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May 28th, 2015
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C++ 0.43 KB | None | 0 0
  1.     bool UpdateVictim()
  2.     {
  3.         switch (Phase)
  4.         {
  5.             case PHASE_FLIGHT:
  6.             {
  7.                 if (me->GetMap()->GetAlivePlayersCountExceptGMs() == 0)
  8.                 {
  9.                     EnterEvadeMode();
  10.                     return false;
  11.                 }
  12.  
  13.                 return true;
  14.             }
  15.             default:
  16.                  return ScriptedAI::UpdateVictim();
  17.         }
  18.     }
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