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- bitetti@NerdOfTheMontain:~/programacao/cpp/godot$ gdb --args ./bin/godot.x11.tools.64 -e -path ~/WildWitch/game/
- GNU gdb (Ubuntu 7.8-1ubuntu4) 7.8.0.20141001-cvs
- Copyright (C) 2014 Free Software Foundation, Inc.
- License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
- This is free software: you are free to change and redistribute it.
- There is NO WARRANTY, to the extent permitted by law. Type "show copying"
- and "show warranty" for details.
- This GDB was configured as "x86_64-linux-gnu".
- Type "show configuration" for configuration details.
- For bug reporting instructions, please see:
- <http://www.gnu.org/software/gdb/bugs/>.
- Find the GDB manual and other documentation resources online at:
- <http://www.gnu.org/software/gdb/documentation/>.
- For help, type "help".
- Type "apropos word" to search for commands related to "word"...
- Lendo símbolos de ./bin/godot.x11.tools.64...concluído.
- (gdb) r
- Starting program: /home/bitetti/programacao/cpp/godot/bin/godot.x11.tools.64 -e -path /home/bitetti/WildWitch/game/
- [Thread debugging using libthread_db enabled]
- Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
- [New Thread 0x7fffeb2ba700 (LWP 13271)]
- [New Thread 0x7fffeaab9700 (LWP 13272)]
- [New Thread 0x7fffeaa78700 (LWP 13273)]
- [New Thread 0x7fffeaa37700 (LWP 13274)]
- [New Thread 0x7fffea9f6700 (LWP 13275)]
- [New Thread 0x7fffea7b5700 (LWP 13278)]
- [New Thread 0x7fffea774700 (LWP 13279)]
- Program received signal SIGSEGV, Segmentation fault.
- 0x00000000012876ab in String::copy_from (this=0x7fffffffd040, p_cstr=0x0) at core/ustring.cpp:60
- 60 while (*(ptr++)!=0)
- (gdb) bt
- #0 0x00000000012876ab in String::copy_from (this=0x7fffffffd040, p_cstr=0x0) at core/ustring.cpp:60
- #1 0x000000000128b174 in String::String (this=0x7fffffffd040, p_str=0x0) at core/ustring.cpp:1461
- #2 0x00000000007cc661 in ShaderGraphEditor::_notification (this=0x5a07aa0, p_what=10) at tools/editor/plugins/shader_graph_editor_plugin.cpp:1409
- #3 0x00000000007ce124 in ShaderGraphEditor::_notificationv (this=0x5a07aa0, p_notification=10, p_reversed=false)
- at tools/editor/plugins/shader_graph_editor_plugin.h:115
- #4 0x0000000001318b24 in Object::notification (this=0x5a07aa0, p_notification=10, p_reversed=false) at core/object.cpp:902
- #5 0x0000000000afe6ba in Node::_propagate_enter_tree (this=0x5a07aa0) at scene/main/node.cpp:178
- #6 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x564bbb0) at scene/main/node.cpp:195
- #7 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x564ae40) at scene/main/node.cpp:195
- #8 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x563ca80) at scene/main/node.cpp:195
- #9 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fc71d0) at scene/main/node.cpp:195
- #10 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fae7f0) at scene/main/node.cpp:195
- #11 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fa9c20) at scene/main/node.cpp:195
- #12 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fa8dc0) at scene/main/node.cpp:195
- #13 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fa7f60) at scene/main/node.cpp:195
- #14 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fa7100) at scene/main/node.cpp:195
- #15 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3fa5ac0) at scene/main/node.cpp:195
- #16 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x38bd4b0) at scene/main/node.cpp:195
- #17 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3b72110) at scene/main/node.cpp:195
- #18 0x0000000000afe851 in Node::_propagate_enter_tree (this=0x3ba8400) at scene/main/node.cpp:195
- #19 0x0000000000b05738 in Node::_set_tree (this=0x3ba8400, p_tree=0x3ba8260) at scene/main/node.cpp:1657
- #20 0x0000000000b1953a in SceneTree::init (this=0x3ba8260) at scene/main/scene_main_loop.cpp:473
- #21 0x00000000004115a5 in OS_X11::run (this=0x7fffffffdf00) at platform/x11/os_x11.cpp:1436
- #22 0x000000000040c145 in main (argc=4, argv=0x7fffffffe418) at platform/x11/godot_x11.cpp:41
- (gdb) quit
- A debugging session is active.
- Inferior 1 [process 13267] will be killed.
- Quit anyway? (y or n) y
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