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- #pragma region OFFSET
- #define CSGO_VERSION XorStr("1.35.5.1")
- #define CSGO_CLIENT_VERSION 370
- #define m_vecOrigin 0x134
- #define m_hMyWeapons 0x2DE8
- #define m_hViewModel 0x32FC
- #define m_fEffects 0xEC
- #define m_iTeamNum 0xF0
- #define m_angEyeAngles 0xA9FC
- #define m_iHealth 0xFC
- #define m_ArmorValue 0xA9F8
- #define m_iShotsFired 0xA2C0
- #define m_iCrossHairID 0xAA64
- #define m_lifeState 0x25B
- #define m_fFlags 0x100
- #define m_vecViewOffset 0x104
- #define m_aimPunchAngle 0x301C
- #define m_hActiveWeapon 0x2EE8
- #define m_iFOVStart 0x31D8
- #define m_MoveType 0x258
- #define m_iClip1 0x3204
- #define m_iItemDefinitionIndex 0x2F88
- #define m_nFallbackPaintKit 0x3170
- #define m_flFallbackWear 0x3178
- #define m_iItemIDHigh 0x2FA0
- #define m_OriginalOwnerXuidHigh 0x316C
- #define m_OriginalOwnerXuidLow 0x3168
- #define m_iAccountID 0x2FA8
- #define m_iEntityQuality 0x2F8C
- #define m_nModelIndex 0x0254
- #define m_hOwner 0x31D0
- #define m_hWeapon 0x29B8
- #define m_hOwnerEntity 0x148
- #define m_AttributeManager 0x2D70
- #define m_Item 0x2DB0
- #define m_nTickBase 0x3424
- #define m_flNextPrimaryAttack 0x31D8
- #define m_dwGlowObject 0x04FC8B04
- #define m_iGlowIndex 0xA320
- #define CSPlayerResource 0x02EEF12C
- #define m_iCompetitiveRanking 0x1A44
- #pragma endregion
- #pragma region SDK
- class IVEngineClient;
- class IBaseClientDLL;
- class IEngineSound;
- class ISurface;
- class IPanel;
- class IPlayerInfoManager;
- class CGlobalVarsBase;
- class IClientMode;
- class IClientEntity;
- class IClientEntityList;
- class IVModelInfoClient;
- class IGameEventManager2;
- class IModelRender;
- class IRenderView;
- class IMaterialSystem;
- extern IVEngineClient* g_pEngine;
- extern IBaseClientDLL* g_pClient;
- extern IEngineSound* g_pSound;
- extern ISurface* g_pSurface;
- extern IPanel* g_pPanel;
- extern IPlayerInfoManager* g_pPlayerInfoManager;
- extern CGlobalVarsBase* g_pGlobalVarsBase;
- extern IClientMode* g_pClientMode;
- extern IClientEntityList* g_pClientEntList;
- extern IVModelInfoClient* g_pModelInfo;
- extern IGameEventManager2* g_pGameEventMgr;
- extern IModelRender* g_pModelRender;
- extern IRenderView* g_pRenderView;
- extern IMaterialSystem* g_pMaterialSystem;
- extern CInput* g_pInput;
- #define VirtualFn( cast ) typedef cast( __thiscall* OriginalFn )
- #pragma endregion
- #pragma region Defines
- #define RandomInt(nMin, nMax) (rand() % (nMax - nMin + 1) + nMin);
- struct GlowObjectDefinition_t
- {
- IClientEntity* pEntity;
- float r;
- float g;
- float b;
- float a;
- uint8_t unk1[16];
- bool m_bRenderWhenOccluded;
- bool m_bRenderWhenUnoccluded;
- bool m_bFullBloom;
- uint8_t unk2[14];
- };
- #pragma endregion
- #pragma region Interface
- #define VENGINE_CLIENT_INTERFACE_VERSION "VEngineClient014"
- #define CLIENT_DLL_INTERFACE_VERSION "VClient018"
- #define VCLIENTENTITYLIST_INTERFACE_VERSION "VClientEntityList003"
- #define VGUI_SURFACE_INTERFACE_VERSION "VGUI_Surface031"
- #define VGUI_PANEL_INTERFACE_VERSION "VGUI_Panel009"
- #define INTERFACEVERSION_PLAYERINFOMANAGER "PlayerInfoManager002"
- #define IENGINESOUND_CLIENT_INTERFACE_VERSION "IEngineSoundClient003"
- #define VMODELINFO_CLIENT_INTERACE_VERSION "VModelInfoClient004"
- #define GAMEEVENTMANAGER_INTERFACE_VERSION "GAMEEVENTSMANAGER002"
- #define VENGINE_HUDMODEL_INTERFACE_VERSION "VEngineModel016"
- #define VENGINE_RENDERVIEW_INTERFACE_VERSION "VEngineRenderView014"
- #define MATERIAL_SYSTEM_INTERFACE_VERSION "VMaterialSystem080"
- #define CREATEINTERFACE_PROCNAME "CreateInterface"
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