Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- * Copyright (C) 2014 Incognito
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <a_samp>
- // Definitions
- #define STREAMER_TYPE_OBJECT (0)
- #define STREAMER_TYPE_PICKUP (1)
- #define STREAMER_TYPE_CP (2)
- #define STREAMER_TYPE_RACE_CP (3)
- #define STREAMER_TYPE_MAP_ICON (4)
- #define STREAMER_TYPE_3D_TEXT_LABEL (5)
- #define STREAMER_TYPE_AREA (6)
- #define OBJECT_MATERIAL_SIZE_256x128 (7)
- #define SELECT_OBJECT_PLAYER_OBJECT (8)
- #define STREAMER_AREA_TYPE_CIRCLE (0)
- #define STREAMER_AREA_TYPE_CYLINDER (1)
- #define STREAMER_AREA_TYPE_SPHERE (2)
- #define STREAMER_AREA_TYPE_RECTANGLE (3)
- #define STREAMER_AREA_TYPE_CUBOID (4)
- #define STREAMER_AREA_TYPE_POLYGON (5)
- #define STREAMER_OBJECT_TYPE_GLOBAL (0)
- #define STREAMER_OBJECT_TYPE_PLAYER (1)
- #define STREAMER_OBJECT_TYPE_DYNAMIC (2)
- #if !defined FLOAT_INFINITY
- #define FLOAT_INFINITY (Float:0x7F800000)
- #endif
- // Include File Version
- public Streamer_IncludeFileVersion = 0x27301;
- #pragma unused Streamer_IncludeFileVersion
- // Enumerator
- enum
- {
- E_STREAMER_ATTACHED_OBJECT,
- E_STREAMER_ATTACHED_PLAYER,
- E_STREAMER_ATTACHED_VEHICLE,
- E_STREAMER_ATTACH_OFFSET_X,
- E_STREAMER_ATTACH_OFFSET_Y,
- E_STREAMER_ATTACH_OFFSET_Z,
- E_STREAMER_ATTACH_R_X,
- E_STREAMER_ATTACH_R_Y,
- E_STREAMER_ATTACH_R_Z,
- E_STREAMER_ATTACH_X,
- E_STREAMER_ATTACH_Y,
- E_STREAMER_ATTACH_Z,
- E_STREAMER_COLOR,
- E_STREAMER_DRAW_DISTANCE,
- E_STREAMER_EXTRA_ID,
- E_STREAMER_INTERIOR_ID,
- E_STREAMER_MAX_X,
- E_STREAMER_MAX_Y,
- E_STREAMER_MAX_Z,
- E_STREAMER_MIN_X,
- E_STREAMER_MIN_Y,
- E_STREAMER_MIN_Z,
- E_STREAMER_MODEL_ID,
- E_STREAMER_MOVE_R_X,
- E_STREAMER_MOVE_R_Y,
- E_STREAMER_MOVE_R_Z,
- E_STREAMER_MOVE_SPEED,
- E_STREAMER_MOVE_X,
- E_STREAMER_MOVE_Y,
- E_STREAMER_MOVE_Z,
- E_STREAMER_NEXT_X,
- E_STREAMER_NEXT_Y,
- E_STREAMER_NEXT_Z,
- E_STREAMER_PLAYER_ID,
- E_STREAMER_R_X,
- E_STREAMER_R_Y,
- E_STREAMER_R_Z,
- E_STREAMER_SIZE,
- E_STREAMER_STREAM_DISTANCE,
- E_STREAMER_STYLE,
- E_STREAMER_TEST_LOS,
- E_STREAMER_TYPE,
- E_STREAMER_WORLD_ID,
- E_STREAMER_X,
- E_STREAMER_Y,
- E_STREAMER_Z
- }
- // Natives (Settings)
- native Streamer_GetTickRate();
- native Streamer_SetTickRate(rate);
- native Streamer_GetMaxItems(type);
- native Streamer_SetMaxItems(type, items);
- native Streamer_GetVisibleItems(type);
- native Streamer_SetVisibleItems(type, items);
- native Streamer_GetCellDistance(&Float:distance);
- native Streamer_SetCellDistance(Float:distance);
- native Streamer_GetCellSize(&Float:size);
- native Streamer_SetCellSize(Float:size);
- // Natives (Updates)
- native Streamer_ProcessActiveItems();
- native Streamer_ToggleIdleUpdate(playerid, toggle);
- native Streamer_IsToggleIdleUpdate(playerid);
- native Streamer_ToggleItemUpdate(playerid, type, toggle);
- native Streamer_IsToggleItemUpdate(playerid, type);
- native Streamer_Update(playerid);
- native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1);
- // Natives (Data Manipulation)
- native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);
- native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);
- native Streamer_GetIntData(type, {Text3D,_}:id, data);
- native Streamer_SetIntData(type, {Text3D,_}:id, data, value);
- native Streamer_GetArrayData(type, {Text3D,_}:id, data, dest[], maxdest = sizeof dest);
- native Streamer_SetArrayData(type, {Text3D,_}:id, data, const src[], maxsrc = sizeof src);
- native Streamer_IsInArrayData(type, {Text3D,_}:id, data, value);
- native Streamer_AppendArrayData(type, {Text3D,_}:id, data, value);
- native Streamer_RemoveArrayData(type, {Text3D,_}:id, data, value);
- native Streamer_GetUpperBound(type);
- // Natives (Miscellaneous)
- native Streamer_GetDistanceToItem(Float:x, Float:y, Float:z, type, {Text3D,_}:id, &Float:distance, dimensions = 3);
- native Streamer_GetItemInternalID(playerid, type, {Text3D,_}:streamerid);
- native Streamer_GetItemStreamerID(playerid, type, {Text3D,_}:internalid);
- native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);
- native Streamer_DestroyAllVisibleItems(playerid, type, serverwide = 1);
- native Streamer_CountVisibleItems(playerid, type, serverwide = 1);
- native Streamer_DestroyAllItems(type, serverwide = 1);
- native Streamer_CountItems(type, serverwide = 1);
- // Natives (Objects)
- native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 200.0, Float:drawdistance = 0.0);
- native DestroyDynamicObject(objectid);
- native IsValidDynamicObject(objectid);
- native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);
- native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);
- native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);
- native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);
- native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed, Float:rx = -1000.0, Float:ry = -1000.0, Float:rz = -1000.0);
- native StopDynamicObject(objectid);
- native IsDynamicObjectMoving(objectid);
- native AttachCameraToDynamicObject(playerid, objectid);
- native AttachDynamicObjectToVehicle(objectid, vehicleid, Float:offsetx, Float:offsety, Float:offsetz, Float:rx, Float:ry, Float:rz);
- native EditDynamicObject(playerid, objectid);
- native GetDynamicObjectMaterial(objectid, materialindex, &modelid, txdname[], texturename[], &materialcolor, maxtxdname = sizeof txdname, maxtexturename = sizeof texturename);
- native SetDynamicObjectMaterial(objectid, materialindex, modelid, const txdname[], const texturename[], materialcolor = 0);
- native GetDynamicObjectMaterialText(objectid, materialindex, text[], &materialsize, fontface[], &fontsize, &bold, &fontcolor, &backcolor, &textalignment, maxtext = sizeof text, maxfontface = sizeof fontface);
- native SetDynamicObjectMaterialText(objectid, materialindex, const text[], materialsize = OBJECT_MATERIAL_SIZE_256x128, const fontface[] = "Arial", fontsize = 24, bold = 1, fontcolor = 0xFFFFFFFF, backcolor = 0, textalignment = 0);
- // Natives (Pickups)
- native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
- native DestroyDynamicPickup(pickupid);
- native IsValidDynamicPickup(pickupid);
- // Natives (Checkpoints)
- native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
- native DestroyDynamicCP(checkpointid);
- native IsValidDynamicCP(checkpointid);
- native TogglePlayerDynamicCP(playerid, checkpointid, toggle);
- native TogglePlayerAllDynamicCPs(playerid, toggle);
- native IsPlayerInDynamicCP(playerid, checkpointid);
- native GetPlayerVisibleDynamicCP(playerid);
- // Natives (Race Checkpoints)
- native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
- native DestroyDynamicRaceCP(checkpointid);
- native IsValidDynamicRaceCP(checkpointid);
- native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);
- native TogglePlayerAllDynamicRaceCPs(playerid, toggle);
- native IsPlayerInDynamicRaceCP(playerid, checkpointid);
- native GetPlayerVisibleDynamicRaceCP(playerid);
- // Natives (Map Icons)
- native CreateDynamicMapIcon(Float:x, Float:y, Float:z, type, color, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0, style = MAPICON_LOCAL);
- native DestroyDynamicMapIcon(iconid);
- native IsValidDynamicMapIcon(iconid);
- // Natives (3D Text Labels)
- native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = 100.0);
- native DestroyDynamic3DTextLabel(Text3D:id);
- native IsValidDynamic3DTextLabel(Text3D:id);
- native GetDynamic3DTextLabelText(Text3D:id, text[], maxtext = sizeof text);
- native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);
- // Natives (Areas)
- native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);
- native CreateDynamicCylinder(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worldid = -1, interiorid = -1, playerid = -1);
- native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);
- native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);
- native CreateDynamicCuboid(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
- native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);
- native CreateDynamicPolygon(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worldid = -1, interiorid = -1, playerid = -1);
- native DestroyDynamicArea(areaid);
- native IsValidDynamicArea(areaid);
- native GetDynamicPolygonPoints(areaid, Float:points[], maxpoints = sizeof points);
- native GetDynamicPolygonNumberPoints(areaid);
- native TogglePlayerDynamicArea(playerid, areaid, toggle);
- native TogglePlayerAllDynamicAreas(playerid, toggle);
- native IsPlayerInDynamicArea(playerid, areaid, recheck = 0);
- native IsPlayerInAnyDynamicArea(playerid, recheck = 0);
- native IsAnyPlayerInDynamicArea(areaid, recheck = 0);
- native IsAnyPlayerInAnyDynamicArea(recheck = 0);
- native GetPlayerDynamicAreas(playerid, areas[], maxareas = sizeof areas);
- native GetPlayerNumberDynamicAreas(playerid);
- native IsPointInDynamicArea(areaid, Float:x, Float:y, Float:z);
- native IsPointInAnyDynamicArea(Float:x, Float:y, Float:z);
- native AttachDynamicAreaToObject(areaid, objectid, type = STREAMER_OBJECT_TYPE_DYNAMIC, playerid = INVALID_PLAYER_ID);
- native AttachDynamicAreaToPlayer(areaid, playerid);
- native AttachDynamicAreaToVehicle(areaid, vehicleid);
- // Natives (Extended)
- native CreateDynamicObjectEx(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, Float:drawdistance = 0.0, Float:streamdistance = 200.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicPickupEx(modelid, type, Float:x, Float:y, Float:z, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicCPEx(Float:x, Float:y, Float:z, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicRaceCPEx(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicMapIconEx(Float:x, Float:y, Float:z, type, color, style = MAPICON_LOCAL, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native Text3D:CreateDynamic3DTextLabelEx(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, Float:streamdistance = 100.0, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicCircleEx(Float:x, Float:y, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicCylinderEx(Float:x, Float:y, Float:minz, Float:maxz, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicSphereEx(Float:x, Float:y, Float:z, Float:size, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicRectangleEx(Float:minx, Float:miny, Float:maxx, Float:maxy, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicCuboidEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicCubeEx(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- native CreateDynamicPolygonEx(Float:points[], Float:minz = -FLOAT_INFINITY, Float:maxz = FLOAT_INFINITY, maxpoints = sizeof points, worlds[] = { -1 }, interiors[] = { -1 }, players[] = { -1 }, maxworlds = sizeof worlds, maxinteriors = sizeof interiors, maxplayers = sizeof players);
- // Natives (Deprecated)
- native Streamer_TickRate(rate);
- native Streamer_MaxItems(type, items);
- native Streamer_VisibleItems(type, items);
- native Streamer_CellDistance(Float:distance);
- native Streamer_CellSize(Float:size);
- native Streamer_CallbackHook(callback, {Float,_}:...);
- native DestroyAllDynamicObjects();
- native CountDynamicObjects();
- native DestroyAllDynamicPickups();
- native CountDynamicPickups();
- native DestroyAllDynamicCPs();
- native CountDynamicCPs();
- native DestroyAllDynamicRaceCPs();
- native CountDynamicRaceCPs();
- native DestroyAllDynamicMapIcons();
- native CountDynamicMapIcons();
- native DestroyAllDynamic3DTextLabels();
- native CountDynamic3DTextLabels();
- native DestroyAllDynamicAreas();
- native CountDynamicAreas();
- // Callbacks
- forward OnDynamicObjectMoved(objectid);
- forward OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz);
- forward OnPlayerSelectDynamicObject(playerid, objectid, modelid, Float:x, Float:y, Float:z);
- forward OnPlayerShootDynamicObject(playerid, weaponid, objectid, Float:x, Float:y, Float:z);
- forward OnPlayerPickUpDynamicPickup(playerid, pickupid);
- forward OnPlayerEnterDynamicCP(playerid, checkpointid);
- forward OnPlayerLeaveDynamicCP(playerid, checkpointid);
- forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);
- forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);
- forward OnPlayerEnterDynamicArea(playerid, areaid);
- forward OnPlayerLeaveDynamicArea(playerid, areaid);
Add Comment
Please, Sign In to add comment