Advertisement
TheInsidiousOne

Nov 3

Nov 3rd, 2018
145
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.02 KB | None | 0 0
  1. Arcanist Mana
  2. Lau/Skill
  3. During your turn, you may discard 2 cards, and place 2 Mana Crystals in your Mana Pool. This Skill can only be used once per Duel.
  4.  
  5. Infinite Potential - Fusion Dragon
  6. ★★★★★★★★
  7. LIGHT
  8. Dragon/Fusion/Effect
  9. ATK 2500
  10. DEF 2000
  11. "Infinite Potential Dragon" + 1 Dragon Normal Monster
  12. Must be either Fusion Summoned, or Special Summoned during the turn a Dragon Normal Monster is Normal or Special Summoned this turn, by Tributing 1 "Infinite Potential Dragon" (in which case you do not use "Polymerization"). Gains 200 ATK for each of your banished Dragon monsters. During your Main Phase 1: You can banish 2 Dragon monsters from your GY; this card can make up to 2 attacks during each Battle Phase this turn. You can only use this effect of "Infinite Potential - Fusion Dragon" once per turn.
  13.  
  14. Infinite Potential Tuning Dragon
  15. LIGHT
  16. Dragon/Tuner/Effect
  17. ATK 0
  18. DEF 0
  19. You can Tribute 1 "Infinite Potential Dragon" and discard this card; Special Summon 1 Level 8 Dragon Synchro Monster from your Extra Deck, but its effects cannot be activated this turn. (This is treated as a Synchro Summon.) You can only use this effect of "Infinite Potential Tuning Dragon" once per turn.
  20.  
  21. Infinite Potential - Synchro Dragon
  22. ★★★★★★★★
  23. LIGHT
  24. Dragon/Synchro/Effect
  25. ATK 2500
  26. DEF 2000
  27. 1 Tuner + 1+ non-Tuner monsters
  28. If this card is Synchro Summoned using a Dragon Normal Monster as a material: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Infinite Potential - Synchro Dragon" once per turn. After damage calculation, if this card attacked an opponent's monster: Destroy all Spells/Traps your opponent controls.
  29.  
  30. Infinite Potential - Xyz Dragon
  31. ★★★★
  32. LIGHT
  33. Dragon/Xyz/Effect
  34. ATK 2500
  35. DEF 2000
  36. 2 Level 4 Dragon Normal Monsters
  37. Once per turn, you can also Xyz Summon "Infinite Potential - Xyz Dragon" by using "Infinite Potential Dragon" you control as material. If this card would be destroyed, you can detach 1 material from this card instead. If you do: You can target 1 Dragon Normal Monster in your GY; add it to your hand.
  38.  
  39. Infinite Potential - Ritual Dragon
  40. ★★★★★★★★
  41. LIGHT
  42. Dragon/Ritual/Effect
  43. ATK 2500
  44. DEF 2000
  45. Must first be Special Summoned by its own effect. You can Tribute other Dragon Normal Monsters you control or from your hand whose total Levels equal 8 or more, then Ritual Summon this card from your hand. (You do not use Ritual Spells.) Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also this card can make a second attack in a row.
  46.  
  47. Infinite Potential
  48. Natalie/Skill
  49. During your turn, you may choose 1 "Infinite Potential Dragon" in your GY. Special Summon it. This Skill can only be used once per Duel.
  50.  
  51. Devout Protector
  52. ★★★
  53. LIGHT
  54. Warrior/Effect
  55. ATK 1500
  56. DEF 800
  57. If this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 2 Tuner from your Deck in Defense Position, but it has its effect(s) negated. You can banish this card from your GY, then target 1 Warrior Transmute Monster you control; Transmute that target. You can only use this effect of "Devout Protector" once per turn.
  58.  
  59. Syuurai Battlepriest
  60. ★★
  61. LIGHT
  62. Spellcaster/Tuner/Normal
  63. ATK 800
  64. DEF 2100
  65. A priest with a shield able to redirect enemy attacks.
  66.  
  67. Flightpath Trainee
  68. ★★★★★★
  69. LIGHT
  70. Warrior/Effect
  71. ATK 2300
  72. DEF 2100
  73. Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Special Summon a Transmute Monster or if you Transmute a Transmute Monster: You can Special Summon this card from your hand. You can only Special Summon "Flightpath Trainee" once per turn this way. If you control a Transmute Monster: You can Tribute this card, then target 1 monster your opponent controls; destroy it. You can only use this effect of "Flightpath Trainee" once per turn.
  74.  
  75. Escorted Rider
  76. ★★★★★
  77. LIGHT
  78. Warrior/Effect
  79. ATK 2100
  80. DEF 1600
  81. Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Special Summon a Transmute Monster or if you Transmute a Transmute Monster: You can Special Summon this card from your hand. You can only Special Summon "Escorted Rider" once per turn this way. If you control a Transmute Monster: You can Tribute this card, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Escorted Rider" once per turn.
  82.  
  83. Archaeomancer
  84. ★★
  85. WATER
  86. Spellcaster/Tuner/Normal
  87. ATK 1000
  88. DEF 800
  89. A recycler that recycles lost mana caused by magic, and brings said power to form something more powerful.
  90.  
  91. Syurrai Traitor
  92. ★★★★
  93. DARK
  94. Warrior/Effect
  95. ATK 1500
  96. DEF 900
  97. When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can add 1 "Scrolls of Magic" Spell/Trap from your Deck to your hand. You can only use this effect of "Syurrai Traitor" once per turn.
  98.  
  99. Scrolls of Magic - Crafted Wings
  100. Continuous Spell
  101. When this card is activated: You can gain 100 LP. You can only use 1 of the following "Scrolls of Magic - Crafted Wings" effects per turn, and only once that turn.
  102. ● During your Main Phase 1: You can target 1 Transmute Monster you control; this turn, it cannot be Transmuted, also it loses 1000 ATK, but if you do, it can attack directly this turn.
  103. ● You can target 1 Transmute Monster you control; Transmute it, and if you do, it can make up to 2 attacks during each Battle Phase this turn.
  104.  
  105. Scrolls of Magic - Well of Eternity
  106. Counter Trap
  107. When a Spell/Trap Card, or monster effect, is activated while you control a Transmute Monster: Negate the activation, and if you do, banish that card, and if you do that, your opponent cannot activate cards or effects with the same original name as that banished card until the end of the next turn. You can only activate 1 "Scrolls of Magic - Well of Eternity" per turn.
  108.  
  109. Seluriel, Danuri Leader
  110. ★★★★★
  111. LIGHT
  112. Warrior/Synchro/Transmute/Effect
  113. ATK 2100
  114. DEF 1600
  115. 1 Tuner + 1+ non-Tuner monsters
  116. Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card would be destroyed by battle or card effect, you can Transmute-Link this card into "Malextros, Deathlord".
  117.  
  118. Malextros, Deathlord
  119. DARK
  120. Warrior/Link/Transmute/Effect
  121. ATK 2300
  122. LINK-3
  123. BL B T
  124. 2+ monsters
  125. Must first be Transmute-Link Summoned. Once per turn: You can target cards your opponent controls, up to the number of other monsters you control; destroy them. If this card battles an opponent's monster, negate that monster's effects until the end of the Battle Phase.
  126.  
  127. Vaertris, Mindmelder
  128. ★★★★★★
  129. WATER
  130. Spellcaster/Synchro/Transmute/Effect
  131. ATK 2400
  132. DEF 1600
  133. 1 Tuner + 1+ non-Tuner monsters
  134. Once per turn: You can Tribute 1 other monster; gain LP equal to half that monster's ATK. If this card would be destroyed by battle or card effect, you can Transmute-Link this card into "Raidragos, the Vindictive".
  135.  
  136. Raidragos, the Vindictive
  137. FIRE
  138. Warrior/Link/Transmute/Effect
  139. ATK 2500
  140. LINK-3
  141. BL B BR
  142. 2+ Warrior and/or Spellcaster monsters
  143. Must first be Transmute-Link Summoned. Once per turn (Quick Effect): You can banish 1 Warrior or Spellcaster monster from your GY, then target 1 monster your opponent controls; banish it. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
  144.  
  145. Nightbane Specter
  146. ★★★★
  147. DARK
  148. Zombie/Arena/Effect
  149. ATK 1700
  150. DEF 1200
  151. If this card is in your hand: You can target 1 card in your Field Zone; Special Summon this card, and if you do, return that target to the hand. You can only use this effect of "Nightbane Specter" once per turn. If this card destroys an opponent's monster by battlle: You can place this card to your Field Zone with this effect.
  152. ● Each turn, the turn player can only Special Summon a number of times up to their number of attacks conducted (and reached the Damage Step) their previous turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement