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- Name; Idane Chekov
- Codename; 607959
- Nicknames: Ida, Iddy
- Age; Ageless, appears 21
- Orientation; Pansexual
- Dating Status; Single
- Dating History; D#### K###, S##### M####
- Occupation; Bookstore owner
- Residence; Genesis estate
- Mother; Jessica Chekov
- Father; Hector Chekov
- Extended Family; The Genesis family
- Height; 5'9"
- Build; Lean
- Hair; Red
- Eyes; Steel Gray with contacts, swirling gray and blue without
- Tattoos; Back(wings), face/neck, knuckles, leg
- Scars + Marks; Various battle scars
- Personality;
- • Intelligent
- • Relatively calm
- • Kind
- • Passive
- • Fearful
- • Not good in a crisis
- Powers;
- • Spirit Energy Manipulation
- The ability to manipulate the subtle, luminous radiation that surrounds a person or object. Spiritual variation of Energy Manipulation and Life-Force Manipulation. Spiritual counterpart of Chi Manipulation. Much like the ability, Life-Force Manipulation, the user can manipulate this kind of energy in various ways. However, this ability deals with the energy of their spiritual essence instead of the entire universe. Aura is the energy that is formed from one's achievement of spiritual power through extreme mental focus and strong emotions. Users of this power are able to increase their natural abilities, attract and repel the aura of others, sense the aura, and project it. Types of aura are located in different parts of the physical body such as the forehead, spine, throat, heart, and stomach. The power of the aura also changes with one's mood. The Seven Auras/Chakras There are 7 auras, each with their attributes and colors. Muladhara (Red) - Deals with the physical nature of the body.
- Swadhisthana (Orange) - Deals with emotions.
- Manipura (Yellow) - Deals with self-energy and willpower.
- Anahata (Green) - Deals with healing. Vishuddha (Blue) - Deals with intelligence.
- Anja (Indigo) - Deals with mental communication.
- Sahasrara (Violet) - Deals with awareness of illusions and obtaining a higher consciousness.
- • Shin no Ippō ("One Side of the Soul")
- The ability to control one's own killing intention and use it to intimidate others. Variation of Fear Inducement. Not to be confused with Killing Instinct or Intuition. User can control their killing intention and use it to intimidate others, it can be used in two ways: Killing Intent The user can give off their pure killing intent, affecting opponents, themselves, and others around the vicinity. Particularly strong killing intent can paralyze the victim in fear, causing them to morbidly hallucinate their own deaths, or even kill them by forcing the mind to believe their death is reality. Suppression and Perception If the user has mastered control over their emotions, they can control their killing intent by suppressing it, to prevent their opposition from discovering it, thus hiding one's motives and preventing one from being tracked by such emotions. Anyone who can also perceive a foe's killing intent can perceive the foe's next move and prepare the next appropriate move in advance.
- • Essokinesis
- Users can create, change, destroy, or even alter reality just by thinking about it; while weaker users are limited to what is already considered "real", stronger ones can make changes from nothing. Depending on the power of a reality warper, they may alter something as tangible as physics to something inconceivable like logic.
- • Mirage Generation
- User can create, shape and manipulate illusions, causing targets to see, hear, touch, smell and/or taste things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived.
- • Erebokinesis
- User can create, shape and manipulate darkness and shadows. By itself, darkness is mostly used to cloud everything into total darkness, but by accessing a dimension of dark energy it can be channeled to a variety of effects, both as an absence of light and a solid substance: one can also control and manipulate the beings that exist there, create and dispel shields and areas of total darkness, create constructs and weapons, teleport one's self through massive distances via shadows, etc.
- • Semi-Immortality
- Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal.
- • Eldritch Magic
- User can utilize Eldritch Magic, a variation of magic that is derived from some sort of Eldritch being. What this means ultimately depends on the universe it's used in, but more often than not it's not a good thing. Eldritch Magic practitioners are capable of doing things that can exceed many limitations of Magic usually at the cost of their physical form or their sanity. Eldritch Magic is usually accomplished via communion with eldritch masters.
- Clothing; Typically fairly short shorts or jeans coupled with a tank top that is white in coloration and holds a skull design on it. Both of these items can be found under a black hoodie, all clothing minus the pants is rather big on her, hanging loosely around her frame.
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