Venterus2

Vent Stands

May 15th, 2016
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  1. https://www.youtube.com/watch?v=quO9p_6OItQ
  2. Keep Me Hanging On
  3.  
  4. Stand takes the form of a small statuette of an angel or Goddess, and when formed is actually placed within a 30ft radius of the user, with full control of its placement being from the user, and is immobile from then on.
  5.  
  6. When brought out, within a 30ft zone around KHMO becomes a "relationship", and any cause to beings within is full delayed. Punches, neck breaking, stabbing, none have any effect within the space KMHO, until someone within the relationship leaves the sphere of influence, at which point, all effects inflicted within KMHO is inflicted upon whoever leaves.
  7.  
  8. In a matter of force, "Get out!" can be spoken to repulse the target of the phrase away from the Stand. However, the repulsion is only equivalent to the users ability, and can be uttered by all those within the "relationship".
  9.  
  10. KMHO is incredibly resilient, and would require a fair period of direct attention and force to have some, if any damage dealt.
  11.  
  12. Keep Me Hanging On Act2
  13. You Just
  14.  
  15. If the user of KMHO is within physical contact with the Stand, they can shift it into a mobile form. Retaining the appearance of a very stylized Goddess, and becomes leashed to the user.
  16.  
  17. While in this state, it is entirely capable of being harmed, and any such influence can destroy the Stand. KMHO also loses it's ability to negate effect, and instead is modified to the purpose of trading the acting effects between those within the "Relationship".
  18.  
  19. In this idea, the user is intended to constantly defend his Stand, allowing KMHO to transfer any effects acted upon it's owner, to those who had inflicted them.
  20. During these brief periods of transference however, it is two-way, and effects can be traded entirely between them.
  21.  
  22. Act 2 retains the ability to enforce "get out", but it is now limited to it's owner.
  23.  
  24. Venterus: Act3
  25. Set Me Free
  26.  
  27. KMHO's unbound form is a full fledged stand of fair height, and is represented with similar angelic aesthetics, but is now presented on a, "fairly well endowed" body and a flowing headdress that slightly covers the corners of its eyes.
  28.  
  29. Rather than delaying effects, or trading, Act3(ie unbound) can wholly transfer effects of one target to another, or even multiple.
  30. Due to the physical transformation, the stand is now fully capable of fighting on its own, but is still limited by the range it can leave its owner, which is hardly even 5ft.
  31.  
  32. The zone of influence from its previous forms is now far more easily controlled and directed now, however, so this distance impacts little in regards to attack or defense, as the stand can simply perform its combo on a nearby object or being, and transfer all effects to its victims.
  33.  
  34. This has become tuned well enough to be able to deliver a punch to a wall, and transfer an equivalent effect to, say, 6-7 people in a room.
  35. The transfer is also capable of activating on effects used by other targets as well, or of stealing multiple effects and directing them to a singular.
  36.  
  37. If the user were heavily injured in someway, and ended up in a hospital, KMHO could steal the effects of "recovering" from all those within the building to rapidly heal its user, at the cost of others.
  38. Similar would be the healing used by Drinking From the Sun, which could be applied to every person within range, being damn near equivalent to a mass revive.
  39.  
  40. Effects must always have a target, and if an effect is "delayed", it cannot be presented/used upon a target that wasn't possible at the time of "delay".
  41. KMHO's combo's elicit "ARARARARARARARARA~"
  42. KMHO was created out of desperation for escape and relief from his experimentation. His desire for a savior, a guardian, possibly even a mother-like figure, created KMHO to negate or trade out as much pain possible inflicted upon him.
  43. Due to his mental degradation, KMHO took over much of the survival functions needed to keep its user alive, and over time developed at least some semblance of individuality.
  44.  
  45. KMHO has little to no personal regard for other beings, and prioritizes it's users survival above everything else, though is still swayed and controlled by his desires.
  46.  
  47.  
  48. https://www.youtube.com/watch?v=nkR9ELR6cpM
  49. Letter to Dana
  50. A feminine stand that appears with a large shroud flowing from its head and along its back, with the exposed parts of the stand constantly smoking and creating a wisp like effect.
  51.  
  52. LtD has limited pyro-kinesis, and can ignite the fumes that radiate from its body. These flames are hot enough to break down nearly anything to ash, however, the flames show no discretion or greater control, and the user itself can be harmed if any real measure of distance is used.
  53.  
  54. Though powerful in offensive terms, it's true ability lies in it's ability to designate a destination with its flames. Anything burned while a destination is chosen will, after being fully engulfed and becoming ash, be recreated in the in the space chosen.
  55.  
  56. The general idea of the destination must be known, but this is mostly covered by at least having the name of the area, or most commonly, person.
  57.  
  58. Organic beings can be transported, however life can not be recreated by LtD, and if the target dies in the process of becoming ash, will simply appear as they were at the destination before being burnt as anything else would, but dead.
  59.  
  60.  
  61. https://www.youtube.com/watch?v=MKk1u5RMTn4
  62.  
  63. Carnival of Rust
  64. Stand takes the form of a broken and rusted marionette-like android that pulls all targets of the user into a subspace that reflects the world as it is at that exact moment.
  65.  
  66. Nothing done can effect this world, and the only things capable of movement, thought, or ability are the user and targets.
  67.  
  68. The user does not have to be in this world, and can leave CoR by itself.
  69.  
  70. In this pocket space, any emotion representative of the 7 deadly sins will cause equivalent rot and decay to whoever mentally or emotionally identified with these characteristics.
  71.  
  72. The Space has a limit of 7minutes, and upon ending, all those within will return to the exact position that they were in upon activation, as in the real space, no longer than .7sec has passed.
  73.  
  74. Any decay they suffered in the Carnival will carry over to the real world.
  75.  
  76. The user is a sociopath and is not himself restricted or affected as he does not mentally or emotionally associate with anything.
  77.  
  78.  
  79. https://www.youtube.com/watch?v=y4UUGUxF5fw
  80. Drinking From The Sun
  81.  
  82. Stand is a plant-like creature that sprouts from the back of the user and wraps itself along it's shoulders, with tendrils that extend down the arms and can fall from the wrists(similar to Omega Red/whips)
  83.  
  84. DFTS has photosynthetic qualities, and the user requires at least daily exposure to sunlight to be capable of utilizing the stand.
  85.  
  86. Though the user can stockpile solar energy, using the abilities of DFTS can rapidly use this up, and if the user manages to tap out, physical exhaustion will actually make him unconscious until he can gradually pool enough energy to wake again and find more light.
  87.  
  88. DFTS has incredible regenerative abilities, and can bestow this upon its user or those in direct contact with a piece of the stand.
  89. The level of regeneration is dependent on the exertion of energy, but at max level can wholly recreate lost limbs as quickly as a minute, and can revert gashes, breaks or near detachments almost instantaneously.
  90.  
  91. Such a use however is virtually impossible unless the user is in direct sunlight, as the amount needed would immediately tank his stores.
  92.  
  93. The user is also particularly slow in regenerating from thermal based attacks, and is equally weak to any semblance of cold, the latter even shrinking the attack range of DFTS' vines.
  94.  
  95. Vines can be produced in equivalent quantity to energy that is consumed, though the user is immobile during any period of doing so, as the amount needed, even in the sun, is incredibly high.
  96. These vines can act as extensions of the stand, and be imbued with Ripple as well, effectly allowing the user to even create a springtrap-like minefield of ripple-imbued vines.
  97. A fight in a cloudless desert would rapidly become a small oasis if this ability were to be used in combat.
  98. The vines themselves however are restricted by the same limitations of DFtS, and require sunlight to be operative, though ripple can be used to supplement this for very small periods. Otherwise, they must wait to be in the sun. They are organic for all intents and purposes, and do not degrade, requiring only photosynthesis.
  99.  
  100.  
  101. https://www.youtube.com/watch?v=pr3x7tS__dE
  102. Here to Stay
  103.  
  104. A hollow stand that is characterized as a burly skeleton that is capable of binding itself to a target, or the user. This process is excruciating, and upon attachment, can only be removed by the user.
  105.  
  106. HtS manipulates the users emotions, forcing them into a blind rampage, though they will inherently assault who, or whatever their natural aggression is aimed at.
  107.  
  108. HtS is as durable as average human bones, and its primary function is to bind the body of its wearer, allowing them to physically keep moving even if their flesh is torn to pieces, so long as their will is able to interact with HtS.
  109.  
  110. HtS does offer limited regenerative functions, but is equivalent to the amount of "destruction" its wearer is able to cause. Conversely, as a product of HtS binding, the body naturally breaks down due to the constant reinforcement.
  111.  
  112. This leads anybody bound by HtS to either be forced(though heavily swayed through emotion) to be as destructive as possible to the environment, their target, and all things in between, or rapidly find themselves consumed by the stand.
  113.  
  114. The user of HtS is a mixed martial arts master who has been sitting at the top of the underground world, and is constantly seeking anybody who could even begin to offer up some semblance of a challenge.
  115.  
  116. He has the barest level of care for most people, but holds immediate respect for anybody who he sees as having some level of talent, and despite his shady background, will not force a fight with someone unless they accept or engage themselves.
  117. This can lead the user of HtS to wait for goddamn eternity outside a dudes house, badger them with insults, lead them around with roundabout bullshit pranks or embarrassing events
  118. All for the goal of making you want to beat the shit out of him
  119.  
  120. It is unknown how long Here to Stay was active for its user, as it's primarily only appears as a "handicap" against it's user, or if it deems necessary, for, if it feels it would even the fight up.
  121.  
  122. Its first appearance was in the early 50's after a near-death experience with LM's user(who wasn't as lucky). Upon leaving the fight and stumbling into an alley to bleed out, he found that even though he figured himself tapped out, he still retained full consciousness, looking up to find his new stand in front of him.
  123.  
  124. Here to Stay will not allow it's user to die unless in a fight. Any surprise attacks, or effects after a fight, will still be fully experienced by the user, but as it isn't satisfactory for a "true death", HtS refuses to leave. Even though the user is easily in his 80-90's, he retains the look and body of a man in his late 20's early 30's, and is FAR beyond human physical prime, being able to tear through cement or bend iron with his bare hands.
  125.  
  126.  
  127.  
  128.  
  129. https://www.youtube.com/watch?v=6R3ueSy-erw&index=110&list=PLag2HFKkzdVoM6uKLxW6K8i7EGufiRXVA
  130. Mine Mine
  131.  
  132. Mine Mine takes the form of a large, 4-legged beast. Roughly the size of a black bear, it has no neck, with its head being directly linked to its body. It holds a strong similarity to earlier representations of dinosaurs, with clawed feet, scaled body, though a fairly stubby tail.
  133. it's jaw is truly remarkable however, as even with the bulk of the body, it retains a very narrow head, similar to an alligator, albeit with 3 eyes along each top side of its head.
  134. Physically, MiMi is beyond any consideration of strength relative to its size, easily able to push aside tanks and handle multiple tons of pressure. This strength is carried throughout its body, with it's defenses being on a comparable level.
  135. Being nearly immune, or at least not giving hints of feeling to even high caliber fire or equivalents thereof, cutting tools seem as ineffective, which leave pure bludgeoning as the only real way of harming the stand.
  136.  
  137. The particular ability of MiMi utilizes this physical condition to anchor itself to the ground as it's mouth opens up into a large umbrella-like membrane, and is capable of inhaling at typhoon levels of speed.
  138.  
  139. Anything consumed or inhaled by MiMi is actually sent into a hammer space, where they remain until the stand is dismissed, or they are forced out. This space is essentially a void, and holds nothing except what is swallowed by the stand. There is no air or land, however any organic beings inside the space are kept alive by the energy of the stand, which cannot be negated or turned off.
  140.  
  141. This means that it is essentially impossible to permanently keep someone in the space, as the user will run out of spirit to keep the stand physical, which will expel everything held.
  142.  
  143. Those within the space can escape if MiMi's mouth is opened again, however the suction and lack of any discernable grapples or holds for leverage makes it quite difficult.
  144.  
  145. MiMi cannot be dismissed while there are objects in its space.
  146.  
  147. MiMi's user is the brother of FtR's user, and was raised in the same environment. His will was broken upon the creation of his stand, and has given him an eternal complex of losing everything he finds particular interest or care of, prompting him to create MiMi, to allow the forceful retrieval of everything taken from him.
  148.  
  149. Like his actual life however, his stand cannot keep things forever, and so he is continually doomed to suffer the same loss again and again.
  150. Also a puppet of Losing Myself, like PAR and FtR
  151.  
  152.  
  153.  
  154.  
  155. https://www.youtube.com/watch?v=OdNU9yYwglQ
  156. Forget to Remember
  157.  
  158. FtR is a tapir-like stand that is most commonly found sleeping on its users back, holding on to his shoulders and having to even be held at times.
  159.  
  160. FtR has almost zero offensive ability, and equivalently little defensive, being incredibly fragile in almost every respect.
  161.  
  162. This however, is almost wholly compensated by FtR's ability, which is granted through its breath that constantly slips from the stand.
  163. This breath is able to wipe the "memory" of those consumed by it. This "memory" is applicable to more than simply the mental patterns of organic being, and is able to effect even non-organic substances.
  164.  
  165. While the user is carrying FtR he is sheathed in a small zone, protruding about 2ft around him, of this breath. If projectiles would be fired at the user, they, upon being fully covered in the substance, would "forget" their momentum and simply fall.
  166. This leads anything smaller than the 1ft of zone to penetrate through to be absolutely ineffective against him.
  167.  
  168. However, if there is driving power behind the item that physically extends beyond the zone, then it will follow through, albeit all parts therein the smoke will still "forget"
  169.  
  170. Throwing a straight punch at the user would cause the fist to unclench as it would forget, but because the shoulder, body, and arm are still forcing it, a blow would still land, although far weaker than what is probably intended.
  171. FtR is able to control the volume and distance of its breath, but only while awake, which it can only be so for less than a minute.
  172. If a human or creature's head is consumed in the breath, they will lose memory approximate to 1 day per second, which rises multiplicatively each second.
  173. This memory can be returned, if at the behest of FtR, or if "reminded".
  174. The user of FtR is a peculiarly large and friendly man. This however is almost entirely a front, and is truthfully the person he would wish to become. He is actually incredibly distrusting of all but those in control of him and his brother, so much so that his entire warm attitude is to allow himself closer so that he may bring observers into the field of FtR, preventing them from performing any actions to him, or even knowing he was there.
  175.  
  176. As a personal note, the man would truly love nothing more than to simply curl up somewhere, sleep, and forget everything that's happened over the years.
  177.  
  178.  
  179.  
  180.  
  181. https://www.youtube.com/watch?v=O7YAHQQQkcQ
  182. Pareidolia
  183.  
  184. This stand is characterized as a large manikin with circular joints, with slots lined along the entirety of its body. These slots have the appearance of various faces reflecting an assortment of emotions.
  185.  
  186. In truth, the slots are actually eye sockets that are filled when PAR isn't observing something.
  187.  
  188. PAR is able to transport his eyes from their sockets upon closing them to a selected location and observe through it. It can observe as many locations as their are eyes available.
  189.  
  190. PAR's eyes cannot be naturally observed with anything less than superhuman intuition or senses, and provoke a constant sense of being watched, leading victims to emotional distress based on how many eyes are viewing them.
  191.  
  192. These include anxiety, paranoia, fear, and long term effects on those weak of will commonly result in suicide.
  193.  
  194. In physical matters, PAR is quite weak, comparable to an average man who commits very little to exercise. However, if PAR views someone with all of its eyes in-socket, it can force waves of fear into its victim, paralyzing anybody who isn't sufficiently prepared.
  195. The user of PAR is in a similar physical shape, if not even slightly degraded. He is entirely paranoid with possible hints of schizophrenia, and tendencies of sadism.
  196.  
  197. He's an utter coward who is actually quite satisfied in bringing any pain that may be, or have been inflicted on himself to others.
  198.  
  199. The user of PAR has been heavily influenced by years of torture and influence of Losing Myself, so much so that it's truly unknown if this was his natural mindset.
  200.  
  201. Cannot cease its vision, all eyes and extensions thereof must constantly watch, and all information is linked to it's users senses(if the users senses are compromised, then the compromiser will also experience this; Losing Myself may view and comprehend all sights seen by PAR while controlling the user).
  202.  
  203.  
  204.  
  205.  
  206.  
  207.  
  208. https://www.youtube.com/watch?v=nmrgN4FuOGQ
  209. The Day The World Went Away
  210.  
  211. WWA is a serpentine stand who's aesthetic is roughly synthetic or robotic, it's body segmented with scaled plates. Very little colouration apart from green eyes. WWA is about 12ft in length but can flex and stretch up to 20. The stand is far stronger than a constrictor of equivalent length, and is fairly durable, but only slightly less vulnerable than it's user, and shares the base transference of damage to it's owner.
  212.  
  213. WWA can produce serpents of much smaller size and length from it's mouth with predetermined objectives and targets. These productions have very limited lifespans however, and only carry venom comparable to their selected size.
  214. These serpents do not share in destruction with the user.
  215. The venom of WWA is capable of manipulating the neurological and sensory input of anything it makes contact with. These effects are immediate and wholly controlled by the user.
  216.  
  217. Once a target has WWA's venom in their system, taste, smell, touch, speech, sight and hearing are all capable of being manipulated.
  218. Smaller serpents produced by WWA are only able to carry potency comparable to their size, scaling from 1 to 5.
  219.  
  220. In the perspective of the victim, sensory overload or absolute deprivation can appear in a myriad of ways depending on how the brain interprets it.
  221. A most common occurrence however, is the self-imposed image or belief that the universe around them is rapidly ceasing to exist as they lose the abilities to comprehend and compute it.
  222. Perhaps most useful is it's ability to torture, able to constantly simulate nearly any feeling within the victims comprehension, so much so that it is possible to have them simply staring at their legs screaming in silence as they "watch" and "feel" them being sawed off.
  223. In times of emergency, WWA's user can inflict allies or himself with the venom, removing or very strongly dulling their sense of pain.
  224. For himself, he is capable of removing his own sight, dulling pain, and turning up his taste, smell, touch and hearing, limiting as much unneeded sensory input as possible to actually allow his body to surpass human reaction time.
  225.  
  226.  
  227.  
  228.  
  229.  
  230. https://www.youtube.com/watch?v=26DD0JwAbAc
  231. Personal Jesus
  232.  
  233. Personal Jesus has no dependent form or existence, and is instead entirely dependent on the belief of the user and those witnessing it.
  234.  
  235. PJ can enact "miracles". Upon statement or action of the user, if they and those within proximity believe it possible, it will be so.
  236.  
  237. If the user were to state, "I will crush this diamond in my hand" and believes himself capable, as well as those viewing have reasonable doubt that they are able, it simply will be.
  238.  
  239. On the other end, if the user of PJ does not believe they can be harmed, or even killed, regardless of the act performed upon them, they will be entirely unharmed. This applies to any actions performed by the user upon other beings.
  240.  
  241. If the user of PJ were to perform an act upon a target, if that target does not believe they will be harmed, then it will be impossible for the user to do so.
  242. The user of PJ is not aware that his ability is granted from stand, and had seen himself as a fort of prophet, taking a career as a faith healer. However, after a classic finding love sequence, his betrothed had fallen into accident.
  243.  
  244. Though capable of entirely healing her, her faith and natural personality led her to believe that it was simply her time, dooming PJ to fail in any attempt to save her.
  245. By most standards, PJ is heavily muted in its abilities, as the user himself has lost a great deal of trust in his own power.
  246.  
  247. At it's apex however, PJ is comparable to godhood, capable of remaking reality.
  248.  
  249.  
  250.  
  251.  
  252.  
  253.  
  254. https://www.youtube.com/watch?v=9YIKZAw4nmE
  255. So-So Suicide
  256.  
  257. Stand takes the form of a large sickly being, hunched over and wrapped up in a straight jacket. With its mouth sewn shut and blind folded, it is effectively bound and unable to perform any major functions, merely existing in a whatever space it is in.
  258.  
  259. This however, changes upon the death of the user, in which its bindings fade away and the stand itself becomes filled with vigor, revealing a strikingly plain body apart from the markings left by all of its attachments.
  260. Due to its ability and primary function, this form rarely exists for any major period, and as such its combat efficiency is untested.
  261.  
  262. If the user of SSS were to die due to actions performed by himself, be it slamming his head into the corner of a table, lighting a match in a gas mine, eating rat poison, shooting himself, and so on.
  263. Anything that would or could be classified as suicide will release SSS from it's bindings, after which it will piece together and revive its user before being stuffed back into its prison.
  264. The user of SSS will always be returned to the quality of body, mind, and life of his choosing, but will retain all knowledge experienced and gained up until his death.
  265. The rate at which he is revived can be near instantaneous depending on the damage done. Cyanide(which the user keeps in a tooth) can be used, consumed, and allow him to be revived with no injuries before he even falls to the ground.
  266.  
  267. If the user chooses so, he can also delay his revival, and even specify a place to be taken to before coming back. While in this state, SSS can simply pick him up and wrap him in the same bindings used on him to preserve the body, and allow it to pass through objects with him.
  268.  
  269. The user of SSS was a sickly paraplegic before gaining his stand, and his absolute will and wish was to be rid of his body and to simply live life in a new one.
  270. SSS was able to grant this multiple times over, allowing him to throw himself into caution, test the limits of his body and show the shallowest of care as to what happens to him, as he can simply die and recover from any injury.
  271. With this ability he has developed a wild, reckless personality and is quite crude, cursing and taunting people at every turn.
  272. The user maintained a career as an assassin for a short period.
  273. Follows Here to Stay's user.
  274.  
  275.  
  276.  
  277.  
  278.  
  279.  
  280. https://www.youtube.com/watch?v=KbJanCYONrk
  281. Redline Day
  282.  
  283. RD is a feline-based stand with two tails and a very lithe body. It's torso is thin enough to almost simply be a spin which increase the look of its hips. Its legs maintain the feline qualities. It also retains the ability to drop its shoulders, allowing it to slinken its body even further and slide or fit through much smaller spaces than normal
  284. It's mouth splits up to the earline, with its mouth filled with fangs of equivalent size, and it has two ears that are seemingly turned down and back at all times. Eyes are slit and quite large. Claws are on all five of its digits, which are of a human quality. (Basically it's a werecat)
  285. RD's combative qualities are entirely geared for agility and offense. Any damage inflicted to the stand is transitive to its users. This is rarely an issue due to the sheer speed and flexibility of the stand. It's speed is almost difficult to keep up with in normal human vision,
  286. and though it's strength is somewhat lacking, only being equivalent to it's users, it is able to accentuate it's attacks with sheer velocity. When minding in its claws, which easily shred steel, it is fairly high-rated.
  287.  
  288. RD operates for two users, Enil and Yadder, female twins, and is simultaneously controlled by both of them at all times. If one of the pair is incapacitated for a long period, or is simply not present, then it is impossible to bring out RD.
  289. The primary ability of RD, is the Red Yarn of Fate, which is able to link the hearts of two(or more) individuals who are bound by soul or emotion naturally. It cannot force a yarn on two people or objects that have no relation. When linked by a yarn, it is effectively spread throughout a persons entire nervous system.
  290. The yarn provides multiple benefits; those linked by the yarn share all experiences, and truly become one(think Pacific Rim Jaegers), any pain or attack inflicted on one is cut in half and shared between the two, conversely, their stats are effectively multipled by eachother on top of natural mitigation from split damage, allowing any 2 targets of a yarn so easily surpass human limitations.
  291. Only RD, its users, and the progenitors can see or touch the yarn. Even if one partner were to swing or use the other as a weapon through the yarn, it would simply appear as if they were being spun by an invisible rope to a bystander.
  292. If one person attached to a yarn were to die, it is possible for them to resurrected or and healed through the concentration and exertion of the other attached partner. It takes a great deal of strain however, and they are not capable of moving during this time. If dismembered, the yarn is still attached through their body, and cannot be cut naturally, so healing will simply pull them back together.
  293.  
  294. The yarn can only be removed by the parties its attached to, by the will of the users, or RD.
  295. If the yarn is pulled out(the target can simply remove it like a thread if they wish), whoever didn't pull out the yarn will die. This can be avoided if both partners pull theirs out at the same time, though they will lose enough energy to render most humans unconscious.
  296. RD is able to manipulate these threads, and can cut them at will. If cut by RD, both parties will die.
  297.  
  298. Typically, the twin users of RD will use this effect on themselves, which allows them to act in combat alongside their stand and effectively be a triple superhuman team.
  299. In absolute emergencies, Enil and Yadder can voluntarily remove their own yarn and feed it to RD, causing them to become almost immobile from exhaustion, and granting all of their abilities to Redline Day.
  300. During this burst of energy, RD begins to vibrate rapidly and even spouts flames from a few parts of its body, mostly joints and its tails. From this point it's movements become explosive, leaving trails of flame and sonic booms on its normal movements. During combat it almost appears to teleport, and the mere action of it dodging an attack can leave an opponent stunned from the burst of air and flames.
  301. Naturally, the users are entirely defenseless apart from their stand at this however, and the stand itself has become even more fragile.
  302. It is intended to finish a fight immediately, and will burn out if active too long.
  303.  
  304.  
  305.  
  306.  
  307.  
  308.  
  309. https://www.youtube.com/watch?v=gte3BoXKwP0
  310. Pocket Full of Sunshine
  311.  
  312. P-FoS takes the form of a mirror image of its user, a fair skinned woman who holds a super-model like physique and appearances. Long black hair and dark blue eyes lead to her only discerning inhuman feature, which is found in deep rivets or lines that circle her eyes and lead down her cheeks, flowing down her neck until her collarbone, and circling along her shoulders till the meet.
  313. P-FoS typically dresses in very extravagant outfits, and it's not unusualy for the stand to atract great deals of attention, as she if viewable even by average bystanders.
  314. The only common theme among P-FoS' outfits is the large volume of pockets and seemingly haphazard placement of them all. Hats, which the stand is fond of as well, contain pockets as well.
  315. It is unknown if it creates these pockets, or if she has them made in such a fashion.
  316. The stand has entirely human limitations in regards to strength and speed, and is equivalent to its user. However, as it is a stand, it cannot be harmed naturally and direct effects are useless.
  317.  
  318. The stand primary ability is its Pocket to Home, which contains a large sunny meadow with a castle in its center, which its user lives in. P-FoS acts as a proxy and it's user lives through it, viewing everything through its eyes and being able to choose which experiences she herself wishes.
  319. While a user is in this space, they are considered to be physically close enough to their stand to allow formation in the real world, but simultaneously are immune to any transference of effects or damage, effectively allowing anyone in Home to be safe to use their stand however they wish.
  320. The only requirement for the stand to maintain this space is food, water, and sleep, in relation to how much an average human of her height and weight would require while performing every day tasks. In emergencies however, the stand can put itself into a coma, which turns off "time" in Home. Centuries can and have passed between these periods with no seeming detriment to P-FoS or Pheobe.
  321.  
  322. A trait of P-FoS is that at any given time it tries as hard as possible to keep at least one hand in pocket, or at least hidden from view unless absolutely necessary.
  323. The stand is able to take, use, and enhance anything taken from Home, but is only able to do so by reaching into the space and retrieving it.
  324. Most commonly used for this effect is Sunlight, which is able to amplify to increase the UV rays until it can actually melt through object if focused on.
  325. Wood would be burned through, metal would melt(albeit it would take an exceedingly long peroid), and flesh can melt off the bone if exposed for too long. The effects are not instant however, and are merely feel as it being burned if merely passed over.
  326.  
  327. Perhaps more-so in relation to Pheobe rather than her stand, she has an air of dominance about her, and is able to exert her will over others rather easily. This is typically used to simply eat at a restaurant and walk out, or have clothes made and fuck off.
  328.  
  329. Pheobe Fosland was an heir to a throne that has long since fallen. In her time she was due to be wed and rise to rule her kingdom. Though she enjoyed the leisure of it all, the control, the power, she detested the responsibility, and sought a way to simply live lavishly as she pleases.
  330. P-FoS was able to answer this call.
  331.  
  332. https://www.youtube.com/watch?v=gte3BoXKwP0
  333. Pocket Full of Sunshine
  334.  
  335. Power - C
  336. Speed - C
  337. Range - D
  338. Durability - S
  339. Precision - A
  340. Potential - B
  341.  
  342. P-FoS's physique is similar to that of a supermodel with a long, thin body, long black hair with blue streaks, and deep blue eyes.
  343. The only feature of the Stand that is "inhuman" are deep black grooves that circle its eyes and go straight down its cheekbones, neck, and create circles on its shoulders.
  344. The Stand also has multiple butterfly motifs along its body that are similar to tattoos.
  345.  
  346. P-FoS can be seen and interacted with by all natural things, and is not invisible to ordinary humans.
  347. The Stands ability allows it access to a pocket dimension which is it able to access through anything it could consciously recognize as a "pocket", which can be anything from actual pockets to an item that is covered on all sides with a single opening.
  348. This could include hats, crevices in walls, cups, or open wounds.
  349.  
  350. In this pocket dimension exists an eternally sunny meadow with apple trees and flowing streams surrounding a 12th century castle. The Stand is able to freely pull from all resources it has placed into this space, both what innately exists there and the sheer mountain of items its collected over the years, and, by manipulating the pressure and relative size of the object when pulled out can create a myriad of effects.
  351. A favourite of the Stand is to "pull out" the collective sunshine that falls over the entirety of its space and condense it into a single beam. Special mention also goes to pulling out multiple gallons of water and releasing it from the equivalent pressure of being condensed to the palm of her hand to full size creating a steaming flashbang.
  352.  
  353. P-FoS' user lives inside of this pocket dimension and lives vicariously through her Stand. Her Stand exists permanently in the world and is equivalent in all physical stats to an average woman who commits to regular exercises, with the exception being her durability.
  354. As the Stands user is not within the same dimension as it, no effects are transferred to her, making the Stand practically unbreakable.
  355.  
  356.  
  357.  
  358.  
  359. https://www.youtube.com/watch?v=Uv-Nn-yNpAQ
  360. I can't get a decent one for this, but I've had a strong prototype for about a week, I just can't fine-tune it.
  361.  
  362. I want it to basically be a big ass blob/slime in its most basic form, with no actual characterisitics apart from a glowing red hue
  363.  
  364. Upon touching and absording something with a strong enough attachment to someone, be it a cherished item, something they wear or use daily, or dna, it will shape itself into a recreation of the user of the item
  365.  
  366. From then on, it will be physically relateable to the target, having the same stats, but without human limitations.
  367. The stand will then live life as the target, until it realizes/learns of the targets existence, at which point it will go full evil doppelganger, and try to ruin the life of, and eventually kill, it's replacement
  368.  
  369. This was surprisingly efficient initially, though by no means the intention of the user, who was a young social worker currently on track to becoming a professor.
  370. They had done many papers on the human mind, specifically the Id/Ego/Super Ego, and had often hypothesised what a human would be like without their Id.
  371. This length of curiosity gave rise to Another Stranger Me, and eventually their own suffering, as in their curiosity they gave ASM some of his blood
  372. Now he's constantly running cross country and continent from his own evil clone stand
  373.  
  374.  
  375.  
  376. https://www.youtube.com/watch?v=qpx8HJAYb8k&list=PLag2HFKkzdVoM6uKLxW6K8i7EGufiRXVA&index=349&nohtml5=False
  377. Waiting For You
  378.  
  379. Power - B
  380. Speed - C
  381. Range - A
  382. Durability - C
  383. Precision - C
  384. Potential - A
  385.  
  386. The stand takes a very genie-like appearance, with its lower body trailing into smoke that wraps around it user. Thought sparsely showing well defined musculature, the majority of the stand is covered in bright red feathers that have splotches of mottled brown and white tips. The head of the stand is wrapped in a black hijab, though the showing of a sharp beak can easily be seen in the outline. In the small visor for the eyes only two silver blots can be made out. The hands of the stand have five digits and are wrapped in scales as the feathers part, ending in talons.
  387.  
  388. Waiting For You is capable, upon making physical contact, of giving targets visions of possible futures. These futures are not necessarily a guarantee, and in truth are most commonly used to manipulate targets into believing a particular event is inevitable, and increasing the actual probability of their timeline following the proposed vision.
  389. These visions are granted upon moment of contact, and are passed on as a flash of memory, and though the information is instant, the amount of time it takes to process is dependent on the individual.
  390.  
  391. A more direct ability of WFY, allows it to manipulate probability into situations more suitable for itself and its user.
  392. In order to use this however, the user must remain entirely still, and the stand must maintain a position of crossed arms. If either break position before enacting their manipulation, then it will effectively be negated, and all events would play out as their timeline would have it(ie, what is the highest natural probability).
  393. WFY's ability can force the likelihood(as viewed by the times of occurrence throughout the multiverse, which is summed up simply in percentages in regards to their own universe) of an act from 40% to 100% at the cost of outrageous amounts of stamina. The exertion required is relative to the chance of it naturally happening in his current timeline.
  394.  
  395. Forcing a die to land on 1 instead of six would require almost minimal exertion, whereas causing a perfectly made off the the factory line rifle to backfire might give the user an aneurysm or at least significant time to recover.
  396.  
  397. That being said, the user has grown quite accustomed to these prices, and often sets up events beforehand to minimize the costs and personally guide "fate".
  398.  
  399. The user of Waiting For You is a Great Horned Owl by the name of Goeie, who, perhaps do to proper utilization of his stands, has managed to live for multiple human generations. Being highly intelligent, Goeie is capable of understanding multiple human languages, and even comprehends sign language. Being a bird, however, he is limited to carrying around a notebook with multiple coloured pens sticking from the side.
  400. Most commonly, he uses his stand to write for him. Though he can write himself, it comes out rather scratchily, and it seems as though he's even embarrassed of the fact. In cases where he's dealing with people who can't see his Stand, he simply has the stand hold and write through his talons.
  401.  
  402.  
  403.  
  404. https://www.youtube.com/watch?v=Lo-EmtXbFRg
  405. Ode to the Bouncer
  406.  
  407. Stand is about seven feet tall and incredibly top heavy, it's waste and legs shrinking gradually, accentuating the upper body even further, giving it a golem-like appearance. The stand's face appears to have glasses-like design that extend upwards and cover the top of the skull, making a sort of cap. Body has a v-crest along its collar-bone. The arms of the stand have an extra gauntlet-like layer that leads up the arm and to the shoulders, edging to the shoulder blade, similar to plate in design and accentuating whenever it crosses its arms, which is does so naturally.
  408.  
  409. Physically the stand is an absolute powerhouse, but lacks any consideration of speed and is fairly dull by human standards.
  410.  
  411. The ability of OttB is its ability to enforce or allow entry into anything that could be perceivably locked.
  412. Doors, chests and pathways can be sealed or opened at the whim of OttB, though it must be within physical proximity to activate the effect. Once done however, there is no way to open an item or door without destruction, even without the continued presence of the stand or its user.
  413.  
  414. OttB is capable of allowing its user physical entry into any passageway. This does not give mental permission from other owners or users, but simply makes it so it is not possible for the actual lock, door, portal, what have you, to resist him.
  415. Think of it as a big muscly skeleton key that locks and unlocks.
  416. User of OttB is a young man who has an obsessive curiosity towards anything not within his view. Boxes, closed doors, anything of the sort tempts him to investigate. This personality lead him to intern at a private investigation agency, where he is able to put his skills to good use.
  417.  
  418.  
  419.  
  420.  
  421. https://www.youtube.com/watch?v=ktvTqknDobU
  422. Radioactive
  423.  
  424. The stand takes the form of a pulsing red vapor that initially forms in the lungs of its user. The pulsing is in rhythm with the users heart, and becomes brighter as it is closer to them.
  425.  
  426. When first called upon, and while it is inside of someone, the glow given off from the pulses can actually be seen through the body, and given an effect reminiscent of an x-ray. The stand must be exhaled to have an effect, but rapidly dissipates if in contact with open air, as the structure of the stand decays naturally.
  427.  
  428. If someone breathes in Radioactive, the stand almost instantly spreads through the targets body and begins to decay the body. This process resembles the effects of heavy radiation poisoning, with loss of body hair, anemia, fatigue, internal bleeding, and eventually death. It can take up to 3 hours from start to finish, but it is inevitable.
  429.  
  430. The only methods of saving oneself from Radioactive, is to either find and kill the user(for which the glowing of your body will help in finding), or to get far enough to break the connection with the user. The exact distance has not been measured, however, it is known that the user stays within 100 yards of the target at all times.
  431.  
  432. A more interesting consequence of the effect, is that when someone is killed by RA, the stand is able to exert control over the corpse. The speed at which the body decays becomes even more rapid at this point however, to the point of full breakdown happening with 5minutes. The stand is able to control the body until it is essentially a skeleton, and due to the degradation of the bodies subatomic structure, it is even able to phase through stationary objects, slipping and sliding between the molecules.
  433.  
  434. Greater still, any striker or force exerted on the bag of bones, will send it into a small meltdown, and cause the bones to explode, sending the gaseous RA in all direction(while former host is basically just dust in the air). This burst acts mostly to shock targets, and has little force behind it, but proves very successful in forcing new targets to gasp, taking in RA and allowing the chain reaction to continue.
  435.  
  436. The user of Radioactive is a Ukrainian assassin who once lived in Chernobyl as a small girl. When the plant went into meltdown, the government rushed as many people out as possible, but some of the poorer areas were left with little aid. Her family being one, she saw firsthand the effects of such radiation, and though she herself received only minimal poisoning, her family wasn't as lucky.
  437.  
  438. Radioactive was born out of her desire to force such agony on all those she blamed for the event, and though she eventually succeeded in her goals, she was left with little to do in the world, but to continue honing her skills on those she believed needed a comparable experience.
  439.  
  440. With her stands limitations and the line of work, her particular favourite toy is a tranquilizer gun with modified shots that she can breathe into and rapidly seal, allowing her to stock up on ranged applications of Radioactive.
  441.  
  442.  
  443.  
  444.  
  445. https://www.youtube.com/watch?v=YLHpvjrFpe0
  446. From The Inside
  447.  
  448. The stand takes two primary forms, a passive and active.
  449. While passive, the stand is essentially asleep inside of the user and has no physical form, instead becoming the focus of the users emotional and physical trauma, partially nullifying any damage done to its user.
  450. It's important to note, however, that while in this state it does not take pain away from its user, and though the ramifications or effects of the trauma nearly leaves the user indestructible, they still feel everything dealt upon them fully.
  451. In this state as well, the stand itself naturally incites negative events to fall upon its user. This is thought to be an extension of the users "victim complex" and allows the stand to be active more quickly, and more often.
  452.  
  453. While active, the stand is a massive being of about 8ft. With a predominately black and grey colour scheme, ashy in appearance, between the muscle groups of the stand lie cracks that glow and pulse a red tinge. the stand is mostly naked, with strips of what seem to be fur or skin streaming from its back.
  454. The amount is enough and appears to have come off of the stand, as if split and sheared, and connects along the spine, constantly flowing even when still. The face of the stand is bone-like, and has little of the muscle or definition that the rest of the body has, though what would stand for meat does start around the rims of the face going to the neck.
  455. Spikes lead from the stands brow above its eyes and continue along its skull, created a crown-like effect that leads to the spine. This leaves the skull looking to be in anger. Teeth are present and the jaw is rarely opened, but still displays prominent canines. Teeth are otherwise normal.
  456. Physically, the stand has incredible stats, being able to oraora with the best and able to outmuscle most others.
  457. The stands speed and reaction-time are also near instant, easily falling out of site and eliminating most targets.
  458.  
  459. During its active period however, the user is unconscious, and fully vulnerable to any effects, having equivalent human weaknesses without the stands buffer. The stand itself also operates from the users instinct and is a product of its fight or flight response, though takes much more personal leanings to the former.
  460. Any damage done to the stand is not transferred to the user. The stand is not capable of complex thought, but has no limited range and will endlessly hunt and attack all who had built up its gauge/harmed its user, including minor offenses.
  461.  
  462. The particular ability of the stand allows it to copy and paste all influences that led to it becoming active onto whatever target it touches.
  463. If the activation of FTI was due to its user being stabbed(attempted to be stabbed) through the heart, then by simply touching a target this effect would be applied.
  464. The strands on its back are also supposed to dissipate over time, and act like a physical representation of the time left for it to roam/be active
  465.  
  466. The user of FTI is a young man with a somewhat kind, but sarcastic personality, who is quick to blame the world for events fallen upon himself or others.
  467. Passive in nature, and very, very slow to anger, he is not aware of his own stand for much of his life, and instead in constant fear and worry for the people around him, even pleading(albeit tongue in cheekly) with those assaulting him.
  468.  
  469.  
  470. https://www.youtube.com/watch?v=0xi6ipuvX40
  471. Crawling
  472.  
  473. The stand actually exists within the bodily fluids of its user, and has bridged a questionable gap in what could be considered the original user, and what the stand currently is.
  474. Upon viewing the stand, it appears as a viscous black fluid that quivers as "living" things are brought in proximity. The periods in which it can be seen are incredibly brief however, as any outside stimulus that is at least not a simulation of a user, will dissolve the stand. It is capable of traveling through water and other liquids for short periods, but will still break down if in them for more than an hour.
  475. It is questionable as to whether the stand has a form of consciousness, or if it merely acts on the will of its original user, as the being known as the owner of the stand has passed away.
  476. The Stand is able to physically mold a host or body that contains it into a more suitable form, and when passive, morphs into a facsimile of the original user, which was a middle-aged German shepherd.
  477. It is assumed that the dog, named Balner, is in perfect control of the stand and all recreations thereof, giving it the possibility of pseudo-immortality, as the user can reproduce itself through anyone carrying a piece of it.
  478.  
  479. Crawling can modify its user to suit its requirements, be it combat or otherwise, and is capable of doing so painlessly. By taking in organic matter, it is able to add it to its itself and re-manufacture it to be another piece of its user.
  480. In average use, it would not be a stretch to call it a combination of what can be seen in Prototype, Marvel Symbiotes, or even The Thing, as it crafts the users flesh to whatever is required of it.
  481.  
  482. Fangs and claws of the user are also laced with Crawling, and any puncture, cut, or bite will infect a target. Those infected with the stand begin suffering a number of symptoms as it flows through their body.
  483. Wounds inflicted will not be able to recover, and the immune system is almost shut down as the body is prepared for eventual use by the stand. Paranoia and the sense of the body no longer being under their control, even as they are still moving and capable.
  484. A constant sense of a presence just beneath the skin and a crawling sensation is constant. All of this is done to leave the victim mentally helpless to resist in the event that they may be the new primary host.
  485. Though Crawling can infect any number of targets, it can only control and act on one individual at a time, as the consciousness of Balner must be within it to fully use the stands abilities.
  486.  
  487. This commonly leads to the user infecting as many people as possible before a conflict, to ensure that even upon death, it will be able to act from a new body and continue as many times as it needs.
  488. The production of the stand is equivalent to the amount of organic matter converted into liquid form, and without Balner's consciousness, the stand is unable to thrive in infected hosts, and will dissipate within 2 hours.
  489. As the entire body of the user is a product of its stand repurposing and layering itself over new flesh, it is able to reflect the qualities of a stand, and choose to be ghostlike.
  490.  
  491. Balner himself primarily reacts on instinct, and though intelligent for his breed, is not fully aware as others of his kind are(Goeie, Iggy, Pet Shop). Instead, he's primarily a, well, good dog. He sticks around his master and serves him as well as he can, simply enjoying dog shit.
  492. it is aware of its stand and how to use it properly, but it itself is mostly an extension of the user's instinct.
  493.  
  494.  
  495.  
  496.  
  497. https://www.youtube.com/watch?v=GfxehP7QzUo
  498. In The End
  499.  
  500. Power - D
  501. Speed - D
  502. Range - C
  503. Durability - D
  504. Precision - D
  505. Potential - B
  506.  
  507. In The End takes the form of a strikingly thin stand, almost bare boned with large panels along it's shoulders leading to its elbows, hips to knees, and so on for forearms and legs.
  508. These open sections in the stand have pendulums that are constantly swinging in different time with each other, none being the same. The largest of these is located on the chest, which actually remains hollow and three separate pendulums whose stems
  509. zig and curve around each other but still manage to rapidly swing and vibrate without ever actually touching.
  510. The face of the stand has what appear to be versions of these pendulums that stretch from the spine of the stand, and cover/ slowly swing over the eyes and where the ears would be located.
  511. The eyes are slits with a dull blue glow, and the stand has no mouth, instead having a circular pattern that looks like an imprint of a breathing mask that leads to the neck.
  512.  
  513. In The End is a universal constant, and is active in multiple realities and dimensions at any individual time. These are not the same ITE's, and are all themselves out of sync in time, no two ITE falling inside the exact same moment.
  514. The user of ITE is able to see from any of these viewpoints, but has little need to do so, as they are limited to his exact perspective in that timeline, and if it's not close enough to his own, then it is more-or-less irrelevant.
  515. Instead, ITE transfers information to its user from a timeline that is exactly 1 second ahead of its own, allowing him to process and react to any incoming event at an inconceivable rate to the average individual.
  516. ITE is also able to transfer events that have happened in another timeline and force their effects into its current.
  517. If say, its user were to shoot someone in Timeline B, Timeline A can steal this effect, and the person will receive a gunshot wound.
  518. To avoid a paradox of cause and effect, the user of Timeline B will have to fire a gun, and regardless of the skill it will strike due to causalities need for it to, and the already present wound.
  519.  
  520. In the event that the user of ITE died, In The End will fall back to a timeline that is exactly 1 hour before the event, and the consciousness of the current user will be made aware of all events of the next hour.
  521. Fighting against In The End and its user is an absolute nightmare, as it appears as if you're fighting an all knowing god who is able to forcefully injure or kill you no matter what is done.
  522. For the user of ITE however, it is a constant stream of battles one after another until he has adapted to every possible outcome and is forged anew.
  523.  
  524. The stand itself is actually the most fragile part of the duo, and is on the lower strand of fighting ability, instead opting to reset/fall back to a different timeline if ever in actual danger.
  525. It is possible that neutralizing In The End is the only true way of eliminating it, however, as In The End is a universal constant, it's death would mean the collapse of every timeline that still had it present.
  526.  
  527. The user of In The End is a tall American with a very dull Midwest accent. He is a firm believer in causality and fate, and believes that every outcome was predetermined, even if by guidance of future acts. The user has an incredible God complex, and of these beliefs, the strongest held is that
  528. he himself is meant to be the pinacle of the universe, and aims to fulfill his place as "the last existence". Despite these rather grandiose claims, he's rather reserved, and is content to simply act in a not advanced or direct manner, as by his belief in fate, there's no need for him to go out of his way.
  529.  
  530. The user blonde, slicked back hair and wears an open dark green pea coat with black jeans, a grey muscle shirt and small scarf.
  531. Carries around two Desert Eagles around at any given time, and is highly capable in their, as well as most firearm use, though prefers close combat, and is easily capable of mixing his pistols in as well.
  532.  
  533.  
  534. In The End - Requiem
  535. When struck with a stand creating object, the stand undergoes a metamorphosis.
  536. The body of the stand seems to lean forward while the arms and legs of the stand are pulled back into and out of space, leaving it more-or-less a torso.
  537. The Pendulums covering the eyes and ears of the stand now instead lead across its shoulders and into the chest cavity, while the slits of the eyes are now much wider and seemingly pulled back closer to the skull, showing a burning blue in the sockets.
  538. The pendulums of the chest now stick out of the body and are almost fluid in nature, swinging in multiple directions and appearing almost like new appendages.
  539.  
  540. As a result of this stands existence, up to 4 other timelines are forced into the same continuum. By this effect, 4 other "In The End"s are also present, though they may differ slightly or even have alternative names.
  541. These stands have the same abilities and grant the same benefits to the user. The alternatives chosen and used are those of equivalent relation to the user, and multiples of the same user do not exist at the same time.
  542. Instead, upon the death of the user, an In The End will, within the same moment, fill in the user with a user of their timeline.
  543. Upon doing this, the timeline of that user is eliminated.
  544.  
  545. The existence of this Requiem, by natural effect, destroys existing timelines and will eventually leave nothing left of causality itself.
  546. Effects that would take place in one of the connected timelines will also take place in the primary.
  547. Example: If a Bridge was destroying by someone in Timeline B, then in Timeline A it will explode even if nobody had been in its viscinity.
  548. These are not manipulated by the stand, and all events within timelines added will be true no matter what it is.
  549. The only constant while the stand exists is the recreation and replacement of its user.
  550.  
  551.  
  552.  
  553. >Currently un-musiced
  554.  
  555. Stand is roughly 6ft tall with defined muscles and long bands that link from it's fingers to the elbow, and rising to the shoulder. Head of the stand is of a usual human shape, with dark patches around the eyes. A similar band stretches around the forehead of the stand, and links to its shoulders following its muscles.
  556.  
  557. This is repeated on the legs, though is far tighter and is difficult to separate from the skin from just looking. Similarly this is on the stands chin and flows from the corner of its mouth.
  558. The general colour scheme shifts rapidly depending on the ability of the stand, but is typically a mix of dark blue and white.
  559.  
  560. The stands base statistics have it in a fair balance in terms of strength, speed, and defense.
  561. Damage inflicted on the stand is equivalent to the amount it would deal to whatever it is made of at the time.
  562. Speed is above average of a human, but is by no means a professional in terms of combat, though this can be modified.
  563. Strength is much of the same.
  564. The ability of the stand allows it to produce and transmutate any "metal" by the constrains of the periodic table.
  565. The stand can transmutate itself to a metal of the users choosing, which drastically modifies its comparable mobility, weight, and speed.
  566. If a metal is not available, through use of the users spirit, metals can be generated through the bands of the stand. The metal produced typically starts as Mercury until changed.
  567.  
  568. Metals can only be changed when in contact or contact by proxy. A proper example would allow it to produce mercury in its palm, then convert a small ball of it into Tungsten, let it fall from its hand and convert the trailing mercury to Copper, essentially creating a sling.
  569.  
  570. This transmutation can be done instantly and with minimal energy cost.
  571. Though the stand can modify itself from Alluminum to Platinum and onwards, Mercury in particular is difficult for it to maintain, as though it can produce it well, it is difficult for the user to control a solid formation into a liquid one(though with practice the cost of energy and ease of use may change). The benefits of Mercury are obvious as unlike most other metals, it is more or less immune to harm, and is therefore not a weakpoint of the user at the time.
  572.  
  573.  
  574.  
  575.  
  576. https://www.youtube.com/watch?v=g-5--9Q1AqQ&list=PLag2HFKkzdVoM6uKLxW6K8i7EGufiRXVA&index=6
  577. Beethozart
  578.  
  579. Power - B
  580. Speed - B
  581. Range - (Physical) C (Ability) A
  582. Durability - C
  583. Precision - A
  584. Potential - C
  585.  
  586. Beethozart takes the form of a 6ft tall humanoid. The head of the stand has a sloping helmet that trails down its back into a point. This helm melds into the stand. The eyes of the stand are characterized as long slits that start at a normal placement, and trail along the sides of the head and into the helmet. A small vertical slit is also present at the point where the eyes would normally rest. Glowing with a pink light, its eyes are able to swing and shift along the entirety of the slits.
  587.  
  588. The cheeks of the stand are hollow, and reveal surprisingly little bone-mass in regards to its jaw, with the only connecting points being the space where lips would be, which the stand lacks, and instead are simple flat planes that connect. The nose has little definition.
  589. Body of the stand is well muscled, and apart from small bits of armor that stream along the backside/joints of its body(falling to points much like its helm), is fairly bare. The colouration of the stand is a smoky red with the armored bits having a grey sheen, however, the bodies colour shifts rapidly when its ability is in use.
  590.  
  591. B-Zart is capable, with a minimum amount of information including face and name, of tracking any individual through the use of complex algorithms, geometry and mathematics, all of which are represented by shifting runes that scale across the body of the stand.
  592. It may be possible to read or comprehend these runes, but to do so would require comprehension of universal constants and be beyond average human understanding. Due to this, only the stand and its user are typically capable to utilizing this information.
  593.  
  594. With this formula, B-Zart and its user are able to, with 100% accuracy, locate any target. The route used to meet the target is not necessarily the most direct, fastest, or even easiest, but will always end with the targets location at the time of arrival, no matter what they plan or try. As long as the user follows this trail, it is inevitable that they will find their target.
  595.  
  596. In the event that the target is not capable of being found (locked in a different space, different time, in a pocket, etc.), the formula will calculate this and lead its user along a path that will allow them to find the method to reach the target.
  597.  
  598. When the target is found, the formula is modified and allows even more terrifying benefits to the stand and its user.
  599. While in the targets presence, and with the information given by its "map", the user is able to, with perfect accuracy, predict the movements and actions of their target, effectively nullifying possible defenses and allowing a relentless assault.
  600. This effect can only be maintained while it is in eyesight of both B-Zart and its user.
  601.  
  602. The primary weakness of the stand, is that while active, almost all concentration is required to read the formula/"map". The user is unlikely and more to the point, almost incapable of even comprehending possible threats or attacks that aren't from or connected to it's target.
  603. By extension, even if focus is taken off the primary target and given to a distraction, the combat effectiveness of B-Zart is drastically reduced, as the "map" isn't configured for them.
  604.  
  605. The formula cannot be altered to a new target once created, and remains active until the target has been located within physical reach of the stand(around 10meters).
  606. Once done so, however, it is capable of immediately creating a new "map".
  607.  
  608.  
  609.  
  610.  
  611.  
  612. https://www.youtube.com/watch?v=DNXwicxlsvI
  613. Tighten Up
  614.  
  615. Power - A
  616. Speed - D~A
  617. Range - D
  618. Durability - D
  619. Precision - A
  620. Potential - B
  621.  
  622.  
  623. Stand is about 5'8" and in a decrepit shape, almost slouching in appearance or leaning on nearby objects if available. The stand is of an average build, and has what appear to be large cylinders on its forearms and legs, starting from the wrist to the elbow, and ankles to knees.
  624. The body of the stand has what appears to be a tunic with spaulders that lightly tread the arm. The area where the heart of the stand would be, however, is instead left bare, and actually has an indention in the stand, leaving an open gap.
  625. The head of the stand had an indention along the top going down to the base of the spine, and two raised segments that bend away from each other, almost giving the appearance of ears. The pupils of the stand are rectangular, and in the mouth of the stand is a set of reigns, with it's ropes trailing down its back. It's mouth never opens and constantly has the bar in place.
  626. The colour scheme of the stand is pale blue metallic for it's armors and pieces and varying shades of green for the body.
  627.  
  628. Tighten Up has the ability to "Direct momentum".
  629. Through physical contact with an object, TU can increase or decrease the acceleration and momentum of any object, and send it to a specified target.
  630. If TU were to touch a chair, and "send" it to the corner of a room, it would move in accordance to the amount of momentum or force TU applied with the touch.
  631. Once TU touches an object, it's destination cannot be changed, but the speed at which it moves can be, allowing objects to either be accelerated to destructive speeds, or simply moving at a rate that appears to be still.
  632.  
  633. TU's user is a young man who looks suspiciously old. Through the causes of an incredibly hectic lifestyle, he's filled his life with enough experiences to complete most peoples lives, and has decided to reign himself as much as possible, and to try to enjoy the rest of his time at a greater leisure.
  634. He still remembers the fast life and its enticement however, and especially how easy it is to slip into it all. Using this knowledge and his current views on life, he takes most of his time helping youths who are on dangerous paths, trying to bring them into a calmer life and opening up new directions.
  635. Idea for his requiem is literally full control of Isaac's laws of motion, which sounds hilariously insane
  636.  
  637.  
  638.  
  639. https://www.youtube.com/watch?v=nTvjKLk6HtE
  640. Cool for the Summer
  641.  
  642. Power - A
  643. Speed - F~B
  644. Range - C
  645. Durability - C
  646. Precision - B
  647. Potential - C
  648.  
  649. Standing at around 5'6" the stand itself is incredibly skinny and is reminiscient of a stereotypical beach model, with the primary colouration being a pale, tile-like grey.
  650. A design similar to a two piece swim suit is all that is primarily worn by the stand. The designs of the clothing is marked with a starting point typically at the centers of the articles, and lead out with wavy and jagged lines forming a back and forth pattern.
  651. These patterns lead into the body of the stand and even trail off slightly at the hips and shoulders. Along the veined areas of the stand are see-through parts that will can rapidly shift blue or orange depending on the use of its abilities.
  652. The veins dig into the stand leaving much of the musculuture of the stand sectioned, similar to an anatomy dummy.
  653. The face of the stand has rather bulbous eyes that have an oversized iris and no cornea. The milk of the eye shifts in colour along with the veins.
  654. Mouth has similar designs as the "clothing" with the corners splitting slightly as the pattern seperates. The stands hair is typically a pale purple, though the style will also change between rapidly flowing or spiked.
  655.  
  656. CftS has the ability to redirect and manipulate thermal energy.
  657. The stand needs direct contact to make drastic changes, such as draining or injecting heat into something, but it's natural effects are present even while not called upon.
  658. Heat gathered by the user is passively dispersed from them, and areas they enter will rapidly rise in temperature merely by their presence. As long as there is an outlet(even if its just the air around them) the user will never overheat, and is in fact at a risk of the opposite.
  659. Unless directly manipulating the stand, the user must maintain body heat in some way or another.
  660.  
  661. While present, even without direct contact, CftS is able to re-direct smaller thermal bursts or even machines or devices that require heat to be used.
  662. The stand is able to absorb the energy released by a gun before the pressure can force its way through the barrel, causing bullets to more-or-less dully slide out of barrels.
  663. It can also be used to reduce the friction, or at least the damage caused by the heat(by simply removing it) to equipment, allowing vehicles and the like to run far more efficiently.
  664. Acts such as these still require directed focus, and is pretty much the extent of what it can do without touching.
  665.  
  666. With physical contact, CftS is capable of entirely sapping the heat of its target in only a few strikes or even faster if it is able to grapple.
  667. The opposite is true as well, allowing it to rapidly inject its energy into a target, causing hallucinations and heat strokes with but a couple of hits.
  668. If a target has previously been frozen, then an injection of heat has a naturally explosive result as well, and is a commonly used tactic when it is unable to reach its intended target.
  669. Injecting heat, however, will rapidly slow the stand, to the point of immobility if it manages to somehow fully expel its stores.
  670. While full of heat however, even attacking the stand is a hazardous act as it mearly allows more contact to release or drain.
  671.  
  672. The user of Cool for the Summer is a young Egyptian girl by the name of Rehema Latif
  673. During her childhood, she grew up in the slums of Giza. Her family was one of the many who tried to capitalize on the swarm of tourists that came year round to view the pyramids, which hung high as a shadow over much of the less cared for parts of the city.
  674. Unfortunately, as a fate of many in their position, sickness came often and terribly, and on a particularly bad day, her father wasn't able to carry on, and passed away.
  675. This left his wife and daughter alone, and with the mother suffering of a similar disease, Rehema was left to try to take his position.
  676. Sadly, the life-style proved too much for young Rehema, and she found herself sweltering away in a back alley one day.
  677. During this time, when she had finally just accepted letting the heat and stress take her as well, she felt an overwhelming sense of cooling, and discovered her Stand.
  678.  
  679. Using CftS skills, Rehema, through much trial and error, was able to, through secret measures, create ice and even created a local icecream stand. Using the profit from having a fucking icecream stand in the desert, she cares for her mother.
  680. Though she doesn't make it public, as her pride as a merchant and duty to her mother comes first, she can't help but to occasionally pass out rare treats or donations to other children of her scorched alleys.
  681. Over the years, occasional travels have taken her out of the country, and during these times the natural adaptation of her stand to constantly re-direct her own body heat put her into some pretty bad positions, at one point suffering hypothermia while wrapped up under 2 layers of blankets in a hotel.
  682. This has prompted her to create an outfit that happens to have become a sort of mascot for her "brand". Furred snow boots, deep black pants and grey-blue puffy winter coat and hood that covers up to her nose.
  683. As hot as it appears to be, through multiple layers of padding and design, the suit actually can, to a limited extent, pull in heat rather than simply holding it in.
  684. This more-or-less balances out the Stands passive under normal conditions, though if a normal human were to wear it, they would likely feint within a few minutes regardless of the conditions.
  685.  
  686.  
  687.  
  688.  
  689. https://www.youtube.com/watch?v=R1f3eO33D2g&list=PLag2HFKkzdVoM6uKLxW6K8i7EGufiRXVA&index=26
  690. Was an actual big humanoid bird skeleton with shit tons of peacock feathers along it's body. Each feather is tipped with blood, and if this blood enters a person in any form(typically by feather stabbing/throwing), then the perception given by the target would be the same as the stand itself, and prompt people viewing it to attack
  691. the stand itself was capable of vomiting blood as well, and was basically a red lantern skeleton bird monster that would just try to infect as many people as he could and let them kill themselves
  692. User can't really control it though, and when it's let loose, anybody that sees the stand(whether they can actually see stands or not, if they see the space the stand is in), they will become a target
  693.  
  694.  
  695.  
  696.  
  697.  
  698.  
  699. https://www.youtube.com/watch?v=UUM7DOI5ARE
  700. Wrong Things Said The Right Way
  701.  
  702. Power - C~
  703. Speed - C
  704. Range - B
  705. Durability - C
  706. Precision - C
  707. Potential - C
  708.  
  709. Stand is very rarely seen, as even when conjured it normally places itself perfectly behind its user, mimicking his actions, and adjusting itself out of view of any supposed enemies.
  710.  
  711. If, however, it believes this to be detrimental, it will begrudgingly leave it's users space, and reveal that it's actually quite capable of navigating by its own will.
  712.  
  713. While visible, the stand appears to be wearing a modified black suit that melds into the skin of the stand, displayed by open spaced around the joints.
  714. These include the knees, elbows, neck, shoulders, and hips.
  715. The suit is similar in design to that of a businessman's. The chest area of the stand is also exposed, and shows a pattern reminiscent of a tie.
  716. The head of the stand has 3 phalanges that start on the forehead of the extend down the back of the neck, swirling slightly. Apart from this it is remarkably human apart from colouration.
  717. The overall colouration of the stands is light orange, and the stand itself appears to constantly express delight, smiling at all times. Irises are of a lighter hue.
  718. The stand has a habit of nodding its head when using its ability, and has numerous eccentricities, and can confuse the unitiated, as in its habits of mimicking the user, it will act and react to what it believes is appropriate, whether or not an action is performed.
  719.  
  720. This can be a liability at times, as it is possible for the user to leave his own stands zone of influence, and the stand itself is can be restrained from its user in its belief that it can be restricted so.
  721.  
  722. WTSTRW(fuck me jesus) has the ability to manipulate the perceptions of those that hear its user to whatever the user says.
  723. If the user states that a bowl of boiling water isn't hot, or says its a Jacuzzi or something, then all those present will acknowledge and believe it. Even while boiling alive, as long as they don't see the effects, they will simply feel, smell and hear what they'd expect to.
  724.  
  725. If the user were to state that the floor was lava, then targets would feel equivalent pain that they would expect from such a substance if in contact with the floor, and even feel heat, hear and smell burning, though will maintain no real physical damage.
  726. An alternate ability of the stand is "No More Words ( https://www.youtube.com/watch?v=PABzfeRs5s0 )", in which it can canary what is spoken by its user, but rearrange or even entirely alter what is said into something else while retaining the meaning.
  727. This is done as the user speaks, and without knowledge of the stand itself, it is nearly impossible to even realize the user is being spoken over
  728. If both the Stand and user speak the same words a chain reaction is started, and if a target repeats the words spoken than not only will they be under the effect, so too will anyone that hears them.
  729. This effectively turns every target into a new proxy, and has no limit on its spread or reactivation.
  730. However, while maintaining the ability, "We Are Winning" ( https://www.youtube.com/watch?v=wObvVKaBgPw ), they are incapable of invoking alternate words or manipulations.
  731.  
  732.  
  733. https://www.youtube.com/watch?v=RR3EjBwkT44
  734. So What I Lied
  735.  
  736. Power - A
  737. Speed - A
  738. Range - D
  739. Durability - A
  740. Precision - A
  741. Potential - F
  742.  
  743. By melding with its user, Wrong Things is able to evolve, albeit for a short period, into a more direct form.
  744. The user now retains much of the details of his stand, albeit with a much unchanged face apart from a second mouth that appears to be layered just slightly inside of the users, as well as three orange phalanges that trail from the forehead, through the hair and down to the shoulders.
  745.  
  746. SWIL is capable of forcing up to two statements into reality at a given time.
  747. These statements only physically effect the stand/user, and are incapable of manipulating beings or objects not in relation to them.
  748. If a new statement(read; lie) is made, then the first statement will be overridden, and so on.
  749.  
  750. This form isn't capable of being maintained for extended periods without major detriment to the user upon de-activating, as the ability effectively layers a second mind over the users to process and force the statements made.
  751. It is also incapable of being used at all if the stand and user are kept separate from one another, as physical contact and melding are wholly required to reach this.
  752.  
  753. If a semi were to be driving into the user, before impact the user could make the declaration that, "I can simply push it aside". With the statement reality will warp to allow the user the physical ability to simply backhand the vehicle off-course.
  754. If the user of SWIL acknowledges a statement as a lie, or fails to truly believe the lie being told, then they will not take effect
  755.  
  756.  
  757.  
  758.  
  759.  
  760.  
  761. https://www.youtube.com/watch?v=Sie3SKQSvhw
  762. All Hallows Eve
  763.  
  764. Power - B
  765. Speed - C~B
  766. Range - A
  767. Durability - A
  768. Precision - A
  769. Potential - B
  770.  
  771.  
  772. All Hallows Eve lacks an proper physical representation, though has preferred appearances throughout its various forms.
  773. In its most natural and common form, it is directly linked to the shadow of its user, and is representative of the condition of its user.
  774. While its user is in sufficient darkness, or at least not within direct contact with light, the stand is able to act and be manipulated directly by the user, and able to freely act by breaking down the organic tissue of its user.
  775. While in this state, it simply appears as a shifting black mass who's maximum volume is relative to the amount of matter broken down. Denser matter is unable to be broken down by AHE, so it is typical for the stand and its user to appear as a skeleton filled with a writhing black mist that is able to move and act as though it still had the appropriate muscle.
  776. In this state however, direct light can stun, harm, or in cases where there are no shadows available, even immediately kill the stand and user.
  777. The skeleton is not required for the mist to act however, and the stand is capable of moving along surfaces if a task is better suited for it. While the bones are not connected to AHE, they are bound to simply fall apart as there is nothing to maintain them, and are equivalent to whatever the state the users(or targets) bones were in while still part of a body.
  778.  
  779. This process is not necessarily a painful, nor pleasant experience, and can be likened to the feelings of insects or pin pricks, similar to muscles first waking up. It may not be unusual for a target to not even realize they are being broken down until its too late to find a light source if they aren't aware enough.
  780.  
  781. It is possible for the user to simply stand outside a house, convert an arm into their stand, and send it inside to consume its inhabitants.
  782.  
  783. The bones used to reconstitute a being, does not necessarily have to be the original, and if bones are damaged beyond use or care, it is able to simply take, say, another skull and replace the broken one to avoid any negative repercussions when reforming.
  784. The stand is capable of manipulating other items as well, however the attachment it has to matter is relative to the "organic connection" it has with the item.
  785. It can control bones it stripped clean with ease, but wood, metal, or most common day materials can only be moved to the most basic degree, and the stands hold on them can be broken with ease, even quite literally slapped off.
  786.  
  787. AHE is not able to create more of itself through the consumption of targets, and its production is directly tied to the users body. It is also only capable of manipulating what it is directly touching.
  788.  
  789. While in it's base shadow representation, the stand is capable of affecting targets through direct contact with their shadow, as well as the shadows of objects.
  790. AHE is not capable of moving itself while a shadow, and is entirely reliant on its user, who more or less, fights by directing his shadow to destroy the environment or his opponents.
  791. This commonly appears that the user is simply attacking air and can catch opponents off-guard, often finishing the assault before they can even comprehend the stand.
  792.  
  793. The user of All Hallows Eve is tall individual with a surprisingly upbeat personality who holds a strong belief in utilitarianism.
  794. He sees no issue in manipulating corpses, digging up graves for "resources" if need be, or in murder as long as he can see a positive outcome for it, and in fact finds a sort of glee in fulfilling what he consistently believes to be for the greater good, often coming off as somewhat sadistic to the average viewer.
  795. Despite this, he takes no direct pleasure in the acts themselves, and just sees them as a means to an end.
  796.  
  797. Though typically dressed almost in a business-like manner(with more faded, greyer tones), a particular article of clothing he commonly wears is a sort of modified tail coat with buttons on the cufflinks that can snap and strap to the opposite shoulder.
  798. This allows him to convert a single arm to AHE, send it out, and keep the bones jangling inside the sleeve.
  799.  
  800.  
  801.  
  802.  
  803. https://www.youtube.com/watch?v=8Er6l7UOnbI
  804. Make Me Fade
  805.  
  806. Power - D~A
  807. Speed - D~B
  808. Range - A
  809. Durability - B
  810. Precision - C
  811. Potential - C
  812.  
  813. Stand is about 6'3" and is wrapped in a suit of armor that mirrors its natural musculature, and effectively acts as a secondary layer. The head of the stand is encased in a dome that stretches across to the shoulders, with 3 slots over each eye to allow vision. Along the arms the armor takes a more traditional appearance, with gauntlets extending to the elbows before melding into the rest of the armor.
  814.  
  815. The gauntlets resemble typical plate but match the armor in its material. From the waist and proceeding downwards, it is difficult to view the stand, as the physical body actually fades away and is, for the most part, transparent, and grows more-so as it leads down.
  816.  
  817. The colouration of the stand is dependent on the state of its user, and shifts from a dull rusted brown to an absolutely blinding gold sheen.
  818.  
  819. The abilities and statistics of MMF modified in an inverse of its users mental, physical, and emotional wellness, and grows stronger in relation to how fucked up he is.
  820. MMF is also only capable of being brought forth from light sources, and is incapable of traveling outside of the direct line from the associated light.
  821. The zone for MMF is, however, quite large, able to easily cover 1 block and some floors in an average apartment complex, and it is capable of returning to its original light spawn and activate from another.
  822.  
  823. Due to MMF's above average defenses, only minimal damage is typically translated to its user, and in these cases it is usually in determent to the enemy, as this merely strengthens the Stand.
  824.  
  825. A technique commonly used by MMF is, by slamming his fists/gauntlets together, he is able to simulate effects similar to an average police grade flashbang.
  826. This is also however, in comparison to the state of its user, who if in perfect health and while the stand is full brown/rusted, is effectively limited to decibels equivalent to a 12gauge.
  827.  
  828. The user of MMF is a feeble man who appears to still be in his teenage years, despite being on the cusp of 30.
  829. The user has a compromised immune system and consistently wears a medical mask and baggier clothing to cover up just how malnourished he naturally appears.
  830. He also has a fear of the dark, and regularly carries small flashlights and lighters with him in multiple pockets
  831.  
  832.  
  833.  
  834.  
  835.  
  836. https://www.youtube.com/watch?v=WDsWiUObdes
  837. Beautiful
  838.  
  839. Power - B
  840. Speed - D
  841. Range - A
  842. Durability - D
  843. Precision - A
  844. Potential - C
  845.  
  846. Stand is a small being of about 3'6" whose body is almost two-dimensional and is mostly a pale-grey colouration.
  847. This is true for all but the face, which actually hangs in an open arc, with the spine following the natural shape of a skull along the top of the head into a dangling mask.
  848. This mask is brightly coloured with golden lips permanently in a light smile, and a blue, floral pattern starting from the creases of the eyes leading across the forehead.
  849. The stand is typically brought forth being worn by its user, wrapping its arms around its users shoulder, legs around its waist, and allowing the user to wear its head as a mask.
  850.  
  851. Beautiful's primary ability activates a zone around anybody viewing the user in any form, whether it be video or otherwise.
  852. Within the zone(of about 10ft), BEA is able to select two points and repel them from one another and is able to exert the force required to seperate them up to the limit of the zone.
  853. Apart from this, the stand is able to deny any attempts at mental manipulation towards its user, as well as, if "worn" by another person, mentally share all experiences between the two for as long as the user wills.
  854. The latter is only truly capable of being used on a willing host, as the stand is almost infant-like in its physical abilities, though it is also impossible for anyone but the current wearer and user to remove the stand once attached.
  855.  
  856. The user of Beautiful is a mystery in more ways than one. Their history apart from having a child with them at all times(who happens to be a user as well), is entirely unknown.
  857. The user wears incredibly bulky clothing and wraps multiple colourful layers around their head, even preventing sight of their eyes under all but the most intentional of circumstances.
  858. Refusing to speak, or perhaps even incapable of it, they instead use simple gestures to express themselves, or, if required, sign language.
  859.  
  860.  
  861.  
  862.  
  863. https://www.youtube.com/watch?v=YuHdkSj5nGc
  864. Lost Boy
  865.  
  866. Power - D
  867. Speed - C
  868. Range - D
  869. Durability - D
  870. Precision - D
  871. Potential - A
  872.  
  873. Lost Boy takes the form of a of child-like being in green, baggy clothing with each layer draping over the next.
  874. The collar has multiples pointed pieces that drape around the shoulders back and chest.
  875. Eyes of the stand are covered with sectioned lens with horizontal lines that continue on to the skin and trail to the cheek bones, then to the back of the skull.
  876. What skin of the stand is revealed is bright white. The stand typically has a joyful expression, revealing human teeth.
  877. Lost Boy is sentient, and deeply cares for its user, though gets her in trouble often due to it urging her to do things for "fun".
  878.  
  879. LB is able to allow others to transport themselves while bypassing natural laws and ignore most physics.
  880. This can only be granted to those which the user and stand agree to gift, and lasts only as long as the target "believes" themselves capable of the acts being performed, or until the user or stand decided to negate.
  881. The blessing is given through the stand swinging both arms above the target and showering them with sparkling dust.
  882.  
  883. While effected, they effectively become aware of their place on the axis of the universe, and are capable of moving to any point inbetween while being unaffected between the two points.
  884. This is more-or-less viewed as targets walking through walls, under oceans, through the air and so on.
  885. However, the negation of harm or bodily effect only lasts during this transition.
  886.  
  887. Lost Boys user is an incredibly bratty and distrusting little girl who is in the company of the user of Beautiful.
  888. LB's user has little care for most things apart from her caretaker and her own enjoyment, though the former comes first at all times.
  889. She is very protective of her friend, and often takes far more offense than they probably would at a passing claim.
  890. Curiously, Lost Boy and its user both like to stay on the move at all times, being almost incapable of staying still and becoming incredibly nervous if living in a specific area for too long.
  891.  
  892.  
  893.  
  894.  
  895. https://www.youtube.com/watch?v=pXRviuL6vMY
  896. Stressed Out
  897.  
  898. Power - C
  899. Speed - C
  900. Range - A
  901. Durability - C
  902. Precision - A
  903. Potential - C
  904.  
  905. Stressed out is about 5'9" and is a feminine stand who wears a flowing black garb with purple swirls riding along the hems. On the end of each limb two white lines cross the entirety.
  906. The stands hair is a similar mix of colours to the garb and falls into it. The stand wears a knit cap that is actually a faded orange that follows a similar colouration as it comes to the edges.
  907. Eyes of the stand are always closed, and the skin of the stand is a faded pink with full blacked out tattoos along the mouth down the neck, and the hands.
  908.  
  909. Stressed Out is able to convert memories into candles, and upon burning them, share the memory with any who smell the incense.
  910. The only requirements for this are physical contact with the stand, and the stand can only take what is currently being remembered or focused on.
  911. If used on a random target, without leading them to a line of thought, it is impossible to control what the candle will be made out of.
  912. However, if properly manipulated, the candle can pull the focused memory even from the subconscious, and create a proxy that is the exact interpretation of what was experienced by the target, even if they can't remember exactly what happened or personally remember it differently.
  913.  
  914. The memories and experiences are translated to new targets instantly upon smelling the fumes, and will recognize the memories as always having been there.
  915. The candles can burn for as long as the user wishes, and do not need to fully burn to transition the memory, even the initial lighting can grant the memories.
  916. Maintaining the candle only allows the fumes to spread further.
  917.  
  918. The user is able to hold on to multiple candles or even pre-prepare them for later use.
  919.  
  920. When a target has a candle made of their memory, they effectively lose that memory and can only regain it by the effects of the fumes given by the candle.
  921.  
  922.  
  923.  
  924. https://www.youtube.com/watch?v=5O-LfmuOhKg
  925. 1000 Forms of Fear
  926.  
  927. Power - *
  928. Speed - A
  929. Range - A
  930. Durability - A
  931. Precision - A
  932. Potential - B
  933.  
  934. Stand's appearance is highly adaptable, though it will always share white mid-length hair with forehead-length bangs, which is shares with its user.
  935. Most common representation is a mirror of the user, apart from slight offsetting and uncanny changes; deep blacked out eyes with no visible irises or ability to recognize where it is looking, unequal length limbs, seemingly misplaced joints, jaw that opens crookedly, and so on.
  936.  
  937. 1K-FoF is able to model itself and manipulate feelings of fear or despair, and is able to fully sustain itself off of a target rather than it's user.
  938. The stand is capable of emulating any physical or emotional act that would elicit greater despair in their target, and can even adapt the intelligence to more greatly abuse their target.
  939. This can be as wild and contrasting as removing and consuming pieces of itself, to forming a deep and loving relationship with their target and proposing marriage to attack their fear of commitment(if that were to be their greatest/only fear).
  940.  
  941. The stand is not typically capable of actual physical interaction with their target, and much of its manipulation is done through their available senses and reacting to them.
  942. As the desperation to attack and kill the stand, and failure to do so can also ellicit such emotion, it is even capable to repairing and reviving itself by drawing from them.
  943.  
  944.  
  945.  
  946.  
  947. https://www.youtube.com/watch?v=3sNRiofdsXg
  948. Gonna Be Free
  949.  
  950. Power - B
  951. Speed - C
  952. Range - C
  953. Durability - C
  954. Precision - C
  955. Potential - B
  956.  
  957. Stand is roughly 5'11" with a lightly muscled, if lean musculature, and an overall turquoise colouration, with ashy black on various points bleeding into the blue.
  958. style boots with very narrow ankles grow wider as they rise midway to the knee, and form a circular base around it. This is mimicked by the gloves, and both the boots and gloves have light chains that lead to the shoulders and thighs.
  959. The body of the stand has an hourglass shape, and a tunic split down the middle and linked together with a single chain, which then splits in two at the chest and waist, meeting the chains of the gauntlets and boots.
  960.  
  961. Hair of the stand is wild and doesn't settle, instead flairing in reaction to its movements, and is a very dark blue that lightens near the ends.
  962. Stand has a very natural face, and is relatively human. Black irises.
  963.  
  964. GBF has the ability to phase itself, its user, and objects they have at the time, out of everyones senses as long for as long as they consciously make no attempts to move.
  965. Even if moved by an outside force, as long as they themselves are not the ones to intentionally move or attempt to do so, they will remain out of sense.
  966.  
  967. Essentially, a target could walk into an empty room, and for all intents and purposes it would appear, feel, smell, taste, and be empty to them, even if they rub down every inch of the room.
  968. Physically touching the stand or user grants no personal indication of feeling of doing so, and simply feel as air. Even if the target were to walk into the user while they were holding a knife, the target would not realize they'd have been stabbed until leaving contact with the user.
  969. However, this does not leave them absolved of any effects applied, and for all intents and purposes they are still physically there, simply invisible to all indicators.
  970.  
  971. If one were to swing a sword around the room and strike the target, they were recieve no indication apart from a sudden emission of blood from a blank space(if they managed to still not move).
  972.  
  973. The stand and user are capable of activating this ability instantaneously, even capable of pausing mid-attack to catch targets by surpise, allowing them to feel as though they just punched through air, then suddenly recieving a counter.
  974.  
  975.  
  976.  
  977.  
  978. https://www.youtube.com/watch?v=uBefecNTQok
  979. The Watchmaker's Apprentice
  980.  
  981. Power - A
  982. Speed - D
  983. Range - A
  984. Durability - B
  985. Precision - C
  986. Potential - D
  987.  
  988. Stand is a 6'3", humanoid clockwork golem with exposed points along its body revealing gears and springs throughout. From the place of the shoulder blades going up, two large cylinders constantly leak steam. The head of the stand appears to wear a sort of top hat, with two gaskets and black lenses in place of eyes. The head of the stand is rather short, lacking a neck. Much of the stand is very bare bones, its legs even requiring piston action to move of its own volition(ie, not attached to the user), and are little more than large round pads to balance.
  989. This is reflected in everywhere but the hands of the stand, which are absolute marvels even by modern standards, with synthetic musculature joints, and seem to even be made of a stronger material than the rest of the body.
  990. Though the stand itself, including upper arm motion, are quite clunky when compared to humans, the hands are capable of working at breakneck speeds, easily blazing through normal human reaction time.
  991. Overall colouration is a dulled bronze with some rougher greys, except for the hands which hold a silver sheen. The top hat is a solid black with a gear-shaped buckle on the front.
  992.  
  993. TWA is capable of instilling a timer on anything it touches with a preset length that will multiply the force applied during its creation into an explosion, based on the length of time.
  994. Triggering a timer immediately will only replicate the force applied during application, whether it was simply poking, grazing, or punching.
  995. Allowing the timer to delay however, allows it to multiply this force to incredibly lethal levels if enough time is given.
  996.  
  997. The user does not have to be present for these timers to go off. When nearing lethal capacity for their target or those around, they will begin creating an audible ticking sound.
  998. A target, or truly anyone, can destroy a timer with a simple strike, not needing a great deal of force to upset the mechanism.
  999. Timers are not capable of being seen, and effectively exist within the matter that is affected
  1000.  
  1001.  
  1002.  
  1003.  
  1004. https://www.youtube.com/watch?v=bzPuK1vib_c
  1005. We Are One
  1006.  
  1007. Power - B
  1008. Speed - B
  1009. Range - F
  1010. Durability - A
  1011. Precision - A
  1012. Potential - B
  1013.  
  1014. We Are One's base form is that of a collar, pauldrons, cape, and crown.
  1015. The ensemble is primarily a shining gold, with red cloth used as trim along the edges of the armor, and forming the cape. The cape has gold trim and design that depicts multiple warriors in various states of armor bowing before a throne.
  1016. The pauldrons are bulky, and almost match in level with the head of the user with arms lifted, but otherwise trail down the arms, and have a wing pattern engraved in them and stretching from the back, symbolizing an almost angelic view with arms up.
  1017. The collar holding all of this has a bowed head as a crest on the front with wings that follow the neck and form the core of the design, which continues on and down the cape, which is where it connects. rising from the back of the crown is golden plumes that curve in an almost horn like fashion above the users head, just ever so barely hanging above it. Between the plumes a flaming halo constantly ebbs and flows as the user moves.
  1018.  
  1019. At its current stage, the Stand itself grants its user no direct benefit, and instead, grants boons to those who swear fealty to them.
  1020. Upon displaying subservience to the user, the user of WAO can make physical contact(typically by touching their shoulder as they bow), and grant them a suit of armor and weapons.
  1021. These armaments are not always the same, and are actually custom made through key factors.
  1022. 1. The level of devotion to the user, which determines the amount of armor, quality of the weapon, and overall statistical ability granted
  1023. 2. The ideal the user has of the target
  1024. 3. The conscious and subconscious ideals of the target, and their personal preferences in strategy and skill
  1025.  
  1026. The latter two determine what the target will be geared for and the type of weapon blessed to them.
  1027. Those blessed by WAO become linked to the user, and become psychically linked to them, capable of receiving orders or base communication at the instant of thought, and are capable of sharing senses as well.
  1028. This effectively allows the user to bless a warrior and allow them to fight while being able to see all aspects of the battle, inside and out, drastically improving strategic ability and reaction time.
  1029. In regards to reaction time, the armor will accentuate the users base abilities and enhance them in relation to the quality/their loyalty.
  1030.  
  1031. The styling of the armors are always of a similar design and colouration of the base stand, and weapons granted are limited to base designs such as axes, bows, swords, hammers, axes, and the like.
  1032. When granting the blessing, a wave of golden flame rolls from the user and fully engulfs the target, bathing in a symbolic baptism as their armaments are formed on them.
  1033. While linked to the user, they are also effectively immune to most psychological effects, and effectively become cold instruments through the balance and reason granted by the user, who calms their minds.
  1034.  
  1035. The user himself is a birman cat who's pride is beyond the measure of even some of the haughtiest of nobles. He supremely dislikes performing tasks of his own, and has a taste for high quality foods and services.
  1036. That being said, if confronted it is more-or-less impossible for them to back down, regardless of the event, and it wouldn't be wrong to say that they are incapable of understanding the concept of retreat.
  1037. Even in the face of an absolute death, their sheer determination will force them forward. That being said, it's been this incredible willpower that typically attracts others, despite their species. Perhaps his most loyal servant is his owner, who is a young woman who is wholly enamored with the cat, gushing over him at any opportunity and reveling in the opportunity to feed or brush her precious kitten.
  1038.  
  1039.  
  1040.  
  1041.  
  1042. https://www.youtube.com/watch?v=HivxFBB87-Y
  1043. The Remedy
  1044.  
  1045. Power - B
  1046. Speed - D
  1047. Range - F
  1048. Durability - D
  1049. Precision - B
  1050. Potential - D
  1051.  
  1052. The Remedy takes the form of well-dressed female porcelain doll, with red silk and velvet dress with multiple layers at the hips, a fur scarf and russian hat. With pale skin and emerald eyes, their doesn't appear to be much if any make-up on the doll, and itself seems to be a classic represenation of early 90's refinement.
  1053. The Stand is typically conjured on the shoulders of the user, and though capable of levitating and moving of its own volition, it prefers holding its seat and is very clumsy in its own movement.
  1054.  
  1055. Remedy's ability creates a zone in its precense that effects all things with self-sentience, and forces them to adhere to its personal sense of manners and etiquette
  1056. If something rude, crude, or insulting is done in its presence, an equivalent punishment will be dealt to the target in the form of cuts or physical trauma, typically dependent on the severity of the "crime" and on what the target is most receptive to.
  1057. However, as the Stand is sentient as well, its user is also under duress of the ability, and has taken to be a model of decorum.
  1058.  
  1059. The reaction of the Stand is very rarely ever fatal, both because targets typically resolve their misdeeds quite quickly, and because it simply prefers to leave a target unconscious rather than dead if a choice is given.
  1060. It is not an outwardly violent stand, and simply wishes to spread its belief of custom and to maintain a sense of natural order.
  1061. That being said, it can still be ruthless in its punishments, and it is common for it to administer damage that far and away pays over the crime if it feels personally insulted.
  1062.  
  1063.  
  1064.  
  1065.  
  1066. https://www.youtube.com/watch?v=PQDK6x1i8jY
  1067. Walking With a Ghost
  1068.  
  1069. Power - A
  1070. Speed - A
  1071. Range - B
  1072. Durability - A
  1073. Precision - B
  1074. Potential - D
  1075.  
  1076. Walking With a Ghost is the evolution of All Hallow's Eve after the user was forced to use Make Me Fade's user's bones to restructure himself.
  1077. Standing at 6'6" while straight up, the stand looks reminiscent of classical representations of the demon Baphomet, with a more degraded appearance.
  1078. The skull of the stand is entirely bare, and with curved ram horns. With natural musculature, the bones of the stand still break through on the joints of the knees and elbows, as well as partial opening on the spine and ribs.
  1079. The legs are hooved with reversed joints and tufts of hair. General colouration is a mottled brown with grey skin.
  1080.  
  1081. Walking With a Ghost is only capable of being brought forth through shadows connected to the user, and while within one is unable to be directly effected by outside forces.
  1082. However, it is still capable of acting on others, making shadows corners or flickering lights into a death sentence against the stand.
  1083. An advancement from its previous stage granted from Make Me Fade, is its ability to remain even in direct light. While in the presence of light, the Stand is drastically weakened, and is capable of being harmed equivalently to average defenses.
  1084. To counteract this, the stand is able to shed the flesh and hair from its body to create particles that are capable of acting as shade in emergencies. The stand is also capable of utilizing this to a more limited measure to extend existing shade or shadows.
  1085.  
  1086. Once WWAG enters a shadow it is capable of following it even after it had detached from its source. This allows the stand to start from the users, and follow lines of available shadow even to attack targets from behind with no warning or ability to even sense a Stand was present.
  1087. With its ability to shed particles, it can even connect shadows and create new pathways for itself.
  1088.  
  1089. Perhaps the most frightening ability of the Stand, is its ability to consume the "essence" of those who step into its shadows.
  1090. Using this essence, it is capable of mimicking their voices or mannerisms, and with the use of its particles, even create short-term facsimiles. These copies have no direct combat utility, but are incredible in utility in both serving to manipulate targets, and act as potentially mobile shadowed platforms.
  1091. The quality of the voices and copies are equivalent to the amount spent in a shadow, with being killed by the Stand obviously granting 100% of their "essence".
  1092. These copies have no shadows of their own.
  1093.  
  1094.  
  1095.  
  1096.  
  1097. https://www.youtube.com/watch?v=UNJnjLPHb-c
  1098. Running With Giants
  1099.  
  1100. Power - A
  1101. Speed - D
  1102. Range - B
  1103. Durability - B
  1104. Precision - B
  1105. Potential - C
  1106.  
  1107. Running With Giants stands at 10ft and is well muscled and defined, though not particularly bulky. The stand has exceptionally long hair that droops all around, almost entirely obscuring its face, and trailing down to the stands hips.
  1108. The hair is a whispy blue that seems to simply fade away at the ends. All that's typically seen of the face of the stand are its eyes, which are human-like, and wide-open at all times. They are a light hazel.
  1109. Body of the stand has a tunic that grows out from the stand with an open clavicle and large circular crests that extend from the shoulders.
  1110. The clothing ends tears around the legs and has what appears to be a chainmail skirt along the front and back, appearing like a loincloth.
  1111.  
  1112. The stand is usually in a crouched state, leaning forward and holding itself with its hands in a keyboard position on the ground, and if moving, prefers to keep to the position.
  1113.  
  1114. The ability of RWG allows it to minimize wounds and objects that come into contact with its user. However, while channeling to its user, it itself is incapable of moving more than its head to look around and maintain sight on its user, as this is the method for its ability.
  1115. If its user were to be cut, the width, length, and depth would immediately be minimized to 1/10th of the size, leaving most slashes as little more than papercuts.
  1116. Punches' impact area and force exerted are effected the same, as well as bullet wounds and the like. The latter and stabs are still capable of leaving lasting effects obviously, as regardless of the reduction, there would still be some form of internal damage.
  1117. However, as the amount of pain inflicted is also reduced to the equivalent amount, the user can act in a berserker like state with little harm of real danger so long as he is in his Stands presence.
  1118.  
  1119. The user is also blessed with more active effects in ability to reduce the size to 1/10th upon contact, as well as greatly enhanced physical strength.
  1120. The former benefit is capable of being resisted through exertion of will, and as such the user more often uses it to affect materials, clothing to restrict a target, shields created, and so on.
  1121. The latter allows the user to sling with even some heavier weight stands, though he is still limited by human speed and reaction-time.
  1122.  
  1123. In the event that the user is fully incapacitated, the Stand will become mobile and no longer benefit its user.
  1124. At this point it will assault everything it had to reduce damage from. The Stand transfers damage naturally to its user and with its legs and arms fully exposed does not wear any particular armor.
  1125. It's only real personal defense is its natural muscles.
  1126. The Stand does have access to its ability to shrink what it comes in contact with as well.
  1127.  
  1128.  
  1129.  
  1130.  
  1131. https://www.youtube.com/watch?v=aiohOQRsFRQ
  1132. So I've been trying with this fucking thing forever.
  1133.  
  1134. Ended up with a Cursed Item stand.
  1135.  
  1136. Stands natural appearance is a looming gaunt figure with draping torn black cloak around its body, shredded in pieces. Its face is a blank white with its mouth and chin entirely missing and empty eye sockets.
  1137.  
  1138. Its hands are deformed into ridiculously narrow/long fingers that are curled up, with the arms pulls up to the chest in a t-rex style position.
  1139.  
  1140. The Girl in the Window is capable of implanting itself into an item. This item will retain all qualities it would normally have, but will now exude an aura that seemingly raises its arbitrary "value", making those that around it covet it far more highly than whatever its actually worth.
  1141.  
  1142. Those who claim ownership of the item become addicted to it, and will even hallucinate while not in the presence of the item, rapidly becoming dependent on it.
  1143.  
  1144. After a period has passed, typically dependent on the strength of will an individual has and their attachment to the item, the Stand will, with physical contact to the item being the catalyst, draw itself into the new fleshy vessel and consume them from the inside out, usually riding them to find a new item for it to possess.
  1145.  
  1146. The Stand did have a user at one time, and it's possible its abilities are quite different from its true incarnation, however most new hosts or "users" don't survive long enough to utilize it.
  1147.  
  1148.  
  1149.  
  1150.  
  1151. https://www.youtube.com/watch?v=PXYeARRyDWk
  1152. Human After All
  1153.  
  1154. Power - *
  1155. Speed - *
  1156. Range - A
  1157. Durability - *
  1158. Precision - C
  1159. Potential - A
  1160.  
  1161. The user of HAA is a Kadupul Flower that was grown from the grave of Phoebe Fosland, the user of Pocket Full of Sunshine, who was buried along with a root of Gyelran(It's Amazing).
  1162. The flower exhibits no particular differences or special qualities.
  1163.  
  1164. It's stand takes the form of young woman in her early teens, who looks quite similar to Pheobe, with shoulder-length blond hair that curls at the ends and deep blue eyes, which have somewhat darker rings around them, and two lines that start at the creases and trail around the cheekbones to her lips.
  1165. Physically speaking, she is equivalent in all aspects to a human female of the same age who takes part in daily exercises. She goes by the name Athala Fosland.
  1166. In fact, the Stand itself does not recognize itself as such, and considers herself and individual. Instead, she typically identifies the flower and her creations as her Stand.
  1167. Despite being told otherwise, she doesn't seem to care, and sees it all as being rather convoluted and meaningless in terms of actual importance.
  1168.  
  1169. Human After All has the ability to interact with, imbue, or extract "life essence". Most commonly this is used to give life to the multitude of dolls she carries with her at a given time.
  1170. Items imbued with life are typically given a subconscious instruction upon creation and will immediately set to their task. Life does not necessarily strengthen an item though, and putty given life will still effectively be putty.
  1171. This however can be altered by injecting substantially more, though this runs the risk of draining the Stand for even a single creation(as she herself is also reliant on essence).
  1172.  
  1173. This is also true if she wants to imbue intelligence to a target.
  1174. With these in mind, she most commonly uses a particular doll. This doll is hyper-realistic in quality, and appears as a small insect-like fairy. With two long chitinous legs with small hooks on the end, and four arms with 3 clawed fingers, the doll has a large abdomen that protrudes from the rear and glows similar to a firefly. Four wings extend from the back of the doll, and the head is very human, with slicked back hair tied into a small bun and two strands made into antennae. Two more strands of hair fall over the ears and extend to points down the cheeks.
  1175. Irises are a stark red with black pupils and light green eyeliner. Completing the ensemble is a red changshan dress with a black vest dotted with white flowers. Thought androgynous it appears to lean a bit further into masculinity.
  1176. This favourite of hers is almost always her first choice and is given enough essence to reason, act with comparable strength to herself(despite being two feet tall), and is capable of near blinding speeds.
  1177.  
  1178. The most important feature of targets of her imbuement, are, if given enough, capable of sharing this essence themselves, allowing them to manipulate and command doors to slam on someone, a bottle to roll and trip someone, and so on.
  1179. Left unchecked, a single target can rapidly spread this gift and swarm an enemy.
  1180.  
  1181. As stated however, the essence available is limited, and in order to replenish herself, she must pull life force from targets through physical contact by enforcing her will upon them. This ability is also gifted to her creations, and allows them to maintain themselves, as essence granted to previously inanimate objects is not passively generated.
  1182. Essence can be willingly given to the Stand as well, and it is most common for her to simply ask for a refresher from local plants, animals, or even people if they are willing to accept a bit of exhaustion.
  1183. If no source is available, the Stand will eventually pass out and be forced to draw it from her surroundings while in a comatose state.
  1184.  
  1185. It is incredibly difficult to deal lasting damage to Athala, as even the most lethal of wounds to an average human are appear to only be an inconvenience to her.
  1186. As long as there are sources of energy being drawn, wounds will continuously heal, limbs can be reattached, and even physical strikes dealt by stands are dangerous as she can drain essence bit by bit in the moments of interaction.
  1187. Battles with Athala Fosland are commonly battles of attrition, and though she never really has a direct way to deal with enemies, she is capable of slowly stacking the environment to her favour, all the while having smaller dolls gather essence from nearby trees or the like.
  1188.  
  1189.  
  1190.  
  1191.  
  1192. https://www.youtube.com/watch?v=YLHpvjrFpe0
  1193.  
  1194. From The Inside
  1195.  
  1196. Power - A
  1197. Speed - B
  1198. Range - C
  1199. Durability - A
  1200. Precision - D
  1201. Potential - B
  1202.  
  1203. FTI is comprised of two parts, an inner and exterior. The inner parts of FTI is a mishappen fleshy skeleton that lacks features such as a mouth, ears or a nose and just has black sockets for eyes. The interior of FTI pulses in a dull red glow.
  1204. The exterior of the Stand is comprised of plates that hover just above the surface of the interior and have an appearance similar to porcelain or egg shell. The over shape of the "shell" if braced together would be somewhat anthropomorphic, with fatter hands that lack wrists but end in long claws and a pronounced snout as well as distended spine. In between the gaps and missing sections of the Stands exterior, the interior can be seen.
  1205.  
  1206. While the shell acts, it is rare that the interior will make any concentrated effort or even acknowledge its surroundings.
  1207.  
  1208. FTI is only capable of acting upon people of objects that have made contact with its "user". Upon doing so FTI can physically influence the contactee with equivalence to the contact that was made.
  1209. If someone were to bump into the user, FTI would have license to shove the person. If someone were to grab their shoulder, FTI would grab, harder.
  1210. People who have been touched by FTI, even without having strong spiritual connections, will have an immediate reaction upon looking at its "user", and will have, equivalent to the degree of the reaction, have their fight or flight responses activate.
  1211. They could either see the "user" as someone who is just a little off and they'd be safer if they got away from them, or as an immediate threat to their continued existence and NEEDS to be killed.
  1212. Naturally the more contact is made with the user, the more that FTI has license to act, creating a potentially vicious cycle where any "real" damage to its user is likely to lead to the death of the attacker.
  1213.  
  1214. Targets who have made contact and survived the Stand will find themselves feeling "haunted", with those who had greater contact experiencing full blown night terrors for awhile after.
  1215. It is unknown what marks this effect, but it may be possible that the Stand leaves a piece of itself on its targets, or that it may even keep "tabs" on them in a radar-like sense.
  1216.  
  1217. The true user of FTI is a re-absorbed twin that has developed similarly to a teratoma cyst. The cysts' "sister"/host lacks any spiritual affinity, and so is completely unaware of the Stand, lacking any understanding as to why all the unfortunate things continue to happen to and around her, or why she is labeled a pariah wherever she goes, with even her parents keeping a cold distance.
  1218.  
  1219. It is unknown if the twin/cyst has a conscious will, but it, at the very least, does have an instinctual drive to survive, and through that, its Stand acts autonomously.
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