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- 18:17:51: CLR host plugin strings not found, dynamically loading 4 strings
- 18:17:51: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
- 18:17:51: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
- 18:17:51: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
- 18:17:51: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
- 18:17:51: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
- 18:17:51: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
- 18:17:51: CLRHost:: Could not find/load browser settings at location C:\Users\Danilo\AppData\Roaming\OBS\pluginData\browser.json
- 18:17:51: CLRHost:: Exception: System.IO.FileNotFoundException: Impossibile trovare il file 'C:\Users\Danilo\AppData\Roaming\OBS\pluginData\browser.json'.
- 18:17:51: Nome file: 'C:\Users\Danilo\AppData\Roaming\OBS\pluginData\browser.json'
- 18:17:51: in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 18:17:51: in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 18:17:51: in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- 18:17:51: in CLRBrowserSourcePlugin.Shared.BrowserSettings.Reload()
- 18:17:52: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
- 18:17:52: Open Broadcaster Software v0.657b - 32bit (´・ω・`)
- 18:17:52: -------------------------------
- 18:17:52: CPU Name: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
- 18:17:52: CPU Speed: 3198MHz
- 18:17:52: Physical Memory: 4095MB Total, 4095MB Free
- 18:17:52: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 18:17:52: monitor 1: pos={0, 0}, size={1920, 1080}
- 18:17:52: Windows Version: 10.0 Build 10586 (revision 0)
- 18:17:52: Aero is Enabled
- 18:17:52: -------------------------------
- 18:17:52: OBS Modules:
- 18:17:52: Base Address Module
- 18:17:52: 000F0000 OBS.exe
- 18:17:52: 70090000 OBSApi.dll
- 18:17:52: 73640000 CLRHostPlugin.dll
- 18:17:52: 70800000 DShowPlugin.dll
- 18:17:52: 70060000 GraphicsCapture.dll
- 18:17:52: 70030000 NoiseGate.dll
- 18:17:52: 721F0000 PSVPlugin.dll
- 18:17:52: 6FF70000 scenesw.dll
- 18:17:52: ------------------------------------------
- 18:17:52: Adapter 1
- 18:17:52: Video Adapter: Intel(R) HD Graphics 4600
- 18:17:52: Video Adapter Dedicated Video Memory: 117964800
- 18:17:52: Video Adapter Shared System Memory: 4176936960
- 18:17:52: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 18:17:52: =====Stream Start: 2016-02-13, 18:17:52===============================================
- 18:17:52: Multithreaded optimizations: On
- 18:17:52: Base resolution: 1920x1080
- 18:17:52: Output resolution: 1920x1080
- 18:17:52: ------------------------------------------
- 18:17:52: Loading up D3D10 on Intel(R) HD Graphics 4600 (Adapter 1)...
- 18:17:52: ------------------------------------------
- 18:17:52: Audio Format: 48000 Hz
- 18:17:52: ------------------------------------------
- 18:17:52: Audio Channels: 2 Ch
- 18:17:52: Playback device Default
- 18:17:52: ------------------------------------------
- 18:17:52: Using desktop audio input: ASUS VX239 (Audio Intel(R) per schermi)
- 18:17:52: Global Audio time adjust: 0
- 18:17:53: ------------------------------------------
- 18:17:53: Audio Encoding: AAC
- 18:17:53: bitrate: 128
- 18:17:53: Using graphics capture
- 18:17:53: Scene buffering time set to 700
- 18:17:53: Using custom x264 settings: "crf=20"
- 18:17:53: x264: VBV maxrate specified, but no bufsize, ignored
- 18:17:53: x264: MB rate (489600) > level limit (245760)
- 18:17:53: ------------------------------------------
- 18:17:53: Video Encoding: x264
- 18:17:53: fps: 60
- 18:17:53: width: 1920, height: 1080
- 18:17:53: preset: ultrafast
- 18:17:53: profile: main
- 18:17:53: keyint: 120
- 18:17:53: CBR: no
- 18:17:53: CFR: yes
- 18:17:53: max bitrate: 1000
- 18:17:53: buffer size: 0
- 18:17:53: quality: 12
- 18:17:53: ------------------------------------------
- 18:18:14: Trying to hook process: League of Legends.exe
- 18:18:16: SharedTexCapture hooked
- 18:18:29: GraphicsCaptureSource::NewCapture: eliminating old capture
- 18:18:29: SharedTexCapture hooked
- 18:18:43: GraphicsCaptureSource::NewCapture: eliminating old capture
- 18:18:43: SharedTexCapture hooked
- 18:21:38: GraphicsCaptureSource::NewCapture: eliminating old capture
- 18:21:38: SharedTexCapture hooked
- 18:21:50: GraphicsCaptureSource::NewCapture: eliminating old capture
- 18:21:50: SharedTexCapture hooked
- 18:37:01: GraphicsCaptureSource::NewCapture: eliminating old capture
- 18:37:01: SharedTexCapture hooked
- 18:48:02: GraphicsCaptureSource::NewCapture: eliminating old capture
- 18:48:02: SharedTexCapture hooked
- 18:59:23: GraphicsCaptureSource::NewCapture: eliminating old capture
- 18:59:23: SharedTexCapture hooked
- 18:59:31: GraphicsCaptureSource::NewCapture: eliminating old capture
- 18:59:31: SharedTexCapture hooked
- 19:06:30: Exit signal received, terminating capture
- 19:06:35: FlushBufferedVideo: Flushing 42 packets over 684 ms
- 19:06:36: Total frames encoded: 175368, total frames duplicated: 67257 (38.35%)
- 19:06:36: Number of frames skipped due to encoder lag: 44861 (25.58%)
- 19:06:36: Total frames rendered: 113989, number of late frames: 13231 (11.61%) (it's okay for some frames to be late)
- 19:06:36:
- 19:06:36: Profiler time results:
- 19:06:36:
- 19:06:36: ==============================================================
- 19:06:36: video thread frame - [100%] [avg time: 10.141 ms] [children: 93.3%] [unaccounted: 6.68%]
- 19:06:36: | scene->Preprocess - [0.0394%] [avg time: 0.004 ms]
- 19:06:36: | GPU download and conversion - [93.3%] [avg time: 9.46 ms] [children: 12.1%] [unaccounted: 81.1%]
- 19:06:36: | | flush - [1.54%] [avg time: 0.156 ms]
- 19:06:36: | | CopyResource - [9.26%] [avg time: 0.939 ms]
- 19:06:36: | | conversion to 4:2:0 - [1.35%] [avg time: 0.137 ms]
- 19:06:36: Convert444Threads - [100%] [avg time: 3.214 ms] [children: 99.4%] [unaccounted: 0.622%]
- 19:06:36: | Convert444toNV12 - [99.4%] [avg time: 3.194 ms]
- 19:06:36: encoder thread frame - [100%] [avg time: 9.05 ms] [children: 1.25%] [unaccounted: 98.8%]
- 19:06:36: | sending stuff out - [1.25%] [avg time: 0.113 ms]
- 19:06:36: ==============================================================
- 19:06:36:
- 19:06:36:
- 19:06:36: Profiler CPU results:
- 19:06:36:
- 19:06:36: ==============================================================
- 19:06:36: video thread frame - [cpu time: avg 0.64 ms, total 73031.3 ms] [avg calls per frame: 1]
- 19:06:36: | scene->Preprocess - [cpu time: avg 0.002 ms, total 250 ms] [avg calls per frame: 1]
- 19:06:36: | GPU download and conversion - [cpu time: avg 0.19 ms, total 21671.9 ms] [avg calls per frame: 1]
- 19:06:36: | | flush - [cpu time: avg 0.09 ms, total 10296.9 ms] [avg calls per frame: 1]
- 19:06:36: | | CopyResource - [cpu time: avg 0.044 ms, total 5093.75 ms] [avg calls per frame: 1]
- 19:06:36: | | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 812.5 ms] [avg calls per frame: 1]
- 19:06:36: Convert444Threads - [cpu time: avg 2.759 ms, total 628953 ms] [avg calls per frame: 2]
- 19:06:36: | Convert444toNV12 - [cpu time: avg 2.752 ms, total 627188 ms] [avg calls per frame: 2]
- 19:06:36: encoder thread frame - [cpu time: avg 2.734 ms, total 479359 ms] [avg calls per frame: 1]
- 19:06:36: | sending stuff out - [cpu time: avg 0.09 ms, total 15937.5 ms] [avg calls per frame: 1]
- 19:06:36: ==============================================================
- 19:06:36:
- 19:06:36: =====Stream End: 2016-02-13, 19:06:36=================================================
- 19:06:36: CLR host plugin instance deleted; removing dynamically loaded localization strings
- 19:06:36: Terminating 0xaec
- Last game capture log:
- 2016-02-13, 18:18:14: we're booting up:
- 18:18:14: CaptureThread: attached to process League of Legends.exe
- 18:18:14: D3D9 Present
- 18:18:14: DXGI Present
- 18:18:14: GL Present
- 18:18:14: DirectDraw capture: Windows 8 not supported yet
- 18:18:14: (half life scientist) everything.. seems to be in order
- 18:18:16: D3D9EndScene called
- 18:18:16: D3DPRESENT_PARAMETERS {
- 18:18:16: BackBufferWidth: 1920
- 18:18:16: BackBufferHeight: 1080
- 18:18:16: BackBufferFormat: D3DFMT_X8R8G8B8
- 18:18:16: BackBufferCount: 1
- 18:18:16: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:18:16: MultiSampleQuality: 0
- 18:18:16: SwapEffect: D3DSWAPEFFECT_DISCARD
- 18:18:16: hDeviceWindow: 198946
- 18:18:16: Windowed: false
- 18:18:16: EnableAutoDepthStencil: false
- 18:18:16: AutoDepthStencilFormat: D3DFMT_D24S8
- 18:18:16: Flags: None
- 18:18:16: FullScreen_RefreshRateInHz: 60
- 18:18:16: PresentationInterval: 2147483648
- 18:18:16: };
- 18:18:16: successfully set up d3d9 hooks
- 18:18:16: D3D9Present called
- 18:18:16: DoD3D9GPUHook: success
- 18:18:24: D3DSURFACE_DESC {
- 18:18:24: Format: D3DFMT_X8R8G8B8
- 18:18:24: Type: D3DRTYPE_SURFACE
- 18:18:24: Usage: D3DUSAGE_RENDERTARGET
- 18:18:24: Pool: D3DPOOL_DEFAULT
- 18:18:24: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:18:24: MultiSampleQuality: 0
- 18:18:24: Width: 1920
- 18:18:24: Height: 1080
- 18:18:24: };
- 18:18:24: successfully capturing d3d9 frames via GPU
- 18:18:29: D3D9Reset called
- 18:18:29: ---------------------- Cleared D3D9 Capture ----------------------
- 18:18:29: successfully set up d3d9 hooks
- 18:18:29: D3D9Present called
- 18:18:29: DoD3D9GPUHook: success
- 18:18:29: D3D9EndScene called
- 18:18:29: D3DSURFACE_DESC {
- 18:18:29: Format: D3DFMT_X8R8G8B8
- 18:18:29: Type: D3DRTYPE_SURFACE
- 18:18:29: Usage: D3DUSAGE_RENDERTARGET
- 18:18:29: Pool: D3DPOOL_DEFAULT
- 18:18:29: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:18:29: MultiSampleQuality: 0
- 18:18:29: Width: 1920
- 18:18:29: Height: 1080
- 18:18:29: };
- 18:18:29: successfully capturing d3d9 frames via GPU
- 18:18:30: DirectDraw capture: Windows 8 not supported yet
- 18:18:42: D3D9Reset called
- 18:18:42: ---------------------- Cleared D3D9 Capture ----------------------
- 18:18:43: successfully set up d3d9 hooks
- 18:18:43: D3D9Present called
- 18:18:43: DoD3D9GPUHook: success
- 18:18:43: D3D9EndScene called
- 18:18:43: D3DSURFACE_DESC {
- 18:18:43: Format: D3DFMT_X8R8G8B8
- 18:18:43: Type: D3DRTYPE_SURFACE
- 18:18:43: Usage: D3DUSAGE_RENDERTARGET
- 18:18:43: Pool: D3DPOOL_DEFAULT
- 18:18:43: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:18:43: MultiSampleQuality: 0
- 18:18:43: Width: 1920
- 18:18:43: Height: 1080
- 18:18:43: };
- 18:18:43: successfully capturing d3d9 frames via GPU
- 18:18:46: DirectDraw capture: Windows 8 not supported yet
- 18:21:38: D3D9Reset called
- 18:21:38: ---------------------- Cleared D3D9 Capture ----------------------
- 18:21:38: successfully set up d3d9 hooks
- 18:21:38: D3D9EndScene called
- 18:21:38: D3D9Present called
- 18:21:38: DoD3D9GPUHook: success
- 18:21:38: D3DSURFACE_DESC {
- 18:21:38: Format: D3DFMT_X8R8G8B8
- 18:21:38: Type: D3DRTYPE_SURFACE
- 18:21:38: Usage: D3DUSAGE_RENDERTARGET
- 18:21:38: Pool: D3DPOOL_DEFAULT
- 18:21:38: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:21:38: MultiSampleQuality: 0
- 18:21:38: Width: 1920
- 18:21:38: Height: 1080
- 18:21:38: };
- 18:21:38: successfully capturing d3d9 frames via GPU
- 18:21:39: DirectDraw capture: Windows 8 not supported yet
- 18:21:50: D3D9Reset called
- 18:21:50: ---------------------- Cleared D3D9 Capture ----------------------
- 18:21:50: successfully set up d3d9 hooks
- 18:21:50: D3D9EndScene called
- 18:21:50: D3D9Present called
- 18:21:50: DoD3D9GPUHook: success
- 18:21:50: D3DSURFACE_DESC {
- 18:21:50: Format: D3DFMT_X8R8G8B8
- 18:21:50: Type: D3DRTYPE_SURFACE
- 18:21:50: Usage: D3DUSAGE_RENDERTARGET
- 18:21:50: Pool: D3DPOOL_DEFAULT
- 18:21:50: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:21:50: MultiSampleQuality: 0
- 18:21:50: Width: 1920
- 18:21:50: Height: 1080
- 18:21:50: };
- 18:21:50: successfully capturing d3d9 frames via GPU
- 18:21:51: DirectDraw capture: Windows 8 not supported yet
- 18:37:01: D3D9Reset called
- 18:37:01: ---------------------- Cleared D3D9 Capture ----------------------
- 18:37:01: successfully set up d3d9 hooks
- 18:37:01: D3D9EndScene called
- 18:37:01: D3D9Present called
- 18:37:01: DoD3D9GPUHook: success
- 18:37:01: D3DSURFACE_DESC {
- 18:37:01: Format: D3DFMT_X8R8G8B8
- 18:37:01: Type: D3DRTYPE_SURFACE
- 18:37:01: Usage: D3DUSAGE_RENDERTARGET
- 18:37:01: Pool: D3DPOOL_DEFAULT
- 18:37:01: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:37:01: MultiSampleQuality: 0
- 18:37:01: Width: 1920
- 18:37:01: Height: 1080
- 18:37:01: };
- 18:37:01: successfully capturing d3d9 frames via GPU
- 18:37:03: DirectDraw capture: Windows 8 not supported yet
- 18:48:02: D3D9Reset called
- 18:48:02: ---------------------- Cleared D3D9 Capture ----------------------
- 18:48:02: successfully set up d3d9 hooks
- 18:48:02: D3D9EndScene called
- 18:48:02: D3D9Present called
- 18:48:02: DoD3D9GPUHook: success
- 18:48:02: D3DSURFACE_DESC {
- 18:48:02: Format: D3DFMT_X8R8G8B8
- 18:48:02: Type: D3DRTYPE_SURFACE
- 18:48:02: Usage: D3DUSAGE_RENDERTARGET
- 18:48:02: Pool: D3DPOOL_DEFAULT
- 18:48:02: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:48:02: MultiSampleQuality: 0
- 18:48:02: Width: 1920
- 18:48:02: Height: 1080
- 18:48:02: };
- 18:48:02: successfully capturing d3d9 frames via GPU
- 18:48:04: DirectDraw capture: Windows 8 not supported yet
- 18:59:23: D3D9Reset called
- 18:59:23: ---------------------- Cleared D3D9 Capture ----------------------
- 18:59:23: successfully set up d3d9 hooks
- 18:59:23: D3D9EndScene called
- 18:59:23: D3D9Present called
- 18:59:23: DoD3D9GPUHook: success
- 18:59:23: D3DSURFACE_DESC {
- 18:59:23: Format: D3DFMT_X8R8G8B8
- 18:59:23: Type: D3DRTYPE_SURFACE
- 18:59:23: Usage: D3DUSAGE_RENDERTARGET
- 18:59:23: Pool: D3DPOOL_DEFAULT
- 18:59:23: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:59:23: MultiSampleQuality: 0
- 18:59:23: Width: 1920
- 18:59:23: Height: 1080
- 18:59:23: };
- 18:59:23: successfully capturing d3d9 frames via GPU
- 18:59:26: DirectDraw capture: Windows 8 not supported yet
- 18:59:31: D3D9Reset called
- 18:59:31: ---------------------- Cleared D3D9 Capture ----------------------
- 18:59:31: successfully set up d3d9 hooks
- 18:59:31: D3D9EndScene called
- 18:59:31: D3D9Present called
- 18:59:31: DoD3D9GPUHook: success
- 18:59:31: D3DSURFACE_DESC {
- 18:59:31: Format: D3DFMT_X8R8G8B8
- 18:59:31: Type: D3DRTYPE_SURFACE
- 18:59:31: Usage: D3DUSAGE_RENDERTARGET
- 18:59:31: Pool: D3DPOOL_DEFAULT
- 18:59:31: MultiSampleType: D3DMULTISAMPLE_NONE
- 18:59:31: MultiSampleQuality: 0
- 18:59:31: Width: 1920
- 18:59:31: Height: 1080
- 18:59:31: };
- 18:59:31: successfully capturing d3d9 frames via GPU
- 18:59:34: DirectDraw capture: Windows 8 not supported yet
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