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  1. 15:01:16: Failed loading CUDA dll
  2. 15:18:51: Open Broadcaster Software v0.659b - 32bit (´・ω・`)
  3. 15:18:51: -------------------------------
  4. 15:18:51: CPU Name: Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
  5. 15:18:51: CPU Speed: 1696MHz
  6. 15:18:51: Physical Memory: 4003MB Total, 752MB Free
  7. 15:18:51: stepping id: 1, model 69, family 6, type 0, extmodel 2, extfamily 0, HTT 1, logical cores 4, total cores 2
  8. 15:18:51: monitor 1: pos={0, 0}, size={1366, 768}
  9. 15:18:51: Windows Version: 10.0 Build 14393 (revision 0)
  10. 15:18:51: Aero is Enabled
  11. 15:18:51: -------------------------------
  12. 15:18:51: OBS Modules:
  13. 15:18:51: Base Address Module
  14. 15:18:51: 011C0000 OBS.exe
  15. 15:18:51: 6F170000 OBSApi.dll
  16. 15:18:51: 71430000 DShowPlugin.dll
  17. 15:18:51: 6F6F0000 GraphicsCapture.dll
  18. 15:18:51: 6EF80000 NoiseGate.dll
  19. 15:18:51: 712A0000 PSVPlugin.dll
  20. 15:18:51: 6FB50000 scenesw.dll
  21. 15:18:51: ------------------------------------------
  22. 15:18:51: Adapter 1
  23. 15:18:51: Video Adapter: Intel(R) HD Graphics Family
  24. 15:18:51: Video Adapter Dedicated Video Memory: 117964800
  25. 15:18:51: Video Adapter Shared System Memory: 2098956288
  26. 15:18:51: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
  27. 15:18:51: =====Stream Start: 2016-11-27, 15:18:51===============================================
  28. 15:18:51: Multithreaded optimizations: On
  29. 15:18:51: Base resolution: 1366x768
  30. 15:18:51: Output resolution: 780x438
  31. 15:18:51: ------------------------------------------
  32. 15:18:51: Loading up D3D10 on Intel(R) HD Graphics Family (Adapter 1)...
  33. 15:18:51: ------------------------------------------
  34. 15:18:51: Audio Format: 48000 Hz
  35. 15:18:51: ------------------------------------------
  36. 15:18:51: Audio Channels: 2 Ch
  37. 15:18:51: Playback device {0.0.0.00000000}.{37411da6-47ac-4355-84c6-67c7b99f1b8f}
  38. 15:18:51: ------------------------------------------
  39. 15:18:51: Using desktop audio input: Speakers (Realtek High Definition Audio)
  40. 15:18:51: Global Audio time adjust: 0
  41. 15:18:51: ------------------------------------------
  42. 15:18:51: Using auxilary audio input: Microphone (Realtek High Definition Audio)
  43. 15:18:51: Mic time offset: 0
  44. 15:18:51: ------------------------------------------
  45. 15:18:51: Audio Encoding: AAC
  46. 15:18:51: bitrate: 128
  47. 15:18:51: Using graphics capture
  48. 15:18:51: Trying to hook process: javaw.exe
  49. 15:18:52: Scene buffering time set to 700
  50. 15:18:52: Found QSV hardware support
  51. 15:18:52: QSV: Using custom parameters
  52. 15:18:53: ------------------------------------------
  53. 15:18:53: QSV version 1.8 using MFX_IMPL_HARDWARE_ANY | MFX_IMPL_VIA_D3D11 (actual: MFX_IMPL_HARDWARE | MFX_IMPL_VIA_D3D11)
  54. 15:18:53: Using 18 bitstreams and 18 frame buffers
  55. 15:18:53: ------------------------------------------
  56. 15:18:53: Video Encoding: QSV
  57. 15:18:53: fps: 30
  58. 15:18:53: width: 780, height: 438
  59. 15:18:53: target-usage: MFX_TARGETUSAGE_1_BEST_QUALITY
  60. 15:18:53: profile: MFX_PROFILE_AVC_MAIN
  61. 15:18:53: CBR: yes
  62. 15:18:53: CFR: no
  63. 15:18:53: max bitrate: 4300
  64. 15:18:53: buffer size: 4296
  65. 15:18:53: rate control: CBR
  66. 15:18:53: ------------------------------------------
  67. 15:18:53: Capture window 0x002A05DA invalid or changing, terminating capture
  68. 15:18:54: Recalculated bframe_delay: 3, init_pts.Num: 6
  69. 15:46:58: FlushBufferedVideo: Flushing 17 packets over 533 ms
  70. 15:46:58: Total frames encoded: 50519, total frames duplicated: 31 (0.06%)
  71. 15:46:58: Number of frames skipped due to encoder lag: 9 (0.02%)
  72. 15:46:58: Total frames rendered: 50517, number of late frames: 2 (0.00%) (it's okay for some frames to be late)
  73. 15:46:59:
  74. 15:46:59: Profiler time results:
  75. 15:46:59:
  76. 15:46:59: ==============================================================
  77. 15:46:59: video thread frame - [100%] [avg time: 1.29 ms] [children: 30.5%] [unaccounted: 69.5%]
  78. 15:46:59: | scene->Preprocess - [0.31%] [avg time: 0.004 ms]
  79. 15:46:59: | GPU download and conversion - [30.2%] [avg time: 0.389 ms] [children: 25.2%] [unaccounted: 4.96%]
  80. 15:46:59: | | flush - [15.4%] [avg time: 0.199 ms]
  81. 15:46:59: | | CopyResource - [8.29%] [avg time: 0.107 ms]
  82. 15:46:59: | | conversion to 4:2:0 - [1.47%] [avg time: 0.019 ms]
  83. 15:46:59: Convert444Thread - [100%] [avg time: 1.718 ms] [children: 97.7%] [unaccounted: 2.27%]
  84. 15:46:59: | Convert444toNV12 - [97.7%] [avg time: 1.679 ms]
  85. 15:46:59: encoder thread frame - [100%] [avg time: 0.289 ms] [children: 84.8%] [unaccounted: 15.2%]
  86. 15:46:59: | QueueEncodeTask - [13.1%] [avg time: 0.038 ms]
  87. 15:46:59: | ProcessEncodedFrame - [70.6%] [avg time: 0.204 ms]
  88. 15:46:59: | sending stuff out - [1.04%] [avg time: 0.003 ms]
  89. 15:46:59: ==============================================================
  90. 15:46:59:
  91. 15:46:59:
  92. 15:46:59: Profiler CPU results:
  93. 15:46:59:
  94. 15:46:59: ==============================================================
  95. 15:46:59: video thread frame - [cpu time: avg 1.015 ms, total 51296.9 ms] [avg calls per frame: 1]
  96. 15:46:59: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  97. 15:46:59: | GPU download and conversion - [cpu time: avg 0.41 ms, total 20718.8 ms] [avg calls per frame: 1]
  98. 15:46:59: | | flush - [cpu time: avg 0.207 ms, total 10468.8 ms] [avg calls per frame: 1]
  99. 15:46:59: | | CopyResource - [cpu time: avg 0.133 ms, total 6765.63 ms] [avg calls per frame: 1]
  100. 15:46:59: | | conversion to 4:2:0 - [cpu time: avg 0.017 ms, total 890.625 ms] [avg calls per frame: 1]
  101. 15:46:59: Convert444Thread - [cpu time: avg 1.711 ms, total 86406.3 ms] [avg calls per frame: 1]
  102. 15:46:59: | Convert444toNV12 - [cpu time: avg 1.688 ms, total 85265.6 ms] [avg calls per frame: 1]
  103. 15:46:59: encoder thread frame - [cpu time: avg 0.041 ms, total 2093.75 ms] [avg calls per frame: 1]
  104. 15:46:59: | QueueEncodeTask - [cpu time: avg 0 ms, total 15.625 ms] [avg calls per frame: 1]
  105. 15:46:59: | ProcessEncodedFrame - [cpu time: avg 0.02 ms, total 1015.63 ms] [avg calls per frame: 1]
  106. 15:46:59: | sending stuff out - [cpu time: avg 0.004 ms, total 234.375 ms] [avg calls per frame: 1]
  107. 15:46:59: ==============================================================
  108. 15:46:59:
  109. 15:46:59: =====Stream End: 2016-11-27, 15:46:59=================================================
  110.  
  111.  
  112. Last game capture log:
  113. 2016-11-27, 15:18:52: we're booting up:
  114. 15:18:52: CaptureThread: attached to process javaw.exe
  115. 15:18:52: GL Present
  116. 15:18:52: DirectDraw capture: Windows 8 not supported yet
  117. 15:18:52: (half life scientist) everything.. seems to be in order
  118. 15:18:52: SwapBuffers(2701204670) Called
  119. 15:18:52: NV Capture available
  120. 15:18:52: FBO available
  121. 15:18:52: setting up gl data
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