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Source Code

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Aug 3rd, 2016
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C# 1.43 KB | None | 0 0
  1. using BotCreate.Data;
  2. using PlayerIOClient;
  3. using System;
  4. using System.Collections.Generic;
  5. using System.ComponentModel;
  6. using System.Data;
  7. using System.Drawing;
  8. using System.Text;
  9. using System.Threading;
  10. using System.Windows.Forms;
  11.  
  12. namespace OpenWorldGodMode
  13. {
  14.     public partial class Form1 : Form
  15.     {
  16.         public Form1()
  17.         {
  18.             InitializeComponent();
  19.         }
  20.         private Connection con;
  21.         private void button1_Click(object sender, EventArgs e)
  22.         {
  23.             Thread join = new Thread(delegate()
  24.             {
  25.                 Dictionary<string, string> stuff = new Dictionary<string, string>();
  26.  
  27.                 stuff["name"] = worldname.Text;
  28.                 stuff["needsedit"] = "yup";
  29.                 stuff["editkey"] = editkey.Text;
  30.  
  31.                 Client cClient = PlayerIO.QuickConnect.SimpleConnect("everybody-edits-su9rn58o40itdbnw69plyw", "guest", "guest", null);
  32.  
  33.                 Random r = new Random();
  34.                 r.Next(100000, 900000);r.Next(100000, 900000);r.Next(100000, 900000);
  35.                 con = cClient.Multiplayer.CreateJoinRoom("OW-OpenWorldGodMode-" + r.Next(100000, 900000), "Everybodyedits" + cClient.BigDB.Load("config", "config")["version"], true, stuff, stuff);
  36.  
  37.                 con.OnMessage += con_OnMessage;
  38.  
  39.                 con.Send("init");
  40.                 MessageBox.Show("Your world has been created.");
  41.             });
  42.             join.Start();
  43.             MessageBox.Show("You will be informed when your world is created.");
  44.         }
  45.  
  46.         void con_OnMessage(object sender, PlayerIOClient.Message e)
  47.         {
  48.             if (e.Type == "init")
  49.                 con.Send("init2");
  50.         }
  51.     }
  52. }
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