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AntipathicZora

rote stuff

Apr 22nd, 2016
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  1. --Rotes specific to the Nobles Undying--
  2.  
  3. Sense Vitality
  4. Prerequisites: Prime 1 / Life 1
  5.  
  6. Inspired by the power of the same name used by the Kindred who call themselves Salubri and first used by Dr. Maki, this simple, coincidental spell allows its caster to sense the condition of a prospective patient.
  7.  
  8. Death-Sight
  9. Prerequisites: Time 1 / Life 1 / Spirit 1
  10.  
  11. This rote allows the Mage to metaphorically turn back the clock on her own perspective and view the moment a spirit in question died. In game terms, the player may ask the storyteller one question per two successes about the circumstances of the ghost's final moments. Asking what the murder weapon looked like is a valid question, asking what the spirit had for breakfast that morning is not.
  12.  
  13. Turn Back the Ages
  14. Prerequisites: Time 3 / Matter 3
  15.  
  16. [Reverses an item to the state it was in when it was made]
  17.  
  18. Touch of Life Eternal
  19. Prerequisites: Time 5 OR Life 5
  20.  
  21. This spell is infamous among a certain circle of Seattle Kindred, known by them as 'The Life-Saver'. The story, so it goes, is that once upon a time, the Tremere Primogen was a Mage herself, but post-Embrace had taken a lover, a Hunter. She tirelessly worked to break the seal upon the Hunter that held her fast in the throes of mortality, but nothing she did came to any fruition. A hundred years later, she came across a ruined Hermetic chantry in London, and from one of the books she salvaged, she learned that the power to save her lover had been robbed from her long ago. When she came upon a neonate with the same circumstances, she passed the book on to her in hopes that they would find the key before it was too late. That neonate passed the book on to Professor Macbeth, who worked tirelessly to build her power and perfect the spell within.
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  23. In short, this spell allows the user to bestow themselves or another with agelessness. The reciever of the enchantment never grows elderly, and cannot die of old age. However, they are not granted supernatural fortitude or ability beyond what they may already have – a mortal who takes a bullet to the head is still going to die of a bullet to the head, and a mortal who is terminally ill may still die of their illness. This rote is generally considered very vulgar, and should be cast very sparingly.
  24.  
  25. Gateway to the Umbra
  26. Prerequisites: Spirit 5 / Correspondence 3
  27.  
  28. [Creates a temporary gateway to the Umbra, use at own risk, be careful of werewolves]
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