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GunsFs By Emil

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May 16th, 2012
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  1. //=============================================[Start]=============================================
  2.  
  3. //==[Includes]==//
  4. #include <a_samp>
  5.  
  6. //==[Defines]==//
  7. #define GUNBYEMIL 55
  8. #define GUNBYEMIL2 56
  9. #define COLOR_INFO 0x33FF33FF
  10. #define COLOR_WHITE 0xFFFFFFAA
  11. #define COLOR_RED 0xAA3333AA
  12.  
  13. #if defined FILTERSCRIPT
  14.  
  15. public OnFilterScriptInit()
  16. {
  17. print("\n-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-");
  18. print(" Guns Filterscript Sucefully Loaded ");
  19. print(" FilterScript Made by Emil ");
  20. print("-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-\n");
  21. return 1;
  22. }
  23.  
  24. #else
  25.  
  26. main()
  27. {
  28. print("\n-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-");
  29. print(" Guns Filterscript unloaded ");
  30. print(" FilterScript Made by Emil ");
  31. print("-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-\n");
  32. }
  33.  
  34.  
  35. public OnPlayerCommandText(playerid, cmdtext[])
  36. {
  37. if (strcmp("/guns", cmdtext, true, 10) == 0)
  38. {
  39. ShowPlayerDialog(playerid, GUNBYEMIL, DIALOG_STYLE_LIST, "Filterscript by {FF0000}Emil{FFFFFF}","Ak-47\nM4\nRifle\nSniper\nMP5\nUzi\nTec9\nPistol\nSilenced Pistol\nDeagle\nKnife\nKatana\nShotgun\nCombat\nSawn Off\nBomb\nMolotov Cocktail\n{FF0000}Next Page{FFFFFF}", "Take", "Close");
  40. return 1;
  41. }
  42. return 0;
  43. }
  44.  
  45. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  46. {
  47. if(dialogid == GUNBYEMIL)
  48. {
  49. if(response)
  50. {
  51. if(listitem == 0)
  52. {
  53. GivePlayerWeapon(playerid,30,800);
  54. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Ak-47!");
  55. }
  56. if(listitem == 1)
  57. {
  58. GivePlayerWeapon(playerid,31,900);
  59. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked M4!");
  60. }
  61. if(listitem == 2)
  62. {
  63. GivePlayerWeapon(playerid,33,900);
  64. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Rifle!");
  65. }
  66. if(listitem == 3)
  67. {
  68. GivePlayerWeapon(playerid,34,700);
  69. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Sniper!");
  70. }
  71. if(listitem == 4)
  72. {
  73. GivePlayerWeapon(playerid,29,800);
  74. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked MP5!");
  75. }
  76. if(listitem == 5)
  77. {
  78. GivePlayerWeapon(playerid,28,900);
  79. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Uzi!");
  80. }
  81. if(listitem == 6)
  82. {
  83. GivePlayerWeapon(playerid,32,700);
  84. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Tec9!");
  85. }
  86. if(listitem == 7)
  87. {
  88. GivePlayerWeapon(playerid,22,800);
  89. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Pistol!");
  90. }
  91. if(listitem == 8)
  92. {
  93. GivePlayerWeapon(playerid,23,900);
  94. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Silenced Pistol!");
  95. }
  96. if(listitem == 9)
  97. {
  98. GivePlayerWeapon(playerid,24,900);
  99. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Deagle!");
  100. }
  101. if(listitem == 10)
  102. {
  103. GivePlayerWeapon(playerid,4,900);
  104. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Knife!");
  105. }
  106. if(listitem == 11)
  107. {
  108. GivePlayerWeapon(playerid,8,900);
  109. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Katana!");
  110. }
  111. if(listitem == 12)
  112. {
  113. GivePlayerWeapon(playerid,25,900);
  114. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Shotgun!");
  115. }
  116. if(listitem == 13)
  117. {
  118. GivePlayerWeapon(playerid,27,900);
  119. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Combat!");
  120. }
  121. if(listitem == 14)
  122. {
  123. GivePlayerWeapon(playerid,26,800);
  124. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Sawn Off!");
  125. }
  126. if(listitem == 15)
  127. {
  128. GivePlayerWeapon(playerid,16 ,500);
  129. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Bomba!");
  130. }
  131. if(listitem == 16)
  132. {
  133. GivePlayerWeapon(playerid,18,400);
  134. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Molotov Coctail!");
  135. }
  136. if(listitem == 17)
  137. {
  138. ShowPlayerDialog(playerid, GUNBYEMIL2, DIALOG_STYLE_LIST, "Filterscript by {FF0000}Emil{FFFFFF}","Minigun\nRPG\nHS Rocket\nTear Gas\nDetonator\nHealth & Armor(With more than 100)", "Take", "Close");
  139. }
  140. }
  141. }
  142. if(dialogid == GUNBYEMIL2)
  143. {
  144. if(response)
  145. {
  146. if(listitem == 0)
  147. {
  148. GivePlayerWeapon(playerid,38,5000);
  149. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Minigun!");
  150. }
  151. if(listitem == 1)
  152. {
  153. GivePlayerWeapon(playerid,35,5000);
  154. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked RPG!");
  155. }
  156. if(listitem == 2)
  157. {
  158. GivePlayerWeapon(playerid,36,5000);
  159. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked HS Rocket!");
  160. }
  161. if(listitem == 3)
  162. {
  163. GivePlayerWeapon(playerid,17,500);
  164. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Tear Gas!");
  165. }
  166. if(listitem == 4)
  167. {
  168. GivePlayerWeapon(playerid,39,500);
  169. GivePlayerWeapon(playerid,40,500);
  170. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Detonator!");
  171. }
  172. if(listitem == 5)
  173. {
  174. SetPlayerHealth(playerid,200);
  175. SetPlayerArmour(playerid,200);
  176. SendClientMessage(playerid,COLOR_INFO,"INFO:{FFFFFF}You Taked Health & Armor(With more than 100)");
  177. }
  178. }
  179. }
  180. return 1;
  181. }
  182.  
  183. #endif
  184.  
  185. //=============================================[End of File]=============================================
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