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Mar 6th, 2017
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  1. https://yuki.la/h/4559221#p4559348
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  3. OK, two questions... Is it possible to have a girl with every position available or does she only have the positions that are active with her mood? Also, are there any positions unlocked when you break a girl?
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  7. Wait what. I developed a patch for this way back. I'll see if I can find it lying around.
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  11. https://hastebin.com/wosukacofo.cs
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  13. Yep, still have it.
  14. It also patches CheckEvent to get rid of random events.
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  18. MotionDecision is a filter which decides what animations are available to use in a hscene.
  19. MotionDecisionOfState adjusts this filter based on the girl's emotional state, MotionDecisionOfMap does the same but adjusts based on selected map.
  20. Both routines are patched to return enable flags.
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  22. Later in the function for "CreateListAnimationFileName", you'll see:
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  24. https://hastebin.com/ocuquperew.cs
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  26. There are three conditions necessary to load animation and voice info for a position.
  27. This patch enables "flag3", which is checking if we're accessing an event and enabling positions accordingly, like the shower intrusion event. These positions look weird outside of their respective rooms but they work all the same.
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  31. >how do you run this
  32. Whoops forgot.
  33. I previously provided a build for this, but sharing random EXEs is asking for a virus. That being said, here's a build:
  34. https://u.nya.is/gsxydv.zip
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  38. https://github.com/exdownloader/scePa
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