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Triple Triad Card Settings

Nov 11th, 2015
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  1. module Config_Triple_Triad
  2. Card = Array.new
  3. #=======================================================
  4. #         Triple Triad Script - Card Settings
  5. # Author: Raizen
  6. # Comunity: www.centrorpg.com
  7. #
  8. # Use this part to configure all the cards that
  9. # will be in the game, read carefully to put all information as needed
  10. # if you do delete something wrong, there is a template on the
  11. # end of this script.
  12. #=======================================================
  13. # IMPORTANT: The script CAN be added in the middle of
  14. # game making, BUT very likely if you load a saved game after
  15. # putting the script, there can be unexpected behaviors, if you modify
  16. # anything on the configuration scripts, prior to start a new game for
  17. # testing.
  18.  
  19.  
  20. # Card Library
  21. # Read carefully to configure everything as needed
  22. # All Images inside Graphics/Triple_Triad
  23. #==============================================================================
  24. # Card 0 => Chickadee
  25. #==============================================================================
  26. Card[0] = {
  27. # Configure each atribute of the card according to the direction.
  28. # ONLY NUMBERS, if it is an A card, put 10.
  29. 'UP' => 3,
  30. 'LEFT' => 2,
  31. 'RIGHT' => 2,
  32. 'DOWN' => 1,
  33. # Configure the basic settings for the card
  34. 'Price' => 50, # If not sellable, put 0
  35. 'Name' => "Chickadee", # Put the name of the card between ""
  36. 'Rarity' => 1, # So you can creat card boosters or other systems
  37. 'Image1' => "chickadee1", # Name of image for player 1.
  38. 'Image2' => "chickadee2" # Name of image for player 2.
  39.  
  40. }
  41. #==============================================================================
  42. # Card 1 => Flora
  43. #==============================================================================
  44. Card[1] = {
  45. # Configure each atribute of the card according to the direction.
  46. # ONLY NUMBERS, if it is an A card, put 10.
  47. 'UP' => 2,
  48. 'LEFT' => 3,  
  49. 'RIGHT' => 1,
  50. 'DOWN' => 3,
  51. # Configure the basic settings for the card
  52. 'Price' => 100, # If not sellable, put 0
  53. 'Name' => "Flora", # Put the name of the card between ""
  54. 'Rarity' => 1, # So you can creat card boosters or other systems
  55. 'Image1' => "flora1", # Name of image for player 1.
  56. 'Image2' => "flora2" # Name of image for player 2.
  57.  
  58. }
  59.  
  60. #==============================================================================
  61. # Card 2 => Forest Maiden
  62. #==============================================================================
  63. Card[2] = {
  64. # Configure each atribute of the card according to the direction.
  65. # ONLY NUMBERS, if it is an A card, put 10.
  66. 'UP' => 1,
  67. 'LEFT' => 1,
  68. 'RIGHT' => 2,
  69. 'DOWN' => 4,
  70. # Configure the basic settings for the card
  71. 'Price' => 1, # If not sellable, put 0
  72. 'Name' => "Forest Maiden", # Put the name of the card between ""
  73. 'Rarity' => 1, # So you can creat card boosters or other systems
  74. 'Image1' => "forestmaiden1", # Name of image for player 1.
  75. 'Image2' => "forestmaiden2" # Name of image for player 2.
  76.  
  77. }
  78.  
  79. #==============================================================================
  80. # Card 3 => Imp
  81. #==============================================================================
  82. Card[3] = {
  83. # Configure each atribute of the card according to the direction.
  84. # ONLY NUMBERS, if it is an A card, put 10.
  85. 'UP' => 4,
  86. 'LEFT' => 1,
  87. 'RIGHT' => 1,
  88. 'DOWN' => 1,
  89. # Configure the basic settings for the card
  90. 'Price' => 100, # If not sellable, put 0
  91. 'Name' => "Imp", # Put the name of the card between ""
  92. 'Rarity' => 1, # So you can creat card boosters or other systems
  93. 'Image1' => "imp1", # Name of image for player 1.
  94. 'Image2' => "imp2" # Name of image for player 2.
  95.  
  96. }
  97.  
  98. #==============================================================================
  99. # Card 4 => Pest
  100. #==============================================================================
  101. Card[4] = {
  102. # Configure each atribute of the card according to the direction.
  103. # ONLY NUMBERS, if it is an A card, put 10.
  104. 'UP' => 3,
  105. 'LEFT' => 1,
  106. 'RIGHT' => 3,
  107. 'DOWN' => 2,
  108. # Configure the basic settings for the card
  109. 'Price' => 100, # If not sellable, put 0
  110. 'Name' => "Pest", # Put the name of the card between ""
  111. 'Rarity' => 1, # So you can creat card boosters or other systems
  112. 'Image1' => "pest1", # Name of image for player 1.
  113. 'Image2' => "pest2" # Name of image for player 2.
  114.  
  115. }
  116.  
  117. #==============================================================================
  118. # Card 5 => Velocizard
  119. #==============================================================================
  120. Card[5] = {
  121. # Configure each atribute of the card according to the direction.
  122. # ONLY NUMBERS, if it is an A card, put 10.
  123. 'UP' => 1,
  124. 'LEFT' => 4,
  125. 'RIGHT' => 1,
  126. 'DOWN' => 1,
  127. # Configure the basic settings for the card
  128. 'Price' => 75, # If not sellable, put 0
  129. 'Name' => "Velocizard", # Put the name of the card between ""
  130. 'Rarity' => 1, # So you can creat card boosters or other systems
  131. 'Image1' => "velocizard1", # Name of image for player 1.
  132. 'Image2' => "velocizard2" # Name of image for player 2.
  133.  
  134. }
  135. #==============================================================================
  136. # Card 6 => Vandal
  137. #==============================================================================
  138. Card[6] = {
  139. # Configure each atribute of the card according to the direction.
  140. # ONLY NUMBERS, if it is an A card, put 10.
  141. 'UP' => 1,
  142. 'LEFT' => 2,
  143. 'RIGHT' => 3,
  144. 'DOWN' => 6,
  145. # Configure the basic settings for the card
  146. 'Price' => 125, # If not sellable, put 0
  147. 'Name' => "Vandal", # Put the name of the card between ""
  148. 'Rarity' => 2, # So you can creat card boosters or other systems
  149. 'Image1' => "vandal1", # Name of image for player 1.
  150. 'Image2' => "vandal2" # Name of image for player 2.
  151.  
  152. }
  153. #==============================================================================
  154. # Card 7 => Sahagin
  155. #==============================================================================
  156. Card[7] = {
  157. # Configure each atribute of the card according to the direction.
  158. # ONLY NUMBERS, if it is an A card, put 10.
  159. 'UP' => 1,
  160. 'LEFT' => 5,
  161. 'RIGHT' => 4,
  162. 'DOWN' => 1,
  163. # Configure the basic settings for the card
  164. 'Price' => 150, # If not sellable, put 0
  165. 'Name' => "Sahagin", # Put the name of the card between ""
  166. 'Rarity' => 2, # So you can creat card boosters or other systems
  167. 'Image1' => "sahagin1", # Name of image for player 1.
  168. 'Image2' => "sahagin2" # Name of image for player 2.
  169.  
  170. }
  171. #==============================================================================
  172. # Card 8 => Avite
  173. #==============================================================================
  174. Card[8] = {
  175. # Configure each atribute of the card according to the direction.
  176. # ONLY NUMBERS, if it is an A card, put 10.
  177. 'UP' => 6,
  178. 'LEFT' => 2,
  179. 'RIGHT' => 3,
  180. 'DOWN' => 2,
  181. # Configure the basic settings for the card
  182. 'Price' => 175, # If not sellable, put 0
  183. 'Name' => "Avite", # Put the name of the card between ""
  184. 'Rarity' => 2, # So you can creat card boosters or other systems
  185. 'Image1' => "avite1", # Name of image for player 1.
  186. 'Image2' => "avite2" # Name of image for player 2.
  187.  
  188. }
  189. #==============================================================================
  190. # Card 9 => Squashed
  191. #==============================================================================
  192. Card[9] = {
  193. # Configure each atribute of the card according to the direction.
  194. # ONLY NUMBERS, if it is an A card, put 10.
  195. 'UP' => 5,
  196. 'LEFT' => 4,
  197. 'RIGHT' => 4,
  198. 'DOWN' => 2,
  199. # Configure the basic settings for the card
  200. 'Price' => 200, # If not sellable, put 0
  201. 'Name' => "Squashed", # Put the name of the card between ""
  202. 'Rarity' => 2, # So you can creat card boosters or other systems
  203. 'Image1' => "squashed1", # Name of image for player 1.
  204. 'Image2' => "squashed2" # Name of image for player 2.
  205.  
  206. }
  207.  
  208. #==============================================================================
  209. # Card 10 => Jellyfish
  210. #==============================================================================
  211. Card[10] = {
  212. # Configure each atribute of the card according to the direction.
  213. # ONLY NUMBERS, if it is an A card, put 10.
  214. 'UP' => 2,
  215. 'LEFT' => 2,
  216. 'RIGHT' => 2,
  217. 'DOWN' => 6,
  218. # Configure the basic settings for the card
  219. 'Price' => 175, # If not sellable, put 0
  220. 'Name' => "Jellyfish", # Put the name of the card between ""
  221. 'Rarity' => 2, # So you can creat card boosters or other systems
  222. 'Image1' => "jellyfish1", # Name of image for player 1.
  223. 'Image2' => "jellyfish2" # Name of image for player 2.
  224.  
  225. }
  226. #==============================================================================
  227. # Card 11 => Jester
  228. #==============================================================================
  229. Card[11] = {
  230. # Configure each atribute of the card according to the direction.
  231. # ONLY NUMBERS, if it is an A card, put 10.
  232. 'UP' => 2,
  233. 'LEFT' => 3,
  234. 'RIGHT' => 5,
  235. 'DOWN' => 3,
  236. # Configure the basic settings for the card
  237. 'Price' => 150, # If not sellable, put 0
  238. 'Name' => "Jester", # Put the name of the card between ""
  239. 'Rarity' => 2, # So you can creat card boosters or other systems
  240. 'Image1' => "jester1", # Name of image for player 1.
  241. 'Image2' => "jester2" # Name of image for player 2.
  242.  
  243. }
  244. #==============================================================================
  245. # Card 12 => Hellbringer
  246. #==============================================================================
  247. Card[12] = {
  248. # Configure each atribute of the card according to the direction.
  249. # ONLY NUMBERS, if it is an A card, put 10.
  250. 'UP' => 1,
  251. 'LEFT' => 6,
  252. 'RIGHT' => 6,
  253. 'DOWN' => 6,
  254. # Configure the basic settings for the card
  255. 'Price' => 350, # If not sellable, put 0
  256. 'Name' => "Hellbringer", # Put the name of the card between ""
  257. 'Rarity' => 3, # So you can creat card boosters or other systems
  258. 'Image1' => "hellbringer1", # Name of image for player 1.
  259. 'Image2' => "hellbringer2" # Name of image for player 2.
  260.  
  261. }
  262. #==============================================================================
  263. # Card 13 => Puppetmaster
  264. #==============================================================================
  265. Card[13] = {
  266. # Configure each atribute of the card according to the direction.
  267. # ONLY NUMBERS, if it is an A card, put 10.
  268. 'UP' => 4,
  269. 'LEFT' => 8,
  270. 'RIGHT' => 8,
  271. 'DOWN' => 3,
  272. # Configure the basic settings for the card
  273. 'Price' => 400, # If not sellable, put 0
  274. 'Name' => "Puppetmaster", # Put the name of the card between ""
  275. 'Rarity' => 3, # So you can creat card boosters or other systems
  276. 'Image1' => "puppermaster1", # Name of image for player 1.
  277. 'Image2' => "puppermaster2" # Name of image for player 2.
  278.  
  279. }
  280.  
  281. #==============================================================================
  282. # Card 14 => Pyromancer
  283. #==============================================================================
  284. Card[14] = {
  285. # Configure each atribute of the card according to the direction.
  286. # ONLY NUMBERS, if it is an A card, put 10.
  287. 'UP' => 8,
  288. 'LEFT' => 7,
  289. 'RIGHT' => 4,
  290. 'DOWN' => 2,
  291. # Configure the basic settings for the card
  292. 'Price' => 425, # If not sellable, put 0
  293. 'Name' => "Pyromancer", # Put the name of the card between ""
  294. 'Rarity' => 3, # So you can creat card boosters or other systems
  295. 'Image1' => "pyromancer1", # Name of image for player 1.
  296. 'Image2' => "pyromancer2" # Name of image for player 2.
  297.  
  298. }
  299.  
  300. #==============================================================================
  301. # Card 15 => Stallion
  302. #==============================================================================
  303. Card[15] = {
  304. # Configure each atribute of the card according to the direction.
  305. # ONLY NUMBERS, if it is an A card, put 10.
  306. 'UP' => 3,
  307. 'LEFT' => 4,
  308. 'RIGHT' => 8,
  309. 'DOWN' => 5,
  310. # Configure the basic settings for the card
  311. 'Price' => 400, # If not sellable, put 0
  312. 'Name' => "Stallion", # Put the name of the card between ""
  313. 'Rarity' => 3, # So you can creat card boosters or other systems
  314. 'Image1' => "stallion1", # Name of image for player 1.
  315. 'Image2' => "stallion2" # Name of image for player 2.
  316.  
  317. }
  318.  
  319.  
  320. #==============================================================================
  321. # Card 16 => Maneater
  322. #==============================================================================
  323. Card[16] = {
  324. # Configure each atribute of the card according to the direction.
  325. # ONLY NUMBERS, if it is an A card, put 10.
  326. 'UP' => 7,
  327. 'LEFT' => 5,
  328. 'RIGHT' => 6,
  329. 'DOWN' => 4,
  330. # Configure the basic settings for the card
  331. 'Price' => 450, # If not sellable, put 0
  332. 'Name' => "Maneater", # Put the name of the card between ""
  333. 'Rarity' => 3, # So you can creat card boosters or other systems
  334. 'Image1' => "maneater1", # Name of image for player 1.
  335. 'Image2' => "maneater2" # Name of image for player 2.
  336.  
  337. }
  338.  
  339. #==============================================================================
  340. # Card 17 => Snitch
  341. #==============================================================================
  342. Card[17] = {
  343. # Configure each atribute of the card according to the direction.
  344. # ONLY NUMBERS, if it is an A card, put 10.
  345. 'UP' => 4,
  346. 'LEFT' => 7,
  347. 'RIGHT' => 7,
  348. 'DOWN' => 7,
  349. # Configure the basic settings for the card
  350. 'Price' => 500, # If not sellable, put 0
  351. 'Name' => "Snitch", # Put the name of the card between ""
  352. 'Rarity' => 3, # So you can creat card boosters or other systems
  353. 'Image1' => "snitch1", # Name of image for player 1.
  354. 'Image2' => "snitch2" # Name of image for player 2.
  355.  
  356. }
  357.  
  358. #==============================================================================
  359. # Card 18 => Wyrmyth
  360. #==============================================================================
  361. Card[18] = {
  362. # Configure each atribute of the card according to the direction.
  363. # ONLY NUMBERS, if it is an A card, put 10.
  364. 'UP' => 6,
  365. 'LEFT' => 9,
  366. 'RIGHT' => 9,
  367. 'DOWN' => 1,
  368. # Configure the basic settings for the card
  369. 'Price' => 750, # If not sellable, put 0
  370. 'Name' => "Wyrmyth", # Put the name of the card between ""
  371. 'Rarity' => 4, # So you can creat card boosters or other systems
  372. 'Image1' => "wyrmyth1", # Name of image for player 1.
  373. 'Image2' => "wyrmyth2" # Name of image for player 2.
  374.  
  375. }
  376.  
  377. #==============================================================================
  378. # Card 19 => Incendiary
  379. #==============================================================================
  380. Card[19] = {
  381. # Configure each atribute of the card according to the direction.
  382. # ONLY NUMBERS, if it is an A card, put 10.
  383. 'UP' => 9,
  384. 'LEFT' => 6,
  385. 'RIGHT' => 3,
  386. 'DOWN' => 10,
  387. # Configure the basic settings for the card
  388. 'Price' => 800, # If not sellable, put 0
  389. 'Name' => "Incendiary", # Put the name of the card between ""
  390. 'Rarity' => 4, # So you can creat card boosters or other systems
  391. 'Image1' => "incendiary1", # Name of image for player 1.
  392. 'Image2' => "incendiary2" # Name of image for player 2.
  393.  
  394. }
  395.  
  396. #==============================================================================
  397. # Card 20 => Stalwart
  398. #==============================================================================
  399. Card[20] = {
  400. # Configure each atribute of the card according to the direction.
  401. # ONLY NUMBERS, if it is an A card, put 10.
  402. 'UP' => 7,
  403. 'LEFT' => 10,
  404. 'RIGHT' => 8,
  405. 'DOWN' => 4,
  406. # Configure the basic settings for the card
  407. 'Price' => 850, # If not sellable, put 0
  408. 'Name' => "Stalwart", # Put the name of the card between ""
  409. 'Rarity' => 4, # So you can creat card boosters or other systems
  410. 'Image1' => "stalwart1", # Name of image for player 1.
  411. 'Image2' => "stalwart2" # Name of image for player 2.
  412.  
  413. }
  414.  
  415. #==============================================================================
  416. # Card 21 => Aquafina
  417. #==============================================================================
  418. Card[21] = {
  419. # Configure each atribute of the card according to the direction.
  420. # ONLY NUMBERS, if it is an A card, put 10.
  421. 'UP' => 5,
  422. 'LEFT' => 8,
  423. 'RIGHT' => 10,
  424. 'DOWN' => 7,
  425. # Configure the basic settings for the card
  426. 'Price' => 850, # If not sellable, put 0
  427. 'Name' => "Aquafina", # Put the name of the card between ""
  428. 'Rarity' => 4, # So you can creat card boosters or other systems
  429. 'Image1' => "aquafima1", # Name of image for player 1.
  430. 'Image2' => "aquafima2" # Name of image for player 2.
  431.  
  432. }
  433.  
  434. #==============================================================================
  435. # Card 22 => Grangaruda
  436. #==============================================================================
  437. Card[22] = {
  438. # Configure each atribute of the card according to the direction.
  439. # ONLY NUMBERS, if it is an A card, put 10.
  440. 'UP' => 10,
  441. 'LEFT' => 7,
  442. 'RIGHT' => 8,
  443. 'DOWN' => 5,
  444. # Configure the basic settings for the card
  445. 'Price' => 900, # If not sellable, put 0
  446. 'Name' => "Grangaruda", # Put the name of the card between ""
  447. 'Rarity' => 4, # So you can creat card boosters or other systems
  448. 'Image1' => "grangaruda1", # Name of image for player 1.
  449. 'Image2' => "grangaruda2" # Name of image for player 2.
  450.  
  451. }
  452.  
  453. #==============================================================================
  454. # Card 23 => Skelebald
  455. #==============================================================================
  456. Card[23] = {
  457. # Configure each atribute of the card according to the direction.
  458. # ONLY NUMBERS, if it is an A card, put 10.
  459. 'UP' => 9,
  460. 'LEFT' => 9,
  461. 'RIGHT' => 9,
  462. 'DOWN' => 9,
  463. # Configure the basic settings for the card
  464. 'Price' => 925, # If not sellable, put 0
  465. 'Name' => "Skelebald", # Put the name of the card between ""
  466. 'Rarity' => 4, # So you can creat card boosters or other systems
  467. 'Image1' => "skelebald1", # Name of image for player 1.
  468. 'Image2' => "skelebald2" # Name of image for player 2.
  469.  
  470. }
  471.  
  472. #==============================================================================
  473. # Card 24 => Gorgochimera
  474. #==============================================================================
  475. Card[24] = {
  476. # Configure each atribute of the card according to the direction.
  477. # ONLY NUMBERS, if it is an A card, put 10.
  478. 'UP' => 8,
  479. 'LEFT' => 10,
  480. 'RIGHT' => 10,
  481. 'DOWN' => 7,
  482. # Configure the basic settings for the card
  483. 'Price' => 1200, # If not sellable, put 0
  484. 'Name' => "Gorgochimera", # Put the name of the card between ""
  485. 'Rarity' => 5, # So you can creat card boosters or other systems
  486. 'Image1' => "gorgochimera1", # Name of image for player 1.
  487. 'Image2' => "gorgochimera2" # Name of image for player 2.
  488.  
  489. }
  490.  
  491. #==============================================================================
  492. # Card 25 => Tendrellica
  493. #==============================================================================
  494. Card[25] = {
  495. # Configure each atribute of the card according to the direction.
  496. # ONLY NUMBERS, if it is an A card, put 10.
  497. 'UP' => 10,
  498. 'LEFT' => 9,
  499. 'RIGHT' => 10,
  500. 'DOWN' => 5,
  501. # Configure the basic settings for the card
  502. 'Price' => 1250, # If not sellable, put 0
  503. 'Name' => "Tendrellica", # Put the name of the card between ""
  504. 'Rarity' => 5, # So you can creat card boosters or other systems
  505. 'Image1' => "tendrellica1", # Name of image for player 1.
  506. 'Image2' => "tendrellica2" # Name of image for player 2.
  507.  
  508. }
  509.  
  510. #==============================================================================
  511. # Card 26 => King of Lobradia
  512. #==============================================================================
  513. Card[26] = {
  514. # Configure each atribute of the card according to the direction.
  515. # ONLY NUMBERS, if it is an A card, put 10.
  516. 'UP' => 8,
  517. 'LEFT' => 10,
  518. 'RIGHT' => 3,
  519. 'DOWN' => 10,
  520. # Configure the basic settings for the card
  521. 'Price' => 1200, # If not sellable, put 0
  522. 'Name' => "King of Lobradia", # Put the name of the card between ""
  523. 'Rarity' => 5, # So you can creat card boosters or other systems
  524. 'Image1' => "kingoflobradia1", # Name of image for player 1.
  525. 'Image2' => "kingoflobradia2" # Name of image for player 2.
  526.  
  527. }
  528.  
  529. #==============================================================================
  530. # Card 27 => Rigormortis
  531. #==============================================================================
  532. Card[27] = {
  533. # Configure each atribute of the card according to the direction.
  534. # ONLY NUMBERS, if it is an A card, put 10.
  535. 'UP' => 10,
  536. 'LEFT' => 10,
  537. 'RIGHT' => 1,
  538. 'DOWN' => 10,
  539. # Configure the basic settings for the card
  540. 'Price' => 1550, # If not sellable, put 0
  541. 'Name' => "Rigormortis", # Put the name of the card between ""
  542. 'Rarity' => 5, # So you can creat card boosters or other systems
  543. 'Image1' => "rigormorits1", # Name of image for player 1.
  544. 'Image2' => "rigormortis2" # Name of image for player 2.
  545.  
  546. }
  547.  
  548. #==============================================================================
  549. # Card 28 => Mantis
  550. #==============================================================================
  551. Card[28] = {
  552. # Configure each atribute of the card according to the direction.
  553. # ONLY NUMBERS, if it is an A card, put 10.
  554. 'UP' => 4,
  555. 'LEFT' => 10,
  556. 'RIGHT' => 10,
  557. 'DOWN' => 10,
  558. # Configure the basic settings for the card
  559. 'Price' => 1600, # If not sellable, put 0
  560. 'Name' => "Mantis", # Put the name of the card between ""
  561. 'Rarity' => 5, # So you can creat card boosters or other systems
  562. 'Image1' => "Mantis1", # Name of image for player 1.
  563. 'Image2' => "Mantis2" # Name of image for player 2.
  564.  
  565. }
  566.  
  567. #==============================================================================
  568. # Card 29 => Paingiver
  569. #==============================================================================
  570. Card[29] = {
  571. # Configure each atribute of the card according to the direction.
  572. # ONLY NUMBERS, if it is an A card, put 10.
  573. 'UP' => 10,
  574. 'LEFT' => 9,
  575. 'RIGHT' => 10,
  576. 'DOWN' => 10,
  577. # Configure the basic settings for the card
  578. 'Price' => 2000, # If not sellable, put 0
  579. 'Name' => "Paingiver", # Put the name of the card between ""
  580. 'Rarity' => 5, # So you can creat card boosters or other systems
  581. 'Image1' => "paingiver1", # Name of image for player 1.
  582. 'Image2' => "paingiver2" # Name of image for player 2.
  583.  
  584. }
  585. end
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