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- if(strcmp(cmd, "/wiederbeleben", true) == 0 || strcmp(cmd, "/wb", true) == 0)
- {
- if(IsPlayerConnected(playerid))
- {
- if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
- {
- for(new i = 0; i < MAX_PLAYERS; i++)
- {
- if(PlayerInfo[i][pTot] == 1 && IsPlayerInRangeOfPoint(playerid,5.0,PlayerInfo[i][pTx],PlayerInfo[i][pTy],PlayerInfo[i][pTz]))
- {
- new pname[256];
- GetPlayerName(i, pname, 256);
- format(string, 256, "Du hast deinen Patienten %s behandelt und bekommst 200$ für deine Arbeit.",pname);
- SendClientMessage(playerid, Hellgrun, string);
- GetPlayerName(playerid, pname, 256);
- format(string, 256, "Der Sanitäter %s hat deine Wunden behandelt.",pname);
- GivePlayerMoney(i,-200);
- ClearAnimations(i);
- SendClientMessage(i, Hellgrun, string);
- SendClientMessage(i, Hellgrun, "Die Behandlung hat dich 500$ gekostet.");
- GivePlayerMoney(playerid,200);
- DisablePlayerCheckpoint(playerid);
- PlayerInfo[i][pTot] = 0;
- UnFreezePlayer(i);
- pIstTot[i] = 0;
- SetPlayerPos(i,PlayerInfo[i][pTx],PlayerInfo[i][pTy],PlayerInfo[i][pTz]);
- SetCameraBehindPlayer(i);
- DestroyPickup(TotenKopf[i]);
- Delete3DTextLabel(Tote[i]);
- TogglePlayerControllable(i,1);
- SetPlayerSkin(i,PlayerInfo[i][pSkin]);
- PlayerInfo[i][pTx] = 0.0;
- PlayerInfo[i][pTy] = 0.0;
- PlayerInfo[i][pTz] = 0.0;
- new Float:tempheal;
- GetPlayerHealth(i,tempheal);
- SetPlayerHealth(i,100.0);
- {
- if(PlayerInfo[i][pMember] == 4 || PlayerInfo[i][pLeader] == 4)
- {
- GetPlayerName(i,pname,MAX_PLAYER_NAME);
- format(ALLSTRING,sizeof(ALLSTRING),"Sanitäter %s hat sich um %s gekümmert und ihn behandelt.",PlayerName[playerid],pname);
- SendClientMessage(i,Hellblau,ALLSTRING);
- //SetPlayerCheckpoint(i,PlayerInfo[playerid][pTx],PlayerInfo[playerid][pTy],PlayerInfo[playerid][pTz],5.0);
- }
- }
- }
- }
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD1, " Du bist kein Arzt!");
- }
- }
- return 1;
- }
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