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AnimusHUD changelog

Aug 1st, 2012
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  1. -Pre-Alpha v0:
  2. Original release
  3.  
  4. -Pre-Alpha v1:
  5. Health bar added
  6.  
  7. -Pre-Alpha v2:
  8. Current weapon display added
  9. Crowbar icon added
  10. Gravgun icon added
  11. Physgun icon added
  12.  
  13. -Pre-Alpha v3:
  14. Current weapon display updated
  15. Pistol icon added
  16. Magnum icon added
  17. Clip amount display added
  18. Clip extra amount display added
  19.  
  20. -Pre-Alpha v3.1 through Pre-Alpha v3.11:
  21. Failed attempts to fix font error.
  22.  
  23. -Pre-Alpha v3.12:
  24. Font error fixed!
  25.  
  26. -Alpha v1:
  27. Added all standard hl2 weapon icons.
  28.  
  29. -Alpha v1.1:
  30. Added toolgun icon.
  31.  
  32. -Alpha v2:
  33. Added SLAM icon.
  34. Added half boxes on health bar.
  35.  
  36. -Alpha v3:
  37. Added armor bar.
  38.  
  39. -Alpha v3.1:
  40. Fixed texture error when on 0 health.
  41.  
  42. -Alpha v3.2:
  43. Updated files to implement previous texture fix.
  44.  
  45. -Alpha v3.3
  46. Added 0 health texture.
  47.  
  48. -Alpha v3.4:
  49. Updated armor bar textures.
  50. Fixed include() giving errors.
  51.  
  52. -Alpha v4:
  53. Attempt at fixing loading issue on Workshop
  54. Added console variable: animus_AllWepHud
  55. NOW ABLE TO TURN ON AMMO COUNTER ON NOT SUPPORTED WEAPONS
  56. !!WARNING!! AMMO COUNTER CAN BE OFFCENTERED
  57.  
  58. -Alpha v4.1:
  59. Fixed loading issue on Workshop!
  60. You will have to temporarily manually load up the HUD if you want to use it in multiplayer.
  61. To do this, paste in console: "lua_openscript_cl animushud.lua" (!WITHOUT ""!)
  62.  
  63. -Alpha v5 !!This will be the final major update before the weapon wheel update, so look forward to that!!
  64. Some performance updates in the script
  65. Updated the graphics
  66. Better fitting health bar.
  67. Better unsupported weapon icon.
  68.  
  69. -Alpha v5.1
  70. Fixed an error occuring on acquiring armor
  71. Added new, better armor bar texture
  72. !!IMPORTANT!!
  73. Changed multiplayer activation to:
  74. lua_openscript_cl animushud_mp.lua
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