Advertisement
Guest User

Toaster cfg edited by borna

a guest
Dec 18th, 2015
569
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.59 KB | None | 0 0
  1. // Unexplained crashes? Try changing mat_queue_mode to `-1'. Put back to 2 if still crashing.
  2. // Launch options:
  3. // Fullscreen: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid
  4. // Windowed: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid (Decreased fps in some cases.)
  5. // DX Levels List:
  6. // -dxlevel 80/81/90/91/95/98
  7. // -dxlevel 81 is the most stable and consistent.
  8. cl_showfps 0
  9. fps_max 0
  10. //fps_max 132 // For those running on laptops or experiencing weird stuttering.
  11. sv_cheats 1
  12. // Good connection (For those who want to play all classes.)
  13. cl_cmdrate 67
  14. cl_interp .033 // projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
  15. cl_interp_ratio 1
  16. cl_lagcompensation 1
  17. cl_pred_optimize 2
  18. cl_smooth 0
  19. cl_smoothtime 0.01
  20. cl_updaterate 67
  21.  
  22. // Competitive connection // Not advised if you're not at a lan.
  23. //cl_cmdrate 128
  24. //cl_interp .007 // this will likely have to be user defined .007 should be roughly the lowest interp, hit scan might do well at .0152 for this
  25. //cl_interp_ratio 1
  26. //cl_lagcompensation 1
  27. //cl_pred_optimize 2
  28. //cl_smooth 0
  29. //cl_smoothtime 0.01
  30. //cl_updaterate 128
  31. //rate 90000 // With higher tick rates you have more bandwidth being used
  32.  
  33. // Bad connection (Optional, in some cases can make hitscan easier.
  34. //cl_cmdrate 40
  35. //cl_interp 0
  36. //cl_interp_ratio 2
  37. //cl_lagcompensation 1
  38. //cl_pred_optimize 2
  39. //cl_smooth 0
  40. //cl_smoothtime 0.01
  41. //cl_updaterate 40
  42. //rate 35000
  43.  
  44. // If you like sprays you can uncheck, but if you want the most fps I would recommend off, this can speed it up a little depending on how many sprays.
  45. // Disable sprays
  46. cl_playerspraydisable 1
  47. r_spray_lifetime 0
  48.  
  49. // Enable sprays -- uncomment this section if you want these settings
  50. //cl_playerspraydisable 0
  51. //r_spray_lifetime 2
  52.  
  53. // Shadows
  54. // Shadows= very cpu hungry, turn off for a large increase in fps.
  55. // Disable shadows
  56. mat_shadowstate 0
  57. r_shadowmaxrendered 0
  58. r_shadowrendertotexture 0
  59. r_shadows 0
  60. nb_shadow_dist 0
  61.  
  62. // Enable shadows
  63. //mat_shadowstate 1
  64. //r_shadowmaxrendered 11
  65. //r_shadowrendertotexture 1
  66. //r_shadows 1
  67.  
  68. // ----------------------------------------------------------------------------
  69. // Facial features
  70. // Do not enable, this is pointless to most people.
  71. // Disable facial features
  72. r_eyes 0
  73. r_flex 0
  74. r_lod 2
  75. r_rootlod 2
  76. r_teeth 0
  77. r_eyemove 0
  78. r_eyeshift_x 0
  79. r_eyeshift_y 0
  80. r_eyeshift_z 0
  81. r_eyesize 0
  82. blink_duration 0
  83.  
  84. // Enable facial features
  85. //r_eyes 1
  86. //r_flex 1
  87. //r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  88. //r_rootlod 1
  89. //r_teeth 1
  90.  
  91. // ----------------------------------------------------------------------------
  92. // Ragdolls
  93. // ----------------------------------------------------------------------------
  94. // Devours about 1/2 the amount shadows takes up in cpu. I highly recommend to turn off.
  95. // ----------------------------------------------------------------------------
  96.  
  97. // Disable ragdolls
  98. cl_ragdoll_fade_time 0
  99. cl_ragdoll_forcefade 1
  100. cl_ragdoll_physics_enable 0
  101. g_ragdoll_fadespeed 0
  102. g_ragdoll_lvfadespeed 0
  103. ragdoll_sleepaftertime 0
  104.  
  105. // Enable ragdolls
  106. //cl_ragdoll_fade_time 15
  107. //cl_ragdoll_forcefade 0
  108. //cl_ragdoll_physics_enable 1
  109. //g_ragdoll_fadespeed 600
  110. //g_ragdoll_lvfadespeed 100
  111. //ragdoll_sleepaftertime "5.0f"
  112.  
  113. // ----------------------------------------------------------------------------
  114. // Gibs
  115. // ----------------------------------------------------------------------------
  116. // A little less than ragdolls, still takes up a bit.
  117. // ----------------------------------------------------------------------------
  118.  
  119. // Disable gibs
  120. cl_phys_props_enable 0
  121. cl_phys_props_max 0
  122. cl_phys_timescale 1.0
  123. props_break_max_pieces 0
  124. r_propsmaxdist 1
  125. violence_agibs 0
  126. violence_hgibs 0
  127.  
  128. // Enable gibs -- 6-7% less framerate
  129. //cl_phys_props_enable 1
  130. //cl_phys_props_max 128
  131. //props_break_max_pieces -1
  132. //r_propsmaxdist 1000
  133. //violence_agibs 1
  134. //violence_hgibs 1
  135. // ----------------------------------------------------------------------------
  136. // Graphical
  137. // ----------------------------------------------------------------------------
  138. // Please don't mess with this unless you know what you're doing :)
  139. // ----------------------------------------------------------------------------
  140. prop_active_gib_limit 0
  141. props_break_max_pieces_perframe 0
  142. fov_desired 90
  143. cl_hud_playerclass_use_playermodel 0
  144. mat_phong 0
  145. cl_muzzleflash_dlight_1st 0
  146. cl_detaildist 0
  147. cl_detailfade 0
  148. cl_drawmonitors 0
  149. cl_ejectbrass 0
  150. cl_jiggle_bone_framerate_cutoff 0
  151. cl_new_impact_effects 0
  152. cl_show_splashes 0
  153. cl_rumblescale 0
  154. cl_showhelp 0
  155. cl_showpluginmessages 0
  156. cl_debugrumble 0
  157. func_break_max_pieces 0
  158. glow_outline_effect_enable 0
  159. lod_transitiondist 0
  160. mat_antialias 0
  161. mat_bumpmap 0
  162. mat_colorcorrection 0
  163. mat_disable_bloom 1
  164. mat_disable_fancy_blending 1
  165. mat_disable_lightwarp 1
  166. mat_envmapsize 8
  167. mat_envmaptgasize 8
  168. mat_filterlightmaps 1
  169. mat_filtertextures 1
  170. mat_forceaniso 0
  171. mat_hdr_level 0
  172. mat_autoexposure_max 0
  173. mat_autoexposure_min 0
  174. mat_bloomscale 0
  175. mat_bloom_scalefactor_scalar 0
  176. mat_bloomamount_rate 0
  177. mat_debug_bloom 0
  178. mat_debug_postprocessing_effects 0
  179. mat_debug_process_halfscreen 0
  180. mat_debugalttab 0
  181. mat_debugdepth 0
  182. mat_debugdepthmode 0
  183. mat_disable_bloom 1
  184. mat_force_bloom 0
  185. mat_postprocessing_combine 0
  186. mat_non_hdr_bloom_scalefactor 0
  187. mat_bufferprimitives 1
  188. mat_compressedtextures 1
  189. mat_debugdepthval 0
  190. mat_debugdepthvalmax 0
  191. mat_diffuse 1
  192. mat_fastnobump 0
  193. mat_forcemanagedtextureintohardware 0
  194. mat_framebuffercopyoverlaysize 0
  195. mat_hdr_enabled 0
  196. mat_hdr_manual_tonemap_rate 0
  197. mat_hdr_tonemapscale 0
  198. mat_leafvis 0
  199. mat_loadtextures 1
  200. mat_mipmaptextures 1
  201. mat_norendering 0
  202. mat_non_hdr_bloom_scalefactor 0
  203. mat_show_texture_memory_usage 0
  204. mat_showlightmappage -1
  205. mat_softwarelighting 0
  206. mat_software_aa_blur_one_pixel_lines 0
  207. mat_software_aa_edge_threshold 9
  208. mat_software_aa_quality 0// was 9
  209. mat_software_aa_strength 0
  210. mat_software_aa_strength_vgui 0
  211. mat_software_aa_tap_offset 0
  212. mat_software_aa_quality 0
  213. mat_softwareskin 0
  214. mat_surfaceid 0
  215. mat_surfacemat 0
  216. mat_texture_limit -1
  217. mat_use_compressed_hdr_textures 1
  218. mat_use_compressed_hdr_textures 0
  219. mat_yuv 0
  220. mem_max_heapsize 2048
  221. mod_forcedata 1
  222. mod_forcetouchdata 1
  223. mat_max_worldmesh_vertices 512
  224. mat_monitorgamma 2.2
  225. mat_parallaxmap 0
  226. mat_picmip -1
  227. mat_reduceparticles 1
  228. mat_specular 1
  229. mat_trilinear 1
  230. mat_viewportscale 1
  231. mat_viewportupscale 1
  232. mat_wateroverlaysize 1
  233. mp_decals 9
  234. r_3dsky 0
  235. r_ambientboost 0
  236. r_ambientfactor 0
  237. r_ambientmin 0
  238. r_avglight 0
  239. r_ambientfraction 0.1
  240. r_avglightmap 0
  241. r_cheapwaterend 1
  242. r_cheapwaterstart 1
  243. r_decals 9
  244. r_maxmodeldecal 9
  245. r_decalstaticprops 0
  246. r_decal_cullsize 15
  247. r_drawdetailprops 0
  248. r_drawmodeldecals 0
  249. r_drawflecks 0
  250. r_dynamic 0
  251. r_flashlightdepthtexture 0
  252. r_forcewaterleaf 1
  253. r_lightaverage 0
  254. r_maxnewsamples 0
  255. r_maxsampledist 1
  256. r_bloomtintb 0
  257. r_bloomtintexponent 0
  258. r_bloomtintg 0
  259. r_bloomtintr 0
  260. r_occlusion 1
  261. r_pixelfog 1
  262. r_propsmaxdist 0
  263. r_renderoverlayfragment 0
  264. r_staticprop_lod 4
  265. r_waterdrawreflection 0
  266. r_waterdrawrefraction 1
  267. r_waterforceexpensive 0
  268. r_waterforcereflectentities 0
  269. r_drawtracers_firstperson 0
  270. r_dopixelvisibility 0
  271. r_drawbatchdecals 0
  272. r_hunkalloclightmaps 0
  273. r_lightcache_numambientsamples 0
  274. r_lightinterp 0
  275. r_lightstyle -1
  276. r_lightcache_zbuffercache 0
  277. r_PhysPropStaticLighting 0
  278. rope_averagelight 0
  279. rope_collide 0
  280. rope_rendersolid 0
  281. rope_shake 0
  282. rope_smooth 0
  283. rope_subdiv 0
  284. rope_wind_dist 0
  285. tf_particles_disable_weather 1
  286. tracer_extra 0
  287. violence_ablood 1 // framerates on -most- pcs are higher with these on
  288. violence_hblood 1
  289. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  290. mat_motion_blur_forward_enabled 0
  291. mat_motion_blur_strength 0
  292. r_radiosity 4
  293. r_updaterefracttexture 0
  294. r_worldlightmin 0.0001
  295. r_unloadlightmaps 0
  296. mat_disable_d3d9ex 1
  297. mp_usehwmmodels -1
  298. mp_usehwmvcds -1
  299.  
  300. // ----------------------------------------------------------------------------
  301. // EXPERIMENTAL!-----------------------------------------------------------------------
  302. in_usekeyboardsampletime 0
  303. mat_clipz 1
  304. mat_forcehardwaresync 0
  305. mat_levelflush 1
  306. m_rawinput 0 //check if you use xfire!
  307. mat_vsync 0
  308. r_fastzreject -1
  309. ai_expression_optimization 1
  310. fast_fogvolume 1
  311. host_thread_mode 0 // Not exactly stable
  312. mod_load_anims_async 1
  313. mod_load_mesh_async 1
  314. mod_load_vcollide_async 1
  315. con_enable 1
  316. con_filter_enable 1
  317. con_filter_text_out Cannot update control point
  318. con_filter_text_out doesn't have attachment
  319. con_filter_text_out material
  320. con_filter_text_out muzzle
  321. con_filter_text_out particle
  322. cpu_frequency_monitoring 0
  323. datacachesize 256
  324. dsp_enhance_stereo 0
  325. dsp_slow_cpu 0
  326. snd_async_fullyasync 1
  327. snd_pitchquality 0
  328. snd_spatialize_roundrobin 1
  329. snd_mixahead .06 // Delay in sound from weapons below .05 has been known to be unstable
  330. mat_queue_mode -2 // mat_queue mode is another frequently asked about cvar, it
  331. // defines the threading method to be used by the material
  332. // system. It has been unstable to use in the past, but
  333. // nowadays it's generally okay.
  334. //
  335. // Here are the possible values:
  336. // -2 legacy default
  337. // -1 default
  338. // 0 synchronous single thread
  339. // 1 queued single thread
  340. // 2 queued multithreaded
  341. //
  342. // If you have problems with the value `2', try setting it to
  343. // `-1'.
  344. //
  345. // As an aside, there are quite a few bugs in the demo system
  346. // that occur when mat_queue_mode is set to a value that is
  347. // not `-1'. If you intend to do work with the demo system,
  348. // maybe you should change this.
  349. //
  350. //After immense testing I've found that default works perfectly
  351. //fine with setting your Thread usage. It automatically set me
  352. //to 2 every time. I'd say it's safer and likely less buggy to
  353. //leave this at -1 than it is at 2.
  354. //
  355. //As a side not I've noticed micro stutters with mat_queue_mode 2
  356. //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps
  357.  
  358. cl_threaded_bone_setup 0
  359. cl_threaded_client_leaf_system 0
  360. r_queued_decals 0
  361. r_queued_ropes 1
  362. r_queued_post_processing 0
  363. r_threaded_client_shadow_manager 1
  364. r_threaded_particles 1
  365. r_threaded_renderables 1
  366. net_queue_trace 0
  367. cl_localnetworkbackdoor 1
  368. cl_cloud_settings 0
  369. cl_notifications_show_ingame 0
  370. sys_minidumpspewlines 500
  371. cl_loadondemand_default 0
  372. cl_forcepreload 1
  373. cl_ask_blacklist_opt_out "1"
  374. cl_ask_favorite_opt_out "1"
  375. sb_dontshow_maxplayer_warning "1"
  376. tf_explanations_backpackpanel "1"
  377. tf_explanations_charinfo_armory_panel "1"
  378. tf_explanations_charinfopanel "1"
  379. tf_explanations_craftingpanel "1"
  380. tf_explanations_discardpanel "1"
  381. tf_explanations_store "1"
  382. tf_training_has_prompted_for_forums "1"
  383. tf_training_has_prompted_for_loadout "1"
  384. tf_training_has_prompted_for_offline_practice "1"
  385. tf_training_has_prompted_for_options "1"
  386. tf_training_has_prompted_for_training "1"
  387. hud_fastswitch 1
  388. sv_forcepreload 1
  389. mat_filterlightmaps 0
  390. mat_filtertextures 0 //OPTIONAL
  391. mat_specular 0
  392. mat_trilinear 0
  393.  
  394. // ----------------------------------------------------------------------------
  395. // Print to console
  396. // ----------------------------------------------------------------------------
  397. echo "---------------------------------------------------------"
  398. echo "Toaster cfg Edited by borna Original by Comanglia"
  399. echo "---------------------------------------------------------"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement