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- GL11.glPushMatrix();
- GL11.glTranslatef((float)x + 0.5F, (float)y + 1.0F, (float)z + 0.5F);
- GL11.glScalef(-1F, -1F, 1F);
- GL11.glRotatef(90F * tile.getBlockMetadata(), 0F, 1F, 0F);
- Minecraft.getMinecraft().renderEngine.bindTexture(texture);
- model.render(0.0625F);
- GL11.glPopMatrix();
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