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  1. 01:50:47: Open Broadcaster Software v0.625b - 64bit ( ^ω^)
  2. 01:50:47: -------------------------------
  3. 01:50:47: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
  4. 01:50:47: CPU Speed: 3506MHz
  5. 01:50:47: Physical Memory: 16256MB Total, 13599MB Free
  6. 01:50:47: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
  7. 01:50:47: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 01:50:47: monitor 2: pos={1920, 0}, size={1920, 1080}
  9. 01:50:47: Windows Version: 6.2 Build 9200
  10. 01:50:47: Aero is Enabled
  11. 01:50:47: -------------------------------
  12. 01:50:47: OBS Modules:
  13. 01:50:47: Base Address Module
  14. 01:50:47: 0000000083340000 OBS.exe
  15. 01:50:47: 00000000D5150000 OBSApi.dll
  16. 01:50:47: 00000000DC180000 DShowPlugin.dll
  17. 01:50:47: 00000000DE870000 GraphicsCapture.dll
  18. 01:50:47: 00000000DDA30000 NoiseGate.dll
  19. 01:50:47: 00000000DD090000 PSVPlugin.dll
  20. 01:50:47: ------------------------------------------
  21. 01:50:47: Adapter 1
  22. 01:50:47: Video Adapter: NVIDIA GeForce GTX 780
  23. 01:50:47: Video Adapter Dedicated Video Memory: 3106861056
  24. 01:50:47: Video Adapter Shared System Memory: 4228151296
  25. 01:50:47: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  26. 01:50:47: ------------------------------------------
  27. 01:50:47: Adapter 2
  28. 01:50:47: Video Adapter: Intel(R) HD Graphics 4600
  29. 01:50:47: Video Adapter Dedicated Video Memory: 33554432
  30. 01:50:47: Video Adapter Shared System Memory: 1845493760
  31. 01:50:47: Video Adapter Output 1: pos={1920, 0}, size={1920, 1080}, attached=true
  32. 01:50:47: =====Stream Start: 2014-09-01, 01:50:47===============================================
  33. 01:50:47: Multithreaded optimizations: On
  34. 01:50:47: Base resolution: 1920x1080
  35. 01:50:47: Output resolution: 1280x720
  36. 01:50:47: ------------------------------------------
  37. 01:50:47: Loading up D3D10 on NVIDIA GeForce GTX 780 (Adapter 1)...
  38. 01:50:47: ------------------------------------------
  39. 01:50:47: Audio Format: 48000 Hz
  40. 01:50:47: ------------------------------------------
  41. 01:50:47: Audio Channels: 2 Ch
  42. 01:50:47: Playback device {0.0.0.00000000}.{b9216eef-e2e3-4ca7-afeb-25831d1e45d7}
  43. 01:50:47: ------------------------------------------
  44. 01:50:47: Using desktop audio input: Speakers (Realtek High Definition Audio)
  45. 01:50:47: Global Audio time adjust: 0
  46. 01:50:47: ------------------------------------------
  47. 01:50:47: Using auxilary audio input: Microphone (Blue Snowball)
  48. 01:50:47: Mic time offset: 0
  49. 01:50:47: ------------------------------------------
  50. 01:50:47: Audio Encoding: AAC
  51. 01:50:47: bitrate: 128
  52. 01:50:47: Using Window Capture
  53. 01:50:47: Scene buffering time set to 700
  54. 01:50:47: ------------------------------------------
  55. 01:50:47: Video Encoding: x264
  56. 01:50:47: fps: 30
  57. 01:50:47: width: 1280, height: 720
  58. 01:50:47: preset: veryfast
  59. 01:50:47: profile: main
  60. 01:50:47: keyint: 60
  61. 01:50:47: CBR: yes
  62. 01:50:47: CFR: yes
  63. 01:50:47: max bitrate: 2000
  64. 01:50:47: buffer size: 2000
  65. 01:50:47: ------------------------------------------
  66. 01:51:02: Using Window Capture
  67. 01:51:28: Using Window Capture
  68. 01:52:07: Total frames encoded: 2375, total frames duplicated: 2 (0.08%)
  69. 01:52:07: Total frames rendered: 2400, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  70. 01:52:07:
  71. 01:52:07: Profiler time results:
  72. 01:52:07:
  73. 01:52:07: ==============================================================
  74. 01:52:07: video thread frame - [100%] [avg time: 2.019 ms] [children: 59.2%] [unaccounted: 40.8%]
  75. 01:52:07: | scene->Preprocess - [52.3%] [avg time: 1.055 ms]
  76. 01:52:07: | GPU download and conversion - [6.93%] [avg time: 0.14 ms] [children: 5.65%] [unaccounted: 1.29%]
  77. 01:52:07: | | flush - [4.26%] [avg time: 0.086 ms]
  78. 01:52:07: | | CopyResource - [1.19%] [avg time: 0.024 ms]
  79. 01:52:07: | | conversion to 4:2:0 - [0.198%] [avg time: 0.004 ms]
  80. 01:52:07: Convert444Threads - [100%] [avg time: 0.534 ms] [children: 99.1%] [unaccounted: 0.936%]
  81. 01:52:07: | Convert444toNV12 - [99.1%] [avg time: 0.529 ms]
  82. 01:52:07: encoder thread frame - [100%] [avg time: 1.491 ms] [children: 0.201%] [unaccounted: 99.8%]
  83. 01:52:07: | sending stuff out - [0.201%] [avg time: 0.003 ms]
  84. 01:52:07: ==============================================================
  85. 01:52:07:
  86. 01:52:07:
  87. 01:52:07: Profiler CPU results:
  88. 01:52:07:
  89. 01:52:07: ==============================================================
  90. 01:52:07: video thread frame - [cpu time: avg 1.373 ms, total 3296.88 ms] [avg calls per frame: 1]
  91. 01:52:07: | scene->Preprocess - [cpu time: avg 0.748 ms, total 1796.88 ms] [avg calls per frame: 1]
  92. 01:52:07: | GPU download and conversion - [cpu time: avg 0.097 ms, total 234.375 ms] [avg calls per frame: 1]
  93. 01:52:07: | | flush - [cpu time: avg 0.052 ms, total 125 ms] [avg calls per frame: 1]
  94. 01:52:07: | | CopyResource - [cpu time: avg 0.019 ms, total 46.875 ms] [avg calls per frame: 1]
  95. 01:52:07: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  96. 01:52:07: Convert444Threads - [cpu time: avg 0.486 ms, total 2312.5 ms] [avg calls per frame: 2]
  97. 01:52:07: | Convert444toNV12 - [cpu time: avg 0.486 ms, total 2312.5 ms] [avg calls per frame: 2]
  98. 01:52:07: encoder thread frame - [cpu time: avg 0.953 ms, total 2265.63 ms] [avg calls per frame: 1]
  99. 01:52:07: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  100. 01:52:07: ==============================================================
  101. 01:52:07:
  102. 01:52:07: =====Stream End: 2014-09-01, 01:52:07=================================================
  103.  
  104.  
  105. Last game capture log:
  106. 2014-08-31, 19:20:52: we're booting up:
  107. 19:20:52: CaptureThread: attached to process Smite.exe
  108. 123:21:29: D3D9 Present
  109. 23:21:29: (half life scientist) everything.. seems to be in order
  110. s23:21:32: D3D9 Present
  111. 20:52: D3D9EndScene called
  112. 19:20:52: D3DPRESENT_PARAMETERS {
  113. 19:20:52: BackBufferWidth: 1920
  114. 19:20:52: BackBufferHeight: 1080
  115. 19:20:52: BackBufferFormat: D3DFMT_A8R8G8B8
  116. 19:20:52: BackBufferCount: 1
  117. 19:20:52: MultiSampleType: D3DMULTISAMPLE_NONE
  118. 19:20:52: MultiSampleQuality: 0
  119. 19:20:52: SwapEffect: D3DSWAPEFFECT_COPY
  120. 19:20:52: hDeviceWindow: 1836990
  121. 19:20:52: Windowed: true
  122. 19:20:52: EnableAutoDepthStencil: false
  123. 19:20:52: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  124. 19:20:52: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  125. 19:20:52: FullScreen_RefreshRateInHz: 0
  126. 19:20:52: PresentationInterval: 2147483648
  127. 19:20:52: };
  128. 19:20:52: successfully set up d3d9 hooks
  129. 19:20:55: D3D9Present called
  130. 19:20:55: DoD3D9GPUHook: success
  131. 19:38:01: ---------------------- Cleared D3D9 Capture ----------------------
  132. 19:38:01: received restart event, but couldn't find window
  133. 19:38:01: D3D9EndScene called
  134. 19:38:01: D3D9Present called
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