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te4_log.txt 1.0.5 final (slow)

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Nov 15th, 2013
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  1. [CPU] Detected 1 CPUs
  2. OpenAL device available: DirectSound Default (default DirectSound Default)
  3. OpenAL device available: WaveOut Default (default DirectSound Default)
  4. OpenAL device available: No Output (default DirectSound Default)
  5. Available video driver: windows
  6. Available video driver: dummy
  7. NO SELFEXE: bootstrapping from CWD
  8. ===top 0
  9. Creating save thread
  10. ===top 2
  11. Booting T-Engine from: C:\Games\t-engine4-windows-1.0.5\t-engine.exe
  12. SelfExe gave us app directory of: C:\Games\t-engine4-windows-1.0.5\
  13. Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2
  14. LuaVM: LuaJIT 2.0.2 x86
  15. Creating particles thread 0
  16. [DO RESIZE] Requested: 800x600 (0)
  17. Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2
  18. LuaVM: LuaJIT 2.0.2 x86
  19. [DO RESIZE] Got: 800x600 (0)
  20. OpenGL max texture size: 2048
  21. OpenGL max texture size: 2048
  22. Upgrading black texture to size 64
  23. Running lua loader code...
  24. Reboot using te4 LATEST boot player false
  25. [ENGINE LOADER] available from teae: te4-1.0.5
  26. [ENGINE LOADER] found engines te4={[1]={[1]=1.000000 , [2]=0.000000 , [3]=5.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-1.0.5.teae" , } , } __byname={["te4-1.0.5"]=true , }
  27. [ENGINE LOADER] looked in:
  28. C:\Documents and Settings\User\\T-Engine\4.0
  29. bootstrap
  30. C:\Games\t-engine4-windows-1.0.5\\game\thirdparty
  31. C:\Games\t-engine4-windows-1.0.5\\game
  32. [ENGINE LOADER] sorted: te4 1 0 5
  33. [ENGINE LOADER] loading engine: 1 0 5 te4
  34. [ENGINE LOADER] using archived engine: /engines/te4-1.0.5.teae
  35. Available resolutions: 1920x1080x32
  36. Available resolutions: 1680x1050x32
  37. Available resolutions: 1600x1024x32
  38. Available resolutions: 1600x900x32
  39. Available resolutions: 1440x900x32
  40. Available resolutions: 1360x768x32
  41. Available resolutions: 1280x1024x32
  42. Available resolutions: 1280x960x32
  43. Available resolutions: 1280x800x32
  44. Available resolutions: 1280x768x32
  45. Available resolutions: 1280x720x32
  46. Available resolutions: 1152x864x32
  47. Available resolutions: 1024x768x32
  48. Available resolutions: 960x600x32
  49. Available resolutions: 848x480x32
  50. Available resolutions: 800x600x32
  51. Available resolutions: 720x576x32
  52. Available resolutions: 720x480x32
  53. Available resolutions: 640x480x32
  54. Available resolutions: 640x400x32
  55. Available resolutions: 512x384x32
  56. Available resolutions: 480x360x32
  57. Available resolutions: 400x300x32
  58. Available resolutions: 320x240x32
  59. Available resolutions: 320x200x32
  60. Available resolutions: 1920x1080x16
  61. Available resolutions: 1680x1050x16
  62. Available resolutions: 1600x1024x16
  63. Available resolutions: 1600x900x16
  64. Available resolutions: 1440x900x16
  65. Available resolutions: 1360x768x16
  66. Available resolutions: 1280x1024x16
  67. Available resolutions: 1280x960x16
  68. Available resolutions: 1280x800x16
  69. Available resolutions: 1280x768x16
  70. Available resolutions: 1280x720x16
  71. Available resolutions: 1152x864x16
  72. Available resolutions: 1024x768x16
  73. Available resolutions: 960x600x16
  74. Available resolutions: 848x480x16
  75. Available resolutions: 800x600x16
  76. Available resolutions: 720x576x16
  77. Available resolutions: 720x480x16
  78. Available resolutions: 640x480x16
  79. Available resolutions: 640x400x16
  80. Available resolutions: 512x384x16
  81. Available resolutions: 480x360x16
  82. Available resolutions: 400x300x16
  83. Available resolutions: 320x240x16
  84. Available resolutions: 320x200x16
  85. [KEYBINDER] Loaded keybinds: move
  86. [KEYBINDER] Loaded keybinds: hotkeys
  87. [KEYBINDER] Loaded keybinds: inventory
  88. [KEYBINDER] Loaded keybinds: actions
  89. [KEYBINDER] Loaded keybinds: interface
  90. [KEYBINDER] Loaded keybinds: debug
  91. Remapping QUICK_SWITCH_WEAPON table: 0x02ec0850
  92. setResolution: switching resolution to 1360x768 Fullscreen 1360 768 true (forced)
  93. Setting resolution to 1360x768 (fullscreen)
  94. [DO RESIZE] Requested: 1360x768 (1)
  95. [DO RESIZE] Got: 1360x768 (1)
  96. OpenGL max texture size: 2048
  97. setResolution: performing onResolutionChange...
  98.  
  99. onResolutionChange: resolution changed to 1360 768 from nil nil
  100. onResolutionChange: no game yet!
  101. Disabling FBO
  102. Disabling Shaders
  103. Creating profile thread
  104. [ONLINE PROFILE] fun facts nil
  105. Disabling JIT compiler because of: JIT compiler disabled, CPU does not support SSE2
  106. LuaVM: LuaJIT 2.0.2 x86
  107. [PROFILE] mounted online on /current-profile
  108. TE4Online starting...
  109. [PROFILE] unmounted online from /current-profile
  110. [ONLINE PROFILE] auth
  111. [PROFILE] waiting for first auth
  112. [PROFILE] Thread connected to te4.org
  113. [ONLINE PROFILE] reconnecting to channels
  114. [PROFILE] logged in! hollower
  115. [PROFILE] Main thread got authed hollower
  116. [ENGINE] Setting requested FPS to 25 (40 ms)
  117. [ENGINE] Switching to turn based
  118. [SAVEFILE PIPE] force waiting
  119. Creating module boot-te4-1.0.5-nomusic.team :: (as dir) false :: (as team) 23
  120. Module mismatch engine version boot-1.0.0 using engine te4-1.0.1
  121. Loaded module definition for boot-1.0.0 using engine te4-1.0.1
  122. Creating module example :: (as dir) true :: (as team) nil
  123. Loaded module definition for example-1.0.5 using engine te4-1.0.5
  124. Creating module example_realtime :: (as dir) true :: (as team) nil
  125. Loaded module definition for example_realtime-1.0.5 using engine te4-1.0.5
  126. Creating module tome-1.0.5-nomusic.team :: (as dir) false :: (as team) 19
  127. [PROFILE] Pull socket connected to te4.org
  128. Loaded module definition for tome-1.0.5 using engine te4-1.0.5
  129. tome boot
  130. example tome
  131. boot example
  132. example_realtime boot
  133. boot example_realtime
  134. boot tome
  135. example example_realtime
  136. * Module: tome
  137. ** 1.0.5
  138. * Module: boot
  139. ** 1.0.0
  140. * Module: example
  141. ** 1.0.5
  142. * Module: example_realtime
  143. ** 1.0.5
  144. After fs.reset
  145. [1] = {
  146. [path] = C:\Games\t-engine4-windows-1.0.5\\game\engines\te4-1.0.5.teae
  147. }
  148. [ENGINE] Switching to turn based
  149. Loading savefile /save//
  150. Loading savefile /save/player/
  151. Make wait background texture 2 : 1360x768 (2048, 1024)
  152. Upgrading black texture to size 4194304
  153. Using cached font /data/font/DroidSans.ttf 12
  154. Computing fun facts
  155. true
  156. [1] = Total playtime of all registered players:
  157. 251 years, 108 days, 3 hours and 55 minutes
  158. [2] = #LIGHT_BLUE#Cornac#WHITE# is one of the top five played races
  159. [3] = #LIGHT_BLUE#Berserker#WHITE# is one of the top five played classes
  160. [4] = #CRIMSON#Brotoq the Reaver#WHITE# is one of the top ten killers
  161. [5] = #LIGHT_BLUE#Dwarf Cursed (Maj'Eyal; normal difficulty)#WHITE# is one of the top ten race/class combo
  162. [6] = There are currently 233 people playing online
  163. [7] = The character's vault has registered a total of #RED#2734567#WHITE# character's deaths
  164. [8] = The character's vault has registered a total of #LIGHT_BLUE#13#WHITE# winners for the current version
  165. [9] = The latest donator is #LIGHT_GREEN#Jywert#WHITE#. Many thanks to all donators, you are keeping this game alive!
  166. [ONLINE PROFILE] current character game did not tell us
  167. Using cached font /data/font/DroidSans.ttf 16
  168. Using cached font /data/font/DroidSans.ttf 16
  169. [ENGINE] Switching to realtime, interval 125 ms
  170. [MODULE LOADER] loading module Tales of Maj'Eyal Main Menu [mod.load] :: nil nil
  171. [GAMMA] Setting gamma correction using SDL 1.25
  172. [PROFILE THREAD] batching CSETs
  173. [ENGINE] Switching to turn based
  174. [GAMMA] Setting gamma correction using SDL 1.25
  175. [ONLINE PROFILE] current character Main Menu
  176. Loading savefile /save/player/
  177. Using cached font /data/font/DroidSans.ttf 12
  178. [MAP] Reseting tiles caches
  179. Using cached font /data/font/DroidSansMono.ttf 22
  180. Using cached font /data/font/DroidSansMono.ttf 22
  181. Using cached font /data/font/DroidSansMono.ttf 22
  182. Using cached font /data/font/DroidSansMono.ttf 22
  183. Using cached font /data/font/DroidSansMono.ttf 22
  184. Using cached font /data/font/DroidSansMono.ttf 22
  185. Using cached font /data/font/DroidSansMono.ttf 22
  186. [GAMMA] Setting gamma correction using SDL 1.25
  187. Loading savefile /save/player/
  188. Loading entities file from file /data/zones/dungeon/npcs.lua
  189. Loading entities file from file /data/general/npcs/skeleton.lua
  190. Loading entities file from file /data/general/npcs/canine.lua
  191. Loading entities file from file /data/general/npcs/troll.lua
  192. Loading entities file from file /data/zones/dungeon/grids.lua
  193. Loading entities file from file /data/general/grids/basic.lua
  194. Loading entities file from file /data/general/grids/forest.lua
  195. Loading entities file from file /data/general/grids/water.lua
  196. Loading entities file from file /data/general/grids/underground.lua
  197. Loading entities file from file /data/zones/dungeon/objects.lua
  198. Loading entities file from file /data/zones/dungeon/traps.lua
  199. Initiated zone Forest with base_level 1
  200. C Map size 28:16 :: 448
  201. C Map seens texture: 50 (60x60)
  202. loaded room generator random_room function: 0x04277560
  203. room generator function: 0x04277560 is making a room
  204. loaded room pilar_big 10 10
  205. alloc pilar_big
  206. room allocated at 27 19 with center 31 23
  207. room generator function: 0x04277560 is making a room
  208. loaded room small_x 5 5
  209. alloc small_x
  210. room allocated at 27 37 with center 29 39
  211. room generator function: 0x04277560 is making a room
  212. loaded room s 10 10
  213. alloc s
  214. room allocated at 38 26 with center 42 30
  215. room generator function: 0x04277560 is making a room
  216. loaded room inner_pillar 9 7
  217. alloc inner_pillar
  218. room allocated at 10 4 with center 14 7
  219. room generator function: 0x04277560 is making a room
  220. loaded room y 13 9
  221. alloc y
  222. room allocated at 32 7 with center 38 11
  223. room generator function: 0x04277560 is making a room
  224. loaded room circle_cross 13 9
  225. alloc circle_cross
  226. room allocated at 19 3 with center 25 7
  227. room generator function: 0x04277560 is making a room
  228. loaded room small_cross 9 9
  229. alloc small_cross
  230. room allocated at 6 39 with center 10 43
  231. room generator function: 0x04277560 is making a room
  232. loaded room inner_fort 11 9
  233. alloc inner_fort
  234. room allocated at 13 29 with center 18 33
  235. room generator function: 0x04277560 is making a room
  236. loaded room generator simple function: 0x04339c38
  237. alloc simple8x9
  238. room allocated at 5 22 with center 8 26
  239. room generator function: 0x04277560 is making a room
  240. loaded room weird1 9 9
  241. alloc weird1
  242. room allocated at 39 38 with center 43 42
  243. Begin tunnel 10 table: 0x042a9f00
  244. Loading tile terrain/granite_wall1.png
  245. Loading tile terrain/marble_floor.png
  246. Loading tile terrain/granite_door1.png
  247. Loading tile npc/canine_w.png
  248. Loading tile npc/troll_m.png
  249. Loading tile npc/skeleton_mage.png
  250. Loading tile npc/canine_warg.png
  251. Loading tile npc/troll_s.png
  252. Loading tile npc/degenerated_skeleton_warrior.png
  253. Loading tile npc/skeleton_warrior.png
  254. Loading tile npc/canine_ww.png
  255. Loading tile npc/troll_f.png
  256. Loading tile npc/troll_mt.png
  257. Loading tile npc/canine_fox.png
  258. Loading tile terrain/granite_wall1_4.png
  259. Loading tile terrain/granite_wall1_5.png
  260. Loading tile terrain/granite_wall1_3.png
  261. Loading tile terrain/granite_wall1_2.png
  262. Loading tile terrain/granite_wall1_1.png
  263. Loading tile terrain/granite_wall2.png
  264. Loading tile terrain/granite_wall3.png
  265. Loading tile terrain/marble_floor.png
  266. Loading tile terrain/granite_wall_pillar_3.png
  267. Loading tile terrain/granite_wall_pillar_9.png
  268. Loading tile terrain/granite_wall_pillar_1.png
  269. Loading tile terrain/granite_wall_pillar_7.png
  270. Loading tile terrain/granite_wall2_17.png
  271. Loading tile terrain/granite_wall2_11.png
  272. Loading tile terrain/granite_wall_pillar_2.png
  273. Loading tile terrain/granite_wall_pillar_8.png
  274. Loading tile terrain/granite_wall_pillar_small.png
  275. Loading tile terrain/granite_wall_pillar_small_top.png
  276. Loading tile terrain/granite_wall2_6.png
  277. Loading tile terrain/granite_wall2_10.png
  278. Loading tile terrain/granite_wall2_1.png
  279. Loading tile terrain/marble_floor.png
  280. Loading tile terrain/granite_door1_vert.png
  281. Loading tile terrain/granite_door1_vert_north.png
  282. Loading tile terrain/granite_wall2_15.png
  283. Loading tile terrain/granite_wall2_9.png
  284. Loading tile terrain/granite_wall2_7.png
  285. Loading tile terrain/granite_wall2_14.png
  286. Loading tile terrain/granite_wall2_13.png
  287. Loading tile terrain/granite_wall2_4.png
  288. Loading tile player/humanoid_halfling_protector_myssil.png
  289. [MUSIC] loading The saga begins.ogg Error loading sound "/data/music/The saga begins.ogg": The system cannot find the file specified.
  290. [COROUTINE] registering getnews thread: 0x04316908
  291. [ENGINE] Setting requested FPS to 25 (40 ms)
  292. [MODULE LOADER] done loading module Tales of Maj'Eyal Main Menu
  293. [PROFILE] mounted online on /current-profile
  294. [PROFILE] unmounted online from /current-profile
  295. Wait finished, counted 1252, 4385 ticks
  296. move 0 x 0
  297. [PROFILE THREAD] flushing CSETs
  298. SDL_WINDOWEVENT_RESIZED: ignored due to fullscreen
  299. [PROFILE] mounted online on /current-profile
  300. [PROFILE THREAD] batching CSETs
  301. [PROFILE] unmounted online from /current-profile
  302. [PROFILE] mounted online on /current-profile
  303. [PROFILE THREAD] flushing CSETs
  304. [PROFILE] unmounted online from /current-profile
  305. [ONLINE PROFILE] get news
  306. [PROFILE THREAD] batching CSETs
  307. [PROFILE THREAD] flushing CSETs
  308. [PROFILE THREAD] batching CSETs
  309. [PROFILE THREAD] flushing CSETs
  310. [COROUTINE] dead getnews
  311. [SOUND] loading from /data/sound/ui/subtle_button_sound.ogg :=: sound "/data/sound/ui/subtle_button_sound.ogg" : <static>
  312. Using cached font /data/font/DroidSans-Bold.ttf 16
  313. Thanks for having fun!
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