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Jan 18th, 2015
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  1. bitetti@NerdOfTheMontain:~/programacao/cpp/godot$ gdb --args ./bin/godot.x11.tools.64 -e -path ~/WildWitch/game/
  2. GNU gdb (Ubuntu 7.8-1ubuntu4) 7.8.0.20141001-cvs
  3. Copyright (C) 2014 Free Software Foundation, Inc.
  4. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
  5. This is free software: you are free to change and redistribute it.
  6. There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
  7. and "show warranty" for details.
  8. This GDB was configured as "x86_64-linux-gnu".
  9. Type "show configuration" for configuration details.
  10. For bug reporting instructions, please see:
  11. <http://www.gnu.org/software/gdb/bugs/>.
  12. Find the GDB manual and other documentation resources online at:
  13. <http://www.gnu.org/software/gdb/documentation/>.
  14. For help, type "help".
  15. Type "apropos word" to search for commands related to "word"...
  16. Lendo símbolos de ./bin/godot.x11.tools.64...concluído.
  17. (gdb) r
  18. Starting program: /home/bitetti/programacao/cpp/godot/bin/godot.x11.tools.64 -e -path /home/bitetti/WildWitch/game/
  19. [Thread debugging using libthread_db enabled]
  20. Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
  21. [New Thread 0x7fffeb2ba700 (LWP 13271)]
  22. [New Thread 0x7fffeaab9700 (LWP 13272)]
  23. [New Thread 0x7fffeaa78700 (LWP 13273)]
  24. [New Thread 0x7fffeaa37700 (LWP 13274)]
  25. [New Thread 0x7fffea9f6700 (LWP 13275)]
  26. [New Thread 0x7fffea7b5700 (LWP 13278)]
  27. [New Thread 0x7fffea774700 (LWP 13279)]
  28.  
  29. Program received signal SIGSEGV, Segmentation fault.
  30. 0x00000000012876ab in String::copy_from (this=0x7fffffffd040, p_cstr=0x0) at core/ustring.cpp:60
  31. 60      while (*(ptr++)!=0)
  32. (gdb) bt
  33. #0  0x00000000012876ab in String::copy_from (this=0x7fffffffd040, p_cstr=0x0) at core/ustring.cpp:60
  34. #1  0x000000000128b174 in String::String (this=0x7fffffffd040, p_str=0x0) at core/ustring.cpp:1461
  35. #2  0x00000000007cc661 in ShaderGraphEditor::_notification (this=0x5a07aa0, p_what=10) at tools/editor/plugins/shader_graph_editor_plugin.cpp:1409
  36. #3  0x00000000007ce124 in ShaderGraphEditor::_notificationv (this=0x5a07aa0, p_notification=10, p_reversed=false)
  37.     at tools/editor/plugins/shader_graph_editor_plugin.h:115
  38. #4  0x0000000001318b24 in Object::notification (this=0x5a07aa0, p_notification=10, p_reversed=false) at core/object.cpp:902
  39. #5  0x0000000000afe6ba in Node::_propagate_enter_tree (this=0x5a07aa0) at scene/main/node.cpp:178
  40. #6  0x0000000000afe851 in Node::_propagate_enter_tree (this=0x564bbb0) at scene/main/node.cpp:195
  41. #7  0x0000000000afe851 in Node::_propagate_enter_tree (this=0x564ae40) at scene/main/node.cpp:195
  42. #8  0x0000000000afe851 in Node::_propagate_enter_tree (this=0x563ca80) at scene/main/node.cpp:195
  43. #9  0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fc71d0) at scene/main/node.cpp:195
  44. #10 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fae7f0) at scene/main/node.cpp:195
  45. #11 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fa9c20) at scene/main/node.cpp:195
  46. #12 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fa8dc0) at scene/main/node.cpp:195
  47. #13 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fa7f60) at scene/main/node.cpp:195
  48. #14 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fa7100) at scene/main/node.cpp:195
  49. #15 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fa5ac0) at scene/main/node.cpp:195
  50. #16 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x38bd4b0) at scene/main/node.cpp:195
  51. #17 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3b72110) at scene/main/node.cpp:195
  52. #18 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3ba8400) at scene/main/node.cpp:195
  53. #19 0x0000000000b05738 in Node::_set_tree (this=0x3ba8400, p_tree=0x3ba8260) at scene/main/node.cpp:1657
  54. #20 0x0000000000b1953a in SceneTree::init (this=0x3ba8260) at scene/main/scene_main_loop.cpp:473
  55. #21 0x00000000004115a5 in OS_X11::run (this=0x7fffffffdf00) at platform/x11/os_x11.cpp:1436
  56. #22 0x000000000040c145 in main (argc=4, argv=0x7fffffffe418) at platform/x11/godot_x11.cpp:41
  57. (gdb) quit
  58. A debugging session is active.
  59.  
  60.     Inferior 1 [process 13267] will be killed.
  61.  
  62. Quit anyway? (y or n) y
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