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Ivan_Cutter

Potential Zebra Magic

Apr 20th, 2015
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  1. Na Mawu, the School of Life and Death
  2.  
  3. Simple Charms
  4. Detect Undead- Allows the user to reach out and detect the presence of undead creatures
  5. Spirit Memories- Allows the user to reach out and receive visions of the past from the departed
  6. See Spirits- Allows the user to see beyond the veil of life and death and see spirits roaming around
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  8. Normal Charms
  9. Spirit Commune- Allows the user to communicate with spirits as though they were living creatures
  10. Minor Curse- Puts a small curse on the target, very minor effects that are annoying, maybe dangerous
  11. Healing Hoof- Channels life energy and heals the target a small bit
  12.  
  13. Difficult Charm
  14. Spirit Familiar- Creates a pact with a spirit to aid the user
  15. Freeze the Lifeblood- Chills a target and paralyzes them
  16. Curse- Puts a curse on a target, usually detrimental and quite harmful
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  19. Wawa Aba, the School of What Grows and Flourishes
  20.  
  21. Simple Charms
  22. Detect Poison- Through scent or a 6th sense, allows the user to detect the presence of poisons and toxins
  23. Plant Scent- Lets the user track down certain plants and foliage and identify useful properties
  24. Alchemic Boost- Grants the user a bonus to alchemy crafting
  25.  
  26. Normal Charms
  27. Plant Memories- Lets the user recall memories of a plant and gain information of events around it
  28. Blaze It- Creates a ritual, putting the user in a different state of mind, granting them special bonuses
  29. Potion Enhancement- Allows the user to empower a potion they have created for extra effects
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  31. Difficult Charms
  32. Favor of the Plants- Directs certain plants to performs actions; vines tangle, flowers bloom, and so on
  33. Quick Alchemy- Lets the user create potions with plants just by holding them in a matter of moments
  34. Awaken- Gives sentience to a plant at the cost of the user’s energy and life force
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  37. Mate Masie, the School of the World and Those that Live in it
  38.  
  39. Simple Charms
  40. Animal Empathy- The user connects with wild animals, causing them to treat the zebra more friendlily
  41. Elemental Endurance- Allows the user to withstand harsh conditions, be it heat, cold, or bad weather
  42. Tracking- Allows the user to precisely track a chosen animal target using all available means
  43.  
  44. Normal Charms
  45. Shroud of Mist- Causes a blanket of mist to follow the user around
  46. Elemental Communication- The user communicates with an elemental via a normal bit of the element
  47. Speak with Animals- Allows the user to communicate with wild animals based on their intelligence
  48.  
  49. Difficult Charms
  50. Animal Domination- Allows the user to assert their will over hostile animals
  51. Summoning- Calls forth an elemental of the zebra’s chosen type
  52. Shapeshift- Allows the zebra to shift their form to another wild animal, maintaining their sentience
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  55. Onyankopon Adom Nti Biribiara Beye Yie, the School of everything and nothing
  56.  
  57. Simple Charms
  58. Perfect Rhyming- Causes the user to speak only in rhymes; gives bonus to other abilities
  59. Acrobatic Perfection- Gives the user a perfect sense of balance and a bonus to acrobatics
  60. Create Liquid- Allows the zebra to create a small amount of liquid in a specified area
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