TheInsidiousOne

jun14-15

Jun 14th, 2020
68
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.93 KB | None | 0 0
  1. Bedeviled Shadow Hunter
  2. Level 4 DARK Fiend/Effect
  3. 1300/1800
  4. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. If this card is destroyed by battle and sent to the GY: Gain LP equal to half the ATK of the monster that destroyed it.
  5.  
  6. Red Hot Jumpman
  7. Level 4 FIRE Warrior/Arms/Effect
  8. 1100/1800
  9. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. A monster equipped with this card can attack directly, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  10. ----
  11. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 5 or higher Arms Monster in your GY; add it to your hand.
  12.  
  13. Dragonic Turtle of Wrath
  14. Level 6 DARK Reptile/Arms/Effect
  15. 2300/1600
  16. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. A monster equipped with this card gains the following effect, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  17. ● Once per turn: You can target 1 monster your opponent controls; destroy it.
  18. ----
  19. If this card is in your hand: You can banish 2 Arms Monsters from your GY; Special Summon this card. You can only use this effect of "Dragonic Turtle of Wrath" once per turn. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one.
  20.  
  21. Space Huntress
  22. Level 4 LIGHT Beast-Warrior/Effect
  23. 1100/1800
  24. If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Arms Monster from your Deck to your hand. You can only use this effect of "Space Huntress" once per turn.
  25.  
  26. Alien Parasite
  27. Level 2 DARK Reptile/Effect
  28. 800/800
  29. If this card is destroyed by battle or card effect: You can Special Summon any number of "Alien Parasite" from your Deck.
  30.  
  31. Corrupted Space Huntress Mimic
  32. Level 4 DARK Beast-Warrior/Arms/Effect
  33. 1800/1100
  34. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. Switch the ATK/DEF of the monster equipped with this card, it can make up to 2 attacks during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  35. ----
  36. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower non-DARK Beast-Warrior monster from your hand in Defense Position. You can only use this effect of "Corrupted Space Huntress Mimic" once per turn.
  37.  
  38. Blue Bomber
  39. Level 3 WATER Machine/Arms/Effect
  40. 1000/1000
  41. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  42. ----
  43. When an Arms Monster is destroyed by battle: You can Special Summon this card from your hand. You can only use this effect of "Blue Bomber" once per turn. While this card is equipped with an Arms Monster, this card cannot be destroyed by battle or card effects.
  44.  
  45. Intergalactic Bounty Hunter
  46. Level 4 LIGHT Warrior/Effect
  47. 1700/1000
  48. If you control a monster that is equipped with an Arms Monster: You can Tribute this card, then target 1 monster on the field; destroy that target. You can only use this effect of "Intergalactic Bounty Hunter" once per turn.
  49.  
  50. Battletoad
  51. Link-2 WATER Aqua/Link/Effect
  52. 1000/BL BR
  53. 2 Level 2 or lower WATER monsters, except Tokens
  54. Gains 1000 ATK for each WATER monster this card points to. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 2 or lower WATER Aqua monster in your GY; Special Summon it in Defense Position. Once per turn, during the Standby Phase: You can send 1 monster this card points to to the GY; destroy 1 Spell/Trap your opponent controls.
  55.  
  56. Dragon-Spirited Brawler
  57. Level 6 DARK Wyrm/Arms/Effect
  58. 1900/3000
  59. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. A monster equipped with this card gains the following effect, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  60. ● Once per battle, during damage calculation, if the equipped monster battles an Attack Position monster (Quick Effect): You can apply both battling monsters' DEF for damage calculation.
  61. ----
  62. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dragon-Spirited Brawler" once per turn this way. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply both battling monsters' DEF for damage calculation.
  63.  
  64. Yellow Mouth of Terror
  65. Level 5 LIGHT Fiend/Effect
  66. ?/0
  67. You can Special Summon this card (from your hand) by sending 1 Arms Monster you control to the GY. If Summoned this way, this card's Level is increased by the Level of the sent monster -2. This card's ATK/DEF become its Level x 300. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
  68.  
  69. King of Red Lions
  70. Level 7 FIRE Beast-Warrior/Arms/Effect
  71. 2500/2000
  72. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. A monster equipped with this card is unaffected by your opponent's card effects during the Battle Phase only, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  73. ----
  74. If you control an Arms Monster, you can Tribute Summon this card face-up with 1 Tribute. If this card is Tribute Summoned: You can target cards your opponent controls, up to the number of Arms Monsters with different names in your GY; destroy them. You can only use this effect of "King of Red Lions" once per turn.
  75.  
  76. Reborn Dragon Warrior
  77. Level 4 DARK Wyrm/Arms/Effect
  78. 1600/1100
  79. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. A monster equipped with this card gains the following effect, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  80. ● Once per turn: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it.
  81. ----
  82. While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by card effects.
  83.  
  84. Future Super Soldier
  85. Level 8 LIGHT Cyberse/Synchro/Effect
  86. 2500/2000
  87. 1 Tuner + 1+ non-Tuner monsters
  88. Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. This is a Quick Effect if this card was Synchro Summoned using an Arms Monster as Synchro Material. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 Arms Monster in your GY; Special Summon that target.
  89.  
  90. Intergalactic Mercenary Fox
  91. Level 4 LIGHT Beast/Arms/Effect
  92. 1700/1200
  93. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. A monster equipped with this card gains the following effect, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  94. ● Once per turn: You can discard 1 card, then target up to 3 cards in the GYs; shuffle them into the Deck.
  95. ----
  96. When this card is targeted for an attack: You can pay 600 LP; negate the attack.
  97.  
  98. Mechanical Scientist of Menace
  99. Level 2 DARK Psychic/Tuner/Effect
  100. 400/400
  101. If this card is Normal or Special Summoned: You can add 1 "Intergalactic Mercenary Fox" from your Deck to your hand. You can only use this effect of "Mechanical Scientist of Menace" once per turn.
  102.  
  103. Intergalactic Mercenary Rabbit
  104. Level 6 LIGHT Beast/Enhance/Effect
  105. 2500/2000
  106. 1 "Mechanical Scientist of Menace" equipped with an Equip Card
  107. If this card was Enhance Summoned using "Intergalactic Mercenary Fox" as material, it gains these effects.
  108. ● Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card gains ATK equal to half the original ATK of the monster equipped to it by this effect.
  109.  
  110. Intergalactic Mercenary Frog
  111. Level 6 LIGHT Aqua/Synchro/Effect
  112. 2500/2000
  113. "Mechanical Scientist of Menace" + 1+ non-Tuner monsters
  114. When a monster is Normal Summoned to your opponent's field: You can send 1 card from your hand to the GY; make your opponent send 1 card from their hand or field to the GY (their choice). You can only use this effect of "Intergalactic Mercenary Frog" once per turn.
  115.  
  116. Intergalactic Mercenary Falcon
  117. Rank 6 LIGHT Winged Beast/Xyz/Effect
  118. 2500/2000
  119. 2 Level 6 monsters
  120. Normal Summoned monsters your opponent controls must attack if able. At the start of the Damage Step, if this card battles an opponent's face-up Special Summoned monster: You can detach 1 material from this card; that monster's ATK and DEF become 0.
  121.  
  122. Blessed Soul Fighter - Siegfried
  123. Rank 4 LIGHT Warrior/Xyz/Effect
  124. 2500/2000
  125. 2 Level 4 Warrior monsters
  126. Once while face-up on the field (Quick Effect): You can target cards on the field and/or GY up to the number of Arms Monsters with different name in your GY; return them to the hand. You can detach 1 material from this card, then target 1 "Soul Fighter" Arms Monster in your GY; add it to your hand. You can only use this effect of "Blessed Soul Fighter - Siegfried" once per turn.
  127.  
  128. Cursed Soul Fighter - Nightmare
  129. Rank 4 DARK Warrior/Xyz/Effect
  130. 2500/2000
  131. 2 Level 4 LIGHT and/or DARK monsters
  132. Normal Summoned monsters your opponent controls cannot activate their effects. Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can detach 1 material from this card; negate the activation.
  133.  
  134. Blessed Soul Fighter - Cassandra
  135. Level 4 LIGHT Warrior/Arms/Effect
  136. 1600/1000
  137. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. A monster equipped with this card is unaffected by your opponent's Normal Summoned monsters' effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  138. ----
  139. You choose the attack targets for your opponent's attacks.
  140.  
  141. Blessed Soul Fighter - Xianghua
  142. Level 4 LIGHT Warrior/Arms/Effect
  143. 1800/1500
  144. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. A monster equipped with this card is unaffected by your opponent's Arms Monsters' effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  145. ----
  146. Twice per turn, this card cannot be destroyed by battle.
  147.  
  148. Soul Fighter - Mitsurugi
  149. Level 4 LIGHT Warrior/Effect
  150. 1200/1800
  151. When your opponent activates a card or effect that targets 1 Arms Monster you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation.
  152.  
  153. Soul Fighter - Ivy
  154. Level 4 LIGHT Warrior/Effect
  155. 0/2100
  156. When your opponent activates a monster effect (Quick Effect): You can send this card from your hand to the GY; negate that effect. You can only use this effect of "Soul Fighter - Ivy" once per turn. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn: You can Special Summon this card.
  157.  
  158. Cursed Soul Fighter - Cervantes
  159. Level 4 DARK Warrior/Arms/Effect
  160. 2100/100
  161. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. At the start of your Battle Phase, for each monster your opponent currently controls with the same Type and Attribute as the equipped monster, the equipped monster gains 1 additional attack during each Battle Phase this turn, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  162. ----
  163. After damage calculation, if this card battled a monster: Destroy this card. If this card you control is destroyed: Add 1 "Soul Fighter" monster from your Deck to your hand. You can only use each effect of "Cursed Soul Fighter - Cervantes" once per turn.
  164.  
  165. Cursed Soul Fighter - Tira
  166. Level 4 DARK Warrior/Arms/Effect
  167. 1900/400
  168. During your Main Phase of the turn a monster was Normal or Special Summoned this turn, you can equip this card from your hand or field to 1 of those monsters. A monster equipped with this card gains 300 ATK/DEF for each monster your opponent controls, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  169. ----
  170. When an attack is declared involving your "Soul Fighter" monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster.
  171.  
  172. Soul Fighter - Yoshimitsu
  173. Level 4 LIGHT Warrior/Effect
  174. 1300/500
  175. When this card is Normal Summoned: You can target 1 Level 4 or lower Arms Monster in your GY; Special Summon it in Defense Position, but its effects are negated.
  176.  
  177. Cursed Soul Fighter - Raphael
  178. Rank 4 DARK Warrior/Xyz/Effect
  179. 2500/2000
  180. 2 Level 4 "Soul Fighter" monsters
  181. This card's effects can only be applied/resolved while it has material. Cannot be destroyed by battle. If this card battles an opponent's monster, negate that monster's effects until the end of the Damage Step. During each of your End Phases: Detach 1 material from this card.
  182.  
  183. Ever-Hungry Dino Beast
  184. Level 4 WIND Dinosaur/Normal
  185. 1900/1400
  186. A friendly dinosaur that feeds with seeds found on the ground. It's so friendly that it resembles nothing to the fearsome predators that once dominated the planet.
  187.  
  188. ====
  189.  
  190. SPYRAL Stealth Agent
  191. Level 4 DARK Warrior/Effect
  192. 1900/1200
  193. This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 "SPYRAL" monster in your GY, except "SPYRAL Stealth Agent"; reveal the top card of your opponent's Deck, and if you do, Special Summon the targeted card if the revealed card is the declared type.
  194.  
  195. SPYRAL Perfect Agent
  196. Level 4 DARK Warrior/Effect
  197. 1900/1600
  198. This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 "SPYRAL" Spell/Trap in your GY; reveal the top card of your opponent's Deck, and if you do, add the targeted card to your hand, if the revealed card is the declared type.
Add Comment
Please, Sign In to add comment