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Aug 9th, 2014
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  1. 02:24:55: Open Broadcaster Software v0.625b - 32bit (´・ω・`)
  2. 02:24:55: -------------------------------
  3. 02:24:55: CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  4. 02:24:55: CPU Speed: 3311MHz
  5. 02:24:55: Physical Memory: 4095MB Total, 3536MB Free
  6. 02:24:55: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 02:24:55: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 02:24:55: Windows Version: 6.2 Build 9200
  9. 02:24:55: Aero is Enabled
  10. 02:24:55: -------------------------------
  11. 02:24:55: OBS Modules:
  12. 02:24:55: Base Address Module
  13. 02:24:55: 00E50000 OBS.exe
  14. 02:24:55: 599E0000 OBSApi.dll
  15. 02:24:55: 597A0000 DShowPlugin.dll
  16. 02:24:55: 59770000 GraphicsCapture.dll
  17. 02:24:55: 59740000 NoiseGate.dll
  18. 02:24:55: 59720000 PSVPlugin.dll
  19. 02:24:55: ------------------------------------------
  20. 02:24:55: Adapter 1
  21. 02:24:55: Video Adapter: AMD Radeon R9 200 Series
  22. 02:24:55: Video Adapter Dedicated Video Memory: 2128662528
  23. 02:24:55: Video Adapter Shared System Memory: 2166239232
  24. 02:24:55: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 02:24:55: =====Stream Start: 2014-08-09, 02:24:55===============================================
  26. 02:24:55: Multithreaded optimizations: On
  27. 02:24:55: Base resolution: 1280x720
  28. 02:24:55: Output resolution: 1280x720
  29. 02:24:55: ------------------------------------------
  30. 02:24:55: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  31. 02:24:55: ------------------------------------------
  32. 02:24:55: Audio Format: 48000 Hz
  33. 02:24:55: ------------------------------------------
  34. 02:24:55: Audio Channels: 2 Ch
  35. 02:24:55: Playback device {0.0.0.00000000}.{b6168b34-f56f-48fd-815a-5acb5485d8b5}
  36. 02:24:55: ------------------------------------------
  37. 02:24:55: Using desktop audio input: Speakers (High Definition Audio Device)
  38. 02:24:55: Global Audio time adjust: 0
  39. 02:24:55: ------------------------------------------
  40. 02:24:55: Using auxilary audio input: Microphone (High Definition Audio Device)
  41. 02:24:55: Mic time offset: 0
  42. 02:24:56: ------------------------------------------
  43. 02:24:56: Audio Encoding: AAC
  44. 02:24:56: bitrate: 128
  45. 02:24:56: Using text output
  46. 02:24:56: Using graphics capture
  47. 02:24:56: Trying to hook process: insurgency.exe
  48. 02:24:56: Scene buffering time set to 700
  49. 02:24:56: ------------------------------------------
  50. 02:24:56: Video Encoding: x264
  51. 02:24:56: fps: 30
  52. 02:24:56: width: 1280, height: 720
  53. 02:24:56: preset: veryfast
  54. 02:24:56: profile: main
  55. 02:24:56: keyint: 60
  56. 02:24:56: CBR: yes
  57. 02:24:56: CFR: yes
  58. 02:24:56: max bitrate: 1500
  59. 02:24:56: buffer size: 1500
  60. 02:24:56: ------------------------------------------
  61. 02:24:56: SharedTexCapture hooked
  62. 02:24:57: Using RTMP service: Twitch / Justin.tv
  63. 02:24:57: Server selection: rtmp://live-ams.justin.tv/app
  64. 02:24:57: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  65. 02:24:58: Completed handshake with rtmp://live-ams.justin.tv/app in 458 ms.
  66. 02:24:58: SO_SNDBUF was at 65536
  67. 02:24:59: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 207872)
  68. 02:25:01: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 0 / 207872)
  69. 02:27:02: Capture window 0x001D0040 invalid or changing, terminating capture
  70. 02:27:04: Total frames encoded: 3820, total frames duplicated: 0 (0.00%)
  71. 02:27:04: Total frames rendered: 3842, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  72. 02:27:04: RTMPPublisher::SocketLoop: Graceful loop exit
  73. 02:27:04: Average send payload: 4678 bytes, average send interval: 22 ms
  74. 02:27:04: Number of times waited to send: 0, Waited for a total of 0 bytes
  75. 02:27:04: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  76. 02:27:04: Number of bytes sent: 25543839
  77. 02:27:04:
  78. 02:27:04: Profiler time results:
  79. 02:27:04:
  80. 02:27:04: ==============================================================
  81. 02:27:04: video thread frame - [100%] [avg time: 0.535 ms] [children: 84.9%] [unaccounted: 15.1%]
  82. 02:27:04: | scene->Preprocess - [0.374%] [avg time: 0.002 ms]
  83. 02:27:04: | GPU download and conversion - [84.5%] [avg time: 0.452 ms] [children: 81.5%] [unaccounted: 2.99%]
  84. 02:27:04: | | flush - [79.3%] [avg time: 0.424 ms]
  85. 02:27:04: | | CopyResource - [1.87%] [avg time: 0.01 ms]
  86. 02:27:04: | | conversion to 4:2:0 - [0.374%] [avg time: 0.002 ms]
  87. 02:27:04: Convert444Threads - [100%] [avg time: 0.42 ms] [children: 98.6%] [unaccounted: 1.43%]
  88. 02:27:04: | Convert444toNV12 - [98.6%] [avg time: 0.414 ms]
  89. 02:27:04: encoder thread frame - [100%] [avg time: 1.209 ms] [children: 8.52%] [unaccounted: 91.5%]
  90. 02:27:04: | sending stuff out - [8.52%] [avg time: 0.103 ms]
  91. 02:27:04: ==============================================================
  92. 02:27:04:
  93. 02:27:04:
  94. 02:27:04: Profiler CPU results:
  95. 02:27:04:
  96. 02:27:04: ==============================================================
  97. 02:27:04: video thread frame - [cpu time: avg 0.048 ms, total 187.5 ms] [avg calls per frame: 1]
  98. 02:27:04: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  99. 02:27:04: | GPU download and conversion - [cpu time: avg 0.044 ms, total 171.875 ms] [avg calls per frame: 1]
  100. 02:27:04: | | flush - [cpu time: avg 0.044 ms, total 171.875 ms] [avg calls per frame: 1]
  101. 02:27:04: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  102. 02:27:04: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  103. 02:27:04: Convert444Threads - [cpu time: avg 0.112 ms, total 859.375 ms] [avg calls per frame: 2]
  104. 02:27:04: | Convert444toNV12 - [cpu time: avg 0.108 ms, total 828.125 ms] [avg calls per frame: 2]
  105. 02:27:04: encoder thread frame - [cpu time: avg 0.286 ms, total 1093.75 ms] [avg calls per frame: 1]
  106. 02:27:04: | sending stuff out - [cpu time: avg 0.045 ms, total 171.875 ms] [avg calls per frame: 1]
  107. 02:27:04: ==============================================================
  108. 02:27:04:
  109. 02:27:04: =====Stream End: 2014-08-09, 02:27:04=================================================
  110. 02:42:35: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  111. 02:42:35: Failed loading CUDA dll
  112.  
  113.  
  114. Last game capture log:
  115. 2014-08-09, 01:47:00: we're booting up:
  116. 01:47:00: CaptureThread: attached to process insurgency.exe
  117. 01:47:00: D3D9 Present
  118. 01:47:00: GL Present
  119. 01:47:00: (half life scientist) everything.. seems to be in order
  120. 01:47:00: D3D9EndScene called
  121. 01:47:00: D3DPRESENT_PARAMETERS {
  122. 01:47:00: BackBufferWidth: 1600
  123. 01:47:00: BackBufferHeight: 900
  124. 01:47:00: BackBufferFormat: D3DFMT_A8R8G8B8
  125. 01:47:00: BackBufferCount: 1
  126. 01:47:00: MultiSampleType: D3DMULTISAMPLE_NONE
  127. 01:47:00: MultiSampleQuality: 0
  128. 01:47:00: SwapEffect: D3DSWAPEFFECT_DISCARD
  129. 01:47:00: hDeviceWindow: 1900608
  130. 01:47:00: Windowed: true
  131. 01:47:00: EnableAutoDepthStencil: true
  132. 01:47:00: AutoDepthStencilFormat: D3DFMT_D24S8
  133. 01:47:00: Flags: None
  134. 01:47:00: FullScreen_RefreshRateInHz: 0
  135. 01:47:00: PresentationInterval: 2147483648
  136. 01:47:00: };
  137. 01:47:00: successfully set up d3d9 hooks
  138. 01:47:00: D3D9Present called
  139. 01:47:00: DoD3D9GPUHook: success
  140. 01:47:00: D3DSURFACE_DESC {
  141. 01:47:00: Format: D3DFMT_A8R8G8B8
  142. 01:47:00: Type: D3DRTYPE_SURFACE
  143. 01:47:00: Usage: D3DUSAGE_RENDERTARGET
  144. 01:47:00: Pool: D3DPOOL_DEFAULT
  145. 01:47:00: MultiSampleType: D3DMULTISAMPLE_NONE
  146. 01:47:00: MultiSampleQuality: 0
  147. 01:47:00: Width: 1600
  148. 01:47:00: Height: 900
  149. 01:47:00: };
  150. 01:47:00: successfully capturing d3d9 frames via GPU
  151. 01:47:02: ---------------------- Cleared D3D9 Capture ----------------------
  152. 01:47:02: D3D9EndScene called
  153. 01:47:02: D3D9Present called
  154. 01:47:04: received restart event, capturing
  155. 01:47:04: DoD3D9GPUHook: success
  156. 01:47:04: D3DSURFACE_DESC {
  157. 01:47:04: Format: D3DFMT_A8R8G8B8
  158. 01:47:04: Type: D3DRTYPE_SURFACE
  159. 01:47:04: Usage: D3DUSAGE_RENDERTARGET
  160. 01:47:04: Pool: D3DPOOL_DEFAULT
  161. 01:47:04: MultiSampleType: D3DMULTISAMPLE_NONE
  162. 01:47:04: MultiSampleQuality: 0
  163. 01:47:04: Width: 1600
  164. 01:47:04: Height: 900
  165. 01:47:04: };
  166. 01:47:04: successfully capturing d3d9 frames via GPU
  167. 01:47:48: ---------------------- Cleared D3D9 Capture ----------------------
  168. 01:47:48: D3D9EndScene called
  169. 01:47:48: D3D9Present called
  170. 01:47:49: received restart event, capturing
  171. 01:47:49: DoD3D9GPUHook: success
  172. 01:47:49: D3DSURFACE_DESC {
  173. 01:47:49: Format: D3DFMT_A8R8G8B8
  174. 01:47:49: Type: D3DRTYPE_SURFACE
  175. 01:47:49: Usage: D3DUSAGE_RENDERTARGET
  176. 01:47:49: Pool: D3DPOOL_DEFAULT
  177. 01:47:49: MultiSampleType: D3DMULTISAMPLE_NONE
  178. 01:47:49: MultiSampleQuality: 0
  179. 01:47:49: Width: 1600
  180. 01:47:49: Height: 900
  181. 01:47:49: };
  182. 01:47:49: successfully capturing d3d9 frames via GPU
  183. 01:50:17: ---------------------- Cleared D3D9 Capture ----------------------
  184. 01:50:17: D3D9EndScene called
  185. 01:50:17: D3D9Present called
  186. 01:50:29: received restart event, capturing
  187. 01:50:29: DoD3D9GPUHook: success
  188. 01:50:29: D3DSURFACE_DESC {
  189. 01:50:29: Format: D3DFMT_A8R8G8B8
  190. 01:50:29: Type: D3DRTYPE_SURFACE
  191. 01:50:29: Usage: D3DUSAGE_RENDERTARGET
  192. 01:50:29: Pool: D3DPOOL_DEFAULT
  193. 01:50:29: MultiSampleType: D3DMULTISAMPLE_NONE
  194. 01:50:29: MultiSampleQuality: 0
  195. 01:50:29: Width: 1600
  196. 01:50:29: Height: 900
  197. 01:50:29: };
  198. 01:50:29: successfully capturing d3d9 frames via GPU
  199. 01:53:35: ---------------------- Cleared D3D9 Capture ----------------------
  200. 01:53:35: D3D9EndScene called
  201. 01:53:35: D3D9Present called
  202. 01:53:42: received restart event, capturing
  203. 01:53:42: DoD3D9GPUHook: success
  204. 01:53:42: D3DSURFACE_DESC {
  205. 01:53:42: Format: D3DFMT_A8R8G8B8
  206. 01:53:42: Type: D3DRTYPE_SURFACE
  207. 01:53:42: Usage: D3DUSAGE_RENDERTARGET
  208. 01:53:42: Pool: D3DPOOL_DEFAULT
  209. 01:53:42: MultiSampleType: D3DMULTISAMPLE_NONE
  210. 01:53:42: MultiSampleQuality: 0
  211. 01:53:42: Width: 1600
  212. 01:53:42: Height: 900
  213. 01:53:42: };
  214. 01:53:42: successfully capturing d3d9 frames via GPU
  215. 01:57:15: ---------------------- Cleared D3D9 Capture ----------------------
  216. 01:57:15: D3D9EndScene called
  217. 01:57:15: D3D9Present called
  218. 01:57:26: received restart event, capturing
  219. 01:57:26: DoD3D9GPUHook: success
  220. 01:57:26: D3DSURFACE_DESC {
  221. 01:57:26: Format: D3DFMT_A8R8G8B8
  222. 01:57:26: Type: D3DRTYPE_SURFACE
  223. 01:57:26: Usage: D3DUSAGE_RENDERTARGET
  224. 01:57:26: Pool: D3DPOOL_DEFAULT
  225. 01:57:26: MultiSampleType: D3DMULTISAMPLE_NONE
  226. 01:57:26: MultiSampleQuality: 0
  227. 01:57:26: Width: 1600
  228. 01:57:26: Height: 900
  229. 01:57:26: };
  230. 01:57:26: successfully capturing d3d9 frames via GPU
  231. 01:59:14: ---------------------- Cleared D3D9 Capture ----------------------
  232. 01:59:14: D3D9EndScene called
  233. 01:59:14: D3D9Present called
  234. 01:59:19: received restart event, capturing
  235. 01:59:19: DoD3D9GPUHook: success
  236. 01:59:20: D3DSURFACE_DESC {
  237. 01:59:20: Format: D3DFMT_A8R8G8B8
  238. 01:59:20: Type: D3DRTYPE_SURFACE
  239. 01:59:20: Usage: D3DUSAGE_RENDERTARGET
  240. 01:59:20: Pool: D3DPOOL_DEFAULT
  241. 01:59:20: MultiSampleType: D3DMULTISAMPLE_NONE
  242. 01:59:20: MultiSampleQuality: 0
  243. 01:59:20: Width: 1600
  244. 01:59:20: Height: 900
  245. 01:59:20: };
  246. 01:59:20: successfully capturing d3d9 frames via GPU
  247. 01:59:20: ---------------------- Cleared D3D9 Capture ----------------------
  248. 01:59:20: D3D9EndScene called
  249. 01:59:20: D3D9Present called
  250. 01:59:21: received restart event, capturing
  251. 01:59:21: DoD3D9GPUHook: success
  252. 01:59:21: D3DSURFACE_DESC {
  253. 01:59:21: Format: D3DFMT_A8R8G8B8
  254. 01:59:21: Type: D3DRTYPE_SURFACE
  255. 01:59:21: Usage: D3DUSAGE_RENDERTARGET
  256. 01:59:21: Pool: D3DPOOL_DEFAULT
  257. 01:59:21: MultiSampleType: D3DMULTISAMPLE_NONE
  258. 01:59:21: MultiSampleQuality: 0
  259. 01:59:21: Width: 1600
  260. 01:59:21: Height: 900
  261. 01:59:21: };
  262. 01:59:21: successfully capturing d3d9 frames via GPU
  263. 02:00:29: ---------------------- Cleared D3D9 Capture ----------------------
  264. 02:00:29: D3D9EndScene called
  265. 02:00:29: D3D9Present called
  266. 02:01:39: received restart event, capturing
  267. 02:01:39: DoD3D9GPUHook: success
  268. 02:01:39: D3DSURFACE_DESC {
  269. 02:01:39: Format: D3DFMT_A8R8G8B8
  270. 02:01:39: Type: D3DRTYPE_SURFACE
  271. 02:01:39: Usage: D3DUSAGE_RENDERTARGET
  272. 02:01:39: Pool: D3DPOOL_DEFAULT
  273. 02:01:39: MultiSampleType: D3DMULTISAMPLE_NONE
  274. 02:01:39: MultiSampleQuality: 0
  275. 02:01:39: Width: 1600
  276. 02:01:39: Height: 900
  277. 02:01:39: };
  278. 02:01:39: successfully capturing d3d9 frames via GPU
  279. 02:03:02: ---------------------- Cleared D3D9 Capture ----------------------
  280. 02:03:02: D3D9EndScene called
  281. 02:03:02: D3D9Present called
  282. 02:03:03: received restart event, capturing
  283. 02:03:03: DoD3D9GPUHook: success
  284. 02:03:03: D3DSURFACE_DESC {
  285. 02:03:03: Format: D3DFMT_A8R8G8B8
  286. 02:03:03: Type: D3DRTYPE_SURFACE
  287. 02:03:03: Usage: D3DUSAGE_RENDERTARGET
  288. 02:03:03: Pool: D3DPOOL_DEFAULT
  289. 02:03:03: MultiSampleType: D3DMULTISAMPLE_NONE
  290. 02:03:03: MultiSampleQuality: 0
  291. 02:03:03: Width: 1600
  292. 02:03:03: Height: 900
  293. 02:03:03: };
  294. 02:03:03: successfully capturing d3d9 frames via GPU
  295. 02:08:35: ---------------------- Cleared D3D9 Capture ----------------------
  296. 02:08:35: D3D9EndScene called
  297. 02:08:35: D3D9Present called
  298. 02:08:38: received restart event, capturing
  299. 02:08:38: DoD3D9GPUHook: success
  300. 02:08:38: D3DSURFACE_DESC {
  301. 02:08:38: Format: D3DFMT_A8R8G8B8
  302. 02:08:38: Type: D3DRTYPE_SURFACE
  303. 02:08:38: Usage: D3DUSAGE_RENDERTARGET
  304. 02:08:38: Pool: D3DPOOL_DEFAULT
  305. 02:08:38: MultiSampleType: D3DMULTISAMPLE_NONE
  306. 02:08:38: MultiSampleQuality: 0
  307. 02:08:38: Width: 1600
  308. 02:08:38: Height: 900
  309. 02:08:38: };
  310. 02:08:38: successfully capturing d3d9 frames via GPU
  311. 02:10:54: ---------------------- Cleared D3D9 Capture ----------------------
  312. 02:10:54: D3D9EndScene called
  313. 02:10:54: D3D9Present called
  314. 02:16:42: received restart event, capturing
  315. 02:16:42: DoD3D9GPUHook: success
  316. 02:16:42: D3DSURFACE_DESC {
  317. 02:16:42: Format: D3DFMT_A8R8G8B8
  318. 02:16:42: Type: D3DRTYPE_SURFACE
  319. 02:16:42: Usage: D3DUSAGE_RENDERTARGET
  320. 02:16:42: Pool: D3DPOOL_DEFAULT
  321. 02:16:42: MultiSampleType: D3DMULTISAMPLE_NONE
  322. 02:16:42: MultiSampleQuality: 0
  323. 02:16:42: Width: 1600
  324. 02:16:42: Height: 900
  325. 02:16:42: };
  326. 02:16:42: successfully capturing d3d9 frames via GPU
  327. 02:20:44: D3D9Reset called
  328. 02:20:44: ---------------------- Cleared D3D9 Capture ----------------------
  329. 02:20:45: D3DPRESENT_PARAMETERS {
  330. 02:20:45: BackBufferWidth: 1280
  331. 02:20:45: BackBufferHeight: 720
  332. 02:20:45: BackBufferFormat: D3DFMT_A8R8G8B8
  333. 02:20:45: BackBufferCount: 1
  334. 02:20:45: MultiSampleType: D3DMULTISAMPLE_NONE
  335. 02:20:45: MultiSampleQuality: 0
  336. 02:20:45: SwapEffect: D3DSWAPEFFECT_DISCARD
  337. 02:20:45: hDeviceWindow: 1900608
  338. 02:20:45: Windowed: true
  339. 02:20:45: EnableAutoDepthStencil: true
  340. 02:20:45: AutoDepthStencilFormat: D3DFMT_D24S8
  341. 02:20:45: Flags: None
  342. 02:20:45: FullScreen_RefreshRateInHz: 0
  343. 02:20:45: PresentationInterval: 2147483648
  344. 02:20:45: };
  345. 02:20:45: successfully set up d3d9 hooks
  346. 02:20:52: D3D9EndScene called
  347. 02:20:52: D3D9Present called
  348. 02:20:52: DoD3D9GPUHook: success
  349. 02:20:52: D3DSURFACE_DESC {
  350. 02:20:52: Format: D3DFMT_A8R8G8B8
  351. 02:20:52: Type: D3DRTYPE_SURFACE
  352. 02:20:52: Usage: D3DUSAGE_RENDERTARGET
  353. 02:20:52: Pool: D3DPOOL_DEFAULT
  354. 02:20:52: MultiSampleType: D3DMULTISAMPLE_NONE
  355. 02:20:52: MultiSampleQuality: 0
  356. 02:20:52: Width: 1280
  357. 02:20:52: Height: 720
  358. 02:20:52: };
  359. 02:20:52: successfully capturing d3d9 frames via GPU
  360. 02:21:38: ---------------------- Cleared D3D9 Capture ----------------------
  361. 02:21:38: D3D9EndScene called
  362. 02:21:38: D3D9Present called
  363. 02:21:40: received restart event, capturing
  364. 02:21:40: DoD3D9GPUHook: success
  365. 02:21:40: D3DSURFACE_DESC {
  366. 02:21:40: Format: D3DFMT_A8R8G8B8
  367. 02:21:40: Type: D3DRTYPE_SURFACE
  368. 02:21:40: Usage: D3DUSAGE_RENDERTARGET
  369. 02:21:40: Pool: D3DPOOL_DEFAULT
  370. 02:21:40: MultiSampleType: D3DMULTISAMPLE_NONE
  371. 02:21:40: MultiSampleQuality: 0
  372. 02:21:40: Width: 1280
  373. 02:21:40: Height: 720
  374. 02:21:40: };
  375. 02:21:40: successfully capturing d3d9 frames via GPU
  376. 02:24:53: ---------------------- Cleared D3D9 Capture ----------------------
  377. 02:24:53: D3D9EndScene called
  378. 02:24:53: D3D9Present called
  379. 02:24:56: received restart event, capturing
  380. 02:24:56: DoD3D9GPUHook: success
  381. 02:24:56: D3DSURFACE_DESC {
  382. 02:24:56: Format: D3DFMT_A8R8G8B8
  383. 02:24:56: Type: D3DRTYPE_SURFACE
  384. 02:24:56: Usage: D3DUSAGE_RENDERTARGET
  385. 02:24:56: Pool: D3DPOOL_DEFAULT
  386. 02:24:56: MultiSampleType: D3DMULTISAMPLE_NONE
  387. 02:24:56: MultiSampleQuality: 0
  388. 02:24:56: Width: 1280
  389. 02:24:56: Height: 720
  390. 02:24:56: };
  391. 02:24:56: successfully capturing d3d9 frames via GPU
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