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TheInsidiousOne

Yu-Gi-Oh! EV - LHK's Sister and Itzel's decks

Aug 14th, 2018
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  1. LHK's Sister
  2. Crimson Gazer Coatl
  3. ★★★★★★★★
  4. DARK
  5. Wyrm/Effect
  6. ATK 2500
  7. DEF 3000
  8. If this card is in your hand: You can reveal 1 "Crimson Gazer" Dark Tuner in your hand; Special Summon this card. If this card is sent from the field to the GY for the Dark Synchro Summon of a "Crimson Gazer" monster: You can target 1 monster your opponent controls; destroy it. If this card is sent to the GY for the Special Summon of a "Crimson Gazer" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Crimson Gazer Coatl" once per turn.
  9.  
  10. Maiden of the Crimson Gazer
  11. ★★★★★★★★★★★★
  12. DARK
  13. Warrior/Dark Tuner/Effect
  14. ATK 0
  15. DEF 0
  16. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Maiden of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY, then target 1 card in your opponent's GY; banish it. You can only use each effect of "Maiden of the Crimson Gazer" once per turn.
  17.  
  18. Oracle of the Crimson Gazer
  19. ★★★★★★★★★★★★
  20. DARK
  21. Warrior/Dark Tuner/Effect
  22. ATK 1400
  23. DEF 200
  24. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Oracle of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY; draw 1 card. You can only use each effect of "Oracle of the Crimson Gazer" once per turn.
  25.  
  26. Vanguard of the Crimson Gazer
  27. ★★★★★★★★★★★★
  28. DARK
  29. Warrior/Dark Tuner/Effect
  30. ATK 400
  31. DEF 1000
  32. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Vanguard of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY, then target 1 "Crimson Gazer" monster in your GY, except "Vanguard of the Crimson Gazer"; Special Summon that target. You can only use each effect of "Vanguard of the Crimson Gazer" once per turn.
  33.  
  34. Priestess of the Crimson Gazer
  35. ★★★★★★★★★★★★
  36. DARK
  37. Warrior/Dark Tuner/Effect
  38. ATK 0
  39. DEF 0
  40. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Priestess of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY; Special Summon 1 "Crimson Gazer Coatl" from your hand, Deck or GY. You can only use each effect of "Priestess of the Crimson Gazer" once per turn.
  41.  
  42. Protector of the Crimson Gazer
  43. ★★★★★★★★★★★★
  44. DARK
  45. Warrior/Dark Tuner/Effect
  46. ATK 1300
  47. DEF 800
  48. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Protector of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY; add 1 "Crimson Gazer" card from your Deck to your hand, except "Protector of the Crimson Gazer". You can only use each effect of "Protector of the Crimson Gazer" once per turn.
  49.  
  50. Sage of the Crimson Gazer
  51. ★★★★★★★★★★★★
  52. DARK
  53. Warrior/Dark Tuner/Effect
  54. ATK 1500
  55. DEF 0
  56. If this card is in your hand: You can target 1 "Crimson Gazer" monster you control, except "Sage of the Crimson Gazer"; decrease its Level by 4, and if you do, Special Summon this card. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: You can banish this card from your GY, then target 1 "Crimson Gazer" Fusion or Dark Synchro Monster in your Extra Monster Zone; move it to 1 of your Main Monster Zones, then Special Summon 1 "Crimson Gazer" monster from your hand, except "Sage of the Crimson Gazer". You can only use each effect of "Sage of the Crimson Gazer" once per turn.
  57.  
  58. Crimson Gazer Alternative Coatl
  59. ★★★★★★★★
  60. DARK
  61. Wyrm/Dark Synchro/Effect
  62. ATK 2500
  63. DEF 3000
  64. 1+ non-Dark Tuner monsters - 1 Dark Tuner
  65. Once per turn: You can discard 1 card, then target up to 2 cards your opponent controls; destroy them. This card cannot attack directly the turn you use this effect. If this Dark Synchro Summoned monster you control is destroyed and sent to the GY: You can target 2 "Crimson Gazer" monsters in your GY, except "Crimson Gazer Alternative Coatl"; add them to your hand. You can only use this effect of "Crimson Gazer Alternative Coatl" once per turn.
  66.  
  67. Crimson Gazer Twin Coatl
  68. ★★★★★★★★★★
  69. DARK
  70. Wyrm/Fusion/Effect
  71. ATK 2500
  72. DEF 3000
  73. "Crimson Gazer Coatl" + "Crimson Gazer Coatl"
  74. Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). This card can make up to 2 attacks during each Battle Phase. If this card attacks for the first time during this Battle Phase, this card's ATK becomes double its original ATK for this battle only. If this card is destroyed and sent to the GY: You can target 2 "Crimson Gazer Coatl" in your GY; add them to your hand.
  75.  
  76. Crimson Gazer Ultimate Coatl
  77. ★★★★★★★★★★★★
  78. DARK
  79. Wyrm/Fusion/Effect
  80. ATK 3800
  81. DEF 4500
  82. "Crimson Gazer Coatl" + "Crimson Gazer Coatl" + "Crimson Gazer Coatl"
  83. Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls, once each. You can send 1 "Crimson Gazer" Dark Synchro Monster from your Extra Deck to the GY; for this turn, this card gains that card's effects. You can only use this effect of "Crimson Gazer Ultimate Coatl" once per turn. If this card is destroyed and sent to the GY: You can target 2 "Crimson Gazer Coatl" in your GY; Special Summon them in Defense Position.
  84.  
  85. Deep-Eyes Crimson Gazer Coatl
  86. ★★★★★★★★
  87. DARK
  88. Wyrm/Dark Synchro/Effect
  89. ATK 0
  90. DEF 0
  91. 1+ non-Dark Tuner monsters - 1 Dark Tuner
  92. If this card is Dark Synchro Summoned: You can target 1 monster your opponent controls; send it to the GY, and if you do, this card gains ATK and DEF equal to the sent monster's ATK and DEF respectively, but this card cannot attack directly this turn. If this Dark Synchro Summoned card you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Crimson Gazer Coatl" from your hand, Deck or GY. You can only use this effect of "Deep-Eyes Crimson Gazer Coatl" once per turn.
  93.  
  94. Crimson Gazer Genesis ZERO Coatl
  95. ★★★★★★★★
  96. DARK
  97. Wyrm/Dark Synchro/Effect
  98. ATK 0
  99. DEF 4000
  100. 1+ non-Dark Tuner monsters - 1 Dark Tuner
  101. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. After damage calculation, if this card attacked an opponent's monster: Destroy all Spells/Traps your opponent controls. If this Dark Synchro Summoned card you control is destroyed and sent to the GY: You can add 1 "Crimson Gazer" monster from your Deck to your hand. You can only use this effect of "Crimson Gazer Genesis ZERO Coatl" once per turn.
  102.  
  103. Crimson Gazer Silver Coatl
  104. ★★★★★★★★
  105. DARK
  106. Wyrm/Dark Synchro/Effect
  107. ATK 3000
  108. DEF 2500
  109. 1+ non-Dark Tuner monsters - 1 Dark Tuner
  110. Once per turn: You can banish 1 "Crimson Gazer" monster from your hand or GY, then target 1 card your opponent controls; banish it. If this Dark Synchro Summoned card you control is destroyed and sent to the GY: You can target 1 "Crimson Gazer" monster in your GY, except "Crimson Gazer Silver Coatl"; Special Summon it. You can only use this effect of "Crimson Gazer Silver Coatl" once per turn.
  111.  
  112. Crimson Gazer Spiritual Coatl
  113. ★★★★★★★★
  114. DARK
  115. Wyrm/Dark Synchro/Effect
  116. ATK 3000
  117. DEF 2500
  118. 1+ non-Dark Tuner monsters - 1 Dark Tuner
  119. Once per turn: You can banish 1 "Crimson Gazer" monster from your hand or GY, then target 1 monster your opponent controls; take control of it for this turn only. If this Dark Synchro Summoned card you control is destroyed and sent to the GY: You can Special Summon 1 "Crimson Gazer" monster from your Deck in Defense Position. You can only use this effect of "Crimson Gazer Spiritual Coatl" once per turn.
  120.  
  121. Dungeon of Crimson
  122. Field Spell
  123. If this card is activated: You can add 1 "Crimson Gazer" monster from your Deck to your hand. During your Draw Phase, instead of conducting your normal draw in your Draw Phase: You can target 1 "Crimson Gazer Coatl" in your GY; Special Summon that target. You can only use each effect of "Dungeon of Crimson" once per turn.
  124.  
  125. Mastery of the Crimson Gazer
  126. Normal Spell
  127. If you control a "Crimson Gazer" monster in your Extra Monster Zone: You can discard 1 card; draw 2 cards. You can only activate 1 "Mastery of the Crimson Gazer" per turn.
  128.  
  129. Crimson Gazer Wave
  130. Normal Trap
  131. If you control a "Crimson Gazer" Fusion or Dark Synchro Monster: Target 1 card your opponent controls; destroy it, and if you do, inflict 800 damage to your opponent. You can only activate 1 "Crimson Gazer Wave" per turn.
  132.  
  133. Crimson Gazer Armor
  134. Continuous Trap
  135. Activate this card by targeting 1 "Crimson Gazer" Fusion or Dark Synchro Monster you control. At the start of the Damage Step, if it battles an opponent's Special Summoned monster: You can destroy that opponent's monster, and if you do, the targeted monster gains ATK equal to the original ATK of the destroyed monster, until the end of your opponent's next turn. When that monster leaves the field, destroy this card.
  136.  
  137. Itzel
  138. Fiendish Scientist, Amata
  139. ★★★★
  140. DARK
  141. Psychic/Xyz/Effect
  142. ATK 2500
  143. DEF 2000
  144. 2 Level 4 DARK monsters
  145. Once per turn: You can detach 2 materials from this card, then target 1 monster your opponent controls; this turn, halve its ATK, also inflict damage to your opponent equal to that monster's lost ATK.
  146.  
  147. Fiendish Scientist, Gensei
  148. ★★★★
  149. DARK
  150. Psychic/Xyz/Effect
  151. ATK 2400
  152. DEF 2000
  153. 2 Level 4 Psychic monsters
  154. When an attack is declared involving this card and an opponent's face-up monster: You can detach 1 material from this card; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK.
  155.  
  156. CXyz Fiendish Scientist Queen, Therestina
  157. ★★★★★
  158. DARK
  159. Psychic/Xyz/Effect
  160. ATK 2600
  161. DEF 2000
  162. 3 Level 5 DARK Psychic monsters
  163. Cannot be destroyed or banished by your opponent's card effects. If this card has a "Fiendish Scientist" Xyz Monster as material, it gains this effect.
  164. ● Once per turn, when this card declares an attack on a face-up monster: You can detach 1 material from this card; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
  165.  
  166. Fiendish Scientist, Ransuu
  167. ★★★★
  168. DARK
  169. Psychic/Effect
  170. ATK 800
  171. DEF 1200
  172. You can pay 800 LP; Special Summon this card (from your hand). You can only Special Summon "Fiendish Scientist, Ransuu" once per turn this way. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  173. ● While your LP are lower than your opponent's, this card gains ATK equal to the difference.
  174.  
  175. Fiendish Scientist, Byouri
  176. ★★★★
  177. DARK
  178. Psychic/Effect
  179. ATK 900
  180. DEF 2100
  181. You can pay 900 LP; Special Summon this card (from your hand). You can only Special Summon "Fiendish Scientist, Byouri" once per turn this way. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  182. ● If this card is Xyz Summoned: You can target 1 face-up monster your opponent controls; negate that target's effects until the end of this turn.
  183.  
  184. Fiendish Scientist, Enshuu
  185. ★★★★
  186. DARK
  187. Psychic/Effect
  188. ATK 500
  189. DEF 2300
  190. You can pay 500 LP; Special Summon this card (from your hand). You can only Special Summon "Fiendish Scientist, Enshuu" once per turn this way. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  191. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic Scientist Lifeline Force" from your Deck or GY to your hand.
  192.  
  193. Fiendish Scientist, Yuiitsu
  194. ★★★★
  195. DARK
  196. Psychic/Effect
  197. ATK 800
  198. DEF 2100
  199. You can pay 800 LP; Special Summon this card (from your hand). You can only Special Summon "Fiendish Scientist, Yuiitsu" once per turn this way. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  200. ● If this card is Xyz Summoned: You can target 1 Spell/Trap your opponent controls; banish it.
  201.  
  202. Fiendish Scientist, Noukan
  203. ★★★★
  204. DARK
  205. Psychic/Effect
  206. ATK 600
  207. DEF 2200
  208. You can pay 600 LP; Special Summon this card (from your hand). You can only Special Summon "Fiendish Scientist, Noukan" once per turn this way. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  209. ● If this card is Xyz Summoned: You can add 1 "Fiendish Scientist" card from your Deck to your hand, except "Fiendish Scientist, Noukan" once per turn.
  210.  
  211. Rank-Up-Magic Scientist Lifeline Force
  212. Normal Spell
  213. Target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer that target's materials to the Summoned monster.) If Summoning "CXyz Fiendish Scientist Queen, Therestina" by this effect and you have less LP than your opponent's, cards and effects cannot be activated in response to this card's activation. You can only activate 1 "Rank-Up-Magic Scientist Lifeline Force" per turn.
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