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  9. //
  10. // SERVER CONFIGURATION
  11. // ROTU
  12. // PLEASE READ EACH CONFIG CAREFULLY UNTIL THE VERY END TO MAKE SURE EVERYTHING RUNS LIKE YOU WANT IT TO RUN
  13. //
  14.  
  15. //********* //
  16. //--------> BASIC SETTINGS //
  17. //********* //
  18.  
  19. // Amount of bots (this is also the maximum amount of simultanously living zombies in the game)
  20. set bot_count 20
  21.  
  22. // Use RotU in a LAN (disables in-built GUID vadility check. Use this if you get spammed with "Cannot kick the host player!")
  23. set game_lan_mode 0
  24.  
  25. //********* //
  26. //--------> INFECTION SETTINGS //
  27. //********* //
  28.  
  29. // Enable/disable infections
  30. set zom_infection 1
  31.  
  32. // Time in second it takes an infected player until he becomes a zombie (he must be at low HP to turn), only when zom_infection is enabled
  33. set zom_infectiontime 25
  34.  
  35. //********* //
  36. //--------> DIFFICULTY SETTINGS //
  37. //********* //
  38.  
  39. // Difficulty setting (spawn speed / life of zombies), 1 = easiest, 4 = hardest
  40. set game_difficulty 3
  41.  
  42. // Make difficulty fluctuate depending on the amount of players and zombies killed per second?
  43. set zom_dynamicdifficulty 1
  44.  
  45. //********* //
  46. //--------> UPGRADEPOINTS SETTINGS //
  47. //********* //
  48.  
  49. // Multiplier for point rewards
  50. set game_rewardscale 20
  51.  
  52. // Amount of upgradepoints players start with when joining (base amount)
  53. set game_startpoints 4000
  54.  
  55. // Enable delayed additional starting upgrade points for the player who joins in the middle of a map?
  56. set game_delayed_upgradepoints 1
  57.  
  58. // Amount of upgradepoints added to the base amount (game_startpoints) per missed wave
  59. set game_delayed_upgradepoints_amount 3000
  60.  
  61. //********* //
  62. //--------> OBJECT/CLASS SETTINGS //
  63. //********* //
  64.  
  65. // Those should be self explanatory
  66. set game_max_mg_barrels 4
  67. set game_max_turrets 10
  68. set game_max_turrets_perplayer 3
  69. set game_max_claymores 10
  70. set game_max_c4 10
  71. set game_max_barrels 15
  72. set game_max_portals 2
  73.  
  74. // Maximum amount of players playing each class
  75. set game_max_soldiers 10
  76. set game_max_assassins 10
  77. set game_max_armored 10
  78. set game_max_engineers 10
  79. set game_max_scouts 10
  80. set game_max_medics 10
  81.  
  82. // Enable overheating of the mg-mounted barrel?
  83. set game_mg_overheat 1
  84. set game_mg_overheat_speed 2.5
  85. set game_mg_cooldown_speed 1
  86.  
  87. // Time in seconds the items remain on the field when placed
  88. set game_portal_time 180
  89. set game_mg_barrel_time 150
  90. set game_turret_time 120
  91.  
  92. // Use class ranks, disable for LAN server
  93. set game_class_ranks 1
  94.  
  95. //********* //
  96. //--------> AFK SETTINGS //
  97. //********* //
  98.  
  99. // Enable the anti-afk system?
  100. set game_afk_enabled 1
  101.  
  102. // Time in seconds it takes the anti-afk system to start warning a player about his afk status
  103. set game_afk_time_warn 240
  104.  
  105. // How often the warning should be displayed. We display one warning per second
  106. set game_afk_warn_amount 10
  107.  
  108. // Time in seconds it takes the anti-afk system to take action
  109. set game_afk_time 300
  110.  
  111. // How to handle afk'ers, 0 = kick, 1 = put to spectator
  112. set game_afk_type 1
  113.  
  114. //********* //
  115. //--------> HUD/VISION SETTINGS //
  116. //********* //
  117.  
  118. // Cycle through version number info/bug report note in the bottom left?
  119. set game_version_banner 1
  120.  
  121. // Enable welcome messages
  122. set game_welcomemessages 1
  123.  
  124. // Welcome messages to be displayed, increment the number on the dvar to increase their amount. The display time of each is calculated by the amount of characters
  125. set message_welcome1 "^2Be ^3Welcomed^2!"
  126. set message_welcome2 "^7To ^1Reign of the Undead - PTCL PGL^7!"
  127. set message_welcome3 "^5~ ^2Enjoy your stay in GamingLounge.pk^5~"
  128.  
  129. // Display the amount of players alive in the top right corner?
  130. set hud_survivors_left 1
  131.  
  132. // Display the amount of players down in the top right corner?
  133. set hud_survivors_down 1
  134.  
  135. // Display the current wave in the top right corner?
  136. set hud_wave_number 1
  137.  
  138. // Display the amount of zombies that are currently alive
  139. set hud_zombies_alive 0
  140.  
  141. // set env_ambient 1 // Just leave that commented out
  142.  
  143. // Enable general fog within the map?
  144. set env_fog 0
  145.  
  146. // If env_fog is enabled, choose the fog's density
  147. set env_fog_start_distance 200
  148. set env_fog_half_distance 480
  149.  
  150. // Amount of blur the players always have on at least (most likely not a good idea to use anything but 0)
  151. set env_blur 0
  152.  
  153. // Disable players being able to spectate bots?
  154. set game_disable_spectating_bots 1
  155.  
  156. //********* //
  157. //--------> SURVIVAL SETTINGS //
  158. //********* //
  159.  
  160. // Zombies per actively participating player
  161. set surv_zombies_perplayer 5
  162.  
  163. // Zombies added per wave passed
  164. set surv_zombies_perwave 5
  165.  
  166. // Choose a way the wave amount is calculated
  167. // Wavesystems:
  168. // 0 : wavesize = players * surv_zombies_perplayer
  169. // 1 : wavesize = wave# * surv_zombies_perwave
  170. // 2 : wavesize = players * (wave# * surv_zombies_perwave + players * surv_zombies_perplayer)
  171. // 3 : wavesize = players * surv_zombies_perplayer + wave# * surv_zombies_perwave
  172. set surv_wavesystem 2
  173.  
  174. // NEW: Set the order of waves you want to have on your server. Be creative! Split waves with a ';'
  175. // 0 = Normal, 1 = Dogs, 2 = Burning, 3 = Hellhounds, 4 = Crawlers, 5 = Hell, 6 = Scary
  176. // 7 = Boss, 8 = grouped, 9 = FINALE (game ends after it!), ? = Random special wave
  177. // 20 = Increase Shop Costs and Zombie HP/Damage
  178. // DEFAULT: set surv_waves "0;?;0;?;?;?;7;20;?;?;?;?;0;7;9"
  179. set surv_waves "0;?;0;?;?;?;7;20;?;?;?;?;0;7;9"
  180.  
  181. // Enable Zombie spawnprotection
  182. set zom_spawnprot 1
  183.  
  184. // Spawnprotection decreases over time?
  185. set zom_spawnprot_decrease 1
  186.  
  187. // Spawnprotection duration in seconds
  188. set zom_spawnprot_time 1
  189.  
  190. // Amount of last played maps (incl. the current one) to remove from the mapvoting list
  191. set surv_dontplaylastmaps 5
  192.  
  193. // Length of the intermission between waves in seconds
  194. set surv_timeout 30
  195.  
  196. // Additional (!) (surv_timeout + surv_timeout_firstwave for wave #1) time to wait before starting the first wave after the map has changed to give players with slow PCs or downloads a chance to catch up
  197. set surv_timeout_firstwave 30
  198.  
  199. // Length of the intermission before the FINALE in seconds
  200. set surv_timeout_finale 60
  201.  
  202. // Time in x.xx seconds it takes a player to revive another player
  203. set surv_revivetime 3
  204.  
  205. // Prevent zombies from running in the first waves? 0 = no, 1 = yes
  206. set surv_slow_start 1
  207.  
  208. // First # waves zombie don't sprint, more zombies start sprinting each wave. Doesn't affect dogs/burning zombies.
  209. set surv_slow_waves 2
  210.  
  211. // Survival Settings
  212. // set surv_defaultmode "waves_special" // |TBD| //There's also waves_endless
  213.  
  214. // Warning: "wawzombies" has not been tested with the RotU-R version! It's technically still in there, but it has never been worked on/modified! Stick with "upgrade"
  215. set surv_weaponmode "upgrade"
  216.  
  217. // Self explanatory (if you really want to rock hard \m/)
  218. set game_godmode 0
  219.  
  220. // Only disabled has been tested
  221. set game_friendlyfire 0
  222.  
  223. // Revive all downed players automatically when the countdown to the next wave starts?
  224. set surv_endround_revive 1
  225.  
  226. // Enable players being protection from damage when spawning into the game?
  227. set game_player_spawnprotection 1
  228.  
  229. // Time in seconds players are invulnerable to damage after spawning when spawnprotection
  230. // is enabled
  231. set game_player_spawnprotection_time 3.0
  232.  
  233. // Enable the queue players are put in when joining during a wave?
  234. set game_enable_join_queue 1
  235.  
  236. // XP Multiplier (for Double-XP etc. for specials)
  237. set game_xpmultiplier 1
  238.  
  239. //********* //
  240. //--------> WAWZOMBIES SETTINGS //
  241. //********* //
  242.  
  243. //--------> PLEASE NOTE THAT WAWZOMBIES HAS NOT BEEN TESTED OR ADJUSTED WITH ROTU REVOLUTION
  244.  
  245. // Name of a primary weapon the players should spawn with (ONLY IN "wawzombies" surv_weaponmode!)
  246. set surv_waw_spawnprimary "none"
  247. // Name of a secondary weapon the players should spawn with (ONLY IN "wawzombies" surv_weaponmode!)
  248. set surv_waw_spawnsecondary "beretta_mp"
  249.  
  250. // Amount of upgradepoints having to spend to use the magic box (ONLY IN "wawzombies" surv_weaponmode!)
  251. set surv_waw_costs 750
  252. set surv_waw_alwayspay 1
  253.  
  254. //********* //
  255. //--------> FINALE SETTINGS //
  256. //********* //
  257.  
  258. // Do you want that the amount of spawned zombies and the spawn delay is depending on the amount of players on the server and on your game_difficulty setting?
  259. set surv_dynamic_finale_difficulty 1
  260.  
  261. // Amount of players that are required to be playing in order to actually start the finale, otherwise the game will be ended before it
  262. set surv_finale_minplayers 7
  263.  
  264. //********* //
  265. //--------> PHOENIX SETTINGS //
  266. //********* //
  267.  
  268. // Minimum players required to be playing to allow the last chance
  269. set surv_phoenix_minplayers 3
  270.  
  271. // Wave at which the phoenix will be available
  272. set surv_phoenix_minwave 3
  273.  
  274. // The base multiplier of the average upgradepoint count of all players to pay
  275. set surv_phoenix_base_percentage 0.2
  276.  
  277. // Additional multiplier added to the base percentage after surv_phoenix_wave_stepsize waves
  278. set surv_phoenix_wave_percentage 0.03
  279.  
  280. // After how many waves should the amount of points be risen by surv_phoenix_wave_percentage?
  281. set surv_phoenix_wave_stepsize 2
  282.  
  283. //********* //
  284. //--------> ROTU-STATS SETTINGS //
  285. //********* //
  286.  
  287. // Enable logging of stats to games_mp.log? Check the rotustats folder in your mod download for details about RotU-STATS
  288. set surv_rotu_stats 0
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