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Mendenbarr

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Jun 23rd, 2014
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  1. Intro:
  2.  
  3. Part 1:
  4. Immerseus:
  5.  
  6. The Fallen Protectors:
  7.  
  8. Norushen:
  9.  
  10. Sha of Pride:
  11.  
  12. Part 2:
  13. Galakras:
  14. 2 phase fight.
  15. Phase 1: You're either in tower group or ground group.
  16. (Assign tower group)
  17. Tower group: Right after we kill a big tank called a demolisher, you want to run up the tower. First left tower, then right tower on second demolisher. Let the tank go first. Don't stand in annihilate, kill adds, when finished everyone jumps back down, one person stays and uses cannon to kill adds. When the second tower happens, 1 person needs to run to the first tower, you both need to shoot the boss at the same time to bring him down. Whenever you are not in the tower, join the ground group.
  18. (Assign person to stay in tower 1, and person to run to tower 1 during second tower)
  19. Ground group: Kill adds, don't stand in crap on the ground. Kill target priority: Healing totem > Banner > shaman > bone crusher > everything else. Don't let shaman cast healing wave, and stun/root bone crusher when he runs away to try to fracture a NPC. Phase change when we bring the boss down.
  20. (Mark where tanks stand, melee stand, and range stand)
  21. Phase 2: Boss comes down, the currently active tank stands on X, all melee and the off tank stand on Y, and all range stand on Z. Boss targets someone with "Flames of Galakrond". That person runs to right behind the range group, waits until the orb of fire starts moving towards them, then moves back to their group.
  22. (remove marks so as to not confuse people in p1).
  23.  
  24.  
  25.  
  26. Iron Juggernaut:
  27. 2 phase fight.
  28. Phase 1: Don't stand in crap. Watch out for red circles, and disturbed ground. If you wear plate, or have physical damage CDs, run over to nearby crawler mines, use your CD, and click them. Phase change on full energy bar.
  29. (Mark group spots)
  30. Phase 2: More not standing in crap, more red circles, and now black tar puddles to not stand in. Laser beam will follow someone, if it's on you, don't let the laser beam run into a black tar puddle. 3 Shock pulses will knock us back, be in your assigned area, and use defense CDs.
  31.  
  32.  
  33. Kor'kron Dark Shaman:
  34. 2 phase fight:
  35. Phase 1: Range lightly spread out, everyone cleaves and damages down both bosses and dogs. Don't stand in tornados. Phase change happens at 70%
  36. Phase 2: 2 Tanks and 3 healers run up to other end. Everyone else stays in main area.
  37. (Assign tanks and healers)
  38. Tanks and 3 healers: Swap when stacks fall off, if you get foul streamed run left looking at the boss, everyone else runs right. Tanks, when the boss casts Ashen wall run back a little, when the wall shows up run forward.
  39. Everyone else: Keep dodging tornados, AoE green slimes while not being near them, Don't stand in red.
  40.  
  41.  
  42. General Nazgrim:
  43. You can attack the boss during battle and berserking stance, don't attack him during defensive. Don't stand in fire lines, kill banners, don't stand in spinning blades. When adds come out kill them.
  44. war shaman > healing totem > arc weaver > assassin > ironblade
  45. Don't let shaman heal, interrupt arc weaver, if the assassin is attacking you, make sure you are facing it.
  46.  
  47. Part 3:
  48. Malkorok:
  49. 2 phase fight:
  50. Phase 1:
  51. Healers: Instead of being able to heal people, heals place an absorb for the amount that would have been healed. Try to look at absorb size (the debuff color, green = full red = need heals), and ignore the health amount.
  52. Everyone: Range spread out evenly around the boss. Don't stand in brown smash, DO stand in purple circles. We want at least 1 person in every purple circle. For breath, I'll be placing down raid markers where the slam is, don't stand on the raid makers. The area around the mark on my head will always be safe. Make sure you are in a safe zone before the breath, cycle is (brown slam, purple circles)x3, breath. This repeats twice, then we go into p2.
  53. Phase 2: We'll all be stacked together, in front of the boss. Run out if you get displaced energy.
  54.  
  55. Spoils of Pandaria:
  56. Pandarans: When we jump down, we all start with panda crates. If you get a windwalker, don't stand in the flower line he'll leave on the ground. If you get a brewmaster, don't stand in his fire breath. When they die, they drop an orb, someone needs to right click it.
  57. Mogu group and Mantid group. Pay attention to both, as we switch halfway through!
  58. Mantid group:
  59. Range and healers: If you get set to blow debuff, run to a corner of the room with no boxes and use your extra action button over and over again until it's gone. This drops bombs, don't set them off.
  60. Everyone: Don't stand in spinning tornados. Don't stand in white lines on the ground. Don't stand in yellow circles. Kill the mantid. We'll call out the primary target in mumble.
  61. Mogu group: Don't stand in slams on the ground. Don't stand near sparks. Defensive CDs when big hug casts stuff. When you see red pillars of light, stand in them. Make sure we have at least 1 person in each pillar of light. Kill adds, primary targets will be called out in mumble.
  62. (Split into 2 mumble channels)
  63.  
  64.  
  65. Thok the Bloodthirsty:
  66. 2 phase fight:
  67. Phase 1: 2 groups.
  68. (Assign groups, mark 4 spots.)
  69. Group 1 stands on X and Y, group 2 stands on Z and A. Start on the right, and switch every phase 1. Note: every cast of defining screech will interrupt you. Every cast of Kill boss, when he gets to 20 stacks, we meet in the middle.
  70. Phase 2: Kite phase. Boss picks a fixate target, the first fixate needs to run to where we came from, the second needs to run to the other end of the room, ect. First few don't run too far away, or the boss will pick you a second time and you're screwed. Everyone else kill jailer. We'll be ending this phase asap, then we just go to the opposite set of marks we were at before, and do p1 again, with more debuffs.
  71. Try to dispel poison debuffs for second p1.
  72. Kill ice blocks.
  73. Don't stand in fire.
  74.  
  75.  
  76. Part 4:
  77. Siegecrafter Blackfuse:
  78.  
  79. Paragons of the Klaxxi:
  80.  
  81. Garrosh Hellscream:
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