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- bool UpdateVictim()
- {
- switch (Phase)
- {
- case PHASE_FLIGHT:
- {
- if (me->GetMap()->GetAlivePlayersCountExceptGMs() == 0)
- {
- EnterEvadeMode();
- return false;
- }
- return true;
- }
- default:
- return ScriptedAI::UpdateVictim();
- }
- }
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