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- # AfkTerminator Configuration File
- # Author: Edge209
- ###################################################
- # DO NOT CHANGE THE VERSION number for this file #
- configVersion: 9
- ###################################################
- #
- #
- # Enable/disable the whole function
- afkMachineDetectEnable: true
- #
- # The frequency of checking for afkMachines (in minutes)
- # afkTime: (NOTE: afkTime HAS BEEN DEPRECATED IN FAVOR OF afkSensitivity) SEE BELOW
- #
- # How shall we punish the use of the AFK Machine:
- # NONE, LAVA, TNT, KICK, KILL, COMMAND, SPAWNMOB
- punishment: COMMAND
- #
- # If the punishment setting is "COMMAND", this is that command (or commands).
- # "[player]" will be replaced with't players name on execution
- # Multiple commands can be executed by separating commands with " /n ". All commands must be on a single line in this file.
- commandPenalty: 'tempban [player] 7d Machines Anti-AFK interdites !'
- #
- # If the punishment setting is "SPAWNMOB", this is the mob to spawn
- mobToSpawn: ZOMBIE
- # The LAVA, TNT, SPAWNMOB & COMMAND punishments normally are applied multiple times for maximum effect,
- # but this can be limited by setting the following to any value > 0. If <=0 maximum punishment will be dealt
- # For KILL and KICK punishments this will auto default to "1"
- punishmentLimit: -1
- # Enable logging of AfkTerminator Activity, including identification of AFK Machines
- logEnable: true
- #
- # Level of detail in the logs (3=least detail; 1= most detail)
- logLevel: 1
- #
- # Level of detail in the console during stratup etc. (3 = least detail; 1= most detail)
- # Set to level 2 to see Machine Detection events in the console
- consoleLevel: 1
- #
- # Enable/Disable detection of different types of AFK Machines
- detectWater: true
- detectMineCart: true
- detectHorse: true
- detectPig: true
- detectJump: true
- detectPiston: true
- detectFishing: true
- detectProjectile: true
- detectInteraction: true
- # Enable if afkTerminator should check for latest plugin version (from bukkitdev)
- updateCheckEnable: true
- #
- #
- # The following specifies how sensitive afkTerminator should be in declaring a AFK machine is being used by a player.
- # The higher the number the more sensitive the plugin will be. At a higher sensitivity the plugin will detect
- # afk machines faster, but it is also more likely to generate false positives. (a.k.a think someone is using an AFK
- # machine when they are not.). Higher sensitivity also will take more server processing power because the plugin
- # is checking more often. The valid range is 1 to 10.
- #
- # 1 = Lowest sensitivity. AFK detection > 4 min on average. Lowest processor requirement. Lowest false-positive chance.
- # 5 = Medium sensitivity. AFK detection around 1 - 3 minutes. Recommended value.
- # 10 = Highest sensitivity. AFK detection < 30 seconds. Highest processor requirement. Highest false-positive chance.
- #
- afkSensitivity: 8
- #
- # The plugin can be enabled/disabled on a per-world basis. Simply list the worlds (one per line proceeded with " - ") where it should be enabled, or set to " - all"
- #
- worlds:
- - all
- #
- # The following set of configurations are intended to prevent client mods which have auto-login functions (such as Nodus)
- # from minimizing the impact of AFK kicks, by simply re-logging in the player automatically.
- #
- # Enable if attempts by auto login mods are used in an attempt to get around AFK kicks
- blockAutoLoginEnable: false
- #
- # The minimum time a player must wait before trying to login after leaving/kicked from the server (in seconds)
- autoLoginMinTime: 5
- #
- # The multiplier to be used to increase/vary the minimum time needed for each subsequent attempt (supports fractions e.g. 1.5)
- minTimeMultiplier: 1.0
- #
- # The number of repeated login attempts blocks allowed before further action is taken against a player
- autoLoginMaxAttempts: 5
- #
- # The command to be executed if the max attempts is exceeded
- maxAttemptsCommand: 'ban [player]'
- #
- # The message to display to a player when they are blocked due to auto-login
- # Variables supported: [cooldown] = Number of seconds until login will be allowed
- # [player] = Name of player that is the subject of the message
- #
- autoLoginBlockMsg: '[player] please wait [cooldown] seconds before trying to log in again.'
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