistance = 6
  1694. minSubdivision = 1
  1695. maxSubdivision = 6
  1696. }
  1697. PLANET
  1698. {
  1699. name = Laythe
  1700. minDistance = 6
  1701. minSubdivision = 1
  1702. maxSubdivision = 9
  1703. }
  1704. PLANET
  1705. {
  1706. name = LaytheOcean
  1707. minDistance = 6
  1708. minSubdivision = 1
  1709. maxSubdivision = 7
  1710. }
  1711. PLANET
  1712. {
  1713. name = Moho
  1714. minDistance = 6
  1715. minSubdivision = 1
  1716. maxSubdivision = 8
  1717. }
  1718. PLANET
  1719. {
  1720. name = Tylo
  1721. minDistance = 6
  1722. minSubdivision = 1
  1723. maxSubdivision = 8
  1724. }
  1725. PLANET
  1726. {
  1727. name = Vall
  1728. minDistance = 6
  1729. minSubdivision = 1
  1730. maxSubdivision = 8
  1731. }
  1732. PLANET
  1733. {
  1734. name = Dres
  1735. minDistance = 6
  1736. minSubdivision = 1
  1737. maxSubdivision = 8
  1738. }
  1739. PLANET
  1740. {
  1741. name = Pol
  1742. minDistance = 6
  1743. minSubdivision = 1
  1744. maxSubdivision = 8
  1745. }
  1746. PLANET
  1747. {
  1748. name = Eeloo
  1749. minDistance = 6
  1750. minSubdivision = 1
  1751. maxSubdivision = 8
  1752. }
  1753. }
  1754. PRESET
  1755. {
  1756. name = High
  1757. PLANET
  1758. {
  1759. name = Kerbin
  1760. minDistance = 8
  1761. minSubdivision = 1
  1762. maxSubdivision = 10
  1763. }
  1764. PLANET
  1765. {
  1766. name = KerbinOcean
  1767. minDistance = 8
  1768. minSubdivision = 1
  1769. maxSubdivision = 7
  1770. }
  1771. PLANET
  1772. {
  1773. name = Mun
  1774. minDistance = 8
  1775. minSubdivision = 1
  1776. maxSubdivision = 9
  1777. }
  1778. PLANET
  1779. {
  1780. name = Minmus
  1781. minDistance = 8
  1782. minSubdivision = 1
  1783. maxSubdivision = 7
  1784. }
  1785. PLANET
  1786. {
  1787. name = Bop
  1788. minDistance = 8
  1789. minSubdivision = 1
  1790. maxSubdivision = 6
  1791. }
  1792. PLANET
  1793. {
  1794. name = Duna
  1795. minDistance = 8
  1796. minSubdivision = 1
  1797. maxSubdivision = 9
  1798. }
  1799. PLANET
  1800. {
  1801. name = Eve
  1802. minDistance = 8
  1803. minSubdivision = 1
  1804. maxSubdivision = 10
  1805. }
  1806. PLANET
  1807. {
  1808. name = EveOcean
  1809. minDistance = 8
  1810. minSubdivision = 1
  1811. maxSubdivision = 7
  1812. }
  1813. PLANET
  1814. {
  1815. name = Gilly
  1816. minDistance = 8
  1817. minSubdivision = 1
  1818. maxSubdivision = 7
  1819. }
  1820. PLANET
  1821. {
  1822. name = Ike
  1823. minDistance = 8
  1824. minSubdivision = 1
  1825. maxSubdivision = 7
  1826. }
  1827. PLANET
  1828. {
  1829. name = Laythe
  1830. minDistance = 8
  1831. minSubdivision = 1
  1832. maxSubdivision = 10
  1833. }
  1834. PLANET
  1835. {
  1836. name = LaytheOcean
  1837. minDistance = 8
  1838. minSubdivision = 1
  1839. maxSubdivision = 7
  1840. }
  1841. PLANET
  1842. {
  1843. name = Moho
  1844. minDistance = 8
  1845. minSubdivision = 1
  1846. maxSubdivision = 9
  1847. }
  1848. PLANET
  1849. {
  1850. name = Tylo
  1851. minDistance = 8
  1852. minSubdivision = 1
  1853. maxSubdivision = 9
  1854. }
  1855. PLANET
  1856. {
  1857. name = Vall
  1858. minDistance = 8
  1859. minSubdivision = 1
  1860. maxSubdivision = 9
  1861. }
  1862. PLANET
  1863. {
  1864. name = Dres
  1865. minDistance = 8
  1866. minSubdivision = 1
  1867. maxSubdivision = 9
  1868. }
  1869. PLANET
  1870. {
  1871. name = Pol
  1872. minDistance = 8
  1873. minSubdivision = 1
  1874. maxSubdivision = 9
  1875. }
  1876. PLANET
  1877. {
  1878. name = Eeloo
  1879. minDistance = 8
  1880. minSubdivision = 1
  1881. maxSubdivision = 9
  1882. }
  1883. }
  1884. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement