Advertisement
Guest User

FSO_Standard_20150514_82c2805 - fs2_open.log

a guest
May 14th, 2015
233
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 169.10 KB | None | 0 0
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.3.20150514
  6. Passed cmdline options:
  7. -spec_exp 0.7
  8. -ogl_spec 15
  9. -spec_static 1.0
  10. -spec_point 0.7
  11. -spec_tube 1.0
  12. -ambient_factor 90
  13. -3dshockwave
  14. -soft_particles
  15. -post_process
  16. -bloom_intensity 20
  17. -fxaa
  18. -cache_bitmaps
  19. -ship_choice_3d
  20. -weapon_choice_3d
  21. -warp_flash
  22. -snd_preload
  23. -window
  24. Building file index...
  25. Found root pack 'D:\Diaspora\R1.1.1_Patch.vp' with a checksum of 0x1a2b7a9f
  26. Found root pack 'D:\Diaspora\R1.1_Patch.vp' with a checksum of 0x330e0c8a
  27. Found root pack 'D:\Diaspora\R1_Core.vp' with a checksum of 0x2b0863f9
  28. Found root pack 'D:\Diaspora\R1_Effects.vp' with a checksum of 0xbd1d2fde
  29. Found root pack 'D:\Diaspora\R1_Interface.vp' with a checksum of 0x2ed2245f
  30. Found root pack 'D:\Diaspora\R1_Movies.vp' with a checksum of 0xe66ae339
  31. Found root pack 'D:\Diaspora\R1_Ships.vp' with a checksum of 0x07315d6d
  32. Found root pack 'D:\Diaspora\R1_Sound.vp' with a checksum of 0xdc928568
  33. Found root pack 'D:\Diaspora\R1_Textures.vp' with a checksum of 0xdd208c33
  34. Searching root 'D:\Diaspora\' ... 259 files
  35. Searching root pack 'D:\Diaspora\R1.1.1_Patch.vp' ... 3 files
  36. Searching root pack 'D:\Diaspora\R1.1_Patch.vp' ... 213 files
  37. Searching root pack 'D:\Diaspora\R1_Core.vp' ... 86 files
  38. Searching root pack 'D:\Diaspora\R1_Effects.vp' ... 2451 files
  39. Searching root pack 'D:\Diaspora\R1_Interface.vp' ... 1518 files
  40. Searching root pack 'D:\Diaspora\R1_Movies.vp' ... 1432 files
  41. Searching root pack 'D:\Diaspora\R1_Ships.vp' ... 353 files
  42. Searching root pack 'D:\Diaspora\R1_Sound.vp' ... 1367 files
  43. Searching root pack 'D:\Diaspora\R1_Textures.vp' ... 574 files
  44. Found 10 roots and 8256 files.
  45. Setting language to English
  46. Game Settings Table: Using Standard Loops For SEXP Arguments
  47. Game Settings Table: Using standard event chaining behavior
  48. Game Settings Table: External shaders are DISABLED
  49. Game Settings Table: Using Reversed Loops For SEXP Arguments
  50. Initializing OpenAL...
  51. OpenAL Vendor : Creative Labs Inc.
  52. OpenAL Renderer : Software
  53. OpenAL Version : 1.1
  54.  
  55. Found extension "ALC_EXT_EFX".
  56.  
  57. Sample rate: 44100 (44100)
  58. EFX version: 1.0
  59. Max auxiliary sends: 1
  60. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  61. Capture device: Microphone (Realtek High Defini
  62. ... OpenAL successfully initialized!
  63. Initializing OpenGL graphics device at 5760x1200 with 32-bit color...
  64. Initializing WGL...
  65. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  66. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  67. OpenGL Vendor : NVIDIA Corporation
  68. OpenGL Renderer : GeForce GTX TITAN X/PCIe/SSE2
  69. OpenGL Version : 4.5.0 NVIDIA 350.12
  70.  
  71. Using extension "GL_EXT_fog_coord".
  72. Using extension "GL_ARB_multitexture".
  73. Using extension "GL_ARB_texture_env_add".
  74. Using extension "GL_ARB_texture_compression".
  75. Using extension "GL_EXT_texture_compression_s3tc".
  76. Using extension "GL_EXT_texture_filter_anisotropic".
  77. Using extension "GL_ARB_texture_env_combine".
  78. Using extension "GL_EXT_compiled_vertex_array".
  79. Using extension "GL_EXT_draw_range_elements".
  80. Using extension "GL_ARB_texture_mirrored_repeat".
  81. Using extension "GL_ARB_texture_non_power_of_two".
  82. Using extension "GL_ARB_vertex_buffer_object".
  83. Using extension "GL_ARB_pixel_buffer_object".
  84. Using extension "GL_SGIS_generate_mipmap".
  85. Using extension "GL_EXT_framebuffer_object".
  86. Using extension "GL_ARB_texture_rectangle".
  87. Using extension "GL_EXT_bgra".
  88. Using extension "GL_ARB_texture_cube_map".
  89. Using extension "GL_EXT_texture_lod_bias".
  90. Using extension "GL_ARB_point_sprite".
  91. Using extension "GL_ARB_shading_language_100".
  92. Using extension "GL_ARB_shader_objects".
  93. Using extension "GL_ARB_vertex_shader".
  94. Using extension "GL_ARB_fragment_shader".
  95. Using extension "GL_ARB_shader_texture_lod".
  96. Using extension "GL_ARB_texture_float".
  97. Using extension "GL_ARB_draw_elements_base_vertex".
  98. Using extension "GL_EXT_framebuffer_blit".
  99. Using extension "GL_EXT_geometry_shader4".
  100. Using extension "GL_EXT_texture_array".
  101. Using extension "GL_ARB_uniform_buffer_object".
  102. Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()". Extension will be disabled!
  103. Using extension "GL_ARB_draw_instanced".
  104. Using extension "GL_ARB_texture_buffer_object".
  105. Found special extension function "wglSwapIntervalEXT".
  106.  
  107. Compiling new shader:
  108. Particle Effects
  109. Loading built-in default shader for: effect-v.sdr
  110. Loading built-in default shader for: effect-particle-f.sdr
  111. Shader Variant Features:
  112. Compiling new shader:
  113. Particle Effects
  114. Loading built-in default shader for: effect-v.sdr
  115. Loading built-in default shader for: effect-particle-f.sdr
  116. Loading built-in default shader for: effect-screen-g.sdr
  117. Shader Variant Features:
  118. Geometry shader point-based particles
  119. Compiling new shader:
  120. Distortion Effects
  121. Loading built-in default shader for: effect-distort-v.sdr
  122. Loading built-in default shader for: effect-distort-f.sdr
  123. Shader Variant Features:
  124. Compiling new shader:
  125. Deferred Lighting
  126. Loading built-in default shader for: deferred-v.sdr
  127. Loading built-in default shader for: deferred-f.sdr
  128. Shader Variant Features:
  129. Compiling new shader:
  130. Clear Deferred Lighting Buffer
  131. Loading built-in default shader for: deferred-clear-v.sdr
  132. Loading built-in default shader for: deferred-clear-f.sdr
  133. Shader Variant Features:
  134.  
  135. Compiling new shader:
  136. Post Processing
  137. Loading built-in default shader for: post-v.sdr
  138. Loading built-in default shader for: post-f.sdr
  139. Shader Variant Features:
  140. Compiling new shader:
  141. Bloom Brightpass
  142. Loading built-in default shader for: post-v.sdr
  143. Loading built-in default shader for: brightpass-f.sdr
  144. Shader Variant Features:
  145. Compiling new shader:
  146. Gaussian Blur
  147. Loading built-in default shader for: post-v.sdr
  148. Loading built-in default shader for: blur-f.sdr
  149. Shader Variant Features:
  150. Horizontal blur pass
  151. Compiling new shader:
  152. Gaussian Blur
  153. Loading built-in default shader for: post-v.sdr
  154. Loading built-in default shader for: blur-f.sdr
  155. Shader Variant Features:
  156. Vertical blur pass
  157. Compiling new shader:
  158. FXAA
  159. Loading built-in default shader for: fxaa-v.sdr
  160. Loading built-in default shader for: fxaa-f.sdr
  161. Shader Variant Features:
  162. Compiling new shader:
  163. FXAA Prepass
  164. Loading built-in default shader for: post-v.sdr
  165. Loading built-in default shader for: fxaapre-f.sdr
  166. Shader Variant Features:
  167. Max texture units: 4 (32)
  168. Max client texture states: 4 (8)
  169. Max elements vertices: 1048576
  170. Max elements indices: 1048576
  171. Max texture size: 16384x16384
  172. Max render buffer size: 16384x16384
  173. Can use compressed textures: YES
  174. Texture compression available: YES
  175. Post-processing enabled: YES
  176. Using trilinear texture filter.
  177. OpenGL Shader Version: 4.50 NVIDIA
  178. ... OpenGL init is complete!
  179. Size of bitmap info = 742 KB
  180. Size of bitmap extra info = 48 bytes
  181. ANI cursorweb with size 24x24 (25.0% wasted)
  182. GRAPHICS: Initializing default colors...
  183. SCRIPTING: Beginning initialization sequence...
  184. SCRIPTING: Beginning Lua initialization...
  185. LUA: Opening LUA state...
  186. LUA: Initializing base Lua libraries...
  187. LUA: Beginning ADE initialization
  188. ADE: Initializing enumeration constants...
  189. ADE: Assigning Lua session...
  190. SCRIPTING: Beginning main hook parse sequence....
  191. Wokka! Error opening file (scripting.tbl)!
  192. TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
  193. TBM => Starting parse of 'PitchYawBankLocked-sct.tbm' ...
  194. TBM => Starting parse of 'flakSnd-sct.tbm' ...
  195. TBM => Starting parse of 'explosions-sct.tbm' ...
  196. TBM => Starting parse of 'debris-sct.tbm' ...
  197. TBM => Starting parse of 'cylonHud-sct.tbm' ...
  198. TBM => Starting parse of 'tubeLaunch-sct.tbm' ...
  199. SCRIPTING: Inititialization complete.
  200. SCRIPTING: Splash screen overrides checked
  201. SCRIPTING: Splash hook has been run
  202. SCRIPTING: Splash screen conditional hook has been run
  203. Using high memory settings...
  204. Wokka! Error opening file (interface.tbl)!
  205. WMCGUI: Unable to parse 'interface.tbl'! Error code = Failed to open file.
  206. Windows reported 16 joysticks, we found 1
  207. Current soundtrack set to -1 in event_music_reset_choices
  208. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  209. BMPMAN: Found EFF (Exp_Nuke.eff) with 86 frames at 24 fps.
  210. BMPMAN: Found EFF (Exp_Fighter_Norm.eff) with 71 frames at 30 fps.
  211. BMPMAN: Found EFF (Exp_Fighter_Vapor.eff) with 92 frames at 30 fps.
  212. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 120 frames at 20 fps.
  213. BMPMAN: Found EFF (Exp_Flak_Small.eff) with 98 frames at 30 fps.
  214. BMPMAN: Found EFF (Exp_Medium.eff) with 100 frames at 30 fps.
  215. BMPMAN: Found EFF (Exp_Missile_Small.eff) with 45 frames at 30 fps.
  216. BMPMAN: Found EFF (Exp_Missile_EMP.eff) with 72 frames at 30 fps.
  217. BMPMAN: Found EFF (Exp_Huge.eff) with 106 frames at 30 fps.
  218. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 25 fps.
  219. BMPMAN: Found EFF (Exp_Nuke_Big.eff) with 64 frames at 15 fps.
  220. TBM => Starting parse of 'weak-wep.tbm' ...
  221. TBM => Starting parse of 'objecttypes-obt.tbm' ...
  222. BMPMAN: Found EFF (Thruster_Col_Fire.eff) with 20 frames at 25 fps.
  223. BMPMAN: Found EFF (Thruster_Jets.eff) with 3 frames at 25 fps.
  224. TBM => Starting parse of 'vipermk2-shp.tbm' ...
  225. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  226. BMPMAN: Found EFF (col_miscbargauge.eff) with 11 frames at 1 fps.
  227. BMPMAN: Found EFF (Throttle_Default.eff) with 4 frames at 1 fps.
  228. BMPMAN: Found EFF (Threat_Arc_Default.eff) with 2 frames at 1 fps.
  229. BMPMAN: Found EFF (Threat_Dumb_Default.eff) with 3 frames at 1 fps.
  230. BMPMAN: Found EFF (Threat_Lock_Default.eff) with 3 frames at 1 fps.
  231. BMPMAN: Found EFF (Dummy.eff) with 4 frames at 1 fps.
  232. BMPMAN: Found EFF (Energy_Big_Default.eff) with 4 frames at 1 fps.
  233. BMPMAN: Found EFF (Energy_Default.eff) with 4 frames at 1 fps.
  234. BMPMAN: Found EFF (Flight_Path_Default.eff) with 1 frames at 1 fps.
  235. BMPMAN: Found EFF (Warhead_Icon_Default.eff) with 1 frames at 1 fps.
  236. BMPMAN: Found EFF (Leadsight_Default.eff) with 2 frames at 1 fps.
  237. BMPMAN: Found EFF (col_weapons_h.eff) with 1 frames at 1 fps.
  238. BMPMAN: Found EFF (col_weapons_list.eff) with 1 frames at 1 fps.
  239. BMPMAN: Found EFF (Wingman_Left_Default.eff) with 1 frames at 1 fps.
  240. BMPMAN: Found EFF (Wingman_Entry_Default.eff) with 1 frames at 1 fps.
  241. BMPMAN: Found EFF (Wingman_Dot_Default.eff) with 2 frames at 1 fps.
  242. BMPMAN: Found EFF (Lock_Ind_Default.eff) with 10 frames at 20 fps.
  243. BMPMAN: Found EFF (Locked_Ind_Default.eff) with 1 frames at 5 fps.
  244. BMPMAN: Found EFF (Reticle_Center_Default.eff) with 1 frames at 1 fps.
  245. ANI Support_Default with size 108x24 (25.0% wasted)
  246. BMPMAN: Found EFF (Direct_Top_Default.eff) with 1 frames at 1 fps.
  247. BMPMAN: Found EFF (Direct_Entry_Default.eff) with 1 frames at 1 fps.
  248. BMPMAN: Found EFF (TargetMon_Main_Default.eff) with 2 frames at 1 fps.
  249. ANI TargetMon_Bar_Default with size 4x96 (25.0% wasted)
  250. BMPMAN: Found EFF (TargetMon_Alpha.eff) with 1 frames at 1 fps.
  251. ANI targhit1 with size 31x21 (34.4% wasted)
  252. BMPMAN: Found EFF (netlag1.eff) with 2 frames at 1 fps.
  253. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  254. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  255. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  256. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  257. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  258. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  259. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  260. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  261. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  262. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  263. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  264. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  265. ANI Support_Cylon with size 108x24 (25.0% wasted)
  266. ANI Damage_Top_Cylon with size 148x25 (21.9% wasted)
  267. ANI Wingman_Left_Cylon with size 71x53 (17.2% wasted)
  268. ANI Wingman_Entry_Cylon with size 35x53 (17.2% wasted)
  269. ANI Wingman_Right_Cylon with size 14x53 (17.2% wasted)
  270. BMPMAN: Found EFF (Wingman_Dot_Cylon.eff) with 2 frames at 1 fps.
  271. ANI Weapon_P_Top_Cylon with size 221x20 (37.5% wasted)
  272. ANI Objective_Cylon with size 149x21 (34.4% wasted)
  273. BMPMAN: Found EFF (TargetMon_Main_Cylon.eff) with 2 frames at 1 fps.
  274. ANI TargetMon_Bar_Cylon with size 7x20 (37.5% wasted)
  275. BMPMAN: Found EFF (Energy_Cylon.eff) with 4 frames at 1 fps.
  276. BMPMAN: Found EFF (Flight_Path_Cylon.eff) with 1 frames at 1 fps.
  277. BMPMAN: Found EFF (Reticle_Center_Cylon.eff) with 1 frames at 1 fps.
  278. BMPMAN: Found EFF (Throttle_Cylon.eff) with 4 frames at 1 fps.
  279. BMPMAN: Found EFF (Threat_Arc_Cylon.eff) with 2 frames at 1 fps.
  280. BMPMAN: Found EFF (Threat_Dumb_Cylon.eff) with 3 frames at 1 fps.
  281. BMPMAN: Found EFF (Threat_Lock_Cylon.eff) with 3 frames at 1 fps.
  282. ANI Lead_Ind_Default with size 26x26 (18.8% wasted)
  283. ANI Time_Cylon with size 47x23 (28.1% wasted)
  284. BMPMAN: Found EFF (Left_Border.eff) with 1 frames at 1 fps.
  285. BMPMAN: Found EFF (Left_Border_bottom.eff) with 1 frames at 1 fps.
  286. BMPMAN: Found EFF (Right_Border.eff) with 1 frames at 1 fps.
  287. BMPMAN: Found EFF (Right_Border_bottom.eff) with 1 frames at 1 fps.
  288. BMPMAN: Found EFF (left_bottomarc.eff) with 1 frames at 1 fps.
  289. BMPMAN: Found EFF (right_bottomarc.eff) with 1 frames at 1 fps.
  290. BMPMAN: Found EFF (left_toparc.eff) with 1 frames at 1 fps.
  291. BMPMAN: Found EFF (right_toparc.eff) with 1 frames at 1 fps.
  292. BMPMAN: Found EFF (left_bracket_small.eff) with 1 frames at 1 fps.
  293. BMPMAN: Found EFF (left_bracket_small2.eff) with 1 frames at 1 fps.
  294. BMPMAN: Found EFF (right_bracket_small.eff) with 1 frames at 1 fps.
  295. BMPMAN: Found EFF (right_bracket_small2.eff) with 1 frames at 1 fps.
  296. BMPMAN: Found EFF (right_bracket_large.eff) with 1 frames at 1 fps.
  297. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  298. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  299. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  300. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  301. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  302. TBM => Starting parse of 'vipermk2-hdg.tbm' ...
  303. $Ship in hud_gauges.tbl and -hdg.tbms is deprecated. Use "$Ships: ("Some ship class") instead.
  304. BMPMAN: Found EFF (Exp_Asteroid.eff) with 70 frames at 12 fps.
  305. Someone passed an extension to bm_load for file 'Lightning.dds'
  306. Someone passed an extension to bm_load for file 'Lightning_Glow_Blue.dds'
  307. Someone passed an extension to bm_load for file 'Lightning.dds'
  308. Someone passed an extension to bm_load for file 'Lightning_Glow_Red.dds'
  309. Someone passed an extension to bm_load for file 'Lightning.dds'
  310. Someone passed an extension to bm_load for file 'Lightning_Glow_Green.dds'
  311. Someone passed an extension to bm_load for file 'Lightning.dds'
  312. Someone passed an extension to bm_load for file 'Lightning_Glow_EMP.dds'
  313. loading animated cursor "cursor"
  314. ANI cursor with size 24x24 (25.0% wasted)
  315. MediaVPs: Explosions script loaded!
  316. MediaVPs: Flaming debris script loaded!
  317. Initializing Cylon HUD overlay textures...
  318. BMPMAN: Found EFF (Cyl_Datastream1.eff) with 120 frames at 20 fps.
  319. BMPMAN: Found EFF (Cyl_Datastream2.eff) with 120 frames at 20 fps.
  320. BMPMAN: Found EFF (Cyl_Datastream3.eff) with 120 frames at 20 fps.
  321. Cylon HUD overlay initialized!
  322. Ships.tbl is : INVALID!!!!
  323. Weapons.tbl is : INVALID!!!!
  324. cfile_init() took 104
  325. TrackIR Init Failed - 5
  326. Compiling new shader:
  327. Video Playback
  328. Loading built-in default shader for: video-v.sdr
  329. Loading built-in default shader for: video-f.sdr
  330. Shader Variant Features:
  331. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  332. PLR => Loading 'Nightstorm.plr' with version 2...
  333. PLR => Parsing: Flags...
  334. PLR => Parsing: Info...
  335. PLR => Parsing: Scoring...
  336. PLR => Parsing: ScoringMulti...
  337. PLR => Parsing: HUD...
  338. PLR => Parsing: Variables...
  339. PLR => Parsing: Multiplayer...
  340. PLR => Parsing: Controls...
  341. PLR => Parsing: Settings...
  342. Someone passed an extension to bm_load for file 'thunderlords.pcx'
  343. PLR => Loading complete!
  344. PLR => Verifying 'Nightstorm.plr' with version 2...
  345. PLR => Parsing: Flags...
  346. PLR => Parsing: Info...
  347. PLR => Verifying complete!
  348. ANI cursor.ani with size 24x24 (25.0% wasted)
  349. PLR => Verifying 'Nightstorm.plr' with version 2...
  350. PLR => Parsing: Flags...
  351. PLR => Parsing: Info...
  352. PLR => Verifying complete!
  353. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  354. PLR => Loading 'Nightstorm.plr' with version 2...
  355. PLR => Parsing: Flags...
  356. PLR => Parsing: Info...
  357. PLR => Parsing: Scoring...
  358. PLR => Parsing: ScoringMulti...
  359. PLR => Parsing: HUD...
  360. PLR => Parsing: Variables...
  361. PLR => Parsing: Multiplayer...
  362. PLR => Parsing: Controls...
  363. PLR => Parsing: Settings...
  364. Someone passed an extension to bm_load for file 'thunderlords.pcx'
  365. PLR => Loading complete!
  366. CSG => Loading 'Nightstorm.SP-R1-CAMPAIGN.csg' with version 5...
  367. CSG => Parsing: Flags...
  368. CSG => Parsing: Info...
  369. CSG => Parsing: Missions...
  370. CSG => Parsing: Techroom...
  371. CSG => Parsing: Loadout...
  372. CSG => Parsing: Scoring...
  373. CSG => Parsing: RedAlert...
  374. CSG => Parsing: HUD...
  375. CSG => Parsing: Variables...
  376. CSG => Parsing: Settings...
  377. CSG => Parsing: Controls...
  378. CSG => Parsing: Cutscenes...
  379. CSG => Parsing: Last Missions...
  380. Someone passed an extension to bm_load for file 'thunderlords.pcx'
  381. CSG => Loading complete!
  382. CSG => Loading 'Nightstorm.SP-R1-CAMPAIGN.csg' with version 5...
  383. CSG => Parsing: Flags...
  384. CSG => Parsing: Info...
  385. CSG => Parsing: Missions...
  386. CSG => Parsing: Techroom...
  387. CSG => Parsing: Loadout...
  388. CSG => Parsing: Scoring...
  389. CSG => Parsing: RedAlert...
  390. CSG => Parsing: HUD...
  391. CSG => Parsing: Variables...
  392. CSG => Parsing: Settings...
  393. CSG => Parsing: Controls...
  394. CSG => Parsing: Cutscenes...
  395. CSG => Parsing: Last Missions...
  396. Someone passed an extension to bm_load for file 'thunderlords.pcx'
  397. CSG => Loading complete!
  398. ANI Main_Hall_Exit.ani with size 68x22 (31.3% wasted)
  399. ANI Main_Hall_Pilot.ani with size 102x22 (31.3% wasted)
  400. ANI Main_Hall_Brief.ani with size 132x22 (31.3% wasted)
  401. ANI Main_Hall_Tech.ani with size 166x22 (31.3% wasted)
  402. ANI Main_Hall_Options.ani with size 126x22 (31.3% wasted)
  403. ANI Main_Hall_Campaign.ani with size 174x24 (25.0% wasted)
  404. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  405. Techroom successfully initialized, now changing tab...
  406. Loading model 'Col_Viper_Mk7.pof'
  407. Compiling new shader:
  408. Model Rendering
  409. Loading built-in default shader for: main-v.sdr
  410. Loading built-in default shader for: main-f.sdr
  411. Loading built-in default shader for: main-g.sdr
  412. Shader Variant Features:
  413. Shadow Mapping
  414. Compiling new shader:
  415. Model Rendering
  416. Loading built-in default shader for: main-v.sdr
  417. Loading built-in default shader for: main-f.sdr
  418. Shader Variant Features:
  419. Lighting
  420. Diffuse Mapping
  421. Glow Mapping
  422. Specular Mapping
  423. Normal Mapping
  424. Environment Mapping
  425. Animated Effects
  426. Clip Plane
  427. Compiling new shader:
  428. Model Rendering
  429. Loading built-in default shader for: main-v.sdr
  430. Loading built-in default shader for: main-f.sdr
  431. Shader Variant Features:
  432. Lighting
  433. Fog Effect
  434. Diffuse Mapping
  435. Glow Mapping
  436. Specular Mapping
  437. Normal Mapping
  438. Environment Mapping
  439. Animated Effects
  440. Clip Plane
  441. Compiling new shader:
  442. Model Rendering
  443. Loading built-in default shader for: main-v.sdr
  444. Loading built-in default shader for: main-f.sdr
  445. Shader Variant Features:
  446. Lighting
  447. Diffuse Mapping
  448. Glow Mapping
  449. Specular Mapping
  450. Normal Mapping
  451. Environment Mapping
  452. Deferred lighting
  453. Clip Plane
  454. Compiling new shader:
  455. Model Rendering
  456. Loading built-in default shader for: main-v.sdr
  457. Loading built-in default shader for: main-f.sdr
  458. Shader Variant Features:
  459. Lighting
  460. Fog Effect
  461. Diffuse Mapping
  462. Glow Mapping
  463. Specular Mapping
  464. Normal Mapping
  465. Environment Mapping
  466. Deferred lighting
  467. Clip Plane
  468. Compiling new shader:
  469. Model Rendering
  470. Loading built-in default shader for: main-v.sdr
  471. Loading built-in default shader for: main-f.sdr
  472. Shader Variant Features:
  473. Lighting
  474. Diffuse Mapping
  475. Glow Mapping
  476. Specular Mapping
  477. Normal Mapping
  478. Environment Mapping
  479. Animated Effects
  480. Submodel Transforms
  481. Clip Plane
  482. Compiling new shader:
  483. Model Rendering
  484. Loading built-in default shader for: main-v.sdr
  485. Loading built-in default shader for: main-f.sdr
  486. Shader Variant Features:
  487. Lighting
  488. Fog Effect
  489. Diffuse Mapping
  490. Glow Mapping
  491. Specular Mapping
  492. Normal Mapping
  493. Environment Mapping
  494. Animated Effects
  495. Submodel Transforms
  496. Clip Plane
  497. Compiling new shader:
  498. Model Rendering
  499. Loading built-in default shader for: main-v.sdr
  500. Loading built-in default shader for: main-f.sdr
  501. Shader Variant Features:
  502. Lighting
  503. Diffuse Mapping
  504. Glow Mapping
  505. Specular Mapping
  506. Normal Mapping
  507. Environment Mapping
  508. Submodel Transforms
  509. Clip Plane
  510. Compiling new shader:
  511. Model Rendering
  512. Loading built-in default shader for: main-v.sdr
  513. Loading built-in default shader for: main-f.sdr
  514. Shader Variant Features:
  515. Lighting
  516. Fog Effect
  517. Diffuse Mapping
  518. Glow Mapping
  519. Specular Mapping
  520. Normal Mapping
  521. Environment Mapping
  522. Submodel Transforms
  523. Clip Plane
  524. Compiling new shader:
  525. Model Rendering
  526. Loading built-in default shader for: main-v.sdr
  527. Loading built-in default shader for: main-f.sdr
  528. Shader Variant Features:
  529. Lighting
  530. Diffuse Mapping
  531. Glow Mapping
  532. Specular Mapping
  533. Normal Mapping
  534. Environment Mapping
  535. Animated Effects
  536. Deferred lighting
  537. Submodel Transforms
  538. Clip Plane
  539. Compiling new shader:
  540. Model Rendering
  541. Loading built-in default shader for: main-v.sdr
  542. Loading built-in default shader for: main-f.sdr
  543. Shader Variant Features:
  544. Lighting
  545. Fog Effect
  546. Diffuse Mapping
  547. Glow Mapping
  548. Specular Mapping
  549. Normal Mapping
  550. Environment Mapping
  551. Animated Effects
  552. Deferred lighting
  553. Submodel Transforms
  554. Clip Plane
  555. Compiling new shader:
  556. Model Rendering
  557. Loading built-in default shader for: main-v.sdr
  558. Loading built-in default shader for: main-f.sdr
  559. Shader Variant Features:
  560. Lighting
  561. Diffuse Mapping
  562. Glow Mapping
  563. Specular Mapping
  564. Normal Mapping
  565. Environment Mapping
  566. Deferred lighting
  567. Submodel Transforms
  568. Clip Plane
  569. Compiling new shader:
  570. Model Rendering
  571. Loading built-in default shader for: main-v.sdr
  572. Loading built-in default shader for: main-f.sdr
  573. Shader Variant Features:
  574. Lighting
  575. Fog Effect
  576. Diffuse Mapping
  577. Glow Mapping
  578. Specular Mapping
  579. Normal Mapping
  580. Environment Mapping
  581. Deferred lighting
  582. Submodel Transforms
  583. Clip Plane
  584. Compiling new shader:
  585. Model Rendering
  586. Loading built-in default shader for: main-v.sdr
  587. Loading built-in default shader for: main-f.sdr
  588. Shader Variant Features:
  589. Lighting
  590. Diffuse Mapping
  591. Specular Mapping
  592. Environment Mapping
  593. Animated Effects
  594. Clip Plane
  595. Compiling new shader:
  596. Model Rendering
  597. Loading built-in default shader for: main-v.sdr
  598. Loading built-in default shader for: main-f.sdr
  599. Shader Variant Features:
  600. Lighting
  601. Fog Effect
  602. Diffuse Mapping
  603. Specular Mapping
  604. Environment Mapping
  605. Animated Effects
  606. Clip Plane
  607. Compiling new shader:
  608. Model Rendering
  609. Loading built-in default shader for: main-v.sdr
  610. Loading built-in default shader for: main-f.sdr
  611. Shader Variant Features:
  612. Lighting
  613. Diffuse Mapping
  614. Specular Mapping
  615. Environment Mapping
  616. Deferred lighting
  617. Clip Plane
  618. Compiling new shader:
  619. Model Rendering
  620. Loading built-in default shader for: main-v.sdr
  621. Loading built-in default shader for: main-f.sdr
  622. Shader Variant Features:
  623. Lighting
  624. Fog Effect
  625. Diffuse Mapping
  626. Specular Mapping
  627. Environment Mapping
  628. Deferred lighting
  629. Clip Plane
  630. Compiling new shader:
  631. Model Rendering
  632. Loading built-in default shader for: main-v.sdr
  633. Loading built-in default shader for: main-f.sdr
  634. Shader Variant Features:
  635. Lighting
  636. Diffuse Mapping
  637. Specular Mapping
  638. Environment Mapping
  639. Animated Effects
  640. Submodel Transforms
  641. Clip Plane
  642. Compiling new shader:
  643. Model Rendering
  644. Loading built-in default shader for: main-v.sdr
  645. Loading built-in default shader for: main-f.sdr
  646. Shader Variant Features:
  647. Lighting
  648. Fog Effect
  649. Diffuse Mapping
  650. Specular Mapping
  651. Environment Mapping
  652. Animated Effects
  653. Submodel Transforms
  654. Clip Plane
  655. Compiling new shader:
  656. Model Rendering
  657. Loading built-in default shader for: main-v.sdr
  658. Loading built-in default shader for: main-f.sdr
  659. Shader Variant Features:
  660. Lighting
  661. Diffuse Mapping
  662. Specular Mapping
  663. Environment Mapping
  664. Submodel Transforms
  665. Clip Plane
  666. Compiling new shader:
  667. Model Rendering
  668. Loading built-in default shader for: main-v.sdr
  669. Loading built-in default shader for: main-f.sdr
  670. Shader Variant Features:
  671. Lighting
  672. Fog Effect
  673. Diffuse Mapping
  674. Specular Mapping
  675. Environment Mapping
  676. Submodel Transforms
  677. Clip Plane
  678. Compiling new shader:
  679. Model Rendering
  680. Loading built-in default shader for: main-v.sdr
  681. Loading built-in default shader for: main-f.sdr
  682. Shader Variant Features:
  683. Lighting
  684. Diffuse Mapping
  685. Specular Mapping
  686. Environment Mapping
  687. Animated Effects
  688. Deferred lighting
  689. Submodel Transforms
  690. Clip Plane
  691. Compiling new shader:
  692. Model Rendering
  693. Loading built-in default shader for: main-v.sdr
  694. Loading built-in default shader for: main-f.sdr
  695. Shader Variant Features:
  696. Lighting
  697. Fog Effect
  698. Diffuse Mapping
  699. Specular Mapping
  700. Environment Mapping
  701. Animated Effects
  702. Deferred lighting
  703. Submodel Transforms
  704. Clip Plane
  705. Compiling new shader:
  706. Model Rendering
  707. Loading built-in default shader for: main-v.sdr
  708. Loading built-in default shader for: main-f.sdr
  709. Shader Variant Features:
  710. Lighting
  711. Diffuse Mapping
  712. Specular Mapping
  713. Environment Mapping
  714. Deferred lighting
  715. Submodel Transforms
  716. Clip Plane
  717. Compiling new shader:
  718. Model Rendering
  719. Loading built-in default shader for: main-v.sdr
  720. Loading built-in default shader for: main-f.sdr
  721. Shader Variant Features:
  722. Lighting
  723. Fog Effect
  724. Diffuse Mapping
  725. Specular Mapping
  726. Environment Mapping
  727. Deferred lighting
  728. Submodel Transforms
  729. Clip Plane
  730. Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk7.pof
  731. WARNING: "Submodel <Seata> in model <Col_Viper_Mk7.pof> has a radius <= 0.1f" at modelread.cpp:1196
  732. Submodel 'Pilotb' is detail level 1 of 'Pilota'
  733. Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
  734. Submodel 'Seatb' is detail level 1 of 'Seata'
  735. Submodel 'cockpitb' is detail level 1 of 'cockpita'
  736. Submodel 'engine1b' is detail level 1 of 'engine1a'
  737. Submodel 'engine1c' is detail level 2 of 'engine1a'
  738. Submodel 'engine1d' is detail level 3 of 'engine1a'
  739. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  740. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  741. Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
  742. Submodel 'engine2b' is detail level 1 of 'engine2a'
  743. Submodel 'engine2c' is detail level 2 of 'engine2a'
  744. Submodel 'engine2d' is detail level 3 of 'engine2a'
  745. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  746. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  747. Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
  748. Submodel 'engine3b' is detail level 1 of 'engine3a'
  749. Submodel 'engine3c' is detail level 2 of 'engine3a'
  750. Submodel 'engine3d' is detail level 3 of 'engine3a'
  751. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  752. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  753. Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
  754. BMPMAN: Found EFF (Thruster_Col_Main.eff) with 40 frames at 24 fps.
  755. Frame 0 too long!!: frametime = 7.776 (7.776)
  756. Compiling new shader:
  757. Model Rendering
  758. Loading built-in default shader for: main-v.sdr
  759. Loading built-in default shader for: main-f.sdr
  760. Loading built-in default shader for: main-g.sdr
  761. Shader Variant Features:
  762. Shadow Mapping
  763. Clip Plane
  764. Compiling new shader:
  765. Model Rendering
  766. Loading built-in default shader for: main-v.sdr
  767. Loading built-in default shader for: main-f.sdr
  768. Loading built-in default shader for: main-g.sdr
  769. Shader Variant Features:
  770. Shadow Mapping
  771. Submodel Transforms
  772. Clip Plane
  773. Compiling new shader:
  774. Model Rendering
  775. Loading built-in default shader for: main-v.sdr
  776. Loading built-in default shader for: main-f.sdr
  777. Shader Variant Features:
  778. Lighting
  779. Diffuse Mapping
  780. Glow Mapping
  781. Specular Mapping
  782. Normal Mapping
  783. Shadows
  784. Clip Plane
  785. Compiling new shader:
  786. Model Rendering
  787. Loading built-in default shader for: main-v.sdr
  788. Loading built-in default shader for: main-f.sdr
  789. Shader Variant Features:
  790. Lighting
  791. Diffuse Mapping
  792. Glow Mapping
  793. Specular Mapping
  794. Normal Mapping
  795. Shadows
  796. Submodel Transforms
  797. Clip Plane
  798. Compiling new shader:
  799. Model Rendering
  800. Loading built-in default shader for: main-v.sdr
  801. Loading built-in default shader for: main-f.sdr
  802. Shader Variant Features:
  803. Lighting
  804. Diffuse Mapping
  805. Specular Mapping
  806. Shadows
  807. Clip Plane
  808. Compiling new shader:
  809. Model Rendering
  810. Loading built-in default shader for: main-v.sdr
  811. Loading built-in default shader for: main-f.sdr
  812. Shader Variant Features:
  813. Lighting
  814. Diffuse Mapping
  815. Specular Mapping
  816. Shadows
  817. Submodel Transforms
  818. Clip Plane
  819. Frame 0 too long!!: frametime = 0.631 (0.631)
  820. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  821. Freeing all existing models...
  822. CSG => Loading 'Nightstorm.SP-R1-CAMPAIGN.csg' with version 5...
  823. CSG => Parsing: Flags...
  824. CSG => Parsing: Info...
  825. CSG => Parsing: Missions...
  826. CSG => Parsing: Techroom...
  827. CSG => Parsing: Loadout...
  828. CSG => Parsing: Scoring...
  829. CSG => Parsing: RedAlert...
  830. CSG => Parsing: HUD...
  831. CSG => Parsing: Variables...
  832. CSG => Parsing: Settings...
  833. CSG => Parsing: Controls...
  834. CSG => Parsing: Cutscenes...
  835. CSG => Parsing: Last Missions...
  836. Someone passed an extension to bm_load for file 'thunderlords.pcx'
  837. CSG => Loading complete!
  838. Frame 0 too long!!: frametime = 0.351 (0.351)
  839. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  840. PLR => Saving 'Nightstorm.plr' with version 2...
  841. PLR => Saving: Flags...
  842. PLR => Saving: Info...
  843. PLR => Saving: Scoring...
  844. PLR => Saving: ScoringMulti...
  845. PLR => Saving: HUD...
  846. PLR => Saving: Variables...
  847. PLR => Saving: Multiplayer...
  848. PLR => Saving: Controls...
  849. PLR => Saving: Settings...
  850. PLR => Saving complete!
  851. =================== STARTING LEVEL LOAD ==================
  852. Someone passed an extension to bm_load for file 'Load_SP-R1-M2.tga'
  853. ANI 2_Loading with size 824x43 (32.8% wasted)
  854. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  855. Starting model page in...
  856. Beginning level bitmap paging...
  857. BMPMAN: Found EFF (particleexp01.eff) with 30 frames at 1 fps.
  858. BMPMAN: Found EFF (particlesmoke01.eff) with 94 frames at 12 fps.
  859. BMPMAN: Found EFF (particlesmoke02.eff) with 30 frames at 1 fps.
  860. BMPMAN: Found EFF (FTL.eff) with 20 frames at 60 fps.
  861. BMPMAN: Found EFF (Script_Flash_Cap.eff) with 100 frames at 18 fps.
  862. BMPMAN: Found EFF (Exp_Planet_Nuke.eff) with 200 frames at 12 fps.
  863. Loading warp model
  864. -1
  865. SHOCKWAVE => Loading default shockwave animation...
  866. BMPMAN: Found EFF (shockwave01.eff) with 100 frames at 24 fps.
  867. SHOCKWAVE => Default animation load: SUCCEEDED!!
  868. MISSION LOAD: 'Viper814'
  869. Starting mission message count : 416
  870. Ending mission message count : 511
  871. Current soundtrack set to -1 in event_music_reset_choices
  872. Loading model 'Col_Viper_Mk7.pof'
  873. Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Viper_Mk7.pof
  874. WARNING: "Submodel <Seata> in model <Col_Viper_Mk7.pof> has a radius <= 0.1f" at modelread.cpp:1196
  875. Submodel 'Pilotb' is detail level 1 of 'Pilota'
  876. Submodel 'Pilotb-destroyed' is detail level 1 of 'Pilota-destroyed'
  877. Submodel 'Seatb' is detail level 1 of 'Seata'
  878. Submodel 'cockpitb' is detail level 1 of 'cockpita'
  879. Submodel 'engine1b' is detail level 1 of 'engine1a'
  880. Submodel 'engine1c' is detail level 2 of 'engine1a'
  881. Submodel 'engine1d' is detail level 3 of 'engine1a'
  882. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  883. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  884. Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
  885. Submodel 'engine2b' is detail level 1 of 'engine2a'
  886. Submodel 'engine2c' is detail level 2 of 'engine2a'
  887. Submodel 'engine2d' is detail level 3 of 'engine2a'
  888. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  889. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  890. Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
  891. Submodel 'engine3b' is detail level 1 of 'engine3a'
  892. Submodel 'engine3c' is detail level 2 of 'engine3a'
  893. Submodel 'engine3d' is detail level 3 of 'engine3a'
  894. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  895. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  896. Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
  897. Loading model 'Col_BS_Sobek.pof'
  898. Compiling new shader:
  899. Model Rendering
  900. Loading built-in default shader for: main-v.sdr
  901. Loading built-in default shader for: main-f.sdr
  902. Shader Variant Features:
  903. Lighting
  904. Animated Effects
  905. Clip Plane
  906. Compiling new shader:
  907. Model Rendering
  908. Loading built-in default shader for: main-v.sdr
  909. Loading built-in default shader for: main-f.sdr
  910. Fragment shader failed to compile:
  911. 0(331) : error C1008: undefined variable "blend_alpha"
  912.  
  913. ERROR! Unable to create fragment shader!
  914. Compiling new shader:
  915. Model Rendering
  916. Loading built-in default shader for: main-v.sdr
  917. Loading built-in default shader for: main-f.sdr
  918. Shader Variant Features:
  919. Lighting
  920. Deferred lighting
  921. Clip Plane
  922. Compiling new shader:
  923. Model Rendering
  924. Loading built-in default shader for: main-v.sdr
  925. Loading built-in default shader for: main-f.sdr
  926. Fragment shader failed to compile:
  927. 0(331) : error C1008: undefined variable "blend_alpha"
  928.  
  929. ERROR! Unable to create fragment shader!
  930. Compiling new shader:
  931. Model Rendering
  932. Loading built-in default shader for: main-v.sdr
  933. Loading built-in default shader for: main-f.sdr
  934. Shader Variant Features:
  935. Lighting
  936. Animated Effects
  937. Submodel Transforms
  938. Clip Plane
  939. Compiling new shader:
  940. Model Rendering
  941. Loading built-in default shader for: main-v.sdr
  942. Loading built-in default shader for: main-f.sdr
  943. Fragment shader failed to compile:
  944. 0(332) : error C1008: undefined variable "blend_alpha"
  945.  
  946. ERROR! Unable to create fragment shader!
  947. Compiling new shader:
  948. Model Rendering
  949. Loading built-in default shader for: main-v.sdr
  950. Loading built-in default shader for: main-f.sdr
  951. Shader Variant Features:
  952. Lighting
  953. Submodel Transforms
  954. Clip Plane
  955. Compiling new shader:
  956. Model Rendering
  957. Loading built-in default shader for: main-v.sdr
  958. Loading built-in default shader for: main-f.sdr
  959. Fragment shader failed to compile:
  960. 0(331) : error C1008: undefined variable "blend_alpha"
  961.  
  962. ERROR! Unable to create fragment shader!
  963. Compiling new shader:
  964. Model Rendering
  965. Loading built-in default shader for: main-v.sdr
  966. Loading built-in default shader for: main-f.sdr
  967. Shader Variant Features:
  968. Lighting
  969. Animated Effects
  970. Deferred lighting
  971. Submodel Transforms
  972. Clip Plane
  973. Compiling new shader:
  974. Model Rendering
  975. Loading built-in default shader for: main-v.sdr
  976. Loading built-in default shader for: main-f.sdr
  977. Fragment shader failed to compile:
  978. 0(333) : error C1008: undefined variable "blend_alpha"
  979.  
  980. ERROR! Unable to create fragment shader!
  981. Compiling new shader:
  982. Model Rendering
  983. Loading built-in default shader for: main-v.sdr
  984. Loading built-in default shader for: main-f.sdr
  985. Shader Variant Features:
  986. Lighting
  987. Deferred lighting
  988. Submodel Transforms
  989. Clip Plane
  990. Compiling new shader:
  991. Model Rendering
  992. Loading built-in default shader for: main-v.sdr
  993. Loading built-in default shader for: main-f.sdr
  994. Fragment shader failed to compile:
  995. 0(332) : error C1008: undefined variable "blend_alpha"
  996.  
  997. ERROR! Unable to create fragment shader!
  998. Compiling new shader:
  999. Model Rendering
  1000. Loading built-in default shader for: main-v.sdr
  1001. Loading built-in default shader for: main-f.sdr
  1002. Fragment shader failed to compile:
  1003. 0(331) : error C1008: undefined variable "blend_alpha"
  1004.  
  1005. ERROR! Unable to create fragment shader!
  1006. Compiling new shader:
  1007. Model Rendering
  1008. Loading built-in default shader for: main-v.sdr
  1009. Loading built-in default shader for: main-f.sdr
  1010. Fragment shader failed to compile:
  1011. 0(331) : error C1008: undefined variable "blend_alpha"
  1012.  
  1013. ERROR! Unable to create fragment shader!
  1014. Compiling new shader:
  1015. Model Rendering
  1016. Loading built-in default shader for: main-v.sdr
  1017. Loading built-in default shader for: main-f.sdr
  1018. Fragment shader failed to compile:
  1019. 0(332) : error C1008: undefined variable "blend_alpha"
  1020.  
  1021. ERROR! Unable to create fragment shader!
  1022. Compiling new shader:
  1023. Model Rendering
  1024. Loading built-in default shader for: main-v.sdr
  1025. Loading built-in default shader for: main-f.sdr
  1026. Fragment shader failed to compile:
  1027. 0(331) : error C1008: undefined variable "blend_alpha"
  1028.  
  1029. ERROR! Unable to create fragment shader!
  1030. Compiling new shader:
  1031. Model Rendering
  1032. Loading built-in default shader for: main-v.sdr
  1033. Loading built-in default shader for: main-f.sdr
  1034. Fragment shader failed to compile:
  1035. 0(333) : error C1008: undefined variable "blend_alpha"
  1036.  
  1037. ERROR! Unable to create fragment shader!
  1038. Compiling new shader:
  1039. Model Rendering
  1040. Loading built-in default shader for: main-v.sdr
  1041. Loading built-in default shader for: main-f.sdr
  1042. Fragment shader failed to compile:
  1043. 0(332) : error C1008: undefined variable "blend_alpha"
  1044.  
  1045. ERROR! Unable to create fragment shader!
  1046. Compiling new shader:
  1047. Model Rendering
  1048. Loading built-in default shader for: main-v.sdr
  1049. Loading built-in default shader for: main-f.sdr
  1050. Shader Variant Features:
  1051. Lighting
  1052. Diffuse Mapping
  1053. Specular Mapping
  1054. Normal Mapping
  1055. Environment Mapping
  1056. Animated Effects
  1057. Clip Plane
  1058. Compiling new shader:
  1059. Model Rendering
  1060. Loading built-in default shader for: main-v.sdr
  1061. Loading built-in default shader for: main-f.sdr
  1062. Shader Variant Features:
  1063. Lighting
  1064. Fog Effect
  1065. Diffuse Mapping
  1066. Specular Mapping
  1067. Normal Mapping
  1068. Environment Mapping
  1069. Animated Effects
  1070. Clip Plane
  1071. Compiling new shader:
  1072. Model Rendering
  1073. Loading built-in default shader for: main-v.sdr
  1074. Loading built-in default shader for: main-f.sdr
  1075. Shader Variant Features:
  1076. Lighting
  1077. Diffuse Mapping
  1078. Specular Mapping
  1079. Normal Mapping
  1080. Environment Mapping
  1081. Deferred lighting
  1082. Clip Plane
  1083. Compiling new shader:
  1084. Model Rendering
  1085. Loading built-in default shader for: main-v.sdr
  1086. Loading built-in default shader for: main-f.sdr
  1087. Shader Variant Features:
  1088. Lighting
  1089. Fog Effect
  1090. Diffuse Mapping
  1091. Specular Mapping
  1092. Normal Mapping
  1093. Environment Mapping
  1094. Deferred lighting
  1095. Clip Plane
  1096. Compiling new shader:
  1097. Model Rendering
  1098. Loading built-in default shader for: main-v.sdr
  1099. Loading built-in default shader for: main-f.sdr
  1100. Shader Variant Features:
  1101. Lighting
  1102. Diffuse Mapping
  1103. Specular Mapping
  1104. Normal Mapping
  1105. Environment Mapping
  1106. Animated Effects
  1107. Submodel Transforms
  1108. Clip Plane
  1109. Compiling new shader:
  1110. Model Rendering
  1111. Loading built-in default shader for: main-v.sdr
  1112. Loading built-in default shader for: main-f.sdr
  1113. Shader Variant Features:
  1114. Lighting
  1115. Fog Effect
  1116. Diffuse Mapping
  1117. Specular Mapping
  1118. Normal Mapping
  1119. Environment Mapping
  1120. Animated Effects
  1121. Submodel Transforms
  1122. Clip Plane
  1123. Compiling new shader:
  1124. Model Rendering
  1125. Loading built-in default shader for: main-v.sdr
  1126. Loading built-in default shader for: main-f.sdr
  1127. Shader Variant Features:
  1128. Lighting
  1129. Diffuse Mapping
  1130. Specular Mapping
  1131. Normal Mapping
  1132. Environment Mapping
  1133. Submodel Transforms
  1134. Clip Plane
  1135. Compiling new shader:
  1136. Model Rendering
  1137. Loading built-in default shader for: main-v.sdr
  1138. Loading built-in default shader for: main-f.sdr
  1139. Shader Variant Features:
  1140. Lighting
  1141. Fog Effect
  1142. Diffuse Mapping
  1143. Specular Mapping
  1144. Normal Mapping
  1145. Environment Mapping
  1146. Submodel Transforms
  1147. Clip Plane
  1148. Compiling new shader:
  1149. Model Rendering
  1150. Loading built-in default shader for: main-v.sdr
  1151. Loading built-in default shader for: main-f.sdr
  1152. Shader Variant Features:
  1153. Lighting
  1154. Diffuse Mapping
  1155. Specular Mapping
  1156. Normal Mapping
  1157. Environment Mapping
  1158. Animated Effects
  1159. Deferred lighting
  1160. Submodel Transforms
  1161. Clip Plane
  1162. Compiling new shader:
  1163. Model Rendering
  1164. Loading built-in default shader for: main-v.sdr
  1165. Loading built-in default shader for: main-f.sdr
  1166. Shader Variant Features:
  1167. Lighting
  1168. Fog Effect
  1169. Diffuse Mapping
  1170. Specular Mapping
  1171. Normal Mapping
  1172. Environment Mapping
  1173. Animated Effects
  1174. Deferred lighting
  1175. Submodel Transforms
  1176. Clip Plane
  1177. Compiling new shader:
  1178. Model Rendering
  1179. Loading built-in default shader for: main-v.sdr
  1180. Loading built-in default shader for: main-f.sdr
  1181. Shader Variant Features:
  1182. Lighting
  1183. Diffuse Mapping
  1184. Specular Mapping
  1185. Normal Mapping
  1186. Environment Mapping
  1187. Deferred lighting
  1188. Submodel Transforms
  1189. Clip Plane
  1190. Compiling new shader:
  1191. Model Rendering
  1192. Loading built-in default shader for: main-v.sdr
  1193. Loading built-in default shader for: main-f.sdr
  1194. Shader Variant Features:
  1195. Lighting
  1196. Fog Effect
  1197. Diffuse Mapping
  1198. Specular Mapping
  1199. Normal Mapping
  1200. Environment Mapping
  1201. Deferred lighting
  1202. Submodel Transforms
  1203. Clip Plane
  1204. BMPMAN: Found EFF (smoke-trans.eff) with 20 frames at 24 fps.
  1205. Compiling new shader:
  1206. Model Rendering
  1207. Loading built-in default shader for: main-v.sdr
  1208. Loading built-in default shader for: main-f.sdr
  1209. Shader Variant Features:
  1210. Lighting
  1211. Diffuse Mapping
  1212. Animated Effects
  1213. Clip Plane
  1214. Compiling new shader:
  1215. Model Rendering
  1216. Loading built-in default shader for: main-v.sdr
  1217. Loading built-in default shader for: main-f.sdr
  1218. Shader Variant Features:
  1219. Lighting
  1220. Fog Effect
  1221. Diffuse Mapping
  1222. Animated Effects
  1223. Clip Plane
  1224. Compiling new shader:
  1225. Model Rendering
  1226. Loading built-in default shader for: main-v.sdr
  1227. Loading built-in default shader for: main-f.sdr
  1228. Shader Variant Features:
  1229. Lighting
  1230. Diffuse Mapping
  1231. Deferred lighting
  1232. Clip Plane
  1233. Compiling new shader:
  1234. Model Rendering
  1235. Loading built-in default shader for: main-v.sdr
  1236. Loading built-in default shader for: main-f.sdr
  1237. Shader Variant Features:
  1238. Lighting
  1239. Fog Effect
  1240. Diffuse Mapping
  1241. Deferred lighting
  1242. Clip Plane
  1243. Compiling new shader:
  1244. Model Rendering
  1245. Loading built-in default shader for: main-v.sdr
  1246. Loading built-in default shader for: main-f.sdr
  1247. Shader Variant Features:
  1248. Lighting
  1249. Diffuse Mapping
  1250. Animated Effects
  1251. Submodel Transforms
  1252. Clip Plane
  1253. Compiling new shader:
  1254. Model Rendering
  1255. Loading built-in default shader for: main-v.sdr
  1256. Loading built-in default shader for: main-f.sdr
  1257. Shader Variant Features:
  1258. Lighting
  1259. Fog Effect
  1260. Diffuse Mapping
  1261. Animated Effects
  1262. Submodel Transforms
  1263. Clip Plane
  1264. Compiling new shader:
  1265. Model Rendering
  1266. Loading built-in default shader for: main-v.sdr
  1267. Loading built-in default shader for: main-f.sdr
  1268. Shader Variant Features:
  1269. Lighting
  1270. Diffuse Mapping
  1271. Submodel Transforms
  1272. Clip Plane
  1273. Compiling new shader:
  1274. Model Rendering
  1275. Loading built-in default shader for: main-v.sdr
  1276. Loading built-in default shader for: main-f.sdr
  1277. Shader Variant Features:
  1278. Lighting
  1279. Fog Effect
  1280. Diffuse Mapping
  1281. Submodel Transforms
  1282. Clip Plane
  1283. Compiling new shader:
  1284. Model Rendering
  1285. Loading built-in default shader for: main-v.sdr
  1286. Loading built-in default shader for: main-f.sdr
  1287. Shader Variant Features:
  1288. Lighting
  1289. Diffuse Mapping
  1290. Animated Effects
  1291. Deferred lighting
  1292. Submodel Transforms
  1293. Clip Plane
  1294. Compiling new shader:
  1295. Model Rendering
  1296. Loading built-in default shader for: main-v.sdr
  1297. Loading built-in default shader for: main-f.sdr
  1298. Shader Variant Features:
  1299. Lighting
  1300. Fog Effect
  1301. Diffuse Mapping
  1302. Animated Effects
  1303. Deferred lighting
  1304. Submodel Transforms
  1305. Clip Plane
  1306. Compiling new shader:
  1307. Model Rendering
  1308. Loading built-in default shader for: main-v.sdr
  1309. Loading built-in default shader for: main-f.sdr
  1310. Shader Variant Features:
  1311. Lighting
  1312. Diffuse Mapping
  1313. Deferred lighting
  1314. Submodel Transforms
  1315. Clip Plane
  1316. Compiling new shader:
  1317. Model Rendering
  1318. Loading built-in default shader for: main-v.sdr
  1319. Loading built-in default shader for: main-f.sdr
  1320. Shader Variant Features:
  1321. Lighting
  1322. Fog Effect
  1323. Diffuse Mapping
  1324. Deferred lighting
  1325. Submodel Transforms
  1326. Clip Plane
  1327. Potential problem found: Unrecognized subsystem type 'bridgea', believed to be in ship Col_BS_Sobek.pof
  1328. Potential problem found: Unrecognized subsystem type 'emblema', believed to be in ship Col_BS_Sobek.pof
  1329. Potential problem found: Unrecognized subsystem type 'fighterbay01a', believed to be in ship Col_BS_Sobek.pof
  1330. Potential problem found: Unrecognized subsystem type 'landingstrip_porta', believed to be in ship Col_BS_Sobek.pof
  1331. Potential problem found: Unrecognized subsystem type 'fighterbay02a', believed to be in ship Col_BS_Sobek.pof
  1332. Potential problem found: Unrecognized subsystem type 'landingstrip_stbda', believed to be in ship Col_BS_Sobek.pof
  1333. Potential problem found: Unrecognized subsystem type 'hatch01a', believed to be in ship Col_BS_Sobek.pof
  1334. Potential problem found: Unrecognized subsystem type 'hatch02a', believed to be in ship Col_BS_Sobek.pof
  1335. Potential problem found: Unrecognized subsystem type 'hatch03a', believed to be in ship Col_BS_Sobek.pof
  1336. Potential problem found: Unrecognized subsystem type 'hatch04a', believed to be in ship Col_BS_Sobek.pof
  1337. Potential problem found: Unrecognized subsystem type 'hatch05a', believed to be in ship Col_BS_Sobek.pof
  1338. Potential problem found: Unrecognized subsystem type 'hatch06a', believed to be in ship Col_BS_Sobek.pof
  1339. Potential problem found: Unrecognized subsystem type 'hatch07a', believed to be in ship Col_BS_Sobek.pof
  1340. Potential problem found: Unrecognized subsystem type 'hatch08a', believed to be in ship Col_BS_Sobek.pof
  1341. Potential problem found: Unrecognized subsystem type 'hatch09a', believed to be in ship Col_BS_Sobek.pof
  1342. Potential problem found: Unrecognized subsystem type 'hatch10a', believed to be in ship Col_BS_Sobek.pof
  1343. Potential problem found: Unrecognized subsystem type 'hatch11a', believed to be in ship Col_BS_Sobek.pof
  1344. Potential problem found: Unrecognized subsystem type 'hatch12a', believed to be in ship Col_BS_Sobek.pof
  1345. Potential problem found: Unrecognized subsystem type 'hatch13a', believed to be in ship Col_BS_Sobek.pof
  1346. Potential problem found: Unrecognized subsystem type 'hatch14a', believed to be in ship Col_BS_Sobek.pof
  1347. Potential problem found: Unrecognized subsystem type 'hatch15a', believed to be in ship Col_BS_Sobek.pof
  1348. Potential problem found: Unrecognized subsystem type 'hatch16a', believed to be in ship Col_BS_Sobek.pof
  1349. Potential problem found: Unrecognized subsystem type 'hatch17a', believed to be in ship Col_BS_Sobek.pof
  1350. Potential problem found: Unrecognized subsystem type 'hatch18a', believed to be in ship Col_BS_Sobek.pof
  1351. Potential problem found: Unrecognized subsystem type 'hatch19a', believed to be in ship Col_BS_Sobek.pof
  1352. Potential problem found: Unrecognized subsystem type 'hatch20a', believed to be in ship Col_BS_Sobek.pof
  1353. Potential problem found: Unrecognized subsystem type 'hatch21a', believed to be in ship Col_BS_Sobek.pof
  1354. Potential problem found: Unrecognized subsystem type 'hatch22a', believed to be in ship Col_BS_Sobek.pof
  1355. Potential problem found: Unrecognized subsystem type 'hatch23a', believed to be in ship Col_BS_Sobek.pof
  1356. Potential problem found: Unrecognized subsystem type 'hatch24a', believed to be in ship Col_BS_Sobek.pof
  1357. Potential problem found: Unrecognized subsystem type 'reactora', believed to be in ship Col_BS_Sobek.pof
  1358. Potential problem found: Unrecognized subsystem type 'ttanka', believed to be in ship Col_BS_Sobek.pof
  1359. Submodel 'Eng_Portb' is detail level 1 of 'Eng_Porta'
  1360. Submodel 'Eng_Portc' is detail level 2 of 'Eng_Porta'
  1361. Submodel 'Eng_Portd' is detail level 3 of 'Eng_Porta'
  1362. Submodel 'Eng_Stbdb' is detail level 1 of 'Eng_Stbda'
  1363. Submodel 'Eng_Stbdc' is detail level 2 of 'Eng_Stbda'
  1364. Submodel 'Eng_Stbdd' is detail level 3 of 'Eng_Stbda'
  1365. Submodel 'Engine1b' is detail level 1 of 'Engine1a'
  1366. Submodel 'Engine1c' is detail level 2 of 'Engine1a'
  1367. Submodel 'Engine1d' is detail level 3 of 'Engine1a'
  1368. Submodel 'Engine1b-destroyed' is detail level 1 of 'Engine1a-destroyed'
  1369. Submodel 'Engine1c-destroyed' is detail level 2 of 'Engine1a-destroyed'
  1370. Submodel 'Engine1d-destroyed' is detail level 3 of 'Engine1a-destroyed'
  1371. Submodel 'Engine2b' is detail level 1 of 'Engine2a'
  1372. Submodel 'Engine2c' is detail level 2 of 'Engine2a'
  1373. Submodel 'Engine2d' is detail level 3 of 'Engine2a'
  1374. Submodel 'Engine2b-destroyed' is detail level 1 of 'Engine2a-destroyed'
  1375. Submodel 'Engine2c-destroyed' is detail level 2 of 'Engine2a-destroyed'
  1376. Submodel 'Engine2d-destroyed' is detail level 3 of 'Engine2a-destroyed'
  1377. Submodel 'Engine3b' is detail level 1 of 'Engine3a'
  1378. Submodel 'Engine3c' is detail level 2 of 'Engine3a'
  1379. Submodel 'Engine3d' is detail level 3 of 'Engine3a'
  1380. Submodel 'Engine3b-destroyed' is detail level 1 of 'Engine3a-destroyed'
  1381. Submodel 'Engine3c-destroyed' is detail level 2 of 'Engine3a-destroyed'
  1382. Submodel 'Engine3d-destroyed' is detail level 3 of 'Engine3a-destroyed'
  1383. Submodel 'Engine4b' is detail level 1 of 'Engine4a'
  1384. Submodel 'Engine4c' is detail level 2 of 'Engine4a'
  1385. Submodel 'Engine4d' is detail level 3 of 'Engine4a'
  1386. Submodel 'Engine4b-destroyed' is detail level 1 of 'Engine4a-destroyed'
  1387. Submodel 'Engine4c-destroyed' is detail level 2 of 'Engine4a-destroyed'
  1388. Submodel 'Engine4d-destroyed' is detail level 3 of 'Engine4a-destroyed'
  1389. Submodel 'RCS1b' is detail level 1 of 'RCS1a'
  1390. Submodel 'RCS2b' is detail level 1 of 'RCS2a'
  1391. Submodel 'RCS3b' is detail level 1 of 'RCS3a'
  1392. Submodel 'RCS4b' is detail level 1 of 'RCS4a'
  1393. Submodel 'RCS5b' is detail level 1 of 'RCS5a'
  1394. Submodel 'VLS_turret-01b' is detail level 1 of 'VLS_turret-01a'
  1395. Submodel 'VLS_turret-01c' is detail level 2 of 'VLS_turret-01a'
  1396. Submodel 'VLS_turret-01d' is detail level 3 of 'VLS_turret-01a'
  1397. Submodel 'VLS_turret-01b-destroyed' is detail level 1 of 'VLS_turret-01a-destroyed'
  1398. Submodel 'VLS_turret-01c-destroyed' is detail level 2 of 'VLS_turret-01a-destroyed'
  1399. Submodel 'VLS_turret-01d-destroyed' is detail level 3 of 'VLS_turret-01a-destroyed'
  1400. Submodel 'VLS_turret-02b' is detail level 1 of 'VLS_turret-02a'
  1401. Submodel 'VLS_turret-02c' is detail level 2 of 'VLS_turret-02a'
  1402. Submodel 'VLS_turret-02d' is detail level 3 of 'VLS_turret-02a'
  1403. Submodel 'VLS_turret-02b-destroyed' is detail level 1 of 'VLS_turret-02a-destroyed'
  1404. Submodel 'VLS_turret-02c-destroyed' is detail level 2 of 'VLS_turret-02a-destroyed'
  1405. Submodel 'VLS_turret-02d-destroyed' is detail level 3 of 'VLS_turret-02a-destroyed'
  1406. Submodel 'VLS_turret-03b' is detail level 1 of 'VLS_turret-03a'
  1407. Submodel 'VLS_turret-03c' is detail level 2 of 'VLS_turret-03a'
  1408. Submodel 'VLS_turret-03d' is detail level 3 of 'VLS_turret-03a'
  1409. Submodel 'VLS_turret-03b-destroyed' is detail level 1 of 'VLS_turret-03a-destroyed'
  1410. Submodel 'VLS_turret-03c-destroyed' is detail level 2 of 'VLS_turret-03a-destroyed'
  1411. Submodel 'VLS_turret-03d-destroyed' is detail level 3 of 'VLS_turret-03a-destroyed'
  1412. Submodel 'VLS_turret-04b' is detail level 1 of 'VLS_turret-04a'
  1413. Submodel 'VLS_turret-04c' is detail level 2 of 'VLS_turret-04a'
  1414. Submodel 'VLS_turret-04d' is detail level 3 of 'VLS_turret-04a'
  1415. Submodel 'VLS_turret-04b-destroyed' is detail level 1 of 'VLS_turret-04a-destroyed'
  1416. Submodel 'VLS_turret-04c-destroyed' is detail level 2 of 'VLS_turret-04a-destroyed'
  1417. Submodel 'VLS_turret-04d-destroyed' is detail level 3 of 'VLS_turret-04a-destroyed'
  1418. Submodel 'VLS_turret-05b' is detail level 1 of 'VLS_turret-05a'
  1419. Submodel 'VLS_turret-05c' is detail level 2 of 'VLS_turret-05a'
  1420. Submodel 'VLS_turret-05d' is detail level 3 of 'VLS_turret-05a'
  1421. Submodel 'VLS_turret-05b-destroyed' is detail level 1 of 'VLS_turret-05a-destroyed'
  1422. Submodel 'VLS_turret-05c-destroyed' is detail level 2 of 'VLS_turret-05a-destroyed'
  1423. Submodel 'VLS_turret-05d-destroyed' is detail level 3 of 'VLS_turret-05a-destroyed'
  1424. Submodel 'VLS_turret-06b' is detail level 1 of 'VLS_turret-06a'
  1425. Submodel 'VLS_turret-06c' is detail level 2 of 'VLS_turret-06a'
  1426. Submodel 'VLS_turret-06d' is detail level 3 of 'VLS_turret-06a'
  1427. Submodel 'VLS_turret-06b-destroyed' is detail level 1 of 'VLS_turret-06a-destroyed'
  1428. Submodel 'VLS_turret-06c-destroyed' is detail level 2 of 'VLS_turret-06a-destroyed'
  1429. Submodel 'VLS_turret-06d-destroyed' is detail level 3 of 'VLS_turret-06a-destroyed'
  1430. Submodel 'VLS_turret-07b' is detail level 1 of 'VLS_turret-07a'
  1431. Submodel 'VLS_turret-07c' is detail level 2 of 'VLS_turret-07a'
  1432. Submodel 'VLS_turret-07d' is detail level 3 of 'VLS_turret-07a'
  1433. Submodel 'VLS_turret-07b-destroyed' is detail level 1 of 'VLS_turret-07a-destroyed'
  1434. Submodel 'VLS_turret-07c-destroyed' is detail level 2 of 'VLS_turret-07a-destroyed'
  1435. Submodel 'VLS_turret-07d-destroyed' is detail level 3 of 'VLS_turret-07a-destroyed'
  1436. Submodel 'VLS_turret-08b' is detail level 1 of 'VLS_turret-08a'
  1437. Submodel 'VLS_turret-08c' is detail level 2 of 'VLS_turret-08a'
  1438. Submodel 'VLS_turret-08d' is detail level 3 of 'VLS_turret-08a'
  1439. Submodel 'VLS_turret-08b-destroyed' is detail level 1 of 'VLS_turret-08a-destroyed'
  1440. Submodel 'VLS_turret-08c-destroyed' is detail level 2 of 'VLS_turret-08a-destroyed'
  1441. Submodel 'VLS_turret-08d-destroyed' is detail level 3 of 'VLS_turret-08a-destroyed'
  1442. Submodel 'VLS_turret-09b' is detail level 1 of 'VLS_turret-09a'
  1443. Submodel 'VLS_turret-09c' is detail level 2 of 'VLS_turret-09a'
  1444. Submodel 'VLS_turret-09d' is detail level 3 of 'VLS_turret-09a'
  1445. Submodel 'VLS_turret-09b-destroyed' is detail level 1 of 'VLS_turret-09a-destroyed'
  1446. Submodel 'VLS_turret-09c-destroyed' is detail level 2 of 'VLS_turret-09a-destroyed'
  1447. Submodel 'VLS_turret-09d-destroyed' is detail level 3 of 'VLS_turret-09a-destroyed'
  1448. Submodel 'VLS_turret-10b' is detail level 1 of 'VLS_turret-10a'
  1449. Submodel 'VLS_turret-10c' is detail level 2 of 'VLS_turret-10a'
  1450. Submodel 'VLS_turret-10d' is detail level 3 of 'VLS_turret-10a'
  1451. Submodel 'VLS_turret-10b-destroyed' is detail level 1 of 'VLS_turret-10a-destroyed'
  1452. Submodel 'VLS_turret-10c-destroyed' is detail level 2 of 'VLS_turret-10a-destroyed'
  1453. Submodel 'VLS_turret-10d-destroyed' is detail level 3 of 'VLS_turret-10a-destroyed'
  1454. Submodel 'VLS_turret-11b' is detail level 1 of 'VLS_turret-11a'
  1455. Submodel 'VLS_turret-11c' is detail level 2 of 'VLS_turret-11a'
  1456. Submodel 'VLS_turret-11d' is detail level 3 of 'VLS_turret-11a'
  1457. Submodel 'VLS_turret-11b-destroyed' is detail level 1 of 'VLS_turret-11a-destroyed'
  1458. Submodel 'VLS_turret-11c-destroyed' is detail level 2 of 'VLS_turret-11a-destroyed'
  1459. Submodel 'VLS_turret-11d-destroyed' is detail level 3 of 'VLS_turret-11a-destroyed'
  1460. Submodel 'VLS_turret-12b' is detail level 1 of 'VLS_turret-12a'
  1461. Submodel 'VLS_turret-12c' is detail level 2 of 'VLS_turret-12a'
  1462. Submodel 'VLS_turret-12d' is detail level 3 of 'VLS_turret-12a'
  1463. Submodel 'VLS_turret-12b-destroyed' is detail level 1 of 'VLS_turret-12a-destroyed'
  1464. Submodel 'VLS_turret-12c-destroyed' is detail level 2 of 'VLS_turret-12a-destroyed'
  1465. Submodel 'VLS_turret-12d-destroyed' is detail level 3 of 'VLS_turret-12a-destroyed'
  1466. Submodel 'VLS_turret-13b' is detail level 1 of 'VLS_turret-13a'
  1467. Submodel 'VLS_turret-13c' is detail level 2 of 'VLS_turret-13a'
  1468. Submodel 'VLS_turret-13d' is detail level 3 of 'VLS_turret-13a'
  1469. Submodel 'VLS_turret-13b-destroyed' is detail level 1 of 'VLS_turret-13a-destroyed'
  1470. Submodel 'VLS_turret-13c-destroyed' is detail level 2 of 'VLS_turret-13a-destroyed'
  1471. Submodel 'VLS_turret-13d-destroyed' is detail level 3 of 'VLS_turret-13a-destroyed'
  1472. Submodel 'VLS_turret-14b' is detail level 1 of 'VLS_turret-14a'
  1473. Submodel 'VLS_turret-14c' is detail level 2 of 'VLS_turret-14a'
  1474. Submodel 'VLS_turret-14d' is detail level 3 of 'VLS_turret-14a'
  1475. Submodel 'VLS_turret-14b-destroyed' is detail level 1 of 'VLS_turret-14a-destroyed'
  1476. Submodel 'VLS_turret-14c-destroyed' is detail level 2 of 'VLS_turret-14a-destroyed'
  1477. Submodel 'VLS_turret-14d-destroyed' is detail level 3 of 'VLS_turret-14a-destroyed'
  1478. Submodel 'VLS_turret-15b' is detail level 1 of 'VLS_turret-15a'
  1479. Submodel 'VLS_turret-15c' is detail level 2 of 'VLS_turret-15a'
  1480. Submodel 'VLS_turret-15d' is detail level 3 of 'VLS_turret-15a'
  1481. Submodel 'VLS_turret-15b-destroyed' is detail level 1 of 'VLS_turret-15a-destroyed'
  1482. Submodel 'VLS_turret-15c-destroyed' is detail level 2 of 'VLS_turret-15a-destroyed'
  1483. Submodel 'VLS_turret-15d-destroyed' is detail level 3 of 'VLS_turret-15a-destroyed'
  1484. Submodel 'VLS_turret-16b' is detail level 1 of 'VLS_turret-16a'
  1485. Submodel 'VLS_turret-16c' is detail level 2 of 'VLS_turret-16a'
  1486. Submodel 'VLS_turret-16d' is detail level 3 of 'VLS_turret-16a'
  1487. Submodel 'VLS_turret-16b-destroyed' is detail level 1 of 'VLS_turret-16a-destroyed'
  1488. Submodel 'VLS_turret-16c-destroyed' is detail level 2 of 'VLS_turret-16a-destroyed'
  1489. Submodel 'VLS_turret-16d-destroyed' is detail level 3 of 'VLS_turret-16a-destroyed'
  1490. Submodel 'VLS_turret-17b' is detail level 1 of 'VLS_turret-17a'
  1491. Submodel 'VLS_turret-17c' is detail level 2 of 'VLS_turret-17a'
  1492. Submodel 'VLS_turret-17d' is detail level 3 of 'VLS_turret-17a'
  1493. Submodel 'VLS_turret-17b-destroyed' is detail level 1 of 'VLS_turret-17a-destroyed'
  1494. Submodel 'VLS_turret-17c-destroyed' is detail level 2 of 'VLS_turret-17a-destroyed'
  1495. Submodel 'VLS_turret-17d-destroyed' is detail level 3 of 'VLS_turret-17a-destroyed'
  1496. Submodel 'VLS_turret-18b' is detail level 1 of 'VLS_turret-18a'
  1497. Submodel 'VLS_turret-18c' is detail level 2 of 'VLS_turret-18a'
  1498. Submodel 'VLS_turret-18d' is detail level 3 of 'VLS_turret-18a'
  1499. Submodel 'VLS_turret-18b-destroyed' is detail level 1 of 'VLS_turret-18a-destroyed'
  1500. Submodel 'VLS_turret-18c-destroyed' is detail level 2 of 'VLS_turret-18a-destroyed'
  1501. Submodel 'VLS_turret-18d-destroyed' is detail level 3 of 'VLS_turret-18a-destroyed'
  1502. Submodel 'VLS_turret-19b' is detail level 1 of 'VLS_turret-19a'
  1503. Submodel 'VLS_turret-19c' is detail level 2 of 'VLS_turret-19a'
  1504. Submodel 'VLS_turret-19d' is detail level 3 of 'VLS_turret-19a'
  1505. Submodel 'VLS_turret-19b-destroyed' is detail level 1 of 'VLS_turret-19a-destroyed'
  1506. Submodel 'VLS_turret-19c-destroyed' is detail level 2 of 'VLS_turret-19a-destroyed'
  1507. Submodel 'VLS_turret-19d-destroyed' is detail level 3 of 'VLS_turret-19a-destroyed'
  1508. Submodel 'VLS_turret-20b' is detail level 1 of 'VLS_turret-20a'
  1509. Submodel 'VLS_turret-20c' is detail level 2 of 'VLS_turret-20a'
  1510. Submodel 'VLS_turret-20d' is detail level 3 of 'VLS_turret-20a'
  1511. Submodel 'VLS_turret-20b-destroyed' is detail level 1 of 'VLS_turret-20a-destroyed'
  1512. Submodel 'VLS_turret-20c-destroyed' is detail level 2 of 'VLS_turret-20a-destroyed'
  1513. Submodel 'VLS_turret-20d-destroyed' is detail level 3 of 'VLS_turret-20a-destroyed'
  1514. Submodel 'VLS_turret-21b' is detail level 1 of 'VLS_turret-21a'
  1515. Submodel 'VLS_turret-21c' is detail level 2 of 'VLS_turret-21a'
  1516. Submodel 'VLS_turret-21d' is detail level 3 of 'VLS_turret-21a'
  1517. Submodel 'VLS_turret-21b-destroyed' is detail level 1 of 'VLS_turret-21a-destroyed'
  1518. Submodel 'VLS_turret-21c-destroyed' is detail level 2 of 'VLS_turret-21a-destroyed'
  1519. Submodel 'VLS_turret-21d-destroyed' is detail level 3 of 'VLS_turret-21a-destroyed'
  1520. Submodel 'VLS_turret-22b' is detail level 1 of 'VLS_turret-22a'
  1521. Submodel 'VLS_turret-22c' is detail level 2 of 'VLS_turret-22a'
  1522. Submodel 'VLS_turret-22d' is detail level 3 of 'VLS_turret-22a'
  1523. Submodel 'VLS_turret-22b-destroyed' is detail level 1 of 'VLS_turret-22a-destroyed'
  1524. Submodel 'VLS_turret-22c-destroyed' is detail level 2 of 'VLS_turret-22a-destroyed'
  1525. Submodel 'VLS_turret-22d-destroyed' is detail level 3 of 'VLS_turret-22a-destroyed'
  1526. Submodel 'VLS_turret-23b' is detail level 1 of 'VLS_turret-23a'
  1527. Submodel 'VLS_turret-23c' is detail level 2 of 'VLS_turret-23a'
  1528. Submodel 'VLS_turret-23d' is detail level 3 of 'VLS_turret-23a'
  1529. Submodel 'VLS_turret-23b-destroyed' is detail level 1 of 'VLS_turret-23a-destroyed'
  1530. Submodel 'VLS_turret-23c-destroyed' is detail level 2 of 'VLS_turret-23a-destroyed'
  1531. Submodel 'VLS_turret-23d-destroyed' is detail level 3 of 'VLS_turret-23a-destroyed'
  1532. Submodel 'VLS_turret-24b' is detail level 1 of 'VLS_turret-24a'
  1533. Submodel 'VLS_turret-24c' is detail level 2 of 'VLS_turret-24a'
  1534. Submodel 'VLS_turret-24d' is detail level 3 of 'VLS_turret-24a'
  1535. Submodel 'VLS_turret-24b-destroyed' is detail level 1 of 'VLS_turret-24a-destroyed'
  1536. Submodel 'VLS_turret-24c-destroyed' is detail level 2 of 'VLS_turret-24a-destroyed'
  1537. Submodel 'VLS_turret-24d-destroyed' is detail level 3 of 'VLS_turret-24a-destroyed'
  1538. Submodel 'aft_grillb' is detail level 1 of 'aft_grilla'
  1539. Submodel 'bottom_beamsb' is detail level 1 of 'bottom_beamsa'
  1540. Submodel 'bottom_beamsc' is detail level 2 of 'bottom_beamsa'
  1541. Submodel 'bottom_beamsd' is detail level 3 of 'bottom_beamsa'
  1542. Submodel 'bottom_greebles_01b' is detail level 1 of 'bottom_greebles_01a'
  1543. Submodel 'bottom_greebles_01c' is detail level 2 of 'bottom_greebles_01a'
  1544. Submodel 'bottom_greebles_02b' is detail level 1 of 'bottom_greebles_02a'
  1545. Submodel 'bottom_greebles_02c' is detail level 2 of 'bottom_greebles_02a'
  1546. Submodel 'bridgeb' is detail level 1 of 'bridgea'
  1547. Submodel 'bridgec' is detail level 2 of 'bridgea'
  1548. Submodel 'bridgeb-destroyed' is detail level 1 of 'bridgea-destroyed'
  1549. Submodel 'bridgec-destroyed' is detail level 2 of 'bridgea-destroyed'
  1550. Submodel 'communications1b' is detail level 1 of 'communications1a'
  1551. Submodel 'communications1c' is detail level 2 of 'communications1a'
  1552. Submodel 'communications1b-destroyed' is detail level 1 of 'communications1a-destroyed'
  1553. Submodel 'communications1c-destroyed' is detail level 2 of 'communications1a-destroyed'
  1554. Submodel 'communications2b' is detail level 1 of 'communications2a'
  1555. Submodel 'communications2c' is detail level 2 of 'communications2a'
  1556. Submodel 'communications2b-destroyed' is detail level 1 of 'communications2a-destroyed'
  1557. Submodel 'communications2c-destroyed' is detail level 2 of 'communications2a-destroyed'
  1558. Submodel 'emblemb' is detail level 1 of 'emblema'
  1559. Submodel 'emblemc' is detail level 2 of 'emblema'
  1560. Submodel 'emblemd' is detail level 3 of 'emblema'
  1561. Submodel 'emblemb-destroyed' is detail level 1 of 'emblema-destroyed'
  1562. Submodel 'emblemc-destroyed' is detail level 2 of 'emblema-destroyed'
  1563. Submodel 'emblemd-destroyed' is detail level 3 of 'emblema-destroyed'
  1564. Submodel 'fighterbay01b' is detail level 1 of 'fighterbay01a'
  1565. Submodel 'fighterbay01c' is detail level 2 of 'fighterbay01a'
  1566. Submodel 'fighterbay01d' is detail level 3 of 'fighterbay01a'
  1567. Submodel 'landingstrip_portb' is detail level 1 of 'landingstrip_porta'
  1568. Submodel 'landingstrip_portc' is detail level 2 of 'landingstrip_porta'
  1569. Submodel 'landingstrip_portd' is detail level 3 of 'landingstrip_porta'
  1570. Submodel 'fighterbay01b-destroyed' is detail level 1 of 'fighterbay01a-destroyed'
  1571. Submodel 'fighterbay01c-destroyed' is detail level 2 of 'fighterbay01a-destroyed'
  1572. Submodel 'fighterbay01d-destroyed' is detail level 3 of 'fighterbay01a-destroyed'
  1573. Submodel 'landingstrip_portb-destroyed' is detail level 1 of 'landingstrip_porta-destroyed'
  1574. Submodel 'landingstrip_portc-destroyed' is detail level 2 of 'landingstrip_porta-destroyed'
  1575. Submodel 'landingstrip_portd-destroyed' is detail level 3 of 'landingstrip_porta-destroyed'
  1576. Submodel 'fighterbay02b' is detail level 1 of 'fighterbay02a'
  1577. Submodel 'fighterbay02c' is detail level 2 of 'fighterbay02a'
  1578. Submodel 'fighterbay02d' is detail level 3 of 'fighterbay02a'
  1579. Submodel 'landingstrip_stbdb' is detail level 1 of 'landingstrip_stbda'
  1580. Submodel 'landingstrip_stbdc' is detail level 2 of 'landingstrip_stbda'
  1581. Submodel 'landingstrip_stbdd' is detail level 3 of 'landingstrip_stbda'
  1582. Submodel 'fighterbay02b-destroyed' is detail level 1 of 'fighterbay02a-destroyed'
  1583. Submodel 'fighterbay02c-destroyed' is detail level 2 of 'fighterbay02a-destroyed'
  1584. Submodel 'fighterbay02d-destroyed' is detail level 3 of 'fighterbay02a-destroyed'
  1585. Submodel 'landingstrip_stbdb-destroyed' is detail level 1 of 'landingstrip_stbda-destroyed'
  1586. Submodel 'landingstrip_stbdc-destroyed' is detail level 2 of 'landingstrip_stbda-destroyed'
  1587. Submodel 'landingstrip_stbdd-destroyed' is detail level 3 of 'landingstrip_stbda-destroyed'
  1588. Submodel 'greebles_fwdb' is detail level 1 of 'greebles_fwda'
  1589. Submodel 'greebles_fwdc' is detail level 2 of 'greebles_fwda'
  1590. Submodel 'gun_balconyb' is detail level 1 of 'gun_balconya'
  1591. Submodel 'gun_balconyc' is detail level 2 of 'gun_balconya'
  1592. Submodel 'gun_balconyd' is detail level 3 of 'gun_balconya'
  1593. Submodel 'gunturret_01b' is detail level 1 of 'gunturret_01a'
  1594. Submodel 'gunturret_01c' is detail level 2 of 'gunturret_01a'
  1595. Submodel 'gunbarrel_01b' is detail level 1 of 'gunbarrel_01a'
  1596. Submodel 'gunbarrel_01c' is detail level 2 of 'gunbarrel_01a'
  1597. Submodel 'gunturret_02b' is detail level 1 of 'gunturret_02a'
  1598. Submodel 'gunturret_02c' is detail level 2 of 'gunturret_02a'
  1599. Submodel 'gunbarrel_02b' is detail level 1 of 'gunbarrel_02a'
  1600. Submodel 'gunbarrel_02c' is detail level 2 of 'gunbarrel_02a'
  1601. Submodel 'gunturret_03b' is detail level 1 of 'gunturret_03a'
  1602. Submodel 'gunturret_03c' is detail level 2 of 'gunturret_03a'
  1603. Submodel 'gunbarrel_03b' is detail level 1 of 'gunbarrel_03a'
  1604. Submodel 'gunbarrel_03c' is detail level 2 of 'gunbarrel_03a'
  1605. Submodel 'gunturret_04b' is detail level 1 of 'gunturret_04a'
  1606. Submodel 'gunturret_04c' is detail level 2 of 'gunturret_04a'
  1607. Submodel 'gunbarrel_04b' is detail level 1 of 'gunbarrel_04a'
  1608. Submodel 'gunbarrel_04c' is detail level 2 of 'gunbarrel_04a'
  1609. Submodel 'gunturret_05b' is detail level 1 of 'gunturret_05a'
  1610. Submodel 'gunturret_05c' is detail level 2 of 'gunturret_05a'
  1611. Submodel 'gunbarrel_05b' is detail level 1 of 'gunbarrel_05a'
  1612. Submodel 'gunbarrel_05c' is detail level 2 of 'gunbarrel_05a'
  1613. Submodel 'gunturret_06b' is detail level 1 of 'gunturret_06a'
  1614. Submodel 'gunturret_06c' is detail level 2 of 'gunturret_06a'
  1615. Submodel 'gunbarrel_06b' is detail level 1 of 'gunbarrel_06a'
  1616. Submodel 'gunbarrel_06c' is detail level 2 of 'gunbarrel_06a'
  1617. Submodel 'gunturret_07b' is detail level 1 of 'gunturret_07a'
  1618. Submodel 'gunturret_07c' is detail level 2 of 'gunturret_07a'
  1619. Submodel 'gunbarrel_07b' is detail level 1 of 'gunbarrel_07a'
  1620. Submodel 'gunbarrel_07c' is detail level 2 of 'gunbarrel_07a'
  1621. Submodel 'gunturret_08b' is detail level 1 of 'gunturret_08a'
  1622. Submodel 'gunturret_08c' is detail level 2 of 'gunturret_08a'
  1623. Submodel 'gunbarrel_08b' is detail level 1 of 'gunbarrel_08a'
  1624. Submodel 'gunbarrel_08c' is detail level 2 of 'gunbarrel_08a'
  1625. Submodel 'hatch01b' is detail level 1 of 'hatch01a'
  1626. Submodel 'hatch01c' is detail level 2 of 'hatch01a'
  1627. Submodel 'hatch01d' is detail level 3 of 'hatch01a'
  1628. Submodel 'hatch02b' is detail level 1 of 'hatch02a'
  1629. Submodel 'hatch02c' is detail level 2 of 'hatch02a'
  1630. Submodel 'hatch02d' is detail level 3 of 'hatch02a'
  1631. Submodel 'hatch03b' is detail level 1 of 'hatch03a'
  1632. Submodel 'hatch03c' is detail level 2 of 'hatch03a'
  1633. Submodel 'hatch03d' is detail level 3 of 'hatch03a'
  1634. Submodel 'hatch04b' is detail level 1 of 'hatch04a'
  1635. Submodel 'hatch04c' is detail level 2 of 'hatch04a'
  1636. Submodel 'hatch04d' is detail level 3 of 'hatch04a'
  1637. Submodel 'hatch05b' is detail level 1 of 'hatch05a'
  1638. Submodel 'hatch05c' is detail level 2 of 'hatch05a'
  1639. Submodel 'hatch05d' is detail level 3 of 'hatch05a'
  1640. Submodel 'hatch06b' is detail level 1 of 'hatch06a'
  1641. Submodel 'hatch06c' is detail level 2 of 'hatch06a'
  1642. Submodel 'hatch06d' is detail level 3 of 'hatch06a'
  1643. Submodel 'hatch07b' is detail level 1 of 'hatch07a'
  1644. Submodel 'hatch07c' is detail level 2 of 'hatch07a'
  1645. Submodel 'hatch07d' is detail level 3 of 'hatch07a'
  1646. Submodel 'hatch08b' is detail level 1 of 'hatch08a'
  1647. Submodel 'hatch08c' is detail level 2 of 'hatch08a'
  1648. Submodel 'hatch08d' is detail level 3 of 'hatch08a'
  1649. Submodel 'hatch09b' is detail level 1 of 'hatch09a'
  1650. Submodel 'hatch09c' is detail level 2 of 'hatch09a'
  1651. Submodel 'hatch09d' is detail level 3 of 'hatch09a'
  1652. Submodel 'hatch10b' is detail level 1 of 'hatch10a'
  1653. Submodel 'hatch10c' is detail level 2 of 'hatch10a'
  1654. Submodel 'hatch10d' is detail level 3 of 'hatch10a'
  1655. Submodel 'hatch11b' is detail level 1 of 'hatch11a'
  1656. Submodel 'hatch11c' is detail level 2 of 'hatch11a'
  1657. Submodel 'hatch11d' is detail level 3 of 'hatch11a'
  1658. Submodel 'hatch12b' is detail level 1 of 'hatch12a'
  1659. Submodel 'hatch12c' is detail level 2 of 'hatch12a'
  1660. Submodel 'hatch12d' is detail level 3 of 'hatch12a'
  1661. Submodel 'hatch13b' is detail level 1 of 'hatch13a'
  1662. Submodel 'hatch13c' is detail level 2 of 'hatch13a'
  1663. Submodel 'hatch13d' is detail level 3 of 'hatch13a'
  1664. Submodel 'hatch14b' is detail level 1 of 'hatch14a'
  1665. Submodel 'hatch14c' is detail level 2 of 'hatch14a'
  1666. Submodel 'hatch14d' is detail level 3 of 'hatch14a'
  1667. Submodel 'hatch15b' is detail level 1 of 'hatch15a'
  1668. Submodel 'hatch15c' is detail level 2 of 'hatch15a'
  1669. Submodel 'hatch15d' is detail level 3 of 'hatch15a'
  1670. Submodel 'hatch16b' is detail level 1 of 'hatch16a'
  1671. Submodel 'hatch16c' is detail level 2 of 'hatch16a'
  1672. Submodel 'hatch16d' is detail level 3 of 'hatch16a'
  1673. Submodel 'hatch17b' is detail level 1 of 'hatch17a'
  1674. Submodel 'hatch17c' is detail level 2 of 'hatch17a'
  1675. Submodel 'hatch17d' is detail level 3 of 'hatch17a'
  1676. Submodel 'hatch18b' is detail level 1 of 'hatch18a'
  1677. Submodel 'hatch18c' is detail level 2 of 'hatch18a'
  1678. Submodel 'hatch18d' is detail level 3 of 'hatch18a'
  1679. Submodel 'hatch19b' is detail level 1 of 'hatch19a'
  1680. Submodel 'hatch19c' is detail level 2 of 'hatch19a'
  1681. Submodel 'hatch19d' is detail level 3 of 'hatch19a'
  1682. Submodel 'hatch20b' is detail level 1 of 'hatch20a'
  1683. Submodel 'hatch20c' is detail level 2 of 'hatch20a'
  1684. Submodel 'hatch20d' is detail level 3 of 'hatch20a'
  1685. Submodel 'hatch21b' is detail level 1 of 'hatch21a'
  1686. Submodel 'hatch21c' is detail level 2 of 'hatch21a'
  1687. Submodel 'hatch21d' is detail level 3 of 'hatch21a'
  1688. Submodel 'hatch22b' is detail level 1 of 'hatch22a'
  1689. Submodel 'hatch22c' is detail level 2 of 'hatch22a'
  1690. Submodel 'hatch22d' is detail level 3 of 'hatch22a'
  1691. Submodel 'hatch23b' is detail level 1 of 'hatch23a'
  1692. Submodel 'hatch23c' is detail level 2 of 'hatch23a'
  1693. Submodel 'hatch23d' is detail level 3 of 'hatch23a'
  1694. Submodel 'hatch24b' is detail level 1 of 'hatch24a'
  1695. Submodel 'hatch24c' is detail level 2 of 'hatch24a'
  1696. Submodel 'hatch24d' is detail level 3 of 'hatch24a'
  1697. Submodel 'lowerjawb' is detail level 1 of 'lowerjawa'
  1698. Submodel 'lowerjawc' is detail level 2 of 'lowerjawa'
  1699. Submodel 'lowerjawd' is detail level 3 of 'lowerjawa'
  1700. Submodel 'midjawb' is detail level 1 of 'midjawa'
  1701. Submodel 'midjawc' is detail level 2 of 'midjawa'
  1702. Submodel 'midjawd' is detail level 3 of 'midjawa'
  1703. Submodel 'nameplateb' is detail level 1 of 'nameplatea'
  1704. Submodel 'nameplatec' is detail level 2 of 'nameplatea'
  1705. Submodel 'nameplated' is detail level 3 of 'nameplatea'
  1706. Submodel 'navigationb' is detail level 1 of 'navigationa'
  1707. Submodel 'navigationc' is detail level 2 of 'navigationa'
  1708. Submodel 'navigationb-destroyed' is detail level 1 of 'navigationa-destroyed'
  1709. Submodel 'navigationc-destroyed' is detail level 2 of 'navigationa-destroyed'
  1710. Submodel 'reactorb' is detail level 1 of 'reactora'
  1711. Submodel 'reactorc' is detail level 2 of 'reactora'
  1712. Submodel 'reactorb-destroyed' is detail level 1 of 'reactora-destroyed'
  1713. Submodel 'reactorc-destroyed' is detail level 2 of 'reactora-destroyed'
  1714. Submodel 'ribs1b' is detail level 1 of 'ribs1a'
  1715. Submodel 'ribs1c' is detail level 2 of 'ribs1a'
  1716. Submodel 'ribs2b' is detail level 1 of 'ribs2a'
  1717. Submodel 'ribs2c' is detail level 2 of 'ribs2a'
  1718. Submodel 'ribs3b' is detail level 1 of 'ribs3a'
  1719. Submodel 'ribs3c' is detail level 2 of 'ribs3a'
  1720. Submodel 'sensors1b' is detail level 1 of 'sensors1a'
  1721. Submodel 'sensors1c' is detail level 2 of 'sensors1a'
  1722. Submodel 'sensors1b-destroyed' is detail level 1 of 'sensors1a-destroyed'
  1723. Submodel 'sensors1c-destroyed' is detail level 2 of 'sensors1a-destroyed'
  1724. Submodel 'sensors2b' is detail level 1 of 'sensors2a'
  1725. Submodel 'sensors2c' is detail level 2 of 'sensors2a'
  1726. Submodel 'sensors2b-destroyed' is detail level 1 of 'sensors2a-destroyed'
  1727. Submodel 'sensors2c-destroyed' is detail level 2 of 'sensors2a-destroyed'
  1728. Submodel 'spine_greeblesb' is detail level 1 of 'spine_greeblesa'
  1729. Submodel 'spine_greeblesc' is detail level 2 of 'spine_greeblesa'
  1730. Submodel 'thruster-01b' is detail level 1 of 'thruster-01a'
  1731. Submodel 'thruster-01c' is detail level 2 of 'thruster-01a'
  1732. Submodel 'thruster-01d' is detail level 3 of 'thruster-01a'
  1733. Submodel 'thruster-02b' is detail level 1 of 'thruster-02a'
  1734. Submodel 'thruster-02c' is detail level 2 of 'thruster-02a'
  1735. Submodel 'thruster-02d' is detail level 3 of 'thruster-02a'
  1736. Submodel 'thruster-03b' is detail level 1 of 'thruster-03a'
  1737. Submodel 'thruster-03c' is detail level 2 of 'thruster-03a'
  1738. Submodel 'thruster-03d' is detail level 3 of 'thruster-03a'
  1739. Submodel 'thruster-04b' is detail level 1 of 'thruster-04a'
  1740. Submodel 'thruster-04c' is detail level 2 of 'thruster-04a'
  1741. Submodel 'thruster-04d' is detail level 3 of 'thruster-04a'
  1742. Submodel 'ttankb' is detail level 1 of 'ttanka'
  1743. Submodel 'ttankc' is detail level 2 of 'ttanka'
  1744. Submodel 'ttankb-destroyed' is detail level 1 of 'ttanka-destroyed'
  1745. Submodel 'ttankc-destroyed' is detail level 2 of 'ttanka-destroyed'
  1746. Submodel 'turret-01b' is detail level 1 of 'turret-01a'
  1747. Submodel 'turret-01c' is detail level 2 of 'turret-01a'
  1748. Submodel 'barrel-01b' is detail level 1 of 'barrel-01a'
  1749. Submodel 'barrel-01c' is detail level 2 of 'barrel-01a'
  1750. Submodel 'turret-02b' is detail level 1 of 'turret-02a'
  1751. Submodel 'turret-02c' is detail level 2 of 'turret-02a'
  1752. Submodel 'barrel-02b' is detail level 1 of 'barrel-02a'
  1753. Submodel 'barrel-02c' is detail level 2 of 'barrel-02a'
  1754. Submodel 'turret-03b' is detail level 1 of 'turret-03a'
  1755. Submodel 'turret-03c' is detail level 2 of 'turret-03a'
  1756. Submodel 'barrel-03b' is detail level 1 of 'barrel-03a'
  1757. Submodel 'barrel-03c' is detail level 2 of 'barrel-03a'
  1758. Submodel 'turret-04b' is detail level 1 of 'turret-04a'
  1759. Submodel 'turret-04c' is detail level 2 of 'turret-04a'
  1760. Submodel 'barrel-04b' is detail level 1 of 'barrel-04a'
  1761. Submodel 'barrel-04c' is detail level 2 of 'barrel-04a'
  1762. Submodel 'turret-05b' is detail level 1 of 'turret-05a'
  1763. Submodel 'turret-05c' is detail level 2 of 'turret-05a'
  1764. Submodel 'barrel-05b' is detail level 1 of 'barrel-05a'
  1765. Submodel 'barrel-05c' is detail level 2 of 'barrel-05a'
  1766. Submodel 'turret-06b' is detail level 1 of 'turret-06a'
  1767. Submodel 'turret-06c' is detail level 2 of 'turret-06a'
  1768. Submodel 'barrel-06b' is detail level 1 of 'barrel-06a'
  1769. Submodel 'barrel-06c' is detail level 2 of 'barrel-06a'
  1770. Submodel 'turret-07b' is detail level 1 of 'turret-07a'
  1771. Submodel 'turret-07c' is detail level 2 of 'turret-07a'
  1772. Submodel 'barrel-07b' is detail level 1 of 'barrel-07a'
  1773. Submodel 'barrel-07c' is detail level 2 of 'barrel-07a'
  1774. Submodel 'turret-08b' is detail level 1 of 'turret-08a'
  1775. Submodel 'turret-08c' is detail level 2 of 'turret-08a'
  1776. Submodel 'barrel-08b' is detail level 1 of 'barrel-08a'
  1777. Submodel 'barrel-08c' is detail level 2 of 'barrel-08a'
  1778. Submodel 'turret-09b' is detail level 1 of 'turret-09a'
  1779. Submodel 'turret-09c' is detail level 2 of 'turret-09a'
  1780. Submodel 'barrel-09b' is detail level 1 of 'barrel-09a'
  1781. Submodel 'barrel-09c' is detail level 2 of 'barrel-09a'
  1782. Submodel 'turret-10b' is detail level 1 of 'turret-10a'
  1783. Submodel 'turret-10c' is detail level 2 of 'turret-10a'
  1784. Submodel 'barrel-10b' is detail level 1 of 'barrel-10a'
  1785. Submodel 'barrel-10c' is detail level 2 of 'barrel-10a'
  1786. Submodel 'turret-11b' is detail level 1 of 'turret-11a'
  1787. Submodel 'turret-11c' is detail level 2 of 'turret-11a'
  1788. Submodel 'barrel-11b' is detail level 1 of 'barrel-11a'
  1789. Submodel 'barrel-11c' is detail level 2 of 'barrel-11a'
  1790. Submodel 'turret-12b' is detail level 1 of 'turret-12a'
  1791. Submodel 'turret-12c' is detail level 2 of 'turret-12a'
  1792. Submodel 'barrel-12b' is detail level 1 of 'barrel-12a'
  1793. Submodel 'barrel-12c' is detail level 2 of 'barrel-12a'
  1794. Submodel 'turret-13b' is detail level 1 of 'turret-13a'
  1795. Submodel 'turret-13c' is detail level 2 of 'turret-13a'
  1796. Submodel 'barrel-13b' is detail level 1 of 'barrel-13a'
  1797. Submodel 'barrel-13c' is detail level 2 of 'barrel-13a'
  1798. Submodel 'turret-14b' is detail level 1 of 'turret-14a'
  1799. Submodel 'turret-14c' is detail level 2 of 'turret-14a'
  1800. Submodel 'barrel-14b' is detail level 1 of 'barrel-14a'
  1801. Submodel 'barrel-14c' is detail level 2 of 'barrel-14a'
  1802. Submodel 'turret-15b' is detail level 1 of 'turret-15a'
  1803. Submodel 'turret-15c' is detail level 2 of 'turret-15a'
  1804. Submodel 'barrel-15b' is detail level 1 of 'barrel-15a'
  1805. Submodel 'barrel-15c' is detail level 2 of 'barrel-15a'
  1806. Submodel 'turret-16b' is detail level 1 of 'turret-16a'
  1807. Submodel 'turret-16c' is detail level 2 of 'turret-16a'
  1808. Submodel 'barrel-16b' is detail level 1 of 'barrel-16a'
  1809. Submodel 'barrel-16c' is detail level 2 of 'barrel-16a'
  1810. Submodel 'turret-17b' is detail level 1 of 'turret-17a'
  1811. Submodel 'turret-17c' is detail level 2 of 'turret-17a'
  1812. Submodel 'barrel-17b' is detail level 1 of 'barrel-17a'
  1813. Submodel 'barrel-17c' is detail level 2 of 'barrel-17a'
  1814. Submodel 'turret-18b' is detail level 1 of 'turret-18a'
  1815. Submodel 'turret-18c' is detail level 2 of 'turret-18a'
  1816. Submodel 'barrel-18b' is detail level 1 of 'barrel-18a'
  1817. Submodel 'barrel-18c' is detail level 2 of 'barrel-18a'
  1818. Submodel 'turret-19b' is detail level 1 of 'turret-19a'
  1819. Submodel 'turret-19c' is detail level 2 of 'turret-19a'
  1820. Submodel 'barrel-19b' is detail level 1 of 'barrel-19a'
  1821. Submodel 'barrel-19c' is detail level 2 of 'barrel-19a'
  1822. Submodel 'turret-20b' is detail level 1 of 'turret-20a'
  1823. Submodel 'turret-20c' is detail level 2 of 'turret-20a'
  1824. Submodel 'barrel-20b' is detail level 1 of 'barrel-20a'
  1825. Submodel 'barrel-20c' is detail level 2 of 'barrel-20a'
  1826. Submodel 'turret-21b' is detail level 1 of 'turret-21a'
  1827. Submodel 'turret-21c' is detail level 2 of 'turret-21a'
  1828. Submodel 'barrel-21b' is detail level 1 of 'barrel-21a'
  1829. Submodel 'barrel-21c' is detail level 2 of 'barrel-21a'
  1830. Submodel 'turret-22b' is detail level 1 of 'turret-22a'
  1831. Submodel 'turret-22c' is detail level 2 of 'turret-22a'
  1832. Submodel 'barrel-22b' is detail level 1 of 'barrel-22a'
  1833. Submodel 'barrel-22c' is detail level 2 of 'barrel-22a'
  1834. Submodel 'turret-23b' is detail level 1 of 'turret-23a'
  1835. Submodel 'turret-23c' is detail level 2 of 'turret-23a'
  1836. Submodel 'barrel-23b' is detail level 1 of 'barrel-23a'
  1837. Submodel 'barrel-23c' is detail level 2 of 'barrel-23a'
  1838. Submodel 'turret-24b' is detail level 1 of 'turret-24a'
  1839. Submodel 'turret-24c' is detail level 2 of 'turret-24a'
  1840. Submodel 'barrel-24b' is detail level 1 of 'barrel-24a'
  1841. Submodel 'barrel-24c' is detail level 2 of 'barrel-24a'
  1842. Submodel 'turret-25b' is detail level 1 of 'turret-25a'
  1843. Submodel 'turret-25c' is detail level 2 of 'turret-25a'
  1844. Submodel 'barrel-25b' is detail level 1 of 'barrel-25a'
  1845. Submodel 'barrel-25c' is detail level 2 of 'barrel-25a'
  1846. Submodel 'turret-26b' is detail level 1 of 'turret-26a'
  1847. Submodel 'turret-26c' is detail level 2 of 'turret-26a'
  1848. Submodel 'barrel-26b' is detail level 1 of 'barrel-26a'
  1849. Submodel 'barrel-26c' is detail level 2 of 'barrel-26a'
  1850. Submodel 'upperjawb' is detail level 1 of 'upperjawa'
  1851. Submodel 'upperjawc' is detail level 2 of 'upperjawa'
  1852. Submodel 'upperjawd' is detail level 3 of 'upperjawa'
  1853. Submodel 'weaponsb' is detail level 1 of 'weaponsa'
  1854. Submodel 'weaponsc' is detail level 2 of 'weaponsa'
  1855. Submodel 'weaponsb-destroyed' is detail level 1 of 'weaponsa-destroyed'
  1856. Submodel 'weaponsc-destroyed' is detail level 2 of 'weaponsa-destroyed'
  1857. Submodel 'engine1b_smoke' is detail level 1 of 'engine1a_smoke'
  1858. Submodel 'engine2b_smoke' is detail level 1 of 'engine2a_smoke'
  1859. Submodel 'engine3b_smoke' is detail level 1 of 'engine3a_smoke'
  1860. Submodel 'engine4b_smoke' is detail level 1 of 'engine4a_smoke'
  1861. BMPMAN: Found EFF (ftl-shockwave.eff) with 15 frames at 30 fps.
  1862. Allocating space for at least 154 new ship subsystems ... a total of 200 is now available (154 in-use).
  1863. Loading model 'Cyl_Basestar.pof'
  1864. Compiling new shader:
  1865. Model Rendering
  1866. Loading built-in default shader for: main-v.sdr
  1867. Loading built-in default shader for: main-f.sdr
  1868. Fragment shader failed to compile:
  1869. 0(331) : error C1008: undefined variable "blend_alpha"
  1870.  
  1871. ERROR! Unable to create fragment shader!
  1872. Compiling new shader:
  1873. Model Rendering
  1874. Loading built-in default shader for: main-v.sdr
  1875. Loading built-in default shader for: main-f.sdr
  1876. Fragment shader failed to compile:
  1877. 0(331) : error C1008: undefined variable "blend_alpha"
  1878.  
  1879. ERROR! Unable to create fragment shader!
  1880. Compiling new shader:
  1881. Model Rendering
  1882. Loading built-in default shader for: main-v.sdr
  1883. Loading built-in default shader for: main-f.sdr
  1884. Fragment shader failed to compile:
  1885. 0(332) : error C1008: undefined variable "blend_alpha"
  1886.  
  1887. ERROR! Unable to create fragment shader!
  1888. Compiling new shader:
  1889. Model Rendering
  1890. Loading built-in default shader for: main-v.sdr
  1891. Loading built-in default shader for: main-f.sdr
  1892. Fragment shader failed to compile:
  1893. 0(331) : error C1008: undefined variable "blend_alpha"
  1894.  
  1895. ERROR! Unable to create fragment shader!
  1896. Compiling new shader:
  1897. Model Rendering
  1898. Loading built-in default shader for: main-v.sdr
  1899. Loading built-in default shader for: main-f.sdr
  1900. Fragment shader failed to compile:
  1901. 0(333) : error C1008: undefined variable "blend_alpha"
  1902.  
  1903. ERROR! Unable to create fragment shader!
  1904. Compiling new shader:
  1905. Model Rendering
  1906. Loading built-in default shader for: main-v.sdr
  1907. Loading built-in default shader for: main-f.sdr
  1908. Fragment shader failed to compile:
  1909. 0(332) : error C1008: undefined variable "blend_alpha"
  1910.  
  1911. ERROR! Unable to create fragment shader!
  1912. Potential problem found: Unrecognized subsystem type 'Bottom_tip03a', believed to be in ship Cyl_Basestar.pof
  1913. Potential problem found: Unrecognized subsystem type 'Bottom_tip01a', believed to be in ship Cyl_Basestar.pof
  1914. Potential problem found: Unrecognized subsystem type 'Bottom_tip02a', believed to be in ship Cyl_Basestar.pof
  1915. Potential problem found: Unrecognized subsystem type 'Top_tip02a', believed to be in ship Cyl_Basestar.pof
  1916. Potential problem found: Unrecognized subsystem type 'Top_tip01a', believed to be in ship Cyl_Basestar.pof
  1917. Potential problem found: Unrecognized subsystem type 'Top_tip03a', believed to be in ship Cyl_Basestar.pof
  1918. Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Basestar.pof
  1919. Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship Cyl_Basestar.pof
  1920. Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship Cyl_Basestar.pof
  1921. Potential problem found: Unrecognized subsystem type 'fighterbay03', believed to be in ship Cyl_Basestar.pof
  1922. Potential problem found: Unrecognized subsystem type 'fighterbay04', believed to be in ship Cyl_Basestar.pof
  1923. Found live debris model for 'Bottom_tip03a'
  1924. Found live debris model for 'Bottom_tip01a'
  1925. Found live debris model for 'Bottom_tip02a'
  1926. Found live debris model for 'Top_tip02a'
  1927. Found live debris model for 'Top_tip01a'
  1928. Found live debris model for 'Top_tip03a'
  1929. Submodel 'turret-36b-destroyed' is detail level 1 of 'turret-36a-destroyed'
  1930. Submodel 'turret-36d-destroyed' is detail level 3 of 'turret-36a-destroyed'
  1931. Submodel 'turret-36c-destroyed' is detail level 2 of 'turret-36a-destroyed'
  1932. Submodel 'turret-35b-destroyed' is detail level 1 of 'turret-35a-destroyed'
  1933. Submodel 'turret-35d-destroyed' is detail level 3 of 'turret-35a-destroyed'
  1934. Submodel 'turret-35c-destroyed' is detail level 2 of 'turret-35a-destroyed'
  1935. Submodel 'Top_armsb' is detail level 1 of 'Top_armsa'
  1936. Submodel 'Top_armsd' is detail level 3 of 'Top_armsa'
  1937. Submodel 'Top_armsc' is detail level 2 of 'Top_armsa'
  1938. Submodel 'Bottom_armsb' is detail level 1 of 'Bottom_armsa'
  1939. Submodel 'Bottom_armsd' is detail level 3 of 'Bottom_armsa'
  1940. Submodel 'Bottom_armsc' is detail level 2 of 'Bottom_armsa'
  1941. Submodel 'Bottom_rack03b' is detail level 1 of 'Bottom_rack03a'
  1942. Submodel 'Bottom_rack03d' is detail level 3 of 'Bottom_rack03a'
  1943. Submodel 'Bottom_rack03c' is detail level 2 of 'Bottom_rack03a'
  1944. Submodel 'Bottom_rack01b' is detail level 1 of 'Bottom_rack01a'
  1945. Submodel 'Bottom_rack01d' is detail level 3 of 'Bottom_rack01a'
  1946. Submodel 'Bottom_rack01c' is detail level 2 of 'Bottom_rack01a'
  1947. Submodel 'Bottom_rack02b' is detail level 1 of 'Bottom_rack02a'
  1948. Submodel 'Bottom_rack02d' is detail level 3 of 'Bottom_rack02a'
  1949. Submodel 'Bottom_rack02c' is detail level 2 of 'Bottom_rack02a'
  1950. Submodel 'Top_rack03b' is detail level 1 of 'Top_rack03a'
  1951. Submodel 'Top_rack03d' is detail level 3 of 'Top_rack03a'
  1952. Submodel 'Top_rack03c' is detail level 2 of 'Top_rack03a'
  1953. Submodel 'Top_rack02b' is detail level 1 of 'Top_rack02a'
  1954. Submodel 'Top_rack02d' is detail level 3 of 'Top_rack02a'
  1955. Submodel 'Top_rack02c' is detail level 2 of 'Top_rack02a'
  1956. Submodel 'Top_rack01b' is detail level 1 of 'Top_rack01a'
  1957. Submodel 'Top_rack01d' is detail level 3 of 'Top_rack01a'
  1958. Submodel 'Top_rack01c' is detail level 2 of 'Top_rack01a'
  1959. Submodel 'Bottom_tip03b' is detail level 1 of 'Bottom_tip03a'
  1960. Submodel 'Bottom_tip03d' is detail level 3 of 'Bottom_tip03a'
  1961. Submodel 'Bottom_tip03c' is detail level 2 of 'Bottom_tip03a'
  1962. Submodel 'Bottom_tip01b' is detail level 1 of 'Bottom_tip01a'
  1963. Submodel 'Bottom_tip01d' is detail level 3 of 'Bottom_tip01a'
  1964. Submodel 'Bottom_tip01c' is detail level 2 of 'Bottom_tip01a'
  1965. Submodel 'Bottom_tip02b' is detail level 1 of 'Bottom_tip02a'
  1966. Submodel 'Bottom_tip02d' is detail level 3 of 'Bottom_tip02a'
  1967. Submodel 'Bottom_tip02c' is detail level 2 of 'Bottom_tip02a'
  1968. Submodel 'Top_tip02b' is detail level 1 of 'Top_tip02a'
  1969. Submodel 'Top_tip02d' is detail level 3 of 'Top_tip02a'
  1970. Submodel 'Top_tip02c' is detail level 2 of 'Top_tip02a'
  1971. Submodel 'Top_tip01b' is detail level 1 of 'Top_tip01a'
  1972. Submodel 'Top_tip01d' is detail level 3 of 'Top_tip01a'
  1973. Submodel 'Top_tip01c' is detail level 2 of 'Top_tip01a'
  1974. Submodel 'Top_tip03b' is detail level 1 of 'Top_tip03a'
  1975. Submodel 'Top_tip03d' is detail level 3 of 'Top_tip03a'
  1976. Submodel 'Top_tip03c' is detail level 2 of 'Top_tip03a'
  1977. Submodel 'Bottom_shellb' is detail level 1 of 'Bottom_shella'
  1978. Submodel 'Bottom_shelld' is detail level 3 of 'Bottom_shella'
  1979. Submodel 'Bottom_shellc' is detail level 2 of 'Bottom_shella'
  1980. Submodel 'Bottom_coreb' is detail level 1 of 'Bottom_corea'
  1981. Submodel 'Bottom_cored' is detail level 3 of 'Bottom_corea'
  1982. Submodel 'Bottom_corec' is detail level 2 of 'Bottom_corea'
  1983. Submodel 'Top_shellb' is detail level 1 of 'Top_shella'
  1984. Submodel 'Top_shelld' is detail level 3 of 'Top_shella'
  1985. Submodel 'Top_shellc' is detail level 2 of 'Top_shella'
  1986. Submodel 'Top_coreb' is detail level 1 of 'Top_corea'
  1987. Submodel 'Top_cored' is detail level 3 of 'Top_corea'
  1988. Submodel 'Top_corec' is detail level 2 of 'Top_corea'
  1989. Submodel 'Bottom_tip01b-destroyed' is detail level 1 of 'Bottom_tip01a-destroyed'
  1990. Submodel 'Bottom_tip01d-destroyed' is detail level 3 of 'Bottom_tip01a-destroyed'
  1991. Submodel 'Bottom_tip01c-destroyed' is detail level 2 of 'Bottom_tip01a-destroyed'
  1992. Submodel 'Bottom_tip03b-destroyed' is detail level 1 of 'Bottom_tip03a-destroyed'
  1993. Submodel 'Bottom_tip03d-destroyed' is detail level 3 of 'Bottom_tip03a-destroyed'
  1994. Submodel 'Bottom_tip03c-destroyed' is detail level 2 of 'Bottom_tip03a-destroyed'
  1995. Submodel 'Top_tip01b-destroyed' is detail level 1 of 'Top_tip01a-destroyed'
  1996. Submodel 'Top_tip01d-destroyed' is detail level 3 of 'Top_tip01a-destroyed'
  1997. Submodel 'Top_tip01c-destroyed' is detail level 2 of 'Top_tip01a-destroyed'
  1998. Submodel 'Top_tip02b-destroyed' is detail level 1 of 'Top_tip02a-destroyed'
  1999. Submodel 'Top_tip02d-destroyed' is detail level 3 of 'Top_tip02a-destroyed'
  2000. Submodel 'Top_tip02c-destroyed' is detail level 2 of 'Top_tip02a-destroyed'
  2001. Submodel 'Bottom_tip02b-destroyed' is detail level 1 of 'Bottom_tip02a-destroyed'
  2002. Submodel 'Bottom_tip02d-destroyed' is detail level 3 of 'Bottom_tip02a-destroyed'
  2003. Submodel 'Bottom_tip02c-destroyed' is detail level 2 of 'Bottom_tip02a-destroyed'
  2004. Submodel 'Top_tip03b-destroyed' is detail level 1 of 'Top_tip03a-destroyed'
  2005. Submodel 'Top_tip03d-destroyed' is detail level 3 of 'Top_tip03a-destroyed'
  2006. Submodel 'Top_tip03c-destroyed' is detail level 2 of 'Top_tip03a-destroyed'
  2007. Submodel 'turret-19b' is detail level 1 of 'turret-19a'
  2008. Submodel 'turret-19d' is detail level 3 of 'turret-19a'
  2009. Submodel 'turret-19c' is detail level 2 of 'turret-19a'
  2010. Submodel 'turret-01b' is detail level 1 of 'turret-01a'
  2011. Submodel 'turret-01d' is detail level 3 of 'turret-01a'
  2012. Submodel 'turret-01c' is detail level 2 of 'turret-01a'
  2013. Submodel 'turret-02b' is detail level 1 of 'turret-02a'
  2014. Submodel 'turret-02d' is detail level 3 of 'turret-02a'
  2015. Submodel 'turret-02c' is detail level 2 of 'turret-02a'
  2016. Submodel 'turret-03b' is detail level 1 of 'turret-03a'
  2017. Submodel 'turret-03d' is detail level 3 of 'turret-03a'
  2018. Submodel 'turret-03c' is detail level 2 of 'turret-03a'
  2019. Submodel 'turret-04b' is detail level 1 of 'turret-04a'
  2020. Submodel 'turret-04d' is detail level 3 of 'turret-04a'
  2021. Submodel 'turret-04c' is detail level 2 of 'turret-04a'
  2022. Submodel 'turret-05b' is detail level 1 of 'turret-05a'
  2023. Submodel 'turret-05d' is detail level 3 of 'turret-05a'
  2024. Submodel 'turret-05c' is detail level 2 of 'turret-05a'
  2025. Submodel 'turret-06b' is detail level 1 of 'turret-06a'
  2026. Submodel 'turret-06d' is detail level 3 of 'turret-06a'
  2027. Submodel 'turret-06c' is detail level 2 of 'turret-06a'
  2028. Submodel 'turret-07b' is detail level 1 of 'turret-07a'
  2029. Submodel 'turret-07d' is detail level 3 of 'turret-07a'
  2030. Submodel 'turret-07c' is detail level 2 of 'turret-07a'
  2031. Submodel 'turret-08b' is detail level 1 of 'turret-08a'
  2032. Submodel 'turret-08d' is detail level 3 of 'turret-08a'
  2033. Submodel 'turret-08c' is detail level 2 of 'turret-08a'
  2034. Submodel 'turret-09b' is detail level 1 of 'turret-09a'
  2035. Submodel 'turret-09d' is detail level 3 of 'turret-09a'
  2036. Submodel 'turret-09c' is detail level 2 of 'turret-09a'
  2037. Submodel 'turret-10b' is detail level 1 of 'turret-10a'
  2038. Submodel 'turret-10d' is detail level 3 of 'turret-10a'
  2039. Submodel 'turret-10c' is detail level 2 of 'turret-10a'
  2040. Submodel 'turret-11b' is detail level 1 of 'turret-11a'
  2041. Submodel 'turret-11d' is detail level 3 of 'turret-11a'
  2042. Submodel 'turret-11c' is detail level 2 of 'turret-11a'
  2043. Submodel 'turret-12b' is detail level 1 of 'turret-12a'
  2044. Submodel 'turret-12d' is detail level 3 of 'turret-12a'
  2045. Submodel 'turret-12c' is detail level 2 of 'turret-12a'
  2046. Submodel 'turret-13b' is detail level 1 of 'turret-13a'
  2047. Submodel 'turret-13d' is detail level 3 of 'turret-13a'
  2048. Submodel 'turret-13c' is detail level 2 of 'turret-13a'
  2049. Submodel 'turret-14b' is detail level 1 of 'turret-14a'
  2050. Submodel 'turret-14d' is detail level 3 of 'turret-14a'
  2051. Submodel 'turret-14c' is detail level 2 of 'turret-14a'
  2052. Submodel 'turret-15b' is detail level 1 of 'turret-15a'
  2053. Submodel 'turret-15d' is detail level 3 of 'turret-15a'
  2054. Submodel 'turret-15c' is detail level 2 of 'turret-15a'
  2055. Submodel 'turret-16b' is detail level 1 of 'turret-16a'
  2056. Submodel 'turret-16d' is detail level 3 of 'turret-16a'
  2057. Submodel 'turret-16c' is detail level 2 of 'turret-16a'
  2058. Submodel 'turret-17b' is detail level 1 of 'turret-17a'
  2059. Submodel 'turret-17d' is detail level 3 of 'turret-17a'
  2060. Submodel 'turret-17c' is detail level 2 of 'turret-17a'
  2061. Submodel 'turret-18b' is detail level 1 of 'turret-18a'
  2062. Submodel 'turret-18d' is detail level 3 of 'turret-18a'
  2063. Submodel 'turret-18c' is detail level 2 of 'turret-18a'
  2064. Submodel 'turret-20b' is detail level 1 of 'turret-20a'
  2065. Submodel 'turret-20d' is detail level 3 of 'turret-20a'
  2066. Submodel 'turret-20c' is detail level 2 of 'turret-20a'
  2067. Submodel 'turret-21b' is detail level 1 of 'turret-21a'
  2068. Submodel 'turret-21d' is detail level 3 of 'turret-21a'
  2069. Submodel 'turret-21c' is detail level 2 of 'turret-21a'
  2070. Submodel 'turret-22b' is detail level 1 of 'turret-22a'
  2071. Submodel 'turret-22d' is detail level 3 of 'turret-22a'
  2072. Submodel 'turret-22c' is detail level 2 of 'turret-22a'
  2073. Submodel 'turret-23b' is detail level 1 of 'turret-23a'
  2074. Submodel 'turret-23d' is detail level 3 of 'turret-23a'
  2075. Submodel 'turret-23c' is detail level 2 of 'turret-23a'
  2076. Submodel 'turret-24b' is detail level 1 of 'turret-24a'
  2077. Submodel 'turret-24d' is detail level 3 of 'turret-24a'
  2078. Submodel 'turret-24c' is detail level 2 of 'turret-24a'
  2079. Submodel 'turret-25b' is detail level 1 of 'turret-25a'
  2080. Submodel 'turret-25d' is detail level 3 of 'turret-25a'
  2081. Submodel 'turret-25c' is detail level 2 of 'turret-25a'
  2082. Submodel 'turret-26b' is detail level 1 of 'turret-26a'
  2083. Submodel 'turret-26d' is detail level 3 of 'turret-26a'
  2084. Submodel 'turret-26c' is detail level 2 of 'turret-26a'
  2085. Submodel 'turret-27b' is detail level 1 of 'turret-27a'
  2086. Submodel 'turret-27d' is detail level 3 of 'turret-27a'
  2087. Submodel 'turret-27c' is detail level 2 of 'turret-27a'
  2088. Submodel 'turret-28b' is detail level 1 of 'turret-28a'
  2089. Submodel 'turret-28d' is detail level 3 of 'turret-28a'
  2090. Submodel 'turret-28c' is detail level 2 of 'turret-28a'
  2091. Submodel 'turret-29b' is detail level 1 of 'turret-29a'
  2092. Submodel 'turret-29d' is detail level 3 of 'turret-29a'
  2093. Submodel 'turret-29c' is detail level 2 of 'turret-29a'
  2094. Submodel 'turret-30b' is detail level 1 of 'turret-30a'
  2095. Submodel 'turret-30d' is detail level 3 of 'turret-30a'
  2096. Submodel 'turret-30c' is detail level 2 of 'turret-30a'
  2097. Submodel 'turret-31b' is detail level 1 of 'turret-31a'
  2098. Submodel 'turret-31d' is detail level 3 of 'turret-31a'
  2099. Submodel 'turret-31c' is detail level 2 of 'turret-31a'
  2100. Submodel 'turret-32b' is detail level 1 of 'turret-32a'
  2101. Submodel 'turret-32d' is detail level 3 of 'turret-32a'
  2102. Submodel 'turret-32c' is detail level 2 of 'turret-32a'
  2103. Submodel 'turret-33b' is detail level 1 of 'turret-33a'
  2104. Submodel 'turret-33d' is detail level 3 of 'turret-33a'
  2105. Submodel 'turret-33c' is detail level 2 of 'turret-33a'
  2106. Submodel 'turret-34b' is detail level 1 of 'turret-34a'
  2107. Submodel 'turret-34d' is detail level 3 of 'turret-34a'
  2108. Submodel 'turret-34c' is detail level 2 of 'turret-34a'
  2109. Submodel 'turret-35b' is detail level 1 of 'turret-35a'
  2110. Submodel 'turret-35d' is detail level 3 of 'turret-35a'
  2111. Submodel 'turret-35c' is detail level 2 of 'turret-35a'
  2112. Submodel 'turret-36b' is detail level 1 of 'turret-36a'
  2113. Submodel 'turret-36d' is detail level 3 of 'turret-36a'
  2114. Submodel 'turret-36c' is detail level 2 of 'turret-36a'
  2115. Submodel 'turret-19b-destroyed' is detail level 1 of 'turret-19a-destroyed'
  2116. Submodel 'turret-19d-destroyed' is detail level 3 of 'turret-19a-destroyed'
  2117. Submodel 'turret-19c-destroyed' is detail level 2 of 'turret-19a-destroyed'
  2118. Submodel 'turret-01b-destroyed' is detail level 1 of 'turret-01a-destroyed'
  2119. Submodel 'turret-01d-destroyed' is detail level 3 of 'turret-01a-destroyed'
  2120. Submodel 'turret-01c-destroyed' is detail level 2 of 'turret-01a-destroyed'
  2121. Submodel 'turret-02b-destroyed' is detail level 1 of 'turret-02a-destroyed'
  2122. Submodel 'turret-02d-destroyed' is detail level 3 of 'turret-02a-destroyed'
  2123. Submodel 'turret-02c-destroyed' is detail level 2 of 'turret-02a-destroyed'
  2124. Submodel 'turret-03b-destroyed' is detail level 1 of 'turret-03a-destroyed'
  2125. Submodel 'turret-03d-destroyed' is detail level 3 of 'turret-03a-destroyed'
  2126. Submodel 'turret-03c-destroyed' is detail level 2 of 'turret-03a-destroyed'
  2127. Submodel 'turret-04b-destroyed' is detail level 1 of 'turret-04a-destroyed'
  2128. Submodel 'turret-04d-destroyed' is detail level 3 of 'turret-04a-destroyed'
  2129. Submodel 'turret-04c-destroyed' is detail level 2 of 'turret-04a-destroyed'
  2130. Submodel 'turret-05b-destroyed' is detail level 1 of 'turret-05a-destroyed'
  2131. Submodel 'turret-05d-destroyed' is detail level 3 of 'turret-05a-destroyed'
  2132. Submodel 'turret-05c-destroyed' is detail level 2 of 'turret-05a-destroyed'
  2133. Submodel 'turret-06b-destroyed' is detail level 1 of 'turret-06a-destroyed'
  2134. Submodel 'turret-06d-destroyed' is detail level 3 of 'turret-06a-destroyed'
  2135. Submodel 'turret-06c-destroyed' is detail level 2 of 'turret-06a-destroyed'
  2136. Submodel 'turret-07b-destroyed' is detail level 1 of 'turret-07a-destroyed'
  2137. Submodel 'turret-07d-destroyed' is detail level 3 of 'turret-07a-destroyed'
  2138. Submodel 'turret-07c-destroyed' is detail level 2 of 'turret-07a-destroyed'
  2139. Submodel 'turret-08b-destroyed' is detail level 1 of 'turret-08a-destroyed'
  2140. Submodel 'turret-08d-destroyed' is detail level 3 of 'turret-08a-destroyed'
  2141. Submodel 'turret-08c-destroyed' is detail level 2 of 'turret-08a-destroyed'
  2142. Submodel 'turret-09b-destroyed' is detail level 1 of 'turret-09a-destroyed'
  2143. Submodel 'turret-09d-destroyed' is detail level 3 of 'turret-09a-destroyed'
  2144. Submodel 'turret-09c-destroyed' is detail level 2 of 'turret-09a-destroyed'
  2145. Submodel 'turret-10b-destroyed' is detail level 1 of 'turret-10a-destroyed'
  2146. Submodel 'turret-10d-destroyed' is detail level 3 of 'turret-10a-destroyed'
  2147. Submodel 'turret-10c-destroyed' is detail level 2 of 'turret-10a-destroyed'
  2148. Submodel 'turret-11b-destroyed' is detail level 1 of 'turret-11a-destroyed'
  2149. Submodel 'turret-11d-destroyed' is detail level 3 of 'turret-11a-destroyed'
  2150. Submodel 'turret-11c-destroyed' is detail level 2 of 'turret-11a-destroyed'
  2151. Submodel 'turret-12b-destroyed' is detail level 1 of 'turret-12a-destroyed'
  2152. Submodel 'turret-12d-destroyed' is detail level 3 of 'turret-12a-destroyed'
  2153. Submodel 'turret-12c-destroyed' is detail level 2 of 'turret-12a-destroyed'
  2154. Submodel 'turret-13b-destroyed' is detail level 1 of 'turret-13a-destroyed'
  2155. Submodel 'turret-13d-destroyed' is detail level 3 of 'turret-13a-destroyed'
  2156. Submodel 'turret-13c-destroyed' is detail level 2 of 'turret-13a-destroyed'
  2157. Submodel 'turret-14b-destroyed' is detail level 1 of 'turret-14a-destroyed'
  2158. Submodel 'turret-14d-destroyed' is detail level 3 of 'turret-14a-destroyed'
  2159. Submodel 'turret-14c-destroyed' is detail level 2 of 'turret-14a-destroyed'
  2160. Submodel 'turret-15b-destroyed' is detail level 1 of 'turret-15a-destroyed'
  2161. Submodel 'turret-15d-destroyed' is detail level 3 of 'turret-15a-destroyed'
  2162. Submodel 'turret-15c-destroyed' is detail level 2 of 'turret-15a-destroyed'
  2163. Submodel 'turret-16b-destroyed' is detail level 1 of 'turret-16a-destroyed'
  2164. Submodel 'turret-16d-destroyed' is detail level 3 of 'turret-16a-destroyed'
  2165. Submodel 'turret-16c-destroyed' is detail level 2 of 'turret-16a-destroyed'
  2166. Submodel 'turret-17b-destroyed' is detail level 1 of 'turret-17a-destroyed'
  2167. Submodel 'turret-17d-destroyed' is detail level 3 of 'turret-17a-destroyed'
  2168. Submodel 'turret-17c-destroyed' is detail level 2 of 'turret-17a-destroyed'
  2169. Submodel 'turret-18b-destroyed' is detail level 1 of 'turret-18a-destroyed'
  2170. Submodel 'turret-18d-destroyed' is detail level 3 of 'turret-18a-destroyed'
  2171. Submodel 'turret-18c-destroyed' is detail level 2 of 'turret-18a-destroyed'
  2172. Submodel 'turret-20b-destroyed' is detail level 1 of 'turret-20a-destroyed'
  2173. Submodel 'turret-20d-destroyed' is detail level 3 of 'turret-20a-destroyed'
  2174. Submodel 'turret-20c-destroyed' is detail level 2 of 'turret-20a-destroyed'
  2175. Submodel 'turret-21b-destroyed' is detail level 1 of 'turret-21a-destroyed'
  2176. Submodel 'turret-21d-destroyed' is detail level 3 of 'turret-21a-destroyed'
  2177. Submodel 'turret-21c-destroyed' is detail level 2 of 'turret-21a-destroyed'
  2178. Submodel 'turret-22b-destroyed' is detail level 1 of 'turret-22a-destroyed'
  2179. Submodel 'turret-22d-destroyed' is detail level 3 of 'turret-22a-destroyed'
  2180. Submodel 'turret-22c-destroyed' is detail level 2 of 'turret-22a-destroyed'
  2181. Submodel 'turret-23b-destroyed' is detail level 1 of 'turret-23a-destroyed'
  2182. Submodel 'turret-23d-destroyed' is detail level 3 of 'turret-23a-destroyed'
  2183. Submodel 'turret-23c-destroyed' is detail level 2 of 'turret-23a-destroyed'
  2184. Submodel 'turret-24b-destroyed' is detail level 1 of 'turret-24a-destroyed'
  2185. Submodel 'turret-24d-destroyed' is detail level 3 of 'turret-24a-destroyed'
  2186. Submodel 'turret-24c-destroyed' is detail level 2 of 'turret-24a-destroyed'
  2187. Submodel 'turret-25b-destroyed' is detail level 1 of 'turret-25a-destroyed'
  2188. Submodel 'turret-25d-destroyed' is detail level 3 of 'turret-25a-destroyed'
  2189. Submodel 'turret-25c-destroyed' is detail level 2 of 'turret-25a-destroyed'
  2190. Submodel 'turret-26b-destroyed' is detail level 1 of 'turret-26a-destroyed'
  2191. Submodel 'turret-26d-destroyed' is detail level 3 of 'turret-26a-destroyed'
  2192. Submodel 'turret-26c-destroyed' is detail level 2 of 'turret-26a-destroyed'
  2193. Submodel 'turret-27b-destroyed' is detail level 1 of 'turret-27a-destroyed'
  2194. Submodel 'turret-27d-destroyed' is detail level 3 of 'turret-27a-destroyed'
  2195. Submodel 'turret-27c-destroyed' is detail level 2 of 'turret-27a-destroyed'
  2196. Submodel 'turret-28b-destroyed' is detail level 1 of 'turret-28a-destroyed'
  2197. Submodel 'turret-28d-destroyed' is detail level 3 of 'turret-28a-destroyed'
  2198. Submodel 'turret-28c-destroyed' is detail level 2 of 'turret-28a-destroyed'
  2199. Submodel 'turret-29b-destroyed' is detail level 1 of 'turret-29a-destroyed'
  2200. Submodel 'turret-29d-destroyed' is detail level 3 of 'turret-29a-destroyed'
  2201. Submodel 'turret-29c-destroyed' is detail level 2 of 'turret-29a-destroyed'
  2202. Submodel 'turret-30b-destroyed' is detail level 1 of 'turret-30a-destroyed'
  2203. Submodel 'turret-30d-destroyed' is detail level 3 of 'turret-30a-destroyed'
  2204. Submodel 'turret-30c-destroyed' is detail level 2 of 'turret-30a-destroyed'
  2205. Submodel 'turret-31b-destroyed' is detail level 1 of 'turret-31a-destroyed'
  2206. Submodel 'turret-31d-destroyed' is detail level 3 of 'turret-31a-destroyed'
  2207. Submodel 'turret-31c-destroyed' is detail level 2 of 'turret-31a-destroyed'
  2208. Submodel 'turret-32b-destroyed' is detail level 1 of 'turret-32a-destroyed'
  2209. Submodel 'turret-32d-destroyed' is detail level 3 of 'turret-32a-destroyed'
  2210. Submodel 'turret-32c-destroyed' is detail level 2 of 'turret-32a-destroyed'
  2211. Submodel 'turret-33b-destroyed' is detail level 1 of 'turret-33a-destroyed'
  2212. Submodel 'turret-33d-destroyed' is detail level 3 of 'turret-33a-destroyed'
  2213. Submodel 'turret-33c-destroyed' is detail level 2 of 'turret-33a-destroyed'
  2214. Submodel 'turret-34b-destroyed' is detail level 1 of 'turret-34a-destroyed'
  2215. Submodel 'turret-34d-destroyed' is detail level 3 of 'turret-34a-destroyed'
  2216. Submodel 'turret-34c-destroyed' is detail level 2 of 'turret-34a-destroyed'
  2217. Allocating space for at least 52 new ship subsystems ... a total of 400 is now available (206 in-use).
  2218. Loading model 'Col_Bolitho.pof'
  2219. Compiling new shader:
  2220. Model Rendering
  2221. Loading built-in default shader for: main-v.sdr
  2222. Loading built-in default shader for: main-f.sdr
  2223. Fragment shader failed to compile:
  2224. 0(331) : error C1008: undefined variable "blend_alpha"
  2225.  
  2226. ERROR! Unable to create fragment shader!
  2227. Compiling new shader:
  2228. Model Rendering
  2229. Loading built-in default shader for: main-v.sdr
  2230. Loading built-in default shader for: main-f.sdr
  2231. Fragment shader failed to compile:
  2232. 0(331) : error C1008: undefined variable "blend_alpha"
  2233.  
  2234. ERROR! Unable to create fragment shader!
  2235. Compiling new shader:
  2236. Model Rendering
  2237. Loading built-in default shader for: main-v.sdr
  2238. Loading built-in default shader for: main-f.sdr
  2239. Fragment shader failed to compile:
  2240. 0(332) : error C1008: undefined variable "blend_alpha"
  2241.  
  2242. ERROR! Unable to create fragment shader!
  2243. Compiling new shader:
  2244. Model Rendering
  2245. Loading built-in default shader for: main-v.sdr
  2246. Loading built-in default shader for: main-f.sdr
  2247. Fragment shader failed to compile:
  2248. 0(331) : error C1008: undefined variable "blend_alpha"
  2249.  
  2250. ERROR! Unable to create fragment shader!
  2251. Compiling new shader:
  2252. Model Rendering
  2253. Loading built-in default shader for: main-v.sdr
  2254. Loading built-in default shader for: main-f.sdr
  2255. Fragment shader failed to compile:
  2256. 0(333) : error C1008: undefined variable "blend_alpha"
  2257.  
  2258. ERROR! Unable to create fragment shader!
  2259. Compiling new shader:
  2260. Model Rendering
  2261. Loading built-in default shader for: main-v.sdr
  2262. Loading built-in default shader for: main-f.sdr
  2263. Fragment shader failed to compile:
  2264. 0(332) : error C1008: undefined variable "blend_alpha"
  2265.  
  2266. ERROR! Unable to create fragment shader!
  2267. Compiling new shader:
  2268. Model Rendering
  2269. Loading built-in default shader for: main-v.sdr
  2270. Loading built-in default shader for: main-f.sdr
  2271. Fragment shader failed to compile:
  2272. 0(331) : error C1008: undefined variable "blend_alpha"
  2273.  
  2274. ERROR! Unable to create fragment shader!
  2275. Compiling new shader:
  2276. Model Rendering
  2277. Loading built-in default shader for: main-v.sdr
  2278. Loading built-in default shader for: main-f.sdr
  2279. Fragment shader failed to compile:
  2280. 0(331) : error C1008: undefined variable "blend_alpha"
  2281.  
  2282. ERROR! Unable to create fragment shader!
  2283. Compiling new shader:
  2284. Model Rendering
  2285. Loading built-in default shader for: main-v.sdr
  2286. Loading built-in default shader for: main-f.sdr
  2287. Fragment shader failed to compile:
  2288. 0(332) : error C1008: undefined variable "blend_alpha"
  2289.  
  2290. ERROR! Unable to create fragment shader!
  2291. Compiling new shader:
  2292. Model Rendering
  2293. Loading built-in default shader for: main-v.sdr
  2294. Loading built-in default shader for: main-f.sdr
  2295. Fragment shader failed to compile:
  2296. 0(331) : error C1008: undefined variable "blend_alpha"
  2297.  
  2298. ERROR! Unable to create fragment shader!
  2299. Compiling new shader:
  2300. Model Rendering
  2301. Loading built-in default shader for: main-v.sdr
  2302. Loading built-in default shader for: main-f.sdr
  2303. Fragment shader failed to compile:
  2304. 0(333) : error C1008: undefined variable "blend_alpha"
  2305.  
  2306. ERROR! Unable to create fragment shader!
  2307. Compiling new shader:
  2308. Model Rendering
  2309. Loading built-in default shader for: main-v.sdr
  2310. Loading built-in default shader for: main-f.sdr
  2311. Fragment shader failed to compile:
  2312. 0(332) : error C1008: undefined variable "blend_alpha"
  2313.  
  2314. ERROR! Unable to create fragment shader!
  2315. Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Col_Bolitho.pof
  2316. Submodel 'gunturret-01b' is detail level 1 of 'gunturret-01a'
  2317. Submodel 'gunturret-01c' is detail level 2 of 'gunturret-01a'
  2318. Submodel 'gunturret-03b' is detail level 1 of 'gunturret-03a'
  2319. Submodel 'gunturret-03c' is detail level 2 of 'gunturret-03a'
  2320. Submodel 'barrel-03b' is detail level 1 of 'barrel-03a'
  2321. Submodel 'barrel-03c' is detail level 2 of 'barrel-03a'
  2322. Submodel 'gunturret-02b' is detail level 1 of 'gunturret-02a'
  2323. Submodel 'gunturret-02c' is detail level 2 of 'gunturret-02a'
  2324. Submodel 'barrel-02b' is detail level 1 of 'barrel-02a'
  2325. Submodel 'barrel-02c' is detail level 2 of 'barrel-02a'
  2326. Submodel 'Engine1d' is detail level 3 of 'Engine1a'
  2327. Submodel 'Engine1b' is detail level 1 of 'Engine1a'
  2328. Submodel 'Engine1c' is detail level 2 of 'Engine1a'
  2329. Submodel 'Engine2d' is detail level 3 of 'Engine2a'
  2330. Submodel 'Engine2b' is detail level 1 of 'Engine2a'
  2331. Submodel 'Engine2c' is detail level 2 of 'Engine2a'
  2332. Submodel 'Engine1d-destroyed' is detail level 3 of 'Engine1a-destroyed'
  2333. Submodel 'Engine1b-destroyed' is detail level 1 of 'Engine1a-destroyed'
  2334. Submodel 'Engine1c-destroyed' is detail level 2 of 'Engine1a-destroyed'
  2335. Submodel 'Engine2d-destroyed' is detail level 3 of 'Engine2a-destroyed'
  2336. Submodel 'Engine2b-destroyed' is detail level 1 of 'Engine2a-destroyed'
  2337. Submodel 'Engine2c-destroyed' is detail level 2 of 'Engine2a-destroyed'
  2338. Submodel 'thruster1d' is detail level 3 of 'thruster1a'
  2339. Submodel 'thruster1b' is detail level 1 of 'thruster1a'
  2340. Submodel 'thruster1c' is detail level 2 of 'thruster1a'
  2341. Submodel 'thruster2d' is detail level 3 of 'thruster2a'
  2342. Submodel 'thruster2b' is detail level 1 of 'thruster2a'
  2343. Submodel 'thruster2c' is detail level 2 of 'thruster2a'
  2344. Submodel 'gunturret-06b' is detail level 1 of 'gunturret-06a'
  2345. Submodel 'barrel-06b' is detail level 1 of 'barrel-06a'
  2346. Submodel 'gunturret-07b' is detail level 1 of 'gunturret-07a'
  2347. Submodel 'barrel-07b' is detail level 1 of 'barrel-07a'
  2348. Submodel 'gunturret-04b' is detail level 1 of 'gunturret-04a'
  2349. Submodel 'barrel-04b' is detail level 1 of 'barrel-04a'
  2350. Submodel 'gunturret-05b' is detail level 1 of 'gunturret-05a'
  2351. Submodel 'barrel-05b' is detail level 1 of 'barrel-05a'
  2352. Submodel 'sensorsb' is detail level 1 of 'sensorsa'
  2353. Submodel 'sensorsc' is detail level 2 of 'sensorsa'
  2354. Loading model 'Cyl_Raider_Hvy.pof'
  2355. BMPMAN: Found EFF (cyl_eyes-glow.eff) with 32 frames at 16 fps.
  2356. Compiling new shader:
  2357. Model Rendering
  2358. Loading built-in default shader for: main-v.sdr
  2359. Loading built-in default shader for: main-f.sdr
  2360. Shader Variant Features:
  2361. Lighting
  2362. Diffuse Mapping
  2363. Glow Mapping
  2364. Specular Mapping
  2365. Environment Mapping
  2366. Animated Effects
  2367. Clip Plane
  2368. Compiling new shader:
  2369. Model Rendering
  2370. Loading built-in default shader for: main-v.sdr
  2371. Loading built-in default shader for: main-f.sdr
  2372. Shader Variant Features:
  2373. Lighting
  2374. Fog Effect
  2375. Diffuse Mapping
  2376. Glow Mapping
  2377. Specular Mapping
  2378. Environment Mapping
  2379. Animated Effects
  2380. Clip Plane
  2381. Compiling new shader:
  2382. Model Rendering
  2383. Loading built-in default shader for: main-v.sdr
  2384. Loading built-in default shader for: main-f.sdr
  2385. Shader Variant Features:
  2386. Lighting
  2387. Diffuse Mapping
  2388. Glow Mapping
  2389. Specular Mapping
  2390. Environment Mapping
  2391. Deferred lighting
  2392. Clip Plane
  2393. Compiling new shader:
  2394. Model Rendering
  2395. Loading built-in default shader for: main-v.sdr
  2396. Loading built-in default shader for: main-f.sdr
  2397. Shader Variant Features:
  2398. Lighting
  2399. Fog Effect
  2400. Diffuse Mapping
  2401. Glow Mapping
  2402. Specular Mapping
  2403. Environment Mapping
  2404. Deferred lighting
  2405. Clip Plane
  2406. Compiling new shader:
  2407. Model Rendering
  2408. Loading built-in default shader for: main-v.sdr
  2409. Loading built-in default shader for: main-f.sdr
  2410. Shader Variant Features:
  2411. Lighting
  2412. Diffuse Mapping
  2413. Glow Mapping
  2414. Specular Mapping
  2415. Environment Mapping
  2416. Animated Effects
  2417. Submodel Transforms
  2418. Clip Plane
  2419. Compiling new shader:
  2420. Model Rendering
  2421. Loading built-in default shader for: main-v.sdr
  2422. Loading built-in default shader for: main-f.sdr
  2423. Shader Variant Features:
  2424. Lighting
  2425. Fog Effect
  2426. Diffuse Mapping
  2427. Glow Mapping
  2428. Specular Mapping
  2429. Environment Mapping
  2430. Animated Effects
  2431. Submodel Transforms
  2432. Clip Plane
  2433. Compiling new shader:
  2434. Model Rendering
  2435. Loading built-in default shader for: main-v.sdr
  2436. Loading built-in default shader for: main-f.sdr
  2437. Shader Variant Features:
  2438. Lighting
  2439. Diffuse Mapping
  2440. Glow Mapping
  2441. Specular Mapping
  2442. Environment Mapping
  2443. Submodel Transforms
  2444. Clip Plane
  2445. Compiling new shader:
  2446. Model Rendering
  2447. Loading built-in default shader for: main-v.sdr
  2448. Loading built-in default shader for: main-f.sdr
  2449. Shader Variant Features:
  2450. Lighting
  2451. Fog Effect
  2452. Diffuse Mapping
  2453. Glow Mapping
  2454. Specular Mapping
  2455. Environment Mapping
  2456. Submodel Transforms
  2457. Clip Plane
  2458. Compiling new shader:
  2459. Model Rendering
  2460. Loading built-in default shader for: main-v.sdr
  2461. Loading built-in default shader for: main-f.sdr
  2462. Shader Variant Features:
  2463. Lighting
  2464. Diffuse Mapping
  2465. Glow Mapping
  2466. Specular Mapping
  2467. Environment Mapping
  2468. Animated Effects
  2469. Deferred lighting
  2470. Submodel Transforms
  2471. Clip Plane
  2472. Compiling new shader:
  2473. Model Rendering
  2474. Loading built-in default shader for: main-v.sdr
  2475. Loading built-in default shader for: main-f.sdr
  2476. Shader Variant Features:
  2477. Lighting
  2478. Fog Effect
  2479. Diffuse Mapping
  2480. Glow Mapping
  2481. Specular Mapping
  2482. Environment Mapping
  2483. Animated Effects
  2484. Deferred lighting
  2485. Submodel Transforms
  2486. Clip Plane
  2487. Compiling new shader:
  2488. Model Rendering
  2489. Loading built-in default shader for: main-v.sdr
  2490. Loading built-in default shader for: main-f.sdr
  2491. Shader Variant Features:
  2492. Lighting
  2493. Diffuse Mapping
  2494. Glow Mapping
  2495. Specular Mapping
  2496. Environment Mapping
  2497. Deferred lighting
  2498. Submodel Transforms
  2499. Clip Plane
  2500. Compiling new shader:
  2501. Model Rendering
  2502. Loading built-in default shader for: main-v.sdr
  2503. Loading built-in default shader for: main-f.sdr
  2504. Shader Variant Features:
  2505. Lighting
  2506. Fog Effect
  2507. Diffuse Mapping
  2508. Glow Mapping
  2509. Specular Mapping
  2510. Environment Mapping
  2511. Deferred lighting
  2512. Submodel Transforms
  2513. Clip Plane
  2514. Potential problem found: Unrecognized subsystem type 'debactivatea', believed to be in ship Cyl_Raider_Hvy.pof
  2515. Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider_Hvy.pof
  2516. Submodel 'engine1b' is detail level 1 of 'engine1a'
  2517. Submodel 'engine1c' is detail level 2 of 'engine1a'
  2518. Submodel 'engine1d' is detail level 3 of 'engine1a'
  2519. Submodel 'engine2b' is detail level 1 of 'engine2a'
  2520. Submodel 'engine2c' is detail level 2 of 'engine2a'
  2521. Submodel 'engine2d' is detail level 3 of 'engine2a'
  2522. Submodel 'engine4b' is detail level 1 of 'engine4a'
  2523. Submodel 'engine4c' is detail level 2 of 'engine4a'
  2524. Submodel 'engine3b' is detail level 1 of 'engine3a'
  2525. Submodel 'engine3c' is detail level 2 of 'engine3a'
  2526. Submodel 'engine5b' is detail level 1 of 'engine5a'
  2527. Submodel 'engine5c' is detail level 2 of 'engine5a'
  2528. Submodel 'engine5d' is detail level 3 of 'engine5a'
  2529. Submodel 'engine6b' is detail level 1 of 'engine6a'
  2530. Submodel 'engine6c' is detail level 2 of 'engine6a'
  2531. Submodel 'engine6d' is detail level 3 of 'engine6a'
  2532. Submodel 'engine7b' is detail level 1 of 'engine7a'
  2533. Submodel 'engine7c' is detail level 2 of 'engine7a'
  2534. Submodel 'engine7d' is detail level 3 of 'engine7a'
  2535. Submodel 'engine8b' is detail level 1 of 'engine8a'
  2536. Submodel 'engine8c' is detail level 2 of 'engine8a'
  2537. Submodel 'engine8d' is detail level 3 of 'engine8a'
  2538. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  2539. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  2540. Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
  2541. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  2542. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  2543. Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
  2544. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  2545. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  2546. Submodel 'engine4b-destroyed' is detail level 1 of 'engine4a-destroyed'
  2547. Submodel 'engine4c-destroyed' is detail level 2 of 'engine4a-destroyed'
  2548. Submodel 'engine5b-destroyed' is detail level 1 of 'engine5a-destroyed'
  2549. Submodel 'engine5c-destroyed' is detail level 2 of 'engine5a-destroyed'
  2550. Submodel 'engine5d-destroyed' is detail level 3 of 'engine5a-destroyed'
  2551. Submodel 'engine6b-destroyed' is detail level 1 of 'engine6a-destroyed'
  2552. Submodel 'engine6c-destroyed' is detail level 2 of 'engine6a-destroyed'
  2553. Submodel 'engine6d-destroyed' is detail level 3 of 'engine6a-destroyed'
  2554. Submodel 'engine7b-destroyed' is detail level 1 of 'engine7a-destroyed'
  2555. Submodel 'engine7c-destroyed' is detail level 2 of 'engine7a-destroyed'
  2556. Submodel 'engine7d-destroyed' is detail level 3 of 'engine7a-destroyed'
  2557. Submodel 'debactivateb' is detail level 1 of 'debactivatea'
  2558. Submodel 'debactivatec' is detail level 2 of 'debactivatea'
  2559. Submodel 'debactivated' is detail level 3 of 'debactivatea'
  2560. Submodel 'debactivateb-destroyed' is detail level 1 of 'debactivatea-destroyed'
  2561. Submodel 'debactivatec-destroyed' is detail level 2 of 'debactivatea-destroyed'
  2562. Submodel 'debactivated-destroyed' is detail level 3 of 'debactivatea-destroyed'
  2563. Submodel 'engine8b-destroyed' is detail level 1 of 'engine8a-destroyed'
  2564. Submodel 'engine8c-destroyed' is detail level 2 of 'engine8a-destroyed'
  2565. Submodel 'engine8d-destroyed' is detail level 3 of 'engine8a-destroyed'
  2566. Loading model 'Cyl_Raider.pof'
  2567. Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider.pof
  2568. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  2569. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  2570. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  2571. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  2572. Submodel 'engine1b' is detail level 1 of 'engine1a'
  2573. Submodel 'engine1c' is detail level 2 of 'engine1a'
  2574. Submodel 'engine3b' is detail level 1 of 'engine3a'
  2575. Submodel 'engine3c' is detail level 2 of 'engine3a'
  2576. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  2577. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  2578. Submodel 'engine2b' is detail level 1 of 'engine2a'
  2579. Submodel 'engine2c' is detail level 2 of 'engine2a'
  2580. Loading model 'Cyl_Raider_Adv.pof'
  2581. Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Cyl_Raider_Adv.pof
  2582. Submodel 'engine2b' is detail level 1 of 'engine2a'
  2583. Submodel 'engine2c' is detail level 2 of 'engine2a'
  2584. Submodel 'engine1b' is detail level 1 of 'engine1a'
  2585. Submodel 'engine1c' is detail level 2 of 'engine1a'
  2586. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  2587. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  2588. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  2589. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  2590. Loading model 'Col_Viper_Mk7e.pof'
  2591. Compiling new shader:
  2592. Model Rendering
  2593. Loading built-in default shader for: main-v.sdr
  2594. Loading built-in default shader for: main-f.sdr
  2595. Fragment shader failed to compile:
  2596. 0(331) : error C1008: undefined variable "blend_alpha"
  2597.  
  2598. ERROR! Unable to create fragment shader!
  2599. Compiling new shader:
  2600. Model Rendering
  2601. Loading built-in default shader for: main-v.sdr
  2602. Loading built-in default shader for: main-f.sdr
  2603. Fragment shader failed to compile:
  2604. 0(331) : error C1008: undefined variable "blend_alpha"
  2605.  
  2606. ERROR! Unable to create fragment shader!
  2607. Compiling new shader:
  2608. Model Rendering
  2609. Loading built-in default shader for: main-v.sdr
  2610. Loading built-in default shader for: main-f.sdr
  2611. Fragment shader failed to compile:
  2612. 0(332) : error C1008: undefined variable "blend_alpha"
  2613.  
  2614. ERROR! Unable to create fragment shader!
  2615. Compiling new shader:
  2616. Model Rendering
  2617. Loading built-in default shader for: main-v.sdr
  2618. Loading built-in default shader for: main-f.sdr
  2619. Fragment shader failed to compile:
  2620. 0(331) : error C1008: undefined variable "blend_alpha"
  2621.  
  2622. ERROR! Unable to create fragment shader!
  2623. Compiling new shader:
  2624. Model Rendering
  2625. Loading built-in default shader for: main-v.sdr
  2626. Loading built-in default shader for: main-f.sdr
  2627. Fragment shader failed to compile:
  2628. 0(333) : error C1008: undefined variable "blend_alpha"
  2629.  
  2630. ERROR! Unable to create fragment shader!
  2631. Compiling new shader:
  2632. Model Rendering
  2633. Loading built-in default shader for: main-v.sdr
  2634. Loading built-in default shader for: main-f.sdr
  2635. Fragment shader failed to compile:
  2636. 0(332) : error C1008: undefined variable "blend_alpha"
  2637.  
  2638. ERROR! Unable to create fragment shader!
  2639. Potential problem found: Unrecognized subsystem type 'hulla', believed to be in ship Col_Viper_Mk7e.pof
  2640. Potential problem found: Unrecognized subsystem type 'pilota', believed to be in ship Col_Viper_Mk7e.pof
  2641. Potential problem found: Unrecognized subsystem type 'cockpita', believed to be in ship Col_Viper_Mk7e.pof
  2642. Potential problem found: Unrecognized subsystem type 'pilot_seata', believed to be in ship Col_Viper_Mk7e.pof
  2643. Potential problem found: Unrecognized subsystem type 'nav_seata', believed to be in ship Col_Viper_Mk7e.pof
  2644. Potential problem found: Unrecognized subsystem type 'navigatora', believed to be in ship Col_Viper_Mk7e.pof
  2645. Submodel 'hullb' is detail level 1 of 'hulla'
  2646. Submodel 'hullc' is detail level 2 of 'hulla'
  2647. Submodel 'hulld' is detail level 3 of 'hulla'
  2648. Submodel 'aftbay_stbdb' is detail level 1 of 'aftbay_stbda'
  2649. Submodel 'aftbay_stbdc' is detail level 2 of 'aftbay_stbda'
  2650. Submodel 'fbay_stbdb' is detail level 1 of 'fbay_stbda'
  2651. Submodel 'fbay_stbdc' is detail level 2 of 'fbay_stbda'
  2652. Submodel 'fbay_portb' is detail level 1 of 'fbay_porta'
  2653. Submodel 'fbay_portc' is detail level 2 of 'fbay_porta'
  2654. Submodel 'aftbay_portb' is detail level 1 of 'aftbay_porta'
  2655. Submodel 'aftbay_portc' is detail level 2 of 'aftbay_porta'
  2656. Submodel 'engine1b' is detail level 1 of 'engine1a'
  2657. Submodel 'engine1c' is detail level 2 of 'engine1a'
  2658. Submodel 'engine1d' is detail level 3 of 'engine1a'
  2659. Submodel 'engine2b' is detail level 1 of 'engine2a'
  2660. Submodel 'engine2c' is detail level 2 of 'engine2a'
  2661. Submodel 'engine2d' is detail level 3 of 'engine2a'
  2662. Submodel 'engine3b' is detail level 1 of 'engine3a'
  2663. Submodel 'engine3c' is detail level 2 of 'engine3a'
  2664. Submodel 'engine3d' is detail level 3 of 'engine3a'
  2665. Submodel 'hullb-destroyed' is detail level 1 of 'hulla-destroyed'
  2666. Submodel 'hullc-destroyed' is detail level 2 of 'hulla-destroyed'
  2667. Submodel 'hulld-destroyed' is detail level 3 of 'hulla-destroyed'
  2668. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  2669. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  2670. Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
  2671. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  2672. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  2673. Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
  2674. Submodel 'engine3b-destroyed' is detail level 1 of 'engine3a-destroyed'
  2675. Submodel 'engine3c-destroyed' is detail level 2 of 'engine3a-destroyed'
  2676. Submodel 'engine3d-destroyed' is detail level 3 of 'engine3a-destroyed'
  2677. Loading model 'Col_Raptor_Armed.pof'
  2678. Compiling new shader:
  2679. Model Rendering
  2680. Loading built-in default shader for: main-v.sdr
  2681. Loading built-in default shader for: main-f.sdr
  2682. Fragment shader failed to compile:
  2683. 0(331) : error C1008: undefined variable "blend_alpha"
  2684.  
  2685. ERROR! Unable to create fragment shader!
  2686. Compiling new shader:
  2687. Model Rendering
  2688. Loading built-in default shader for: main-v.sdr
  2689. Loading built-in default shader for: main-f.sdr
  2690. Fragment shader failed to compile:
  2691. 0(331) : error C1008: undefined variable "blend_alpha"
  2692.  
  2693. ERROR! Unable to create fragment shader!
  2694. Compiling new shader:
  2695. Model Rendering
  2696. Loading built-in default shader for: main-v.sdr
  2697. Loading built-in default shader for: main-f.sdr
  2698. Fragment shader failed to compile:
  2699. 0(332) : error C1008: undefined variable "blend_alpha"
  2700.  
  2701. ERROR! Unable to create fragment shader!
  2702. Compiling new shader:
  2703. Model Rendering
  2704. Loading built-in default shader for: main-v.sdr
  2705. Loading built-in default shader for: main-f.sdr
  2706. Fragment shader failed to compile:
  2707. 0(331) : error C1008: undefined variable "blend_alpha"
  2708.  
  2709. ERROR! Unable to create fragment shader!
  2710. Compiling new shader:
  2711. Model Rendering
  2712. Loading built-in default shader for: main-v.sdr
  2713. Loading built-in default shader for: main-f.sdr
  2714. Fragment shader failed to compile:
  2715. 0(333) : error C1008: undefined variable "blend_alpha"
  2716.  
  2717. ERROR! Unable to create fragment shader!
  2718. Compiling new shader:
  2719. Model Rendering
  2720. Loading built-in default shader for: main-v.sdr
  2721. Loading built-in default shader for: main-f.sdr
  2722. Fragment shader failed to compile:
  2723. 0(332) : error C1008: undefined variable "blend_alpha"
  2724.  
  2725. ERROR! Unable to create fragment shader!
  2726. Potential problem found: Unrecognized subsystem type 'Doora', believed to be in ship Col_Raptor_Armed.pof
  2727. Potential problem found: Unrecognized subsystem type 'debactivatea', believed to be in ship Col_Raptor_Armed.pof
  2728. Potential problem found: Unrecognized subsystem type 'Flight_Officera', believed to be in ship Col_Raptor_Armed.pof
  2729. Potential problem found: Unrecognized subsystem type 'Co_Pilota', believed to be in ship Col_Raptor_Armed.pof
  2730. Potential problem found: Unrecognized subsystem type 'Pilota', believed to be in ship Col_Raptor_Armed.pof
  2731. Potential problem found: Unrecognized subsystem type 'FTL', believed to be in ship Col_Raptor_Armed.pof
  2732. Found live debris model for 'Flight_Officera'
  2733. Found live debris model for 'Co_Pilota'
  2734. Found live debris model for 'Pilota'
  2735. Submodel 'Hullb' is detail level 1 of 'Hulla'
  2736. Submodel 'Hullc' is detail level 2 of 'Hulla'
  2737. Submodel 'Hulld' is detail level 3 of 'Hulla'
  2738. Submodel 'EngSupportb' is detail level 1 of 'EngSupporta'
  2739. Submodel 'EngSupportc' is detail level 2 of 'EngSupporta'
  2740. Submodel 'Tailb' is detail level 1 of 'Taila'
  2741. Submodel 'Tailc' is detail level 2 of 'Taila'
  2742. Submodel 'Taild' is detail level 3 of 'Taila'
  2743. Submodel 'engine1b' is detail level 1 of 'engine1a'
  2744. Submodel 'engine1c' is detail level 2 of 'engine1a'
  2745. Submodel 'engine1d' is detail level 3 of 'engine1a'
  2746. Submodel 'Dradisb' is detail level 1 of 'Dradisa'
  2747. Submodel 'Dradisc' is detail level 2 of 'Dradisa'
  2748. Submodel 'Dradisd' is detail level 3 of 'Dradisa'
  2749. Submodel 'Doorb' is detail level 1 of 'Doora'
  2750. Submodel 'Doorc' is detail level 2 of 'Doora'
  2751. Submodel 'Cockpitb' is detail level 1 of 'Cockpita'
  2752. Submodel 'Cockpitc' is detail level 2 of 'Cockpita'
  2753. Submodel 'engine2b' is detail level 1 of 'engine2a'
  2754. Submodel 'engine2c' is detail level 2 of 'engine2a'
  2755. Submodel 'engine2d' is detail level 3 of 'engine2a'
  2756. Submodel 'engine1b-destroyed' is detail level 1 of 'engine1a-destroyed'
  2757. Submodel 'engine1c-destroyed' is detail level 2 of 'engine1a-destroyed'
  2758. Submodel 'engine1d-destroyed' is detail level 3 of 'engine1a-destroyed'
  2759. Submodel 'engine2b-destroyed' is detail level 1 of 'engine2a-destroyed'
  2760. Submodel 'engine2c-destroyed' is detail level 2 of 'engine2a-destroyed'
  2761. Submodel 'engine2d-destroyed' is detail level 3 of 'engine2a-destroyed'
  2762. Submodel 'Doorb-destroyed' is detail level 1 of 'Doora-destroyed'
  2763. Submodel 'Doorc-destroyed' is detail level 2 of 'Doora-destroyed'
  2764. Submodel 'debactivateb-destroyed' is detail level 1 of 'debactivatea-destroyed'
  2765. Submodel 'debactivatec-destroyed' is detail level 2 of 'debactivatea-destroyed'
  2766. Submodel 'debactivated-destroyed' is detail level 3 of 'debactivatea-destroyed'
  2767. Submodel 'debactivateb' is detail level 1 of 'debactivatea'
  2768. Submodel 'debactivatec' is detail level 2 of 'debactivatea'
  2769. Submodel 'debactivated' is detail level 3 of 'debactivatea'
  2770. Submodel 'chaingunsb' is detail level 1 of 'chaingunsa'
  2771. Submodel 'chaingunsc' is detail level 2 of 'chaingunsa'
  2772. Submodel 'chaingunsd' is detail level 3 of 'chaingunsa'
  2773. Allocating space for at least 154 new ship subsystems ... a total of 600 is now available (440 in-use).
  2774. Loading model 'Col_Viper_Mk7_CP.pof'
  2775. Compiling new shader:
  2776. Model Rendering
  2777. Loading built-in default shader for: main-v.sdr
  2778. Loading built-in default shader for: main-f.sdr
  2779. Fragment shader failed to compile:
  2780. 0(331) : error C1008: undefined variable "blend_alpha"
  2781.  
  2782. ERROR! Unable to create fragment shader!
  2783. Compiling new shader:
  2784. Model Rendering
  2785. Loading built-in default shader for: main-v.sdr
  2786. Loading built-in default shader for: main-f.sdr
  2787. Fragment shader failed to compile:
  2788. 0(331) : error C1008: undefined variable "blend_alpha"
  2789.  
  2790. ERROR! Unable to create fragment shader!
  2791. Compiling new shader:
  2792. Model Rendering
  2793. Loading built-in default shader for: main-v.sdr
  2794. Loading built-in default shader for: main-f.sdr
  2795. Fragment shader failed to compile:
  2796. 0(332) : error C1008: undefined variable "blend_alpha"
  2797.  
  2798. ERROR! Unable to create fragment shader!
  2799. Compiling new shader:
  2800. Model Rendering
  2801. Loading built-in default shader for: main-v.sdr
  2802. Loading built-in default shader for: main-f.sdr
  2803. Fragment shader failed to compile:
  2804. 0(331) : error C1008: undefined variable "blend_alpha"
  2805.  
  2806. ERROR! Unable to create fragment shader!
  2807. Compiling new shader:
  2808. Model Rendering
  2809. Loading built-in default shader for: main-v.sdr
  2810. Loading built-in default shader for: main-f.sdr
  2811. Fragment shader failed to compile:
  2812. 0(333) : error C1008: undefined variable "blend_alpha"
  2813.  
  2814. ERROR! Unable to create fragment shader!
  2815. Compiling new shader:
  2816. Model Rendering
  2817. Loading built-in default shader for: main-v.sdr
  2818. Loading built-in default shader for: main-f.sdr
  2819. Fragment shader failed to compile:
  2820. 0(332) : error C1008: undefined variable "blend_alpha"
  2821.  
  2822. ERROR! Unable to create fragment shader!
  2823. Compiling new shader:
  2824. Model Rendering
  2825. Loading built-in default shader for: main-v.sdr
  2826. Loading built-in default shader for: main-f.sdr
  2827. Shader Variant Features:
  2828. Lighting
  2829. Diffuse Mapping
  2830. Glow Mapping
  2831. Animated Effects
  2832. Clip Plane
  2833. Compiling new shader:
  2834. Model Rendering
  2835. Loading built-in default shader for: main-v.sdr
  2836. Loading built-in default shader for: main-f.sdr
  2837. Shader Variant Features:
  2838. Lighting
  2839. Fog Effect
  2840. Diffuse Mapping
  2841. Glow Mapping
  2842. Animated Effects
  2843. Clip Plane
  2844. Compiling new shader:
  2845. Model Rendering
  2846. Loading built-in default shader for: main-v.sdr
  2847. Loading built-in default shader for: main-f.sdr
  2848. Shader Variant Features:
  2849. Lighting
  2850. Diffuse Mapping
  2851. Glow Mapping
  2852. Deferred lighting
  2853. Clip Plane
  2854. Compiling new shader:
  2855. Model Rendering
  2856. Loading built-in default shader for: main-v.sdr
  2857. Loading built-in default shader for: main-f.sdr
  2858. Shader Variant Features:
  2859. Lighting
  2860. Fog Effect
  2861. Diffuse Mapping
  2862. Glow Mapping
  2863. Deferred lighting
  2864. Clip Plane
  2865. Compiling new shader:
  2866. Model Rendering
  2867. Loading built-in default shader for: main-v.sdr
  2868. Loading built-in default shader for: main-f.sdr
  2869. Shader Variant Features:
  2870. Lighting
  2871. Diffuse Mapping
  2872. Glow Mapping
  2873. Animated Effects
  2874. Submodel Transforms
  2875. Clip Plane
  2876. Compiling new shader:
  2877. Model Rendering
  2878. Loading built-in default shader for: main-v.sdr
  2879. Loading built-in default shader for: main-f.sdr
  2880. Shader Variant Features:
  2881. Lighting
  2882. Fog Effect
  2883. Diffuse Mapping
  2884. Glow Mapping
  2885. Animated Effects
  2886. Submodel Transforms
  2887. Clip Plane
  2888. Compiling new shader:
  2889. Model Rendering
  2890. Loading built-in default shader for: main-v.sdr
  2891. Loading built-in default shader for: main-f.sdr
  2892. Shader Variant Features:
  2893. Lighting
  2894. Diffuse Mapping
  2895. Glow Mapping
  2896. Submodel Transforms
  2897. Clip Plane
  2898. Compiling new shader:
  2899. Model Rendering
  2900. Loading built-in default shader for: main-v.sdr
  2901. Loading built-in default shader for: main-f.sdr
  2902. Shader Variant Features:
  2903. Lighting
  2904. Fog Effect
  2905. Diffuse Mapping
  2906. Glow Mapping
  2907. Submodel Transforms
  2908. Clip Plane
  2909. Compiling new shader:
  2910. Model Rendering
  2911. Loading built-in default shader for: main-v.sdr
  2912. Loading built-in default shader for: main-f.sdr
  2913. Shader Variant Features:
  2914. Lighting
  2915. Diffuse Mapping
  2916. Glow Mapping
  2917. Animated Effects
  2918. Deferred lighting
  2919. Submodel Transforms
  2920. Clip Plane
  2921. Compiling new shader:
  2922. Model Rendering
  2923. Loading built-in default shader for: main-v.sdr
  2924. Loading built-in default shader for: main-f.sdr
  2925. Shader Variant Features:
  2926. Lighting
  2927. Fog Effect
  2928. Diffuse Mapping
  2929. Glow Mapping
  2930. Animated Effects
  2931. Deferred lighting
  2932. Submodel Transforms
  2933. Clip Plane
  2934. Compiling new shader:
  2935. Model Rendering
  2936. Loading built-in default shader for: main-v.sdr
  2937. Loading built-in default shader for: main-f.sdr
  2938. Shader Variant Features:
  2939. Lighting
  2940. Diffuse Mapping
  2941. Glow Mapping
  2942. Deferred lighting
  2943. Submodel Transforms
  2944. Clip Plane
  2945. Compiling new shader:
  2946. Model Rendering
  2947. Loading built-in default shader for: main-v.sdr
  2948. Loading built-in default shader for: main-f.sdr
  2949. Shader Variant Features:
  2950. Lighting
  2951. Fog Effect
  2952. Diffuse Mapping
  2953. Glow Mapping
  2954. Deferred lighting
  2955. Submodel Transforms
  2956. Clip Plane
  2957. OpenGL: Created 512x512 FBO!
  2958. Loading model 'SkyBox_Aerilon_01.pof'
  2959. BMPMAN: Found EFF (Stars_Debris_01.eff) with 8 frames at 30 fps.
  2960. =================== STARTING LEVEL DATA LOAD ==================
  2961. Someone passed an extension to bm_load_animation for file 'Col_Thruster.eff'
  2962. BMPMAN: Found EFF (Col_Thruster.eff) with 61 frames at 30 fps.
  2963. Someone passed an extension to bm_load_animation for file 'Col_Thruster.eff'
  2964. Allocating space for at least 412 new ship subsystems ... a total of 1000 is now available (512 in-use).
  2965. About to page in ships!
  2966. BMPMAN: Found EFF (Thruster_Col_Missile.eff) with 10 frames at 55 fps.
  2967. Loading model 'Col_Wep_HD70f.pof'
  2968. Compiling new shader:
  2969. Model Rendering
  2970. Loading built-in default shader for: main-v.sdr
  2971. Loading built-in default shader for: main-f.sdr
  2972. Fragment shader failed to compile:
  2973. 0(331) : error C1008: undefined variable "blend_alpha"
  2974.  
  2975. ERROR! Unable to create fragment shader!
  2976. Compiling new shader:
  2977. Model Rendering
  2978. Loading built-in default shader for: main-v.sdr
  2979. Loading built-in default shader for: main-f.sdr
  2980. Fragment shader failed to compile:
  2981. 0(331) : error C1008: undefined variable "blend_alpha"
  2982.  
  2983. ERROR! Unable to create fragment shader!
  2984. Compiling new shader:
  2985. Model Rendering
  2986. Loading built-in default shader for: main-v.sdr
  2987. Loading built-in default shader for: main-f.sdr
  2988. Fragment shader failed to compile:
  2989. 0(332) : error C1008: undefined variable "blend_alpha"
  2990.  
  2991. ERROR! Unable to create fragment shader!
  2992. Compiling new shader:
  2993. Model Rendering
  2994. Loading built-in default shader for: main-v.sdr
  2995. Loading built-in default shader for: main-f.sdr
  2996. Fragment shader failed to compile:
  2997. 0(331) : error C1008: undefined variable "blend_alpha"
  2998.  
  2999. ERROR! Unable to create fragment shader!
  3000. Compiling new shader:
  3001. Model Rendering
  3002. Loading built-in default shader for: main-v.sdr
  3003. Loading built-in default shader for: main-f.sdr
  3004. Fragment shader failed to compile:
  3005. 0(333) : error C1008: undefined variable "blend_alpha"
  3006.  
  3007. ERROR! Unable to create fragment shader!
  3008. Compiling new shader:
  3009. Model Rendering
  3010. Loading built-in default shader for: main-v.sdr
  3011. Loading built-in default shader for: main-f.sdr
  3012. Fragment shader failed to compile:
  3013. 0(332) : error C1008: undefined variable "blend_alpha"
  3014.  
  3015. ERROR! Unable to create fragment shader!
  3016. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3017. Loading model 'Col_Wep_HD70.pof'
  3018. Loading model 'Col_Wep_HD51f.pof'
  3019. Compiling new shader:
  3020. Model Rendering
  3021. Loading built-in default shader for: main-v.sdr
  3022. Loading built-in default shader for: main-f.sdr
  3023. Fragment shader failed to compile:
  3024. 0(331) : error C1008: undefined variable "blend_alpha"
  3025.  
  3026. ERROR! Unable to create fragment shader!
  3027. Compiling new shader:
  3028. Model Rendering
  3029. Loading built-in default shader for: main-v.sdr
  3030. Loading built-in default shader for: main-f.sdr
  3031. Fragment shader failed to compile:
  3032. 0(331) : error C1008: undefined variable "blend_alpha"
  3033.  
  3034. ERROR! Unable to create fragment shader!
  3035. Compiling new shader:
  3036. Model Rendering
  3037. Loading built-in default shader for: main-v.sdr
  3038. Loading built-in default shader for: main-f.sdr
  3039. Fragment shader failed to compile:
  3040. 0(332) : error C1008: undefined variable "blend_alpha"
  3041.  
  3042. ERROR! Unable to create fragment shader!
  3043. Compiling new shader:
  3044. Model Rendering
  3045. Loading built-in default shader for: main-v.sdr
  3046. Loading built-in default shader for: main-f.sdr
  3047. Fragment shader failed to compile:
  3048. 0(331) : error C1008: undefined variable "blend_alpha"
  3049.  
  3050. ERROR! Unable to create fragment shader!
  3051. Compiling new shader:
  3052. Model Rendering
  3053. Loading built-in default shader for: main-v.sdr
  3054. Loading built-in default shader for: main-f.sdr
  3055. Fragment shader failed to compile:
  3056. 0(333) : error C1008: undefined variable "blend_alpha"
  3057.  
  3058. ERROR! Unable to create fragment shader!
  3059. Compiling new shader:
  3060. Model Rendering
  3061. Loading built-in default shader for: main-v.sdr
  3062. Loading built-in default shader for: main-f.sdr
  3063. Fragment shader failed to compile:
  3064. 0(332) : error C1008: undefined variable "blend_alpha"
  3065.  
  3066. ERROR! Unable to create fragment shader!
  3067. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3068. Loading model 'Col_Wep_HD51.pof'
  3069. Loading model 'Col_Wep_CTD17f.pof'
  3070. Compiling new shader:
  3071. Model Rendering
  3072. Loading built-in default shader for: main-v.sdr
  3073. Loading built-in default shader for: main-f.sdr
  3074. Fragment shader failed to compile:
  3075. 0(331) : error C1008: undefined variable "blend_alpha"
  3076.  
  3077. ERROR! Unable to create fragment shader!
  3078. Compiling new shader:
  3079. Model Rendering
  3080. Loading built-in default shader for: main-v.sdr
  3081. Loading built-in default shader for: main-f.sdr
  3082. Fragment shader failed to compile:
  3083. 0(331) : error C1008: undefined variable "blend_alpha"
  3084.  
  3085. ERROR! Unable to create fragment shader!
  3086. Compiling new shader:
  3087. Model Rendering
  3088. Loading built-in default shader for: main-v.sdr
  3089. Loading built-in default shader for: main-f.sdr
  3090. Fragment shader failed to compile:
  3091. 0(332) : error C1008: undefined variable "blend_alpha"
  3092.  
  3093. ERROR! Unable to create fragment shader!
  3094. Compiling new shader:
  3095. Model Rendering
  3096. Loading built-in default shader for: main-v.sdr
  3097. Loading built-in default shader for: main-f.sdr
  3098. Fragment shader failed to compile:
  3099. 0(331) : error C1008: undefined variable "blend_alpha"
  3100.  
  3101. ERROR! Unable to create fragment shader!
  3102. Compiling new shader:
  3103. Model Rendering
  3104. Loading built-in default shader for: main-v.sdr
  3105. Loading built-in default shader for: main-f.sdr
  3106. Fragment shader failed to compile:
  3107. 0(333) : error C1008: undefined variable "blend_alpha"
  3108.  
  3109. ERROR! Unable to create fragment shader!
  3110. Compiling new shader:
  3111. Model Rendering
  3112. Loading built-in default shader for: main-v.sdr
  3113. Loading built-in default shader for: main-f.sdr
  3114. Fragment shader failed to compile:
  3115. 0(332) : error C1008: undefined variable "blend_alpha"
  3116.  
  3117. ERROR! Unable to create fragment shader!
  3118. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3119. Loading model 'Col_Wep_CTD17.pof'
  3120. Loading model 'Col_Wep_HS24f.pof'
  3121. Loading model 'Col_Wep_HS24.pof'
  3122. Loading model 'Col_Wep_HS48f.pof'
  3123. Loading model 'Col_Wep_HS48.pof'
  3124. Loading model 'Col_Wep_AGM41f.pof'
  3125. Compiling new shader:
  3126. Model Rendering
  3127. Loading built-in default shader for: main-v.sdr
  3128. Loading built-in default shader for: main-f.sdr
  3129. Fragment shader failed to compile:
  3130. 0(331) : error C1008: undefined variable "blend_alpha"
  3131.  
  3132. ERROR! Unable to create fragment shader!
  3133. Compiling new shader:
  3134. Model Rendering
  3135. Loading built-in default shader for: main-v.sdr
  3136. Loading built-in default shader for: main-f.sdr
  3137. Fragment shader failed to compile:
  3138. 0(331) : error C1008: undefined variable "blend_alpha"
  3139.  
  3140. ERROR! Unable to create fragment shader!
  3141. Compiling new shader:
  3142. Model Rendering
  3143. Loading built-in default shader for: main-v.sdr
  3144. Loading built-in default shader for: main-f.sdr
  3145. Fragment shader failed to compile:
  3146. 0(332) : error C1008: undefined variable "blend_alpha"
  3147.  
  3148. ERROR! Unable to create fragment shader!
  3149. Compiling new shader:
  3150. Model Rendering
  3151. Loading built-in default shader for: main-v.sdr
  3152. Loading built-in default shader for: main-f.sdr
  3153. Fragment shader failed to compile:
  3154. 0(331) : error C1008: undefined variable "blend_alpha"
  3155.  
  3156. ERROR! Unable to create fragment shader!
  3157. Compiling new shader:
  3158. Model Rendering
  3159. Loading built-in default shader for: main-v.sdr
  3160. Loading built-in default shader for: main-f.sdr
  3161. Fragment shader failed to compile:
  3162. 0(333) : error C1008: undefined variable "blend_alpha"
  3163.  
  3164. ERROR! Unable to create fragment shader!
  3165. Compiling new shader:
  3166. Model Rendering
  3167. Loading built-in default shader for: main-v.sdr
  3168. Loading built-in default shader for: main-f.sdr
  3169. Fragment shader failed to compile:
  3170. 0(332) : error C1008: undefined variable "blend_alpha"
  3171.  
  3172. ERROR! Unable to create fragment shader!
  3173. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3174. Loading model 'Col_Wep_AGM41.pof'
  3175. Loading model 'Col_Wep_GBU102f.pof'
  3176. Compiling new shader:
  3177. Model Rendering
  3178. Loading built-in default shader for: main-v.sdr
  3179. Loading built-in default shader for: main-f.sdr
  3180. Fragment shader failed to compile:
  3181. 0(331) : error C1008: undefined variable "blend_alpha"
  3182.  
  3183. ERROR! Unable to create fragment shader!
  3184. Compiling new shader:
  3185. Model Rendering
  3186. Loading built-in default shader for: main-v.sdr
  3187. Loading built-in default shader for: main-f.sdr
  3188. Fragment shader failed to compile:
  3189. 0(331) : error C1008: undefined variable "blend_alpha"
  3190.  
  3191. ERROR! Unable to create fragment shader!
  3192. Compiling new shader:
  3193. Model Rendering
  3194. Loading built-in default shader for: main-v.sdr
  3195. Loading built-in default shader for: main-f.sdr
  3196. Fragment shader failed to compile:
  3197. 0(332) : error C1008: undefined variable "blend_alpha"
  3198.  
  3199. ERROR! Unable to create fragment shader!
  3200. Compiling new shader:
  3201. Model Rendering
  3202. Loading built-in default shader for: main-v.sdr
  3203. Loading built-in default shader for: main-f.sdr
  3204. Fragment shader failed to compile:
  3205. 0(331) : error C1008: undefined variable "blend_alpha"
  3206.  
  3207. ERROR! Unable to create fragment shader!
  3208. Compiling new shader:
  3209. Model Rendering
  3210. Loading built-in default shader for: main-v.sdr
  3211. Loading built-in default shader for: main-f.sdr
  3212. Fragment shader failed to compile:
  3213. 0(333) : error C1008: undefined variable "blend_alpha"
  3214.  
  3215. ERROR! Unable to create fragment shader!
  3216. Compiling new shader:
  3217. Model Rendering
  3218. Loading built-in default shader for: main-v.sdr
  3219. Loading built-in default shader for: main-f.sdr
  3220. Fragment shader failed to compile:
  3221. 0(332) : error C1008: undefined variable "blend_alpha"
  3222.  
  3223. ERROR! Unable to create fragment shader!
  3224. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3225. Loading model 'Col_Wep_GBU102.pof'
  3226. Loading model 'Col_Wep_N4f.pof'
  3227. Loading model 'Col_Wep_N4.pof'
  3228. Loading model 'Col_Wep_N3f.pof'
  3229. Compiling new shader:
  3230. Model Rendering
  3231. Loading built-in default shader for: main-v.sdr
  3232. Loading built-in default shader for: main-f.sdr
  3233. Fragment shader failed to compile:
  3234. 0(331) : error C1008: undefined variable "blend_alpha"
  3235.  
  3236. ERROR! Unable to create fragment shader!
  3237. Compiling new shader:
  3238. Model Rendering
  3239. Loading built-in default shader for: main-v.sdr
  3240. Loading built-in default shader for: main-f.sdr
  3241. Fragment shader failed to compile:
  3242. 0(331) : error C1008: undefined variable "blend_alpha"
  3243.  
  3244. ERROR! Unable to create fragment shader!
  3245. Compiling new shader:
  3246. Model Rendering
  3247. Loading built-in default shader for: main-v.sdr
  3248. Loading built-in default shader for: main-f.sdr
  3249. Fragment shader failed to compile:
  3250. 0(332) : error C1008: undefined variable "blend_alpha"
  3251.  
  3252. ERROR! Unable to create fragment shader!
  3253. Compiling new shader:
  3254. Model Rendering
  3255. Loading built-in default shader for: main-v.sdr
  3256. Loading built-in default shader for: main-f.sdr
  3257. Fragment shader failed to compile:
  3258. 0(331) : error C1008: undefined variable "blend_alpha"
  3259.  
  3260. ERROR! Unable to create fragment shader!
  3261. Compiling new shader:
  3262. Model Rendering
  3263. Loading built-in default shader for: main-v.sdr
  3264. Loading built-in default shader for: main-f.sdr
  3265. Fragment shader failed to compile:
  3266. 0(333) : error C1008: undefined variable "blend_alpha"
  3267.  
  3268. ERROR! Unable to create fragment shader!
  3269. Compiling new shader:
  3270. Model Rendering
  3271. Loading built-in default shader for: main-v.sdr
  3272. Loading built-in default shader for: main-f.sdr
  3273. Fragment shader failed to compile:
  3274. 0(332) : error C1008: undefined variable "blend_alpha"
  3275.  
  3276. ERROR! Unable to create fragment shader!
  3277. Submodel 'thrusterc' is detail level 2 of 'thrustera'
  3278. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3279. Loading model 'Col_Wep_N3.pof'
  3280. BMPMAN: Found EFF (Thruster_Cyl_Missile.eff) with 10 frames at 55 fps.
  3281. Loading model 'Cyl_Wep_Pilumf.pof'
  3282. Compiling new shader:
  3283. Model Rendering
  3284. Loading built-in default shader for: main-v.sdr
  3285. Loading built-in default shader for: main-f.sdr
  3286. Fragment shader failed to compile:
  3287. 0(331) : error C1008: undefined variable "blend_alpha"
  3288.  
  3289. ERROR! Unable to create fragment shader!
  3290. Compiling new shader:
  3291. Model Rendering
  3292. Loading built-in default shader for: main-v.sdr
  3293. Loading built-in default shader for: main-f.sdr
  3294. Fragment shader failed to compile:
  3295. 0(331) : error C1008: undefined variable "blend_alpha"
  3296.  
  3297. ERROR! Unable to create fragment shader!
  3298. Compiling new shader:
  3299. Model Rendering
  3300. Loading built-in default shader for: main-v.sdr
  3301. Loading built-in default shader for: main-f.sdr
  3302. Fragment shader failed to compile:
  3303. 0(332) : error C1008: undefined variable "blend_alpha"
  3304.  
  3305. ERROR! Unable to create fragment shader!
  3306. Compiling new shader:
  3307. Model Rendering
  3308. Loading built-in default shader for: main-v.sdr
  3309. Loading built-in default shader for: main-f.sdr
  3310. Fragment shader failed to compile:
  3311. 0(331) : error C1008: undefined variable "blend_alpha"
  3312.  
  3313. ERROR! Unable to create fragment shader!
  3314. Compiling new shader:
  3315. Model Rendering
  3316. Loading built-in default shader for: main-v.sdr
  3317. Loading built-in default shader for: main-f.sdr
  3318. Fragment shader failed to compile:
  3319. 0(333) : error C1008: undefined variable "blend_alpha"
  3320.  
  3321. ERROR! Unable to create fragment shader!
  3322. Compiling new shader:
  3323. Model Rendering
  3324. Loading built-in default shader for: main-v.sdr
  3325. Loading built-in default shader for: main-f.sdr
  3326. Fragment shader failed to compile:
  3327. 0(332) : error C1008: undefined variable "blend_alpha"
  3328.  
  3329. ERROR! Unable to create fragment shader!
  3330. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3331. Loading model 'Cyl_Wep_Pilum.pof'
  3332. Loading model 'Cyl_Wep_Mangonelf.pof'
  3333. Compiling new shader:
  3334. Model Rendering
  3335. Loading built-in default shader for: main-v.sdr
  3336. Loading built-in default shader for: main-f.sdr
  3337. Fragment shader failed to compile:
  3338. 0(331) : error C1008: undefined variable "blend_alpha"
  3339.  
  3340. ERROR! Unable to create fragment shader!
  3341. Compiling new shader:
  3342. Model Rendering
  3343. Loading built-in default shader for: main-v.sdr
  3344. Loading built-in default shader for: main-f.sdr
  3345. Fragment shader failed to compile:
  3346. 0(331) : error C1008: undefined variable "blend_alpha"
  3347.  
  3348. ERROR! Unable to create fragment shader!
  3349. Compiling new shader:
  3350. Model Rendering
  3351. Loading built-in default shader for: main-v.sdr
  3352. Loading built-in default shader for: main-f.sdr
  3353. Fragment shader failed to compile:
  3354. 0(332) : error C1008: undefined variable "blend_alpha"
  3355.  
  3356. ERROR! Unable to create fragment shader!
  3357. Compiling new shader:
  3358. Model Rendering
  3359. Loading built-in default shader for: main-v.sdr
  3360. Loading built-in default shader for: main-f.sdr
  3361. Fragment shader failed to compile:
  3362. 0(331) : error C1008: undefined variable "blend_alpha"
  3363.  
  3364. ERROR! Unable to create fragment shader!
  3365. Compiling new shader:
  3366. Model Rendering
  3367. Loading built-in default shader for: main-v.sdr
  3368. Loading built-in default shader for: main-f.sdr
  3369. Fragment shader failed to compile:
  3370. 0(333) : error C1008: undefined variable "blend_alpha"
  3371.  
  3372. ERROR! Unable to create fragment shader!
  3373. Compiling new shader:
  3374. Model Rendering
  3375. Loading built-in default shader for: main-v.sdr
  3376. Loading built-in default shader for: main-f.sdr
  3377. Fragment shader failed to compile:
  3378. 0(332) : error C1008: undefined variable "blend_alpha"
  3379.  
  3380. ERROR! Unable to create fragment shader!
  3381. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3382. Loading model 'Cyl_Wep_Mangonel.pof'
  3383. Loading model 'Cyl_Wep_Dartf.pof'
  3384. Loading model 'Cyl_Wep_Dart.pof'
  3385. Loading model 'Cyl_Wep_Light_Torpf.pof'
  3386. Compiling new shader:
  3387. Model Rendering
  3388. Loading built-in default shader for: main-v.sdr
  3389. Loading built-in default shader for: main-f.sdr
  3390. Fragment shader failed to compile:
  3391. 0(331) : error C1008: undefined variable "blend_alpha"
  3392.  
  3393. ERROR! Unable to create fragment shader!
  3394. Compiling new shader:
  3395. Model Rendering
  3396. Loading built-in default shader for: main-v.sdr
  3397. Loading built-in default shader for: main-f.sdr
  3398. Fragment shader failed to compile:
  3399. 0(331) : error C1008: undefined variable "blend_alpha"
  3400.  
  3401. ERROR! Unable to create fragment shader!
  3402. Compiling new shader:
  3403. Model Rendering
  3404. Loading built-in default shader for: main-v.sdr
  3405. Loading built-in default shader for: main-f.sdr
  3406. Fragment shader failed to compile:
  3407. 0(332) : error C1008: undefined variable "blend_alpha"
  3408.  
  3409. ERROR! Unable to create fragment shader!
  3410. Compiling new shader:
  3411. Model Rendering
  3412. Loading built-in default shader for: main-v.sdr
  3413. Loading built-in default shader for: main-f.sdr
  3414. Fragment shader failed to compile:
  3415. 0(331) : error C1008: undefined variable "blend_alpha"
  3416.  
  3417. ERROR! Unable to create fragment shader!
  3418. Compiling new shader:
  3419. Model Rendering
  3420. Loading built-in default shader for: main-v.sdr
  3421. Loading built-in default shader for: main-f.sdr
  3422. Fragment shader failed to compile:
  3423. 0(333) : error C1008: undefined variable "blend_alpha"
  3424.  
  3425. ERROR! Unable to create fragment shader!
  3426. Compiling new shader:
  3427. Model Rendering
  3428. Loading built-in default shader for: main-v.sdr
  3429. Loading built-in default shader for: main-f.sdr
  3430. Fragment shader failed to compile:
  3431. 0(332) : error C1008: undefined variable "blend_alpha"
  3432.  
  3433. ERROR! Unable to create fragment shader!
  3434. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3435. Loading model 'Cyl_Wep_Light_Torp.pof'
  3436. Loading model 'Cyl_Wep_Heavy_Torpf.pof'
  3437. Compiling new shader:
  3438. Model Rendering
  3439. Loading built-in default shader for: main-v.sdr
  3440. Loading built-in default shader for: main-f.sdr
  3441. Fragment shader failed to compile:
  3442. 0(331) : error C1008: undefined variable "blend_alpha"
  3443.  
  3444. ERROR! Unable to create fragment shader!
  3445. Compiling new shader:
  3446. Model Rendering
  3447. Loading built-in default shader for: main-v.sdr
  3448. Loading built-in default shader for: main-f.sdr
  3449. Fragment shader failed to compile:
  3450. 0(331) : error C1008: undefined variable "blend_alpha"
  3451.  
  3452. ERROR! Unable to create fragment shader!
  3453. Compiling new shader:
  3454. Model Rendering
  3455. Loading built-in default shader for: main-v.sdr
  3456. Loading built-in default shader for: main-f.sdr
  3457. Fragment shader failed to compile:
  3458. 0(332) : error C1008: undefined variable "blend_alpha"
  3459.  
  3460. ERROR! Unable to create fragment shader!
  3461. Compiling new shader:
  3462. Model Rendering
  3463. Loading built-in default shader for: main-v.sdr
  3464. Loading built-in default shader for: main-f.sdr
  3465. Fragment shader failed to compile:
  3466. 0(331) : error C1008: undefined variable "blend_alpha"
  3467.  
  3468. ERROR! Unable to create fragment shader!
  3469. Compiling new shader:
  3470. Model Rendering
  3471. Loading built-in default shader for: main-v.sdr
  3472. Loading built-in default shader for: main-f.sdr
  3473. Fragment shader failed to compile:
  3474. 0(333) : error C1008: undefined variable "blend_alpha"
  3475.  
  3476. ERROR! Unable to create fragment shader!
  3477. Compiling new shader:
  3478. Model Rendering
  3479. Loading built-in default shader for: main-v.sdr
  3480. Loading built-in default shader for: main-f.sdr
  3481. Fragment shader failed to compile:
  3482. 0(332) : error C1008: undefined variable "blend_alpha"
  3483.  
  3484. ERROR! Unable to create fragment shader!
  3485. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3486. Loading model 'Cyl_Wep_Heavy_Torp.pof'
  3487. Loading model 'Cyl_Wep_Nukef.pof'
  3488. Compiling new shader:
  3489. Model Rendering
  3490. Loading built-in default shader for: main-v.sdr
  3491. Loading built-in default shader for: main-f.sdr
  3492. Fragment shader failed to compile:
  3493. 0(331) : error C1008: undefined variable "blend_alpha"
  3494.  
  3495. ERROR! Unable to create fragment shader!
  3496. Compiling new shader:
  3497. Model Rendering
  3498. Loading built-in default shader for: main-v.sdr
  3499. Loading built-in default shader for: main-f.sdr
  3500. Fragment shader failed to compile:
  3501. 0(331) : error C1008: undefined variable "blend_alpha"
  3502.  
  3503. ERROR! Unable to create fragment shader!
  3504. Compiling new shader:
  3505. Model Rendering
  3506. Loading built-in default shader for: main-v.sdr
  3507. Loading built-in default shader for: main-f.sdr
  3508. Fragment shader failed to compile:
  3509. 0(332) : error C1008: undefined variable "blend_alpha"
  3510.  
  3511. ERROR! Unable to create fragment shader!
  3512. Compiling new shader:
  3513. Model Rendering
  3514. Loading built-in default shader for: main-v.sdr
  3515. Loading built-in default shader for: main-f.sdr
  3516. Fragment shader failed to compile:
  3517. 0(331) : error C1008: undefined variable "blend_alpha"
  3518.  
  3519. ERROR! Unable to create fragment shader!
  3520. Compiling new shader:
  3521. Model Rendering
  3522. Loading built-in default shader for: main-v.sdr
  3523. Loading built-in default shader for: main-f.sdr
  3524. Fragment shader failed to compile:
  3525. 0(333) : error C1008: undefined variable "blend_alpha"
  3526.  
  3527. ERROR! Unable to create fragment shader!
  3528. Compiling new shader:
  3529. Model Rendering
  3530. Loading built-in default shader for: main-v.sdr
  3531. Loading built-in default shader for: main-f.sdr
  3532. Fragment shader failed to compile:
  3533. 0(332) : error C1008: undefined variable "blend_alpha"
  3534.  
  3535. ERROR! Unable to create fragment shader!
  3536. Submodel 'thrusterb' is detail level 1 of 'thrustera'
  3537. Loading model 'Cyl_Wep_Nuke.pof'
  3538. Loading model 'debris01.pof'
  3539. Model debris01.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3540. Loading model 'debris02.pof'
  3541. Model debris02.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3542. BMPMAN: Found EFF (MuzzleFlash_Col_Art.eff) with 23 frames at 16 fps.
  3543. BMPMAN: Found EFF (MuzzleFlash_Col_CIWS.eff) with 2 frames at 40 fps.
  3544. BMPMAN: Found EFF (MuzzleFlash_Col_KEW_2.eff) with 2 frames at 20 fps.
  3545. BMPMAN: Found EFF (MuzzleFlash_Col_KEW_1.eff) with 2 frames at 40 fps.
  3546. BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_2.eff) with 2 frames at 20 fps.
  3547. BMPMAN: Found EFF (MuzzleFlash_Cyl_KEW_1.eff) with 2 frames at 40 fps.
  3548. Paging in mission messages
  3549. Stopping model page in...
  3550. ANI Support_Default.ani with size 108x24 (25.0% wasted)
  3551. ANI TargetMon_Bar_Default.ani with size 4x96 (25.0% wasted)
  3552. ANI targhit1.ani with size 31x21 (34.4% wasted)
  3553. ANI Support_Cylon.ani with size 108x24 (25.0% wasted)
  3554. ANI Damage_Top_Cylon.ani with size 148x25 (21.9% wasted)
  3555. ANI Wingman_Left_Cylon.ani with size 71x53 (17.2% wasted)
  3556. ANI Wingman_Entry_Cylon.ani with size 35x53 (17.2% wasted)
  3557. ANI Wingman_Right_Cylon.ani with size 14x53 (17.2% wasted)
  3558. ANI Weapon_P_Top_Cylon.ani with size 221x20 (37.5% wasted)
  3559. ANI Objective_Cylon.ani with size 149x21 (34.4% wasted)
  3560. ANI TargetMon_Bar_Cylon.ani with size 7x20 (37.5% wasted)
  3561. ANI Lead_Ind_Default.ani with size 26x26 (18.8% wasted)
  3562. ANI Time_Cylon.ani with size 47x23 (28.1% wasted)
  3563. User bitmap 'TMP256x256+8'
  3564. User bitmap 'TMP256x256+8'
  3565. User bitmap 'TMP512x512+8'
  3566. User bitmap 'TMP512x512+8'
  3567. User bitmap 'TMP256x256+8'
  3568. Bmpman: 2762/4750 bitmap slots in use.
  3569. Ending level bitmap paging...
  3570. =================== ENDING LOAD ================
  3571. Real count = 674, Estimated count = 425
  3572. ================================================
  3573. SCRIPTING: Starting flashy deaths script loading
  3574.  
  3575. Class: battlestar sobek class
  3576. DRM: 0.25
  3577. DE: 3
  3578. DM: 1
  3579. FRM: 5.25
  3580. FE: 4
  3581.  
  3582. Class: frigate bolitho class
  3583. DRM: 0.35
  3584. DE: 3
  3585. DM: 1.2
  3586. FRM: 2.5
  3587. FE: 4
  3588.  
  3589. Class: intersun passenger cruiser
  3590. DRM: 0.35
  3591. DE: 3
  3592. DM: 1.2
  3593. FRM: 2.5
  3594. FE: 4
  3595.  
  3596. Class: class 6 cargo transport
  3597. DRM: 0.35
  3598. DE: 3
  3599. DM: 1.2
  3600. FRM: 3.5
  3601. FE: 4
  3602.  
  3603. Class: gemenon freighter
  3604. DRM: 0.35
  3605. DE: 3
  3606. DM: 1.2
  3607. FRM: 2.5
  3608. FE: 4
  3609.  
  3610. Class: gemenon traveler
  3611. DRM: 0.35
  3612. DE: 3
  3613. DM: 1.2
  3614. FRM: 2.5
  3615. FE: 4
  3616.  
  3617. Class: prometheus
  3618. DRM: 0.35
  3619. DE: 3
  3620. DM: 1.2
  3621. FRM: 2.5
  3622. FE: 4
  3623.  
  3624. Class: colonial movers
  3625. DRM: 0.35
  3626. DE: 3
  3627. DM: 1.2
  3628. FRM: 2.5
  3629. FE: 4
  3630.  
  3631. Class: viper mark ii
  3632. DRM: 0.45
  3633. DE: 1
  3634. DM: 8
  3635. FRM: 1.45
  3636. FE: 6
  3637.  
  3638. Class: viper mark vii
  3639. DRM: 0.45
  3640. DE: 1
  3641. DM: 8
  3642. FRM: 1.45
  3643. FE: 6
  3644.  
  3645. Class: viper mark viie
  3646. DRM: 0.45
  3647. DE: 1
  3648. DM: 8
  3649. FRM: 1.45
  3650. FE: 6
  3651.  
  3652. Class: raptor
  3653. DRM: 0.45
  3654. DE: 1
  3655. DM: 8
  3656. FRM: 1.85
  3657. FE: 6
  3658.  
  3659. Class: assault raptor
  3660. DRM: 0.45
  3661. DE: 1
  3662. DM: 8
  3663. FRM: 1.85
  3664. FE: 6
  3665.  
  3666. Class: cylotron mark ix drone
  3667. DRM: 0.45
  3668. DE: 1
  3669. DM: 8
  3670. FRM: 1.45
  3671. FE: 6
  3672.  
  3673. Class: cylotron mark x drone
  3674. DRM: 0.45
  3675. DE: 1
  3676. DM: 8
  3677. FRM: 1.45
  3678. FE: 6
  3679.  
  3680. Class: basestar
  3681. DRM: 0.3
  3682. DE: 3
  3683. DM: 1
  3684. FRM: 4.5
  3685. FE: 4
  3686.  
  3687. Class: raider
  3688. DRM: 0.45
  3689. DE: 1
  3690. DM: 8
  3691. FRM: 1.45
  3692. FE: 6
  3693.  
  3694. Class: advanced raider
  3695. DRM: 0.45
  3696. DE: 1
  3697. DM: 8
  3698. FRM: 1.45
  3699. FE: 6
  3700.  
  3701. Class: heavy raider
  3702. DRM: 0.45
  3703. DE: 1
  3704. DM: 8
  3705. FRM: 1.85
  3706. FE: 6
  3707.  
  3708. Class: agm-41 whiplash
  3709. FR: 50
  3710. FE: 6
  3711. BEI: 0.4
  3712. BEDu: 500
  3713. BEDi: 250
  3714.  
  3715. Class: gbu-102 tercio
  3716. FR: 50
  3717. FE: 6
  3718. BEI: 0.4
  3719. BEDu: 500
  3720. BEDi: 250
  3721.  
  3722. Class: gbu-102 tercio#weak
  3723. FR: 50
  3724. FE: 6
  3725. BEI: 0.4
  3726. BEDu: 500
  3727. BEDi: 250
  3728.  
  3729. Class: n4 nessus
  3730. FR: 100
  3731. FE: 6
  3732. BEI: 0.6
  3733. BEDu: 4000
  3734. BEDi: 2000
  3735.  
  3736. Class: lrt-ap 2.2 shipwreck
  3737. FR: 50
  3738. FE: 6
  3739. BEI: 0.4
  3740. BEDu: 500
  3741. BEDi: 250
  3742.  
  3743. Class: lrt-ap 2.2 shipwreck#weak
  3744. FR: 50
  3745. FE: 6
  3746. BEI: 0.4
  3747. BEDu: 500
  3748. BEDi: 250
  3749.  
  3750. Class: mrt-he 1.0 scythe
  3751. FR: 50
  3752. FE: 6
  3753. BEI: 0.4
  3754. BEDu: 500
  3755. BEDi: 250
  3756.  
  3757. Class: mrt-he 1.0 scythe#weak
  3758. FR: 50
  3759. FE: 6
  3760. BEI: 0.4
  3761. BEDu: 500
  3762. BEDi: 250
  3763.  
  3764. Class: mrt-n 2.3 mangonel
  3765. FR: 60
  3766. FE: 6
  3767. BEI: 0.6
  3768. BEDu: 4000
  3769. BEDi: 2000
  3770.  
  3771. Class: mrt-n 2.3 mangonel#weak
  3772. FR: 60
  3773. FE: 6
  3774. BEI: 0.6
  3775. BEDu: 4000
  3776. BEDi: 2000
  3777.  
  3778. Class: colonial artillery
  3779. FR: 185
  3780. FE: 6
  3781. BEI: 0.2
  3782. BEDu: 1200
  3783. BEDi: 600
  3784.  
  3785. Class: colonial heavy artillery
  3786. FR: 190
  3787. FE: 6
  3788. BEI: 0.25
  3789. BEDu: 1250
  3790. BEDi: 650
  3791.  
  3792. Class: colonial heavy mount artillery
  3793. FR: 220
  3794. FE: 6
  3795. BEI: 0.2
  3796. BEDu: 1280
  3797. BEDi: 680
  3798.  
  3799. Class: colonial spinal mount artillery
  3800. FR: 220
  3801. FE: 6
  3802. BEI: 0.6
  3803. BEDu: 1450
  3804. BEDi: 800
  3805.  
  3806. Class: colonial fixed mount artiller
  3807. FR: 250
  3808. FE: 6
  3809. BEI: 0.6
  3810. BEDu: 1450
  3811. BEDi: 800
  3812.  
  3813. Class: colonial flak
  3814. BEI: 0.2
  3815. BEDu: 850
  3816. BEDi: 280
  3817.  
  3818. Class: colonial heavy flak
  3819. BEI: 0.25
  3820. BEDu: 1050
  3821. BEDi: 350
  3822.  
  3823. Class: colonial ciws
  3824. BEI: 0.2
  3825. BEDu: 15
  3826. BEDi: 7.5
  3827.  
  3828. Class: colonial heavy ciws
  3829. BEI: 0.2
  3830. BEDu: 15
  3831. BEDi: 7.5
  3832.  
  3833. Class: colonial ciws flak
  3834. BEI: 0.2
  3835. BEDu: 850
  3836. BEDi: 200
  3837.  
  3838. Class: colonial heavy ciws flak
  3839. BEI: 0.25
  3840. BEDu: 1050
  3841. BEDi: 250
  3842.  
  3843. Class: colonial phalanx cannon
  3844. BEI: 0.2
  3845. BEDu: 15
  3846. BEDi: 7.5
  3847.  
  3848. Class: n3 kratos
  3849. FR: 100
  3850. FE: 4
  3851. BEI: 0.6
  3852. BEDu: 4000
  3853. BEDi: 2000
  3854.  
  3855. Class: cylon torpedo
  3856. FR: 80
  3857. FE: 6
  3858. BEI: 0.2
  3859. BEDu: 1200
  3860. BEDi: 600
  3861.  
  3862. Class: cylon torpedo#6 pack
  3863. FR: 80
  3864. FE: 6
  3865. BEI: 0.2
  3866. BEDu: 1200
  3867. BEDi: 600
  3868.  
  3869. Class: cylon torpedo#weak
  3870. FR: 80
  3871. FE: 6
  3872. BEI: 0.2
  3873. BEDu: 1200
  3874. BEDi: 600
  3875.  
  3876. Class: cylon torpedo#1 pack weak
  3877. FR: 80
  3878. FE: 6
  3879. BEI: 0.2
  3880. BEDu: 1200
  3881. BEDi: 600
  3882.  
  3883. Class: cylon heavy torpedo
  3884. FR: 100
  3885. FE: 6
  3886. BEI: 0.25
  3887. BEDu: 1250
  3888. BEDi: 650
  3889.  
  3890. Class: cylon heavy torpedo#2 pack
  3891. FR: 100
  3892. FE: 6
  3893. BEI: 0.25
  3894. BEDu: 1250
  3895. BEDi: 650
  3896.  
  3897. Class: cylon heavy torpedo#weak
  3898. FR: 100
  3899. FE: 6
  3900. BEI: 0.25
  3901. BEDu: 1250
  3902. BEDi: 650
  3903.  
  3904. Class: cylon heavy kew#capship
  3905. BEI: 0.2
  3906. BEDu: 15
  3907. BEDi: 7.5
  3908. BMPMAN: Found EFF (script_flash_fast.eff) with 2 frames at 30 fps.
  3909. MediaVPs: Flaming debris script ACTIVE!
  3910. BMPMAN: Found EFF (Fire_Trail.eff) with 80 frames at 30 fps.
  3911. Level load took 86.891998 seconds.
  3912. Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
  3913. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (51)
  3914. Frame 0 too long!!: frametime = 95.883 (95.883)
  3915. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
  3916. BMPMAN: Found EFF (2_BriefMap.eff) with 10 frames at 20 fps.
  3917. BMPMAN: Found EFF (iconwing01.eff) with 2 frames at 1 fps.
  3918. Loading model 'Col_Wep_MecA6.pof'
  3919. Model Col_Wep_MecA6.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  3920. Loading model 'Col_Wep_HD51t.pof'
  3921. Loading model 'Col_Wep_CTD17t.pof'
  3922. Loading model 'Col_Wep_AGM41t.pof'
  3923. Loading model 'Col_Wep_GBU102t.pof'
  3924. Loading model 'Col_Wep_N4t.pof'
  3925. ANI Icon_Cyl_Basestar with size 54x54 (15.6% wasted)
  3926. ANI Fade_Cyl_Basestar with size 54x54 (15.6% wasted)
  3927. ANI Fade_Cyl_Basestar.ani with size 54x54 (15.6% wasted)
  3928. ANI Icon_Col_Battlestar with size 54x54 (15.6% wasted)
  3929. ANI Fade_Col_Battlestar with size 54x54 (15.6% wasted)
  3930. ANI Fade_Col_Battlestar.ani with size 54x54 (15.6% wasted)
  3931. ANI Icon_Col_Fighter_Wing with size 54x54 (15.6% wasted)
  3932. ANI Fade_Col_Fighter_Wing with size 54x54 (15.6% wasted)
  3933. ANI Fade_Col_Fighter_Wing.ani with size 54x54 (15.6% wasted)
  3934. Frame 0 too long!!: frametime = 0.913 (0.913)
  3935. ANI Icon_Cyl_Basestar.ani with size 54x54 (15.6% wasted)
  3936. ANI Icon_Col_Battlestar.ani with size 54x54 (15.6% wasted)
  3937. CSG => Saving 'Nightstorm.SP-R1-CAMPAIGN.csg' with version 5...
  3938. CSG => Saving: Flags...
  3939. CSG => Saving: Info...
  3940. CSG => Saving: Missions...
  3941. CSG => Saving: Techroom...
  3942. CSG => Saving: Loadout...
  3943. CSG => Saving: Scoring...
  3944. CSG => Saving: RedAlert...
  3945. CSG => Saving: HUD...
  3946. CSG => Saving: Variables...
  3947. CSG => Saving: Settings...
  3948. CSG => Saving: Controls...
  3949. CSG => Saving: Cutscenes...
  3950. CSG => Saving: Last Missions...
  3951. CSG => Saving complete!
  3952. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  3953. OpenGL: Created 1024x2048 FBO!
  3954. Entering game at time = 129.881
  3955. Percentage for set_subsystem_strength > 100 on ship Red 1 for subsystem 'Hull'-- setting to 100
  3956. Compiling new shader:
  3957. Model Rendering
  3958. Loading built-in default shader for: main-v.sdr
  3959. Loading built-in default shader for: main-f.sdr
  3960. Shader Variant Features:
  3961. Diffuse Mapping
  3962. Clip Plane
  3963. Compiling new shader:
  3964. Model Rendering
  3965. Loading built-in default shader for: main-v.sdr
  3966. Loading built-in default shader for: main-f.sdr
  3967. Shader Variant Features:
  3968. Diffuse Mapping
  3969. Submodel Transforms
  3970. Clip Plane
  3971. Compiling new shader:
  3972. Model Rendering
  3973. Loading built-in default shader for: main-v.sdr
  3974. Loading built-in default shader for: main-f.sdr
  3975. Shader Variant Features:
  3976. Lighting
  3977. Diffuse Mapping
  3978. Glow Mapping
  3979. Deferred lighting
  3980. Shadows
  3981. Clip Plane
  3982. Compiling new shader:
  3983. Model Rendering
  3984. Loading built-in default shader for: main-v.sdr
  3985. Loading built-in default shader for: main-f.sdr
  3986. Shader Variant Features:
  3987. Lighting
  3988. Diffuse Mapping
  3989. Glow Mapping
  3990. Specular Mapping
  3991. Normal Mapping
  3992. Environment Mapping
  3993. Deferred lighting
  3994. Shadows
  3995. Clip Plane
  3996. Compiling new shader:
  3997. Model Rendering
  3998. Loading built-in default shader for: main-v.sdr
  3999. Loading built-in default shader for: main-f.sdr
  4000. Shader Variant Features:
  4001. Lighting
  4002. Diffuse Mapping
  4003. Deferred lighting
  4004. Shadows
  4005. Submodel Transforms
  4006. Clip Plane
  4007. Compiling new shader:
  4008. Model Rendering
  4009. Loading built-in default shader for: main-v.sdr
  4010. Loading built-in default shader for: main-f.sdr
  4011. Shader Variant Features:
  4012. Lighting
  4013. Diffuse Mapping
  4014. Glow Mapping
  4015. Deferred lighting
  4016. Shadows
  4017. Submodel Transforms
  4018. Clip Plane
  4019. Compiling new shader:
  4020. Model Rendering
  4021. Loading built-in default shader for: main-v.sdr
  4022. Loading built-in default shader for: main-f.sdr
  4023. Shader Variant Features:
  4024. Lighting
  4025. Diffuse Mapping
  4026. Specular Mapping
  4027. Environment Mapping
  4028. Deferred lighting
  4029. Shadows
  4030. Submodel Transforms
  4031. Clip Plane
  4032. Compiling new shader:
  4033. Model Rendering
  4034. Loading built-in default shader for: main-v.sdr
  4035. Loading built-in default shader for: main-f.sdr
  4036. Shader Variant Features:
  4037. Lighting
  4038. Diffuse Mapping
  4039. Specular Mapping
  4040. Normal Mapping
  4041. Environment Mapping
  4042. Deferred lighting
  4043. Shadows
  4044. Submodel Transforms
  4045. Clip Plane
  4046. Compiling new shader:
  4047. Model Rendering
  4048. Loading built-in default shader for: main-v.sdr
  4049. Loading built-in default shader for: main-f.sdr
  4050. Shader Variant Features:
  4051. Lighting
  4052. Diffuse Mapping
  4053. Glow Mapping
  4054. Specular Mapping
  4055. Normal Mapping
  4056. Environment Mapping
  4057. Deferred lighting
  4058. Shadows
  4059. Submodel Transforms
  4060. Clip Plane
  4061. Compiling new shader:
  4062. Model Rendering
  4063. Loading built-in default shader for: main-v.sdr
  4064. Loading built-in default shader for: main-f.sdr
  4065. Shader Variant Features:
  4066. Diffuse Mapping
  4067. Thruster scaling
  4068. Clip Plane
  4069. Compiling new shader:
  4070. Model Rendering
  4071. Loading built-in default shader for: main-v.sdr
  4072. Loading built-in default shader for: main-f.sdr
  4073. Shader Variant Features:
  4074. Lighting
  4075. Diffuse Mapping
  4076. Shadows
  4077. Clip Plane
  4078. Compiling new shader:
  4079. Model Rendering
  4080. Loading built-in default shader for: main-v.sdr
  4081. Loading built-in default shader for: main-f.sdr
  4082. Shader Variant Features:
  4083. Lighting
  4084. Diffuse Mapping
  4085. Specular Mapping
  4086. Environment Mapping
  4087. Shadows
  4088. Clip Plane
  4089. Compiling new shader:
  4090. Model Rendering
  4091. Loading built-in default shader for: main-v.sdr
  4092. Loading built-in default shader for: main-f.sdr
  4093. Shader Variant Features:
  4094. Lighting
  4095. Diffuse Mapping
  4096. Shadows
  4097. Submodel Transforms
  4098. Clip Plane
  4099. Compiling new shader:
  4100. Model Rendering
  4101. Loading built-in default shader for: main-v.sdr
  4102. Loading built-in default shader for: main-f.sdr
  4103. Shader Variant Features:
  4104. Lighting
  4105. Diffuse Mapping
  4106. Specular Mapping
  4107. Environment Mapping
  4108. Shadows
  4109. Submodel Transforms
  4110. Clip Plane
  4111. Compiling new shader:
  4112. Lightshafts
  4113. Loading built-in default shader for: post-v.sdr
  4114. Loading built-in default shader for: ls-f.sdr
  4115. Shader Variant Features:
  4116. Compiling new shader:
  4117. Model Rendering
  4118. Loading built-in default shader for: main-v.sdr
  4119. Loading built-in default shader for: main-f.sdr
  4120. Shader Variant Features:
  4121. Clip Plane
  4122. Compiling new shader:
  4123. Model Rendering
  4124. Loading built-in default shader for: main-v.sdr
  4125. Loading built-in default shader for: main-f.sdr
  4126. Shader Variant Features:
  4127. Submodel Transforms
  4128. Clip Plane
  4129. Frame 1 too long!!: frametime = 1.560 (1.560)
  4130. nothing ok to fire
  4131. Compiling new shader:
  4132. Model Rendering
  4133. Loading built-in default shader for: main-v.sdr
  4134. Loading built-in default shader for: main-f.sdr
  4135. Shader Variant Features:
  4136. Diffuse Mapping
  4137. Glow Mapping
  4138. Deferred lighting
  4139. Clip Plane
  4140. Compiling new shader:
  4141. Model Rendering
  4142. Loading built-in default shader for: main-v.sdr
  4143. Loading built-in default shader for: main-f.sdr
  4144. Shader Variant Features:
  4145. Diffuse Mapping
  4146. Glow Mapping
  4147. Submodel Transforms
  4148. Clip Plane
  4149. nothing ok to fire
  4150. nothing ok to fire
  4151. nothing ok to fire
  4152. vm_forward_interpolate: Bad rotation
  4153. nothing ok to fire
  4154. vm_forward_interpolate: Bad rotation
  4155. Loading model 'Col_Viper_Mk7e_CP.pof'
  4156. Compiling new shader:
  4157. Model Rendering
  4158. Loading built-in default shader for: main-v.sdr
  4159. Loading built-in default shader for: main-f.sdr
  4160. Fragment shader failed to compile:
  4161. 0(331) : error C1008: undefined variable "blend_alpha"
  4162.  
  4163. ERROR! Unable to create fragment shader!
  4164. Compiling new shader:
  4165. Model Rendering
  4166. Loading built-in default shader for: main-v.sdr
  4167. Loading built-in default shader for: main-f.sdr
  4168. Fragment shader failed to compile:
  4169. 0(331) : error C1008: undefined variable "blend_alpha"
  4170.  
  4171. ERROR! Unable to create fragment shader!
  4172. Compiling new shader:
  4173. Model Rendering
  4174. Loading built-in default shader for: main-v.sdr
  4175. Loading built-in default shader for: main-f.sdr
  4176. Fragment shader failed to compile:
  4177. 0(332) : error C1008: undefined variable "blend_alpha"
  4178.  
  4179. ERROR! Unable to create fragment shader!
  4180. Compiling new shader:
  4181. Model Rendering
  4182. Loading built-in default shader for: main-v.sdr
  4183. Loading built-in default shader for: main-f.sdr
  4184. Fragment shader failed to compile:
  4185. 0(331) : error C1008: undefined variable "blend_alpha"
  4186.  
  4187. ERROR! Unable to create fragment shader!
  4188. Compiling new shader:
  4189. Model Rendering
  4190. Loading built-in default shader for: main-v.sdr
  4191. Loading built-in default shader for: main-f.sdr
  4192. Fragment shader failed to compile:
  4193. 0(333) : error C1008: undefined variable "blend_alpha"
  4194.  
  4195. ERROR! Unable to create fragment shader!
  4196. Compiling new shader:
  4197. Model Rendering
  4198. Loading built-in default shader for: main-v.sdr
  4199. Loading built-in default shader for: main-f.sdr
  4200. Fragment shader failed to compile:
  4201. 0(332) : error C1008: undefined variable "blend_alpha"
  4202.  
  4203. ERROR! Unable to create fragment shader!
  4204. Frame 132 too long!!: frametime = 1.768 (1.768)
  4205. vm_forward_interpolate: Bad rotation
  4206. nothing ok to fire
  4207. nothing ok to fire
  4208. nothing ok to fire
  4209. nothing ok to fire
  4210. nothing ok to fire
  4211. nothing ok to fire
  4212. nothing ok to fire
  4213. nothing ok to fire
  4214. Frame 210 too long!!: frametime = 0.483 (0.483)
  4215. Frame 211 too long!!: frametime = 0.334 (0.334)
  4216. Frame 212 too long!!: frametime = 1.918 (1.918)
  4217. nothing ok to fire
  4218. Frame 213 too long!!: frametime = 4.905 (4.905)
  4219. nothing ok to fire
  4220. 214 frames executed in 32.995 seconds, 6.486 frames per second.
  4221. Frame 214 too long!!: frametime = 3.069 (3.069)
  4222. nothing ok to fire
  4223. Frame 215 too long!!: frametime = 2.953 (2.953)
  4224. Frame 216 too long!!: frametime = 2.952 (2.952)
  4225. Frame 217 too long!!: frametime = 2.822 (2.822)
  4226. Frame 218 too long!!: frametime = 4.519 (4.519)
  4227. Dumping screen to 'screen0005'
  4228. Frame 219 too long!!: frametime = 0.342 (0.342)
  4229. Compiling new shader:
  4230. Model Rendering
  4231. Loading built-in default shader for: main-v.sdr
  4232. Loading built-in default shader for: main-f.sdr
  4233. Shader Variant Features:
  4234. Lighting
  4235. Diffuse Mapping
  4236. Deferred lighting
  4237. Shadows
  4238. Clip Plane
  4239. nothing ok to fire
  4240. Frame 221 too long!!: frametime = 1.195 (1.195)
  4241. nothing ok to fire
  4242. nothing ok to fire
  4243. nothing ok to fire
  4244. nothing ok to fire
  4245. nothing ok to fire
  4246. nothing ok to fire
  4247. nothing ok to fire
  4248. nothing ok to fire
  4249. nothing ok to fire
  4250. nothing ok to fire
  4251. nothing ok to fire
  4252. nothing ok to fire
  4253. nothing ok to fire
  4254. nothing ok to fire
  4255. nothing ok to fire
  4256. nothing ok to fire
  4257. nothing ok to fire
  4258. nothing ok to fire
  4259. nothing ok to fire
  4260. nothing ok to fire
  4261. nothing ok to fire
  4262. nothing ok to fire
  4263. nothing ok to fire
  4264. nothing ok to fire
  4265. nothing ok to fire
  4266. nothing ok to fire
  4267. nothing ok to fire
  4268. nothing ok to fire
  4269. nothing ok to fire
  4270. nothing ok to fire
  4271. nothing ok to fire
  4272. nothing ok to fire
  4273. nothing ok to fire
  4274. nothing ok to fire
  4275. nothing ok to fire
  4276. nothing ok to fire
  4277. nothing ok to fire
  4278. nothing ok to fire
  4279. nothing ok to fire
  4280. nothing ok to fire
  4281. nothing ok to fire
  4282. nothing ok to fire
  4283. Frame 360 too long!!: frametime = 0.277 (0.277)
  4284. Dumping screen to 'screen0006'
  4285. vm_forward_interpolate: Bad rotation
  4286. nothing ok to fire
  4287. nothing ok to fire
  4288. nothing ok to fire
  4289. nothing ok to fire
  4290. nothing ok to fire
  4291. nothing ok to fire
  4292. nothing ok to fire
  4293. nothing ok to fire
  4294. nothing ok to fire
  4295. nothing ok to fire
  4296. nothing ok to fire
  4297. nothing ok to fire
  4298. nothing ok to fire
  4299. Compiling new shader:
  4300. Model Rendering
  4301. Loading built-in default shader for: main-v.sdr
  4302. Loading built-in default shader for: main-f.sdr
  4303. Shader Variant Features:
  4304. Lighting
  4305. Diffuse Mapping
  4306. Specular Mapping
  4307. Environment Mapping
  4308. Deferred lighting
  4309. Shadows
  4310. Clip Plane
  4311. Frame 410 too long!!: frametime = 1.701 (1.701)
  4312. Frame 412 too long!!: frametime = 0.350 (0.350)
  4313. nothing ok to fire
  4314. Frame 413 too long!!: frametime = 0.972 (0.972)
  4315. Frame 414 too long!!: frametime = 4.168 (4.168)
  4316. Frame 414 too long!!: frametime = 2.811 (2.811)
  4317. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  4318. Unloading in mission messages
  4319. CSG => Loading 'Nightstorm.SP-R1-CAMPAIGN.csg' with version 5...
  4320. CSG => Parsing: Flags...
  4321. CSG => Parsing: Info...
  4322. CSG => Parsing: Missions...
  4323. CSG => Parsing: Techroom...
  4324. CSG => Parsing: Loadout...
  4325. CSG => Parsing: Scoring...
  4326. CSG => Parsing: RedAlert...
  4327. CSG => Parsing: HUD...
  4328. CSG => Parsing: Variables...
  4329. CSG => Parsing: Settings...
  4330. CSG => Parsing: Controls...
  4331. CSG => Parsing: Cutscenes...
  4332. CSG => Parsing: Last Missions...
  4333. Someone passed an extension to bm_load for file 'thunderlords.pcx'
  4334. CSG => Loading complete!
  4335. Frame 415 too long!!: frametime = 2.018 (2.018)
  4336. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  4337. PLR => Saving 'Nightstorm.plr' with version 2...
  4338. PLR => Saving: Flags...
  4339. PLR => Saving: Info...
  4340. PLR => Saving: Scoring...
  4341. PLR => Saving: ScoringMulti...
  4342. PLR => Saving: HUD...
  4343. PLR => Saving: Variables...
  4344. PLR => Saving: Multiplayer...
  4345. PLR => Saving: Controls...
  4346. PLR => Saving: Settings...
  4347. PLR => Saving complete!
  4348. CSG => Saving 'Nightstorm.SP-R1-CAMPAIGN.csg' with version 5...
  4349. CSG => Saving: Flags...
  4350. CSG => Saving: Info...
  4351. CSG => Saving: Missions...
  4352. CSG => Saving: Techroom...
  4353. CSG => Saving: Loadout...
  4354. CSG => Saving: Scoring...
  4355. CSG => Saving: RedAlert...
  4356. CSG => Saving: HUD...
  4357. CSG => Saving: Variables...
  4358. CSG => Saving: Settings...
  4359. CSG => Saving: Controls...
  4360. CSG => Saving: Cutscenes...
  4361. CSG => Saving: Last Missions...
  4362. CSG => Saving complete!
  4363. Freeing all existing models...
  4364. ... Log closed, Thu May 14 16:15:43 2015
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement