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- Bukkit.getWorld(player.getWorld().getName()).getBlockAt(x + player.getLocation().getChunk().getX() * 16, y - 1, z + player.getLocation().getChunk().getZ() * 16).setType(Material.getMaterial(tempyaml.getString("Scematic." + cy + "." + x + "." + z + ".id")));
- Material mat = Bukkit.getWorld(player.getWorld().getName()).getBlockAt(x + player.getLocation().getChunk().getX() * 16, y - 1, z + player.getLocation().getChunk().getZ() * 16).getType();
- if (mat == Material.ACACIA_STAIRS || mat == (Material.BIRCH_WOOD_STAIRS) || mat == Material.BRICK_STAIRS || mat == Material.COBBLESTONE_STAIRS || mat == Material.JUNGLE_WOOD_STAIRS || mat == Material.NETHER_BRICK_STAIRS || mat == Material.QUARTZ_STAIRS || mat == Material.SANDSTONE_STAIRS || mat == Material.SMOOTH_STAIRS || mat == Material.SPRUCE_WOOD_STAIRS || mat == Material.WOOD_STAIRS) {
- switch (tempyaml.getString("Scematic." + cy + "." + x + "." + z + ".dat")) {
- case "NORTH":
- ((Stairs) Bukkit.getWorld(player.getWorld().getName()).getBlockAt(x + player.getLocation().getChunk().getX() * 16, y - 1, z + player.getLocation().getChunk().getZ() * 16).getState().getData()).setFacingDirection(BlockFace.NORTH);
- break;
- case "EAST":
- ((Stairs) Bukkit.getWorld(player.getWorld().getName()).getBlockAt(x + player.getLocation().getChunk().getX() * 16, y - 1, z + player.getLocation().getChunk().getZ() * 16).getState().getData()).setFacingDirection(BlockFace.EAST);
- break;
- case "SOUTH":
- ((Stairs) Bukkit.getWorld(player.getWorld().getName()).getBlockAt(x + player.getLocation().getChunk().getX() * 16, y - 1, z + player.getLocation().getChunk().getZ() * 16).getState().getData()).setFacingDirection(BlockFace.SOUTH);
- break;
- case "WEST":
- ((Stairs) Bukkit.getWorld(player.getWorld().getName()).getBlockAt(x + player.getLocation().getChunk().getX() * 16, y - 1, z + player.getLocation().getChunk().getZ() * 16).getState().getData()).setFacingDirection(BlockFace.WEST);
- break;
- }
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