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Oct 25th, 2016
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  1. [Server] Script Error #1: lua/IMExtractor.lua:65: attempt to call method 'GetState' (a nil value)
  2. Call stack:
  3. #1: lua/IMExtractor.lua:65
  4. self = Extractor-2192 {alive=true, animationBlend=0, animationGraphIndex=4, animationGraphNode=5, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1423.3643798828, animationStart=1426.5661621094, armor=1050, attachedId=579, buildFraction=1, collisionRep=0, constructionComplete=true, dissolveStart=0, flinchIntensity=0, gameEffectsFlags=0, health=2400, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=73, lastTakenDamageOrigin=cdata, lastTakenDamageTime=1470.2293701172, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=7, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1470.2631835938, locationId=2, maxArmor=1050, maxHealth=2400, modelIndex=9, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, teamNumber=1, techId=93, timeLastHealed=1475.9608154297, timeLastVisuallyHealed=1475.9608154297, timeParasited=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false, vortexed=false }
  5. deltaTime = 0.53180926665664
  6. damaged = false
  7. blip = SoundEffect-1377 {assetIndex=113, playing=true, positional=true, predictorId=-1, startTime=1736.7198486328, volume=1 }
  8. [4588.720] Main : Error: lua/IMExtractor.lua:65: attempt to call method 'GetState' (a nil value)
  9. [Server] Script Error #2: lua/IMExtractor.lua:65: attempt to call method 'GetState' (a nil value)
  10. Call stack:
  11. #1: lua/IMExtractor.lua:65
  12. self = Extractor-2192 {alive=true, animationBlend=0, animationGraphIndex=4, animationGraphNode=5, animationSequence2=0, animationSequence=1, animationSpeed2=1, animationSpeed=1, animationStart2=1423.3643798828, animationStart=1426.5661621094, armor=1050, attachedId=579, buildFraction=1, collisionRep=0, constructionComplete=true, dissolveStart=0, flinchIntensity=0, gameEffectsFlags=0, health=2400, healthIgnored=false, hotGroupNumber=0, inCombat=false, isCorroded=false, isGhostStructure=false, lastTakenDamageAmount=73, lastTakenDamageOrigin=cdata, lastTakenDamageTime=1470.2293701172, lastTargetId=-1, layer1AnimationBlend=0.10000000149012, layer1AnimationGraphNode=7, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=1470.2631835938, locationId=2, maxArmor=1050, maxHealth=2400, modelIndex=9, nanoShielded=false, parasiteDuration=0, parasited=false, physicsGroup=2, physicsGroupFilterMask=0, physicsType=4, playIdleSound=true, powerSurge=false, powered=true, recycled=false, researchProgress=0, researchingId=1, selectionMask=0, sighted=false, teamNumber=1, techId=93, timeLastHealed=1475.9608154297, timeLastVisuallyHealed=1475.9608154297, timeParasited=0, underConstruction=false, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, visibleClient=false, vortexed=false }
  13. deltaTime = 0.50040041282773
  14. damaged = false
  15. blip = SoundEffect-1377 {assetIndex=113, playing=true, positional=true, predictorId=-1, startTime=1736.7198486328, volume=1 }
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