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UDKSystem

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Feb 20th, 2017
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  1. [SystemSettings]
  2. AnimationLODBias=0
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=.500000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=1
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=False
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=False
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=False
  32. UpscaleScreenPercentage=True
  33. Fullscreen=True
  34. Borderless=False
  35. AllowOpenGL=False
  36. AllowRadialBlur=True
  37. AllowSubsurfaceScattering=False
  38. AllowImageReflections=False
  39. AllowImageReflectionShadowing=False
  40. bAllowSeparateTranslucency=False
  41. bAllowPostprocessMLAA=False
  42. PostProcessAAType=0
  43. bAllowHighQualityMaterials=True
  44. MaxFilterBlurSampleCount=16
  45. SkeletalMeshLODBias=2
  46. ParticleLODBias=2
  47. FoliageLODBias=2
  48. SSAOQuality=2
  49. DetailMode=0
  50. MaxDrawDistanceScale=1.200000
  51. ShadowFilterQualityBias=0
  52. MaxAnisotropy=1
  53. MaxMultiSamples=1
  54. bAllowD3D9MSAA=False
  55. bAllowTemporalAA=False
  56. TemporalAA_MinDepth=500.000000
  57. TemporalAA_StartDepthVelocityScale=100.000000
  58. MinShadowResolution=64
  59. MinPreShadowResolution=8
  60. MaxShadowResolution=128
  61. MobileShadowTextureResolution=1120
  62. MaxWholeSceneDominantShadowResolution=128
  63. ShadowFadeResolution=128
  64. PreShadowFadeResolution=16
  65. ShadowFadeExponent=0.250000
  66. ResX=1920
  67. ResY=1080
  68. ScreenPercentage=100.000000
  69. SceneCaptureStreamingMultiplier=1.000000
  70. ShadowTexelsPerPixel=1.300000
  71. PreShadowResolutionFactor=0.500000
  72. bEnableBranchingPCFShadows=False
  73. bAllowHardwareShadowFiltering=False
  74. TessellationAdaptivePixelsPerTriangle=25.000000
  75. bEnableForegroundShadowsOnWorld=False
  76. bEnableForegroundSelfShadowing=False
  77. bAllowWholeSceneDominantShadows=False
  78. bUseConservativeShadowBounds=False
  79. ShadowFilterRadius=4.000000
  80. ShadowDepthBias=0.012000
  81. PerObjectShadowTransition=60.000000
  82. PerSceneShadowTransition=600.000000
  83. CSMSplitPenumbraScale=0.500000
  84. CSMSplitSoftTransitionDistanceScale=4.000000
  85. CSMSplitDepthBiasScale=0.500000
  86. CSMMinimumFOV=40.000000
  87. CSMFOVRoundFactor=4.000000
  88. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  89. UnbuiltNumWholeSceneDynamicShadowCascades=3
  90. WholeSceneShadowUnbuiltInteractionThreshold=50
  91. bAllowFracturedDamage=True
  92. NumFracturedPartsScale=1.000000
  93. FractureDirectSpawnChanceScale=1.000000
  94. FractureRadialSpawnChanceScale=1.000000
  95. FractureCullDistanceScale=2.000000
  96. bForceCPUAccessToGPUSkinVerts=false
  97. bDisableSkeletalInstanceWeights=false
  98. HighPrecisionGBuffers=False
  99. AllowSecondaryDisplays=False
  100. SecondaryDisplayMaximumWidth=1280
  101. SecondaryDisplayMaximumHeight=720
  102. MaxSoundNodeRandomChildren=0
  103. MobileFeatureLevel=0
  104. MobileFog=False
  105. MobileHeightFog=False
  106. MobileSpecular=True
  107. MobileBumpOffset=True
  108. MobileNormalMapping=True
  109. MobileEnvMapping=True
  110. MobileRimLighting=True
  111. MobileColorBlending=True
  112. MobileColorGrading=False
  113. MobileVertexMovement=True
  114. MobileOcclusionQueries=False
  115. MobileGlobalGammaCorrection=False
  116. MobileAllowGammaCorrectionWorldOverride=True
  117. MobileLODBias=-0.5
  118. MobileBoneCount=75
  119. MobileBoneWeightCount=2
  120. MobileUsePreprocessedShaders=True
  121. MobileFlashRedForUncachedShaders=False
  122. MobileWarmUpPreprocessedShaders=True
  123. MobileCachePreprocessedShaders=False
  124. MobileProfilePreprocessedShaders=False
  125. MobileUseCPreprocessorOnShaders=True
  126. MobileLoadCPreprocessedShaders=True
  127. MobileSharePixelShaders=True
  128. MobileShareVertexShaders=True
  129. MobileShareShaderPrograms=True
  130. MobileEnableMSAA=False
  131. MobileContentScaleFactor=1.0
  132. MobileVertexScratchBufferSize=150
  133. MobileIndexScratchBufferSize=10
  134. MobileLightShaftScale=2.0
  135. MobileLightShaftFirstPass=0.5
  136. MobileLightShaftSecondPass=1.0
  137. MobileModShadows=False
  138. MobileTiltShift=False
  139. MobileMaxMemory=300
  140. MobilePostProcessBlurAmount=32.0
  141. MobileTiltShiftPosition=0.5
  142. MobileTiltShiftFocusWidth=0.3
  143. MobileTiltShiftTransitionWidth=0.5
  144. MobileMaxShadowRange=500.0
  145. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  146. MobileClearDepthBetweenDPG=False
  147. MobileSceneDepthResolveForShadows=TRUE
  148. ApexLODResourceBudget=1000000020040877300000.000000
  149. ApexDestructionMaxChunkIslandCount=2500
  150. ApexDestructionMaxShapeCount=0
  151. ApexDestructionMaxChunkSeparationLOD=1.000000
  152. ApexDestructionMaxActorCreatesPerFrame=-1
  153. ApexDestructionMaxFracturesProcessedPerFrame=-1
  154. ApexDestructionSortByBenefit=True
  155. ApexGRBEnable=false
  156. ApexGRBGPUMemSceneSize=128
  157. ApexGRBGPUMemTempDataSize=128
  158. ApexGRBMeshCellSize=7.500000
  159. ApexGRBNonPenSolverPosIterCount=9
  160. ApexGRBFrictionSolverPosIterCount=3
  161. ApexGRBFrictionSolverVelIterCount=3
  162. ApexGRBSkinWidth=0.025000
  163. ApexGRBMaxLinearAcceleration=1000000.000000
  164. bEnableParallelAPEXClothingFetch=True
  165. ApexClothingAvgSimFrequencyWindow=60
  166. ApexClothingAllowAsyncCooking=True
  167. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  168. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  169. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  170. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  171. TEXTUREGROUP_Character=(MinLODSize=80,MaxLODSize=80,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=80,MaxLODSize=80,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  194. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  195. PerformedBucketing=True
  196. OriginalBucket=5
  197. SoundMinCompressed=3
  198. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. CurrentBucket=0
  200.  
  201. [SystemSettingsBucket1]
  202. BasedOn=SystemSettings
  203. PostProcessAAType=0
  204. ParticleLODBias=0
  205. FoliageLODBias=0
  206. SoundMinCompressed=2
  207. StaticDecals=False
  208. DynamicDecals=False
  209. ResX=800
  210. ResY=600
  211. UnbatchedDecals=True
  212. DecalCullDistanceScale=0.4
  213. DynamicLights=False
  214. DynamicShadows=False
  215. LightEnvironmentShadows=False
  216. MotionBlur=False
  217. DepthOfField=False
  218. AmbientOcclusion=False
  219. Bloom=False
  220. bAllowLightShafts=False
  221. Distortion=False
  222. DropParticleDistortion=True
  223. LensFlares=False
  224. AllowRadialBlur=False
  225. bAllowSeparateTranslucency=False
  226. bAllowPostprocessMLAA=False
  227. bAllowHighQualityMaterials=True
  228. SkeletalMeshLODBias=1
  229. DetailMode=0
  230. MaxDrawDistanceScale=0.8
  231. MaxAnisotropy=1
  232. MaxShadowResolution=256
  233. MaxWholeSceneDominantShadowResolution=256
  234. ScreenPercentage=100.000000
  235. ShadowTexelsPerPixel=0.5
  236. bAllowWholeSceneDominantShadows=True
  237. bUseConservativeShadowBounds=True
  238. bAllowFracturedDamage=False
  239. FractureCullDistanceScale=0.25
  240. MaxSoundNodeRandomChildren=0
  241. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  242. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  243. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0)
  244. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  245. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1)
  246. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  247. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  248. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  249. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  250. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  251. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  252. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  253. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  254. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  255. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  256. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  257. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  258. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  259. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1)
  260. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  261.  
  262. [SystemSettingsBucket2]
  263. BasedOn=SystemSettings
  264. PostProcessAAType=0
  265. ParticleLODBias=0
  266. FoliageLODBias=0
  267. SoundMinCompressed=1
  268. StaticDecals=True
  269. DynamicDecals=False
  270. ResX=1280
  271. ResY=720
  272. UnbatchedDecals=True
  273. DecalCullDistanceScale=0.5
  274. DynamicShadows=False
  275. LightEnvironmentShadows=False
  276. MotionBlur=False
  277. DepthOfField=True
  278. AmbientOcclusion=False
  279. Bloom=False
  280. bAllowLightShafts=True
  281. Distortion=False
  282. DropParticleDistortion=True
  283. LensFlares=True
  284. AllowRadialBlur=False
  285. bAllowSeparateTranslucency=False
  286. bAllowPostprocessMLAA=False
  287. bAllowHighQualityMaterials=True
  288. SkeletalMeshLODBias=1
  289. DetailMode=0
  290. MaxDrawDistanceScale=0.9
  291. MaxAnisotropy=1
  292. MaxShadowResolution=512
  293. MaxWholeSceneDominantShadowResolution=512
  294. ScreenPercentage=100.000000
  295. ShadowTexelsPerPixel=0.9
  296. bAllowWholeSceneDominantShadows=True
  297. bUseConservativeShadowBounds=True
  298. bAllowFracturedDamage=False
  299. FractureCullDistanceScale=0.5
  300. MaxSoundNodeRandomChildren=0
  301. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  302. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  303. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  304. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  305. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1)
  306. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  307. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  308. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  309. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  310. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  311. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  312. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  313. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  314. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  315. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  316. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0)
  317. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  318. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  319. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  320. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  321.  
  322. [SystemSettingsBucket3]
  323. BasedOn=SystemSettings
  324. PostProcessAAType=0
  325. SoundMinCompressed=2
  326. StaticDecals=True
  327. DynamicDecals=True
  328. ResX=1920
  329. ResY=1080
  330. UnbatchedDecals=True
  331. DecalCullDistanceScale=0.6
  332. DynamicShadows=True
  333. LightEnvironmentShadows=True
  334. MotionBlur=False
  335. DepthOfField=True
  336. AmbientOcclusion=True
  337. Bloom=True
  338. bAllowLightShafts=True
  339. Distortion=True
  340. DropParticleDistortion=False
  341. LensFlares=True
  342. AllowRadialBlur=True
  343. bAllowSeparateTranslucency=False
  344. bAllowPostprocessMLAA=False
  345. bAllowHighQualityMaterials=True
  346. SkeletalMeshLODBias=0
  347. DetailMode=1
  348. MaxDrawDistanceScale=1.0
  349. MaxAnisotropy=1
  350. MaxShadowResolution=1024
  351. MaxWholeSceneDominantShadowResolution=1280
  352. ScreenPercentage=100.000000
  353. ShadowTexelsPerPixel=1.3
  354. bAllowWholeSceneDominantShadows=True
  355. bUseConservativeShadowBounds=False
  356. bAllowFracturedDamage=True
  357. FractureCullDistanceScale=1.0
  358. MaxSoundNodeRandomChildren=0
  359. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  360. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  361. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  362. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  363. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1)
  364. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  365. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  366. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  367. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  368. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  369. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  370. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  371. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  372. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  373. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  374. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0)
  375. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  376. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  377. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  378. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  379.  
  380. [SystemSettingsBucket4]
  381. BasedOn=SystemSettings
  382. PostProcessAAType=0
  383. SoundMinCompressed=2
  384. StaticDecals=True
  385. DynamicDecals=True
  386. UnbatchedDecals=True
  387. ResX=1920
  388. ResY=1080
  389. DecalCullDistanceScale=0.8
  390. DynamicShadows=True
  391. LightEnvironmentShadows=False
  392. MotionBlur=True
  393. DepthOfField=True
  394. AmbientOcclusion=True
  395. Bloom=True
  396. bAllowLightShafts=True
  397. Distortion=True
  398. DropParticleDistortion=False
  399. LensFlares=True
  400. AllowRadialBlur=True
  401. bAllowSeparateTranslucency=False
  402. bAllowPostprocessMLAA=False
  403. bAllowHighQualityMaterials=True
  404. SkeletalMeshLODBias=0
  405. DetailMode=2
  406. MaxDrawDistanceScale=1.1
  407. MaxAnisotropy=1
  408. MaxShadowResolution=1024
  409. MaxWholeSceneDominantShadowResolution=1280
  410. ScreenPercentage=100.000000
  411. ShadowTexelsPerPixel=1.3
  412. bAllowWholeSceneDominantShadows=True
  413. bUseConservativeShadowBounds=False
  414. bAllowFracturedDamage=True
  415. FractureCullDistanceScale=1.5
  416. MaxSoundNodeRandomChildren=0
  417. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  418. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  419. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  420. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  421. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1)
  422. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  423. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  424. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  425. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  426. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1)
  427. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  428. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  429. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  430. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  431. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  432. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  433. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  434. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  435. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1)
  436. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  437.  
  438. [SystemSettingsBucket5]
  439. BasedOn=SystemSettings
  440. PostProcessAAType=0
  441. SoundMinCompressed=3
  442. ResX=1920
  443. ResY=1080
  444. StaticDecals=True
  445. DynamicDecals=False
  446. UnbatchedDecals=True
  447. DecalCullDistanceScale=1.0
  448. DynamicShadows=False
  449. LightEnvironmentShadows=False
  450. MotionBlur=False
  451. DepthOfField=True
  452. AmbientOcclusion=False
  453. Bloom=False
  454. bAllowLightShafts=False
  455. Distortion=False
  456. DropParticleDistortion=False
  457. LensFlares=False
  458. AllowRadialBlur=False
  459. bAllowSeparateTranslucency=False
  460. bAllowPostprocessMLAA=False
  461. bAllowHighQualityMaterials=False
  462. SkeletalMeshLODBias=0
  463. DetailMode=2
  464. MaxDrawDistanceScale=1.2
  465. MaxAnisotropy=1
  466. MaxShadowResolution=1024
  467. MaxWholeSceneDominantShadowResolution=1280
  468. ScreenPercentage=100.000000
  469. ShadowTexelsPerPixel=1.3
  470. bAllowWholeSceneDominantShadows=True
  471. bUseConservativeShadowBounds=False
  472. bAllowFracturedDamage=True
  473. FractureCullDistanceScale=2.0
  474. MaxSoundNodeRandomChildren=0
  475. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  476. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  477. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  478. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  479. TEXTUREGROUP_Effects=(MinLODSize=512,MaxLODSize=2048,LODBias=0)
  480. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  481. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,NumStreamedMips=3)
  482. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)
  483. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  484. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  485. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  486. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  487. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0)
  488. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  489. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  490. TEXTUREGROUP_WeaponSpecular=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  491. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  492. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  493. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0)
  494. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0)
  495.  
  496. [SystemSettingsScreenshot]
  497. BasedOn=SystemSettings
  498. MaxAnisotropy=16
  499. ShadowFilterQualityBias=1
  500. MinShadowResolution=16
  501. ShadowFadeResolution=1
  502. MinPreShadowResolution=16
  503. PreShadowFadeResolution=1
  504. ShadowTexelsPerPixel=4.0f
  505. PreShadowResolutionFactor=1.0
  506. MaxShadowResolution=4096
  507. MaxWholeSceneDominantShadowResolution=4096
  508. CompositeDynamicLights=FALSE
  509. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  510. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  511. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  512. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  513. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  514. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  515. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  516. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  517. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  518. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  519. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  520. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  521. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  522. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  523. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  524. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  525. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  526. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  527. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  528. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  529. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  530. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  531. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  532. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  533. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  534.  
  535. [SystemSettingsEditor]
  536. BasedOn=SystemSettings
  537.  
  538. [SystemSettingsSplitScreen2]
  539. BasedOn=SystemSettings
  540. bAllowWholeSceneDominantShadows=False
  541. bAllowLightShafts=False
  542. DetailMode=1
  543.  
  544. [SystemSettingsMobile]
  545. BasedOn=SystemSettings
  546. Fullscreen=True
  547. DirectionalLightmaps=False
  548. DynamicLights=False
  549. SHSecondaryLighting=False
  550. StaticDecals=True
  551. DynamicDecals=False
  552. UnbatchedDecals=False
  553. MotionBlur=FALSE
  554. MotionBlurPause=FALSE
  555. DepthOfField=FALSE
  556. AmbientOcclusion=FALSE
  557. Bloom=FALSE
  558. Distortion=FALSE
  559. FilteredDistortion=FALSE
  560. DropParticleDistortion=TRUE
  561. FloatingPointRenderTargets=FALSE
  562. MaxAnisotropy=2
  563. bAllowLightShafts=FALSE
  564. MobileModShadows=False
  565. MobileClearDepthBetweenDPG=False
  566. MaxFilterBlurSampleCount=4
  567. DynamicShadows=False
  568. MobileMaxMemory=300
  569.  
  570. [SystemSettingsMobilePreviewer]
  571. BasedOn=SystemSettingsMobile
  572. Fullscreen=False
  573.  
  574. [SystemSettingsMobileTextureBias]
  575. BasedOn=SystemSettingsMobile
  576. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  578. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  585. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  586. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  590. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  591. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  592. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  593. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  594. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  595. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  596. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  597. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  598. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  599. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  600. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  601.  
  602. [SystemSettingsAndroid]
  603. BasedOn=SystemSettingsMobileTextureBias
  604.  
  605. [SystemSettingsFlash]
  606. BasedOn=SystemSettingsMobileTextureBias
  607. MotionBlur=FALSE
  608. MotionBlurPause=FALSE
  609. DepthOfField=FALSE
  610. AmbientOcclusion=FALSE
  611. Bloom=FALSE
  612. Distortion=FALSE
  613. FilteredDistortion=FALSE
  614. bAllowLightShafts=TRUE
  615. MobileModShadows=True
  616. DynamicShadows=True
  617. MobileClearDepthBetweenDPG=True
  618. DirectionalLightmaps=False
  619. MobileHeightFog=False
  620.  
  621. [SystemSettingsFlash_Detail]
  622. BasedOn=SystemSettingsMobileTextureBias
  623. MotionBlur=FALSE
  624. MotionBlurPause=FALSE
  625. DepthOfField=FALSE
  626. AmbientOcclusion=FALSE
  627. Bloom=FALSE
  628. Distortion=FALSE
  629. FilteredDistortion=FALSE
  630. bAllowLightShafts=TRUE
  631. MobileModShadows=True
  632. DynamicShadows=True
  633. MobileClearDepthBetweenDPG=True
  634. DirectionalLightmaps=True
  635. MobileHeightFog=False
  636.  
  637. [SystemSettingsIPhone]
  638. BasedOn=SystemSettingsMobileTextureBias
  639.  
  640. [SystemSettingsIPhone3GS]
  641. BasedOn=SystemSettingsMobileTextureBias
  642. LensFlares=False
  643. DetailMode=1
  644. MobileEnableMSAA=True
  645. MobileMaxMemory=100
  646.  
  647. [SystemSettingsIPhone4]
  648. BasedOn=SystemSettingsMobile
  649. MobileContentScaleFactor=2.0
  650. LensFlares=False
  651.  
  652. [SystemSettingsIPhone4S]
  653. BasedOn=SystemSettingsMobile
  654. MobileEnableMSAA=True
  655. bAllowLightShafts=True
  656. MobileModShadows=True
  657. DynamicShadows=False
  658. ShadowDepthBias=0.025
  659. MobileContentScaleFactor=2.0
  660. MaxShadowResolution=256
  661. MobileShadowTextureResolution=256
  662.  
  663. [SystemSettingsIPodTouch4]
  664. BasedOn=SystemSettingsMobileTextureBias
  665. MobileContentScaleFactor=2.0
  666. LensFlares=False
  667. MobileMaxMemory=100
  668.  
  669. [SystemSettingsIPad]
  670. BasedOn=SystemSettingsMobileTextureBias
  671. MobileFeatureLevel=1
  672. MobileFog=False
  673. MobileSpecular=False
  674. MobileBumpOffset=False
  675. MobileNormalMapping=False
  676. MobileEnvMapping=False
  677. MobileRimLighting=False
  678. MobileMaxMemory=100
  679. MobileContentScaleFactor=0.9375
  680.  
  681. [SystemSettingsIPad2]
  682. BasedOn=SystemSettingsMobile
  683. MobileEnableMSAA=False
  684. bAllowLightShafts=True
  685. MobileModShadows=True
  686. DynamicShadows=False
  687. ShadowDepthBias=0.016
  688. MobileContentScaleFactor=1.0
  689. MaxShadowResolution=256
  690. MobileShadowTextureResolution=256
  691.  
  692. [SystemSettingsIPad3]
  693. BasedOn=SystemSettingsMobile
  694. MobileEnableMSAA=False
  695. bAllowLightShafts=True
  696. MobileModShadows=True
  697. DynamicShadows=True
  698. ShadowDepthBias=0.016
  699. MobileContentScaleFactor=1.40625
  700. MaxShadowResolution=256
  701. MobileShadowTextureResolution=256
  702. MobileMaxMemory=500
  703.  
  704. [SystemSettingsIPad2_Detail]
  705. BasedOn=SystemSettingsIPad2
  706.  
  707. [Configuration]
  708.  
  709. [OpenAutomateBenchmarks]
  710. Benchmark=NightAndDayMap
  711. Benchmark=DM-Deck?CauseEvent=FlyThrough
  712.  
  713. [IniVersion]
  714. 0=1390597676.000000
  715. 1=1404141965.000000
  716. 2=1368806841.000000
  717. 3=1401199501.000000
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