Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 02:24:55: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
- 02:24:55: -------------------------------
- 02:24:55: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
- 02:24:55: CPU Speed: 3311MHz
- 02:24:55: Physical Memory: 4095MB Total, 3536MB Free
- 02:24:55: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 02:24:55: monitor 1: pos={0, 0}, size={1920, 1080}
- 02:24:55: Windows Version: 6.2 Build 9200
- 02:24:55: Aero is Enabled
- 02:24:55: -------------------------------
- 02:24:55: OBS Modules:
- 02:24:55: Base Address Module
- 02:24:55: 00E50000 OBS.exe
- 02:24:55: 599E0000 OBSApi.dll
- 02:24:55: 597A0000 DShowPlugin.dll
- 02:24:55: 59770000 GraphicsCapture.dll
- 02:24:55: 59740000 NoiseGate.dll
- 02:24:55: 59720000 PSVPlugin.dll
- 02:24:55: ------------------------------------------
- 02:24:55: Adapter 1
- 02:24:55: Video Adapter: AMD Radeon R9 200 Series
- 02:24:55: Video Adapter Dedicated Video Memory: 2128662528
- 02:24:55: Video Adapter Shared System Memory: 2166239232
- 02:24:55: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 02:24:55: =====Stream Start: 2014-08-09, 02:24:55===============================================
- 02:24:55: Multithreaded optimizations: On
- 02:24:55: Base resolution: 1280x720
- 02:24:55: Output resolution: 1280x720
- 02:24:55: ------------------------------------------
- 02:24:55: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
- 02:24:55: ------------------------------------------
- 02:24:55: Audio Format: 48000 Hz
- 02:24:55: ------------------------------------------
- 02:24:55: Audio Channels: 2 Ch
- 02:24:55: Playback device {0.0.0.00000000}.{b6168b34-f56f-48fd-815a-5acb5485d8b5}
- 02:24:55: ------------------------------------------
- 02:24:55: Using desktop audio input: Speakers (High Definition Audio Device)
- 02:24:55: Global Audio time adjust: 0
- 02:24:55: ------------------------------------------
- 02:24:55: Using auxilary audio input: Microphone (High Definition Audio Device)
- 02:24:55: Mic time offset: 0
- 02:24:56: ------------------------------------------
- 02:24:56: Audio Encoding: AAC
- 02:24:56: bitrate: 128
- 02:24:56: Using text output
- 02:24:56: Using graphics capture
- 02:24:56: Trying to hook process: insurgency.exe
- 02:24:56: Scene buffering time set to 700
- 02:24:56: ------------------------------------------
- 02:24:56: Video Encoding: x264
- 02:24:56: fps: 30
- 02:24:56: width: 1280, height: 720
- 02:24:56: preset: veryfast
- 02:24:56: profile: main
- 02:24:56: keyint: 60
- 02:24:56: CBR: yes
- 02:24:56: CFR: yes
- 02:24:56: max bitrate: 1500
- 02:24:56: buffer size: 1500
- 02:24:56: ------------------------------------------
- 02:24:56: SharedTexCapture hooked
- 02:24:57: Using RTMP service: Twitch / Justin.tv
- 02:24:57: Server selection: rtmp://live-ams.justin.tv/app
- 02:24:57: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
- 02:24:58: Completed handshake with rtmp://live-ams.justin.tv/app in 458 ms.
- 02:24:58: SO_SNDBUF was at 65536
- 02:24:59: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 207872)
- 02:25:01: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 207872)
- 02:27:02: Capture window 0x001D0040 invalid or changing, terminating capture
- 02:27:04: Total frames encoded: 3820, total frames duplicated: 0 (0.00%)
- 02:27:04: Total frames rendered: 3842, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 02:27:04: RTMPPublisher::SocketLoop: Graceful loop exit
- 02:27:04: Average send payload: 4678 bytes, average send interval: 22 ms
- 02:27:04: Number of times waited to send: 0, Waited for a total of 0 bytes
- 02:27:04: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
- 02:27:04: Number of bytes sent: 25543839
- 02:27:04:
- 02:27:04: Profiler time results:
- 02:27:04:
- 02:27:04: ==============================================================
- 02:27:04: video thread frame - [100%] [avg time: 0.535 ms] [children: 84.9%] [unaccounted: 15.1%]
- 02:27:04: | scene->Preprocess - [0.374%] [avg time: 0.002 ms]
- 02:27:04: | GPU download and conversion - [84.5%] [avg time: 0.452 ms] [children: 81.5%] [unaccounted: 2.99%]
- 02:27:04: | | flush - [79.3%] [avg time: 0.424 ms]
- 02:27:04: | | CopyResource - [1.87%] [avg time: 0.01 ms]
- 02:27:04: | | conversion to 4:2:0 - [0.374%] [avg time: 0.002 ms]
- 02:27:04: Convert444Threads - [100%] [avg time: 0.42 ms] [children: 98.6%] [unaccounted: 1.43%]
- 02:27:04: | Convert444toNV12 - [98.6%] [avg time: 0.414 ms]
- 02:27:04: encoder thread frame - [100%] [avg time: 1.209 ms] [children: 8.52%] [unaccounted: 91.5%]
- 02:27:04: | sending stuff out - [8.52%] [avg time: 0.103 ms]
- 02:27:04: ==============================================================
- 02:27:04:
- 02:27:04:
- 02:27:04: Profiler CPU results:
- 02:27:04:
- 02:27:04: ==============================================================
- 02:27:04: video thread frame - [cpu time: avg 0.048 ms, total 187.5 ms] [avg calls per frame: 1]
- 02:27:04: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 02:27:04: | GPU download and conversion - [cpu time: avg 0.044 ms, total 171.875 ms] [avg calls per frame: 1]
- 02:27:04: | | flush - [cpu time: avg 0.044 ms, total 171.875 ms] [avg calls per frame: 1]
- 02:27:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 02:27:04: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 02:27:04: Convert444Threads - [cpu time: avg 0.112 ms, total 859.375 ms] [avg calls per frame: 2]
- 02:27:04: | Convert444toNV12 - [cpu time: avg 0.108 ms, total 828.125 ms] [avg calls per frame: 2]
- 02:27:04: encoder thread frame - [cpu time: avg 0.286 ms, total 1093.75 ms] [avg calls per frame: 1]
- 02:27:04: | sending stuff out - [cpu time: avg 0.045 ms, total 171.875 ms] [avg calls per frame: 1]
- 02:27:04: ==============================================================
- 02:27:04:
- 02:27:04: =====Stream End: 2014-08-09, 02:27:04=================================================
- 02:42:35: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
- 02:42:35: Failed loading CUDA dll
- Last game capture log:
- 2014-08-09, 01:47:00: we're booting up:
- 01:47:00: CaptureThread: attached to process insurgency.exe
- 01:47:00: D3D9 Present
- 01:47:00: GL Present
- 01:47:00: (half life scientist) everything.. seems to be in order
- 01:47:00: D3D9EndScene called
- 01:47:00: D3DPRESENT_PARAMETERS {
- 01:47:00: BackBufferWidth: 1600
- 01:47:00: BackBufferHeight: 900
- 01:47:00: BackBufferFormat: D3DFMT_A8R8G8B8
- 01:47:00: BackBufferCount: 1
- 01:47:00: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:47:00: MultiSampleQuality: 0
- 01:47:00: SwapEffect: D3DSWAPEFFECT_DISCARD
- 01:47:00: hDeviceWindow: 1900608
- 01:47:00: Windowed: true
- 01:47:00: EnableAutoDepthStencil: true
- 01:47:00: AutoDepthStencilFormat: D3DFMT_D24S8
- 01:47:00: Flags: None
- 01:47:00: FullScreen_RefreshRateInHz: 0
- 01:47:00: PresentationInterval: 2147483648
- 01:47:00: };
- 01:47:00: successfully set up d3d9 hooks
- 01:47:00: D3D9Present called
- 01:47:00: DoD3D9GPUHook: success
- 01:47:00: D3DSURFACE_DESC {
- 01:47:00: Format: D3DFMT_A8R8G8B8
- 01:47:00: Type: D3DRTYPE_SURFACE
- 01:47:00: Usage: D3DUSAGE_RENDERTARGET
- 01:47:00: Pool: D3DPOOL_DEFAULT
- 01:47:00: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:47:00: MultiSampleQuality: 0
- 01:47:00: Width: 1600
- 01:47:00: Height: 900
- 01:47:00: };
- 01:47:00: successfully capturing d3d9 frames via GPU
- 01:47:02: ---------------------- Cleared D3D9 Capture ----------------------
- 01:47:02: D3D9EndScene called
- 01:47:02: D3D9Present called
- 01:47:04: received restart event, capturing
- 01:47:04: DoD3D9GPUHook: success
- 01:47:04: D3DSURFACE_DESC {
- 01:47:04: Format: D3DFMT_A8R8G8B8
- 01:47:04: Type: D3DRTYPE_SURFACE
- 01:47:04: Usage: D3DUSAGE_RENDERTARGET
- 01:47:04: Pool: D3DPOOL_DEFAULT
- 01:47:04: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:47:04: MultiSampleQuality: 0
- 01:47:04: Width: 1600
- 01:47:04: Height: 900
- 01:47:04: };
- 01:47:04: successfully capturing d3d9 frames via GPU
- 01:47:48: ---------------------- Cleared D3D9 Capture ----------------------
- 01:47:48: D3D9EndScene called
- 01:47:48: D3D9Present called
- 01:47:49: received restart event, capturing
- 01:47:49: DoD3D9GPUHook: success
- 01:47:49: D3DSURFACE_DESC {
- 01:47:49: Format: D3DFMT_A8R8G8B8
- 01:47:49: Type: D3DRTYPE_SURFACE
- 01:47:49: Usage: D3DUSAGE_RENDERTARGET
- 01:47:49: Pool: D3DPOOL_DEFAULT
- 01:47:49: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:47:49: MultiSampleQuality: 0
- 01:47:49: Width: 1600
- 01:47:49: Height: 900
- 01:47:49: };
- 01:47:49: successfully capturing d3d9 frames via GPU
- 01:50:17: ---------------------- Cleared D3D9 Capture ----------------------
- 01:50:17: D3D9EndScene called
- 01:50:17: D3D9Present called
- 01:50:29: received restart event, capturing
- 01:50:29: DoD3D9GPUHook: success
- 01:50:29: D3DSURFACE_DESC {
- 01:50:29: Format: D3DFMT_A8R8G8B8
- 01:50:29: Type: D3DRTYPE_SURFACE
- 01:50:29: Usage: D3DUSAGE_RENDERTARGET
- 01:50:29: Pool: D3DPOOL_DEFAULT
- 01:50:29: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:50:29: MultiSampleQuality: 0
- 01:50:29: Width: 1600
- 01:50:29: Height: 900
- 01:50:29: };
- 01:50:29: successfully capturing d3d9 frames via GPU
- 01:53:35: ---------------------- Cleared D3D9 Capture ----------------------
- 01:53:35: D3D9EndScene called
- 01:53:35: D3D9Present called
- 01:53:42: received restart event, capturing
- 01:53:42: DoD3D9GPUHook: success
- 01:53:42: D3DSURFACE_DESC {
- 01:53:42: Format: D3DFMT_A8R8G8B8
- 01:53:42: Type: D3DRTYPE_SURFACE
- 01:53:42: Usage: D3DUSAGE_RENDERTARGET
- 01:53:42: Pool: D3DPOOL_DEFAULT
- 01:53:42: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:53:42: MultiSampleQuality: 0
- 01:53:42: Width: 1600
- 01:53:42: Height: 900
- 01:53:42: };
- 01:53:42: successfully capturing d3d9 frames via GPU
- 01:57:15: ---------------------- Cleared D3D9 Capture ----------------------
- 01:57:15: D3D9EndScene called
- 01:57:15: D3D9Present called
- 01:57:26: received restart event, capturing
- 01:57:26: DoD3D9GPUHook: success
- 01:57:26: D3DSURFACE_DESC {
- 01:57:26: Format: D3DFMT_A8R8G8B8
- 01:57:26: Type: D3DRTYPE_SURFACE
- 01:57:26: Usage: D3DUSAGE_RENDERTARGET
- 01:57:26: Pool: D3DPOOL_DEFAULT
- 01:57:26: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:57:26: MultiSampleQuality: 0
- 01:57:26: Width: 1600
- 01:57:26: Height: 900
- 01:57:26: };
- 01:57:26: successfully capturing d3d9 frames via GPU
- 01:59:14: ---------------------- Cleared D3D9 Capture ----------------------
- 01:59:14: D3D9EndScene called
- 01:59:14: D3D9Present called
- 01:59:19: received restart event, capturing
- 01:59:19: DoD3D9GPUHook: success
- 01:59:20: D3DSURFACE_DESC {
- 01:59:20: Format: D3DFMT_A8R8G8B8
- 01:59:20: Type: D3DRTYPE_SURFACE
- 01:59:20: Usage: D3DUSAGE_RENDERTARGET
- 01:59:20: Pool: D3DPOOL_DEFAULT
- 01:59:20: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:59:20: MultiSampleQuality: 0
- 01:59:20: Width: 1600
- 01:59:20: Height: 900
- 01:59:20: };
- 01:59:20: successfully capturing d3d9 frames via GPU
- 01:59:20: ---------------------- Cleared D3D9 Capture ----------------------
- 01:59:20: D3D9EndScene called
- 01:59:20: D3D9Present called
- 01:59:21: received restart event, capturing
- 01:59:21: DoD3D9GPUHook: success
- 01:59:21: D3DSURFACE_DESC {
- 01:59:21: Format: D3DFMT_A8R8G8B8
- 01:59:21: Type: D3DRTYPE_SURFACE
- 01:59:21: Usage: D3DUSAGE_RENDERTARGET
- 01:59:21: Pool: D3DPOOL_DEFAULT
- 01:59:21: MultiSampleType: D3DMULTISAMPLE_NONE
- 01:59:21: MultiSampleQuality: 0
- 01:59:21: Width: 1600
- 01:59:21: Height: 900
- 01:59:21: };
- 01:59:21: successfully capturing d3d9 frames via GPU
- 02:00:29: ---------------------- Cleared D3D9 Capture ----------------------
- 02:00:29: D3D9EndScene called
- 02:00:29: D3D9Present called
- 02:01:39: received restart event, capturing
- 02:01:39: DoD3D9GPUHook: success
- 02:01:39: D3DSURFACE_DESC {
- 02:01:39: Format: D3DFMT_A8R8G8B8
- 02:01:39: Type: D3DRTYPE_SURFACE
- 02:01:39: Usage: D3DUSAGE_RENDERTARGET
- 02:01:39: Pool: D3DPOOL_DEFAULT
- 02:01:39: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:01:39: MultiSampleQuality: 0
- 02:01:39: Width: 1600
- 02:01:39: Height: 900
- 02:01:39: };
- 02:01:39: successfully capturing d3d9 frames via GPU
- 02:03:02: ---------------------- Cleared D3D9 Capture ----------------------
- 02:03:02: D3D9EndScene called
- 02:03:02: D3D9Present called
- 02:03:03: received restart event, capturing
- 02:03:03: DoD3D9GPUHook: success
- 02:03:03: D3DSURFACE_DESC {
- 02:03:03: Format: D3DFMT_A8R8G8B8
- 02:03:03: Type: D3DRTYPE_SURFACE
- 02:03:03: Usage: D3DUSAGE_RENDERTARGET
- 02:03:03: Pool: D3DPOOL_DEFAULT
- 02:03:03: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:03:03: MultiSampleQuality: 0
- 02:03:03: Width: 1600
- 02:03:03: Height: 900
- 02:03:03: };
- 02:03:03: successfully capturing d3d9 frames via GPU
- 02:08:35: ---------------------- Cleared D3D9 Capture ----------------------
- 02:08:35: D3D9EndScene called
- 02:08:35: D3D9Present called
- 02:08:38: received restart event, capturing
- 02:08:38: DoD3D9GPUHook: success
- 02:08:38: D3DSURFACE_DESC {
- 02:08:38: Format: D3DFMT_A8R8G8B8
- 02:08:38: Type: D3DRTYPE_SURFACE
- 02:08:38: Usage: D3DUSAGE_RENDERTARGET
- 02:08:38: Pool: D3DPOOL_DEFAULT
- 02:08:38: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:08:38: MultiSampleQuality: 0
- 02:08:38: Width: 1600
- 02:08:38: Height: 900
- 02:08:38: };
- 02:08:38: successfully capturing d3d9 frames via GPU
- 02:10:54: ---------------------- Cleared D3D9 Capture ----------------------
- 02:10:54: D3D9EndScene called
- 02:10:54: D3D9Present called
- 02:16:42: received restart event, capturing
- 02:16:42: DoD3D9GPUHook: success
- 02:16:42: D3DSURFACE_DESC {
- 02:16:42: Format: D3DFMT_A8R8G8B8
- 02:16:42: Type: D3DRTYPE_SURFACE
- 02:16:42: Usage: D3DUSAGE_RENDERTARGET
- 02:16:42: Pool: D3DPOOL_DEFAULT
- 02:16:42: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:16:42: MultiSampleQuality: 0
- 02:16:42: Width: 1600
- 02:16:42: Height: 900
- 02:16:42: };
- 02:16:42: successfully capturing d3d9 frames via GPU
- 02:20:44: D3D9Reset called
- 02:20:44: ---------------------- Cleared D3D9 Capture ----------------------
- 02:20:45: D3DPRESENT_PARAMETERS {
- 02:20:45: BackBufferWidth: 1280
- 02:20:45: BackBufferHeight: 720
- 02:20:45: BackBufferFormat: D3DFMT_A8R8G8B8
- 02:20:45: BackBufferCount: 1
- 02:20:45: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:20:45: MultiSampleQuality: 0
- 02:20:45: SwapEffect: D3DSWAPEFFECT_DISCARD
- 02:20:45: hDeviceWindow: 1900608
- 02:20:45: Windowed: true
- 02:20:45: EnableAutoDepthStencil: true
- 02:20:45: AutoDepthStencilFormat: D3DFMT_D24S8
- 02:20:45: Flags: None
- 02:20:45: FullScreen_RefreshRateInHz: 0
- 02:20:45: PresentationInterval: 2147483648
- 02:20:45: };
- 02:20:45: successfully set up d3d9 hooks
- 02:20:52: D3D9EndScene called
- 02:20:52: D3D9Present called
- 02:20:52: DoD3D9GPUHook: success
- 02:20:52: D3DSURFACE_DESC {
- 02:20:52: Format: D3DFMT_A8R8G8B8
- 02:20:52: Type: D3DRTYPE_SURFACE
- 02:20:52: Usage: D3DUSAGE_RENDERTARGET
- 02:20:52: Pool: D3DPOOL_DEFAULT
- 02:20:52: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:20:52: MultiSampleQuality: 0
- 02:20:52: Width: 1280
- 02:20:52: Height: 720
- 02:20:52: };
- 02:20:52: successfully capturing d3d9 frames via GPU
- 02:21:38: ---------------------- Cleared D3D9 Capture ----------------------
- 02:21:38: D3D9EndScene called
- 02:21:38: D3D9Present called
- 02:21:40: received restart event, capturing
- 02:21:40: DoD3D9GPUHook: success
- 02:21:40: D3DSURFACE_DESC {
- 02:21:40: Format: D3DFMT_A8R8G8B8
- 02:21:40: Type: D3DRTYPE_SURFACE
- 02:21:40: Usage: D3DUSAGE_RENDERTARGET
- 02:21:40: Pool: D3DPOOL_DEFAULT
- 02:21:40: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:21:40: MultiSampleQuality: 0
- 02:21:40: Width: 1280
- 02:21:40: Height: 720
- 02:21:40: };
- 02:21:40: successfully capturing d3d9 frames via GPU
- 02:24:53: ---------------------- Cleared D3D9 Capture ----------------------
- 02:24:53: D3D9EndScene called
- 02:24:53: D3D9Present called
- 02:24:56: received restart event, capturing
- 02:24:56: DoD3D9GPUHook: success
- 02:24:56: D3DSURFACE_DESC {
- 02:24:56: Format: D3DFMT_A8R8G8B8
- 02:24:56: Type: D3DRTYPE_SURFACE
- 02:24:56: Usage: D3DUSAGE_RENDERTARGET
- 02:24:56: Pool: D3DPOOL_DEFAULT
- 02:24:56: MultiSampleType: D3DMULTISAMPLE_NONE
- 02:24:56: MultiSampleQuality: 0
- 02:24:56: Width: 1280
- 02:24:56: Height: 720
- 02:24:56: };
- 02:24:56: successfully capturing d3d9 frames via GPU
Advertisement
Add Comment
Please, Sign In to add comment