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- //
- // SERVER CONFIGURATION
- // ROTU
- // PLEASE READ EACH CONFIG CAREFULLY UNTIL THE VERY END TO MAKE SURE EVERYTHING RUNS LIKE YOU WANT IT TO RUN
- //
- //********* //
- //--------> BASIC SETTINGS //
- //********* //
- // Amount of bots (this is also the maximum amount of simultanously living zombies in the game)
- set bot_count 20
- // Use RotU in a LAN (disables in-built GUID vadility check. Use this if you get spammed with "Cannot kick the host player!")
- set game_lan_mode 0
- //********* //
- //--------> INFECTION SETTINGS //
- //********* //
- // Enable/disable infections
- set zom_infection 1
- // Time in second it takes an infected player until he becomes a zombie (he must be at low HP to turn), only when zom_infection is enabled
- set zom_infectiontime 25
- //********* //
- //--------> DIFFICULTY SETTINGS //
- //********* //
- // Difficulty setting (spawn speed / life of zombies), 1 = easiest, 4 = hardest
- set game_difficulty 3
- // Make difficulty fluctuate depending on the amount of players and zombies killed per second?
- set zom_dynamicdifficulty 1
- //********* //
- //--------> UPGRADEPOINTS SETTINGS //
- //********* //
- // Multiplier for point rewards
- set game_rewardscale 20
- // Amount of upgradepoints players start with when joining (base amount)
- set game_startpoints 4000
- // Enable delayed additional starting upgrade points for the player who joins in the middle of a map?
- set game_delayed_upgradepoints 1
- // Amount of upgradepoints added to the base amount (game_startpoints) per missed wave
- set game_delayed_upgradepoints_amount 3000
- //********* //
- //--------> OBJECT/CLASS SETTINGS //
- //********* //
- // Those should be self explanatory
- set game_max_mg_barrels 4
- set game_max_turrets 10
- set game_max_turrets_perplayer 3
- set game_max_claymores 10
- set game_max_c4 10
- set game_max_barrels 15
- set game_max_portals 2
- // Maximum amount of players playing each class
- set game_max_soldiers 10
- set game_max_assassins 10
- set game_max_armored 10
- set game_max_engineers 10
- set game_max_scouts 10
- set game_max_medics 10
- // Enable overheating of the mg-mounted barrel?
- set game_mg_overheat 1
- set game_mg_overheat_speed 2.5
- set game_mg_cooldown_speed 1
- // Time in seconds the items remain on the field when placed
- set game_portal_time 180
- set game_mg_barrel_time 150
- set game_turret_time 120
- // Use class ranks, disable for LAN server
- set game_class_ranks 1
- //********* //
- //--------> AFK SETTINGS //
- //********* //
- // Enable the anti-afk system?
- set game_afk_enabled 1
- // Time in seconds it takes the anti-afk system to start warning a player about his afk status
- set game_afk_time_warn 240
- // How often the warning should be displayed. We display one warning per second
- set game_afk_warn_amount 10
- // Time in seconds it takes the anti-afk system to take action
- set game_afk_time 300
- // How to handle afk'ers, 0 = kick, 1 = put to spectator
- set game_afk_type 1
- //********* //
- //--------> HUD/VISION SETTINGS //
- //********* //
- // Cycle through version number info/bug report note in the bottom left?
- set game_version_banner 1
- // Enable welcome messages
- set game_welcomemessages 1
- // Welcome messages to be displayed, increment the number on the dvar to increase their amount. The display time of each is calculated by the amount of characters
- set message_welcome1 "^2Be ^3Welcomed^2!"
- set message_welcome2 "^7To ^1Reign of the Undead - PTCL PGL^7!"
- set message_welcome3 "^5~ ^2Enjoy your stay in GamingLounge.pk^5~"
- // Display the amount of players alive in the top right corner?
- set hud_survivors_left 1
- // Display the amount of players down in the top right corner?
- set hud_survivors_down 1
- // Display the current wave in the top right corner?
- set hud_wave_number 1
- // Display the amount of zombies that are currently alive
- set hud_zombies_alive 0
- // set env_ambient 1 // Just leave that commented out
- // Enable general fog within the map?
- set env_fog 0
- // If env_fog is enabled, choose the fog's density
- set env_fog_start_distance 200
- set env_fog_half_distance 480
- // Amount of blur the players always have on at least (most likely not a good idea to use anything but 0)
- set env_blur 0
- // Disable players being able to spectate bots?
- set game_disable_spectating_bots 1
- //********* //
- //--------> SURVIVAL SETTINGS //
- //********* //
- // Zombies per actively participating player
- set surv_zombies_perplayer 5
- // Zombies added per wave passed
- set surv_zombies_perwave 5
- // Choose a way the wave amount is calculated
- // Wavesystems:
- // 0 : wavesize = players * surv_zombies_perplayer
- // 1 : wavesize = wave# * surv_zombies_perwave
- // 2 : wavesize = players * (wave# * surv_zombies_perwave + players * surv_zombies_perplayer)
- // 3 : wavesize = players * surv_zombies_perplayer + wave# * surv_zombies_perwave
- set surv_wavesystem 2
- // NEW: Set the order of waves you want to have on your server. Be creative! Split waves with a ';'
- // 0 = Normal, 1 = Dogs, 2 = Burning, 3 = Hellhounds, 4 = Crawlers, 5 = Hell, 6 = Scary
- // 7 = Boss, 8 = grouped, 9 = FINALE (game ends after it!), ? = Random special wave
- // 20 = Increase Shop Costs and Zombie HP/Damage
- // DEFAULT: set surv_waves "0;?;0;?;?;?;7;20;?;?;?;?;0;7;9"
- set surv_waves "0;?;0;?;?;?;7;20;?;?;?;?;0;7;9"
- // Enable Zombie spawnprotection
- set zom_spawnprot 1
- // Spawnprotection decreases over time?
- set zom_spawnprot_decrease 1
- // Spawnprotection duration in seconds
- set zom_spawnprot_time 1
- // Amount of last played maps (incl. the current one) to remove from the mapvoting list
- set surv_dontplaylastmaps 5
- // Length of the intermission between waves in seconds
- set surv_timeout 30
- // Additional (!) (surv_timeout + surv_timeout_firstwave for wave #1) time to wait before starting the first wave after the map has changed to give players with slow PCs or downloads a chance to catch up
- set surv_timeout_firstwave 30
- // Length of the intermission before the FINALE in seconds
- set surv_timeout_finale 60
- // Time in x.xx seconds it takes a player to revive another player
- set surv_revivetime 3
- // Prevent zombies from running in the first waves? 0 = no, 1 = yes
- set surv_slow_start 1
- // First # waves zombie don't sprint, more zombies start sprinting each wave. Doesn't affect dogs/burning zombies.
- set surv_slow_waves 2
- // Survival Settings
- // set surv_defaultmode "waves_special" // |TBD| //There's also waves_endless
- // Warning: "wawzombies" has not been tested with the RotU-R version! It's technically still in there, but it has never been worked on/modified! Stick with "upgrade"
- set surv_weaponmode "upgrade"
- // Self explanatory (if you really want to rock hard \m/)
- set game_godmode 0
- // Only disabled has been tested
- set game_friendlyfire 0
- // Revive all downed players automatically when the countdown to the next wave starts?
- set surv_endround_revive 1
- // Enable players being protection from damage when spawning into the game?
- set game_player_spawnprotection 1
- // Time in seconds players are invulnerable to damage after spawning when spawnprotection
- // is enabled
- set game_player_spawnprotection_time 3.0
- // Enable the queue players are put in when joining during a wave?
- set game_enable_join_queue 1
- // XP Multiplier (for Double-XP etc. for specials)
- set game_xpmultiplier 1
- //********* //
- //--------> WAWZOMBIES SETTINGS //
- //********* //
- //--------> PLEASE NOTE THAT WAWZOMBIES HAS NOT BEEN TESTED OR ADJUSTED WITH ROTU REVOLUTION
- // Name of a primary weapon the players should spawn with (ONLY IN "wawzombies" surv_weaponmode!)
- set surv_waw_spawnprimary "none"
- // Name of a secondary weapon the players should spawn with (ONLY IN "wawzombies" surv_weaponmode!)
- set surv_waw_spawnsecondary "beretta_mp"
- // Amount of upgradepoints having to spend to use the magic box (ONLY IN "wawzombies" surv_weaponmode!)
- set surv_waw_costs 750
- set surv_waw_alwayspay 1
- //********* //
- //--------> FINALE SETTINGS //
- //********* //
- // Do you want that the amount of spawned zombies and the spawn delay is depending on the amount of players on the server and on your game_difficulty setting?
- set surv_dynamic_finale_difficulty 1
- // Amount of players that are required to be playing in order to actually start the finale, otherwise the game will be ended before it
- set surv_finale_minplayers 7
- //********* //
- //--------> PHOENIX SETTINGS //
- //********* //
- // Minimum players required to be playing to allow the last chance
- set surv_phoenix_minplayers 3
- // Wave at which the phoenix will be available
- set surv_phoenix_minwave 3
- // The base multiplier of the average upgradepoint count of all players to pay
- set surv_phoenix_base_percentage 0.2
- // Additional multiplier added to the base percentage after surv_phoenix_wave_stepsize waves
- set surv_phoenix_wave_percentage 0.03
- // After how many waves should the amount of points be risen by surv_phoenix_wave_percentage?
- set surv_phoenix_wave_stepsize 2
- //********* //
- //--------> ROTU-STATS SETTINGS //
- //********* //
- // Enable logging of stats to games_mp.log? Check the rotustats folder in your mod download for details about RotU-STATS
- set surv_rotu_stats 0
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