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  1. # AfkTerminator Configuration File
  2. # Author: Edge209
  3.  
  4. ###################################################
  5. # DO NOT CHANGE THE VERSION number for this file #
  6. configVersion: 9
  7. ###################################################
  8. #
  9. #
  10. # Enable/disable the whole function
  11. afkMachineDetectEnable: true
  12. #
  13. # The frequency of checking for afkMachines (in minutes)
  14. # afkTime: (NOTE: afkTime HAS BEEN DEPRECATED IN FAVOR OF afkSensitivity) SEE BELOW
  15. #
  16. # How shall we punish the use of the AFK Machine:
  17. # NONE, LAVA, TNT, KICK, KILL, COMMAND, SPAWNMOB
  18. punishment: COMMAND
  19. #
  20. # If the punishment setting is "COMMAND", this is that command (or commands).
  21. # "[player]" will be replaced with't players name on execution
  22. # Multiple commands can be executed by separating commands with " /n ". All commands must be on a single line in this file.
  23. commandPenalty: 'tempban [player] 7d Machines Anti-AFK interdites !'
  24. #
  25. # If the punishment setting is "SPAWNMOB", this is the mob to spawn
  26. mobToSpawn: ZOMBIE
  27.  
  28. # The LAVA, TNT, SPAWNMOB & COMMAND punishments normally are applied multiple times for maximum effect,
  29. # but this can be limited by setting the following to any value > 0. If <=0 maximum punishment will be dealt
  30. # For KILL and KICK punishments this will auto default to "1"
  31. punishmentLimit: -1
  32.  
  33. # Enable logging of AfkTerminator Activity, including identification of AFK Machines
  34. logEnable: true
  35. #
  36. # Level of detail in the logs (3=least detail; 1= most detail)
  37. logLevel: 1
  38. #
  39. # Level of detail in the console during stratup etc. (3 = least detail; 1= most detail)
  40. # Set to level 2 to see Machine Detection events in the console
  41. consoleLevel: 1
  42. #
  43. # Enable/Disable detection of different types of AFK Machines
  44. detectWater: true
  45. detectMineCart: true
  46. detectHorse: true
  47. detectPig: true
  48. detectJump: true
  49. detectPiston: true
  50. detectFishing: true
  51. detectProjectile: true
  52. detectInteraction: true
  53.  
  54. # Enable if afkTerminator should check for latest plugin version (from bukkitdev)
  55. updateCheckEnable: true
  56. #
  57. #
  58. # The following specifies how sensitive afkTerminator should be in declaring a AFK machine is being used by a player.
  59. # The higher the number the more sensitive the plugin will be. At a higher sensitivity the plugin will detect
  60. # afk machines faster, but it is also more likely to generate false positives. (a.k.a think someone is using an AFK
  61. # machine when they are not.). Higher sensitivity also will take more server processing power because the plugin
  62. # is checking more often. The valid range is 1 to 10.
  63. #
  64. # 1 = Lowest sensitivity. AFK detection > 4 min on average. Lowest processor requirement. Lowest false-positive chance.
  65. # 5 = Medium sensitivity. AFK detection around 1 - 3 minutes. Recommended value.
  66. # 10 = Highest sensitivity. AFK detection < 30 seconds. Highest processor requirement. Highest false-positive chance.
  67. #
  68. afkSensitivity: 8
  69. #
  70. # The plugin can be enabled/disabled on a per-world basis. Simply list the worlds (one per line proceeded with " - ") where it should be enabled, or set to " - all"
  71. #
  72. worlds:
  73. - all
  74. #
  75. # The following set of configurations are intended to prevent client mods which have auto-login functions (such as Nodus)
  76. # from minimizing the impact of AFK kicks, by simply re-logging in the player automatically.
  77. #
  78. # Enable if attempts by auto login mods are used in an attempt to get around AFK kicks
  79. blockAutoLoginEnable: false
  80. #
  81. # The minimum time a player must wait before trying to login after leaving/kicked from the server (in seconds)
  82. autoLoginMinTime: 5
  83. #
  84. # The multiplier to be used to increase/vary the minimum time needed for each subsequent attempt (supports fractions e.g. 1.5)
  85. minTimeMultiplier: 1.0
  86. #
  87. # The number of repeated login attempts blocks allowed before further action is taken against a player
  88. autoLoginMaxAttempts: 5
  89. #
  90. # The command to be executed if the max attempts is exceeded
  91. maxAttemptsCommand: 'ban [player]'
  92. #
  93. # The message to display to a player when they are blocked due to auto-login
  94. # Variables supported: [cooldown] = Number of seconds until login will be allowed
  95. # [player] = Name of player that is the subject of the message
  96. #
  97. autoLoginBlockMsg: '[player] please wait [cooldown] seconds before trying to log in again.'
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