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bagofwiggins

tribes ini

Aug 10th, 2013
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  1. [SystemSettings]
  2. bCombineSimilarMappings=False
  3. Trilinear=False
  4. StaticDecals=False
  5. DynamicDecals=True
  6. UnbatchedDecals=True
  7. DecalCullDistanceScale=0.100000
  8. DynamicLights=False
  9. DynamicShadows=False
  10. LightEnvironmentShadows=False
  11. CompositeDynamicLights=True
  12. SHSecondaryLighting=True
  13. DirectionalLightmaps=True
  14. OneFrameThreadLag=False
  15. MotionBlur=False
  16. MotionBlurPause=False
  17. MotionBlurSkinning=0
  18. DepthOfField=True
  19. AmbientOcclusion=False
  20. Bloom=False
  21. bAllowLightShafts=False
  22. Distortion=False
  23. FilteredDistortion=False
  24. DropParticleDistortion=True
  25. bAllowDownsampledTranslucency=False
  26. SpeedTreeLeaves=False
  27. SpeedTreeFronds=False
  28. LensFlares=False
  29. FogVolumes=False
  30. UseVsync=False
  31. Fullscreen=True
  32. AllowD3D10=False
  33. AllowD3D11=False
  34. AllowRadialBlur=False
  35. AllowSubsurfaceScattering=False
  36. SkeletalMeshLODBias=10
  37. ParticleLODBias=10
  38. DetailMode=0
  39. ShadowFilterQualityBias=-1
  40. MaxAnisotropy=8
  41. MaxMultisamples=1
  42. MinShadowResolution=0
  43. MinPreShadowResolution=8
  44. MaxShadowResolution=0
  45. MaxWholeSceneDominantShadowResolution=0
  46. ShadowFadeResolution=0
  47. PreShadowFadeResolution=8
  48. ShadowFadeExponent=0.100000
  49. PlayerShadowFadeResolution=8
  50. ResX=1920
  51. ResY=1080
  52. SceneCaptureStreamingMultiplier=1.000000
  53. ShadowTexelsPerPixel=0.100000
  54. PreShadowResolutionFactor=0.100000
  55. bAllowBetterModulatedShadows=False
  56. bAllowWholeSceneDominantShadows=False
  57. Borderless=False
  58. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  59. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  60. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  61. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  62. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  63. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  64. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  65. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  66. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  67. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  68. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  69. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  70. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  71. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  72. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  73. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  74. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  75. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  76. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3,MipGenSettings=tmgs_simpleaverage)
  77. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  78. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  79. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  80. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  81. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  82. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  83. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  84. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point,MipGenSettings=tmgs_simpleaverage)
  85. m_TrShadowLODGroup=0
  86. m_TrTextureLODGroup=1
  87. EnableHighPolyChars=False
  88. bEnableForegroundShadowsOnWorld=False
  89. OnlyStreamInTextures=True
  90. Trilinear=False
  91. OneFrameThreadLag=false
  92. bCombineSimilarMappings=False
  93. FloatingPointRenderTargets=False
  94. bEnableForegroundShadowsOnWorld=False
  95. bEnableForegroundSelfShadowing=False
  96.  
  97. [TribesGame.TrAudioSettings]
  98. m_nVolumeMaster=50
  99. m_nVolumeEffects=90
  100. m_nVolumeMusic=0
  101. m_nVolumeVoice=70
  102.  
  103. [WinDrv.WindowsClient]
  104. DisplayGamma=2.8
  105.  
  106. [TribesGame.TrGameEngine]
  107. bSmoothFrameRate=True
  108. MinDesiredFrameRate=90.000000
  109. MaxDesiredFrameRate=144.0
  110. MinSmoothedFrameRate=122
  111. MaxSmoothedFrameRate=144
  112. AllowScreenDoorFade=False
  113. AllowNvidiaStereo3d=False
  114. bForceStaticTerrain=True
  115.  
  116. [Engine.GameViewportClient]
  117. bUseHardwareCursorWhenWindowed=False
  118.  
  119. [TribesGame.TrDevice]
  120. m_bTinyWeaponsEnabled=True
  121.  
  122. [Engine.Engine]
  123. bForceStaticTerrain=True
  124.  
  125. [Engine.ISVHacks]
  126. bInitializeShadersOnDemand=False
  127. DisableATITextureFilterOptimizationChecks=True
  128. UseMinimalNVIDIADriverShaderOptimization=False
  129. PumpWindowMessagesWhenRenderThreadStalled=False
  130.  
  131. [TextureStreaming]
  132. PoolSize=156
  133. MemoryMargin=20
  134. MemoryLoss=0
  135. HysteresisLimit=20
  136. DropMipLevelsLimit=16
  137. StopIncreasingLimit=12
  138. StopStreamingLimit=8
  139. MinEvictSize=10
  140. MinFudgeFactor=1
  141. FudgeFactorIncreaseRateOfChange=0.5
  142. FudgeFactorDecreaseRateOfChange=-0.5
  143. MinRequestedMipsToConsider=11
  144. MinTimeToGuaranteeMinMipCount=0
  145. MaxTimeToGuaranteeMinMipCount=0
  146. UseTextureFileCache=TRUE
  147. LoadMapTimeLimit=20.0
  148. LightmapStreamingFactor=0.04
  149. ShadowmapStreamingFactor=0.04
  150. MaxLightmapRadius=2000.0
  151. AllowStreamingLightmaps=True
  152. TextureFileCacheBulkDataAlignment=1
  153. UsePriorityStreaming=True
  154. bAllowSwitchingStreamingSystem=False
  155. UseDynamicStreaming=False
  156. bEnableAsyncDefrag=False
  157. bEnableAsyncReallocation=False
  158. MaxDefragRelocations=256
  159. MaxDefragDownShift=64
  160. BoostPlayerTextures=0.0
  161. TemporalAAMemoryReserve=0.0
  162.  
  163. [XAudio2.XAudio2Device]
  164. MaxChannels=48
  165. m_bEnableBassBoost=False
  166.  
  167. [TribesGame.TrPlayerController]
  168. m_bEnableChatFilter=False
  169. m_bShowHUDObjectives=True
  170. m_bShowHUDNotifications=True
  171. m_bShowHUDFriendStateNotifications=True
  172. m_bEnableOverheadDamageIndicators=True
  173. m_bShowHUDReticule=False
  174. m_bShowHUDCredits=True
  175. m_bShowHUDAccolades=False
  176. m_bShowHUDBadges=False
  177. m_bShowHUDScores=true
  178. m_bShowHUDHealthBar=true
  179. m_bShowHUDVisor=False
  180. m_bShowHUDChat=True
  181. m_bShowHUDCombatLog=True
  182. m_bShowHUDKillbox=False
  183. m_bShowHUDDeathcam=True
  184. m_bShowHUDHeroText=True
  185. m_bShowHUDPromptPanel=False
  186. m_bShowHUDRespawnTimer=True
  187. m_bShowHUDSkiBars=True
  188. m_bShowHUDFriendColoring=True
  189. m_bShowHUDCracks=False
  190. m_WhisperFilter=0
  191. EnableAlienFX=False
  192. m_bAnimMenu=False
  193. m_bAllowSimulatedProjectiles=True
  194. MaxDynamicBandwidth=15000
  195. MinDynamicBandwidth=4000
  196.  
  197. [TribesGame.TrEntryPlayerController]
  198. m_bEnableChatFilter=false
  199. m_bShowHUDObjectives=true
  200. m_bShowHUDNotifications=false
  201. m_bShowHUDFriendStateNotifications=false
  202. DecalLifeSpan=30.0
  203. bLandingShake=false
  204. bFirstPersonWeaponsSelfShadow=false
  205.  
  206. [Engine.Player]
  207. ConfiguredInternetSpeed=15000
  208.  
  209. [TribesGame.TrPlayer]
  210. ConfiguredInternetSpeed=15000
  211.  
  212. [TribesGame.Player]
  213. ConfiguredInternetSpeed=15000
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