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dzgm description.ext

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Jan 3rd, 2016
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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Chernarus";
  4. OnLoadIntro = "Welcome to Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[] = {0,2,6};
  9. enableItemsDropping = 0;
  10. onPauseScript = "";
  11. briefing = 0;
  12. debriefing = 0;
  13.  
  14. //loadScreen = "\z\addons\ow_assets\screen\dayz_logo_ca.paa";
  15. loadScreen = "Img\loadscreen.jpg"
  16.  
  17. class Header
  18. {
  19. gameType = COOP; //DM, Team, Coop, ...
  20. minPlayers = 1; //Min # of players the mission supports
  21. maxPlayers = 100; //Max # of players the mission supports
  22. };
  23.  
  24. aiKills = 1;
  25. diagRadio = 1;
  26. diagHit = 1;
  27.  
  28. class RscText
  29. {
  30. type = 0;
  31. idc = -1;
  32. x = 0;
  33. y = 0;
  34. h = 0.037;
  35. w = 0.3;
  36. style = 0x100;
  37. font = Zeppelin32;
  38. SizeEx = 0.03921;
  39. colorText[] = {1,1,1,1};
  40. colorBackground[] = {0, 0, 0, 0};
  41. linespacing = 1;
  42. };
  43.  
  44. class RscPicture
  45. {
  46. access=0;
  47. type=0;
  48. idc=-1;
  49. style=48;
  50. colorBackground[]={0,0,0,0};
  51. colorText[]={1,1,1,1};
  52. font="TahomaB";
  53. sizeEx=0;
  54. lineSpacing=0;
  55. text="";
  56. };
  57. class RscLoadingText : RscText
  58. {
  59. style = 2;
  60. x = 0.323532;
  61. y = 0.666672;
  62. w = 0.352944;
  63. h = 0.039216;
  64. sizeEx = 0.03921;
  65. colorText[] = {0.543,0.5742,0.4102,1.0};
  66. };
  67.  
  68. class RscProgress
  69. {
  70. x = 0.344;
  71. y = 0.619;
  72. w = 0.313726;
  73. h = 0.0261438;
  74. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  75. colorFrame[] = {0,0,0,0};
  76. colorBar[] = {1,1,1,1};
  77. };
  78.  
  79. class RscProgressNotFreeze
  80. {
  81. idc = -1;
  82. type = 45;
  83. style = 0;
  84. x = 0.022059;
  85. y = 0.911772;
  86. w = 0.029412;
  87. h = 0.039216;
  88. texture = "#(argb,8,8,3)color(0,0,0,0)";
  89. };
  90.  
  91. //
  92. // the loading screen itself
  93. //
  94. class DayZ_loadingScreen
  95. {
  96. idd = -1;
  97. duration = 10e10;
  98. fadein = 0;
  99. fadeout = 0;
  100. name = "loading screen";
  101. class controlsBackground
  102. {
  103. class blackBG : RscText
  104. {
  105. x = safezoneX;
  106. y = safezoneY;
  107. w = safezoneW;
  108. h = safezoneH;
  109. text = "";
  110. colorText[] = {0,0,0,0};
  111. colorBackground[] = {0,0,0,1};
  112. };
  113. };
  114. class controls
  115. {
  116. class Title1 : RscLoadingText
  117. {
  118. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  119. };
  120. class CA_Progress : RscProgress // progress bar, has to have idc 104
  121. {
  122. idc = 104;
  123. type = 8; // CT_PROGRESS
  124. style = 0; // ST_SINGLE
  125. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  126. };
  127. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  128. {
  129. idc = 103;
  130. };
  131. class Name2: RscText // the text on the top-left
  132. {
  133. idc = 101;
  134. x = 0.05;
  135. y = 0.029412;
  136. w = 0.9;
  137. h = 0.04902;
  138. text = "";
  139. sizeEx = 0.05;
  140. colorText[] = {0.543,0.5742,0.4102,1.0};
  141. };
  142. };
  143. };
  144. #include "dzgm\defines.hpp"
  145. class RscTitles
  146. {
  147. #include "dzgm\icons.hpp"
  148. titles[] = {"dsow"};
  149.  
  150.  
  151.  
  152. class dsow {
  153. idd = -1;
  154. movingEnable = 0;
  155. duration = 10;
  156. fadein = 2;
  157. fadeout = 2;
  158. name="dsow";
  159.  
  160. controls[]={"Picture"};
  161.  
  162.  
  163.  
  164.  
  165.  
  166.  
  167.  
  168.  
  169. class Picture {
  170. x = "0.00001 * safezoneW + safezoneX";
  171. y = "0.00001 * safezoneH + safezoneY";
  172. w = "1 * safezoneW";
  173. h = "1 * safezoneH";
  174. text="\z\addons\ow_assets\screen\screen_death_ow.paa";
  175. sizeEx = -1;
  176. type=0;
  177. idc=-1;
  178. style=48;
  179. colorBackground[]={0,0,0,0};
  180. colorText[]={1,1,1,1};
  181. font="Bitstream";
  182. };
  183. };
  184. };
  185. #include "spawn\class.hpp"
  186. #include "spawn\halo.hpp"
  187. #include "spawn\spawn.hpp"
  188. #include "custom\extra_rc.hpp"
  189. #include "dzgm\groupManagement.hpp"
  190.  
  191. };
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