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xplodingbrain

Roshambo 1.0

Aug 31st, 2015
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  1. Players have access to three general tactics
  2.  
  3. Attack
  4. Defend
  5. Counter
  6.  
  7. Enemies have three tactics as well
  8.  
  9. Attack
  10. Grab
  11. Special
  12.  
  13. Ebemies cannot defend normally.
  14.  
  15. Players pick a tactic and try to explain what to do. Reward ingenuity. Stick to one tactic executed per turn.
  16.  
  17. [Winning Skill] > [losing skill]
  18.  
  19.  
  20. Attack > Grab
  21. Defend > Special
  22. Counter > Attack
  23. Grab > Counter
  24. Special > Attack
  25.  
  26. Else, determine on a case by case basis.
  27.  
  28. ===
  29.  
  30.  
  31. Players have 5 hp. They lose hp for making a wrong move. They gain hp for making succesive right moves.
  32.  
  33. Enemies cannot randomly strike. Specific patters must be set. The player should never die to rng.
  34.  
  35. Player effectiveness is determined by either support or get. Otherwise players always deal 1 damage.
  36.  
  37. Hp values are as follows
  38.  
  39. Low: 3
  40. Med: 5
  41. High: 7
  42. Boss: 10
  43.  
  44. Try to have bosses rely on phases. Get the players acclimated. Show the pattern once before engaging.
  45.  
  46. Most importantly, have fun.
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