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- /*
- Script Name: Weapons in GUI
- Creation: 31.7.2013
- Author: Zipek
- */
- #include <a_samp>
- #include <zcmd>
- #define C_GREEN "{94D317}"
- #define C_WHITE "{FFFEFF}"
- #define C_BLACK "{000000}"
- public OnFilterScriptInit()
- {
- print("Bronie w GUI - Załadowano!");
- return 1;
- }
- CMD:bronie(playerid, params[])
- {
- new z[900];
- strcat(z,""C_BLACK"1. "C_WHITE"Baseball Bat "C_GREEN"(ID: 5) "C_BLACK"(1200$)\n");
- strcat(z,""C_BLACK"2. "C_WHITE"Shovel "C_GREEN"(ID: 6) "C_BLACK"(2100$)\n");
- strcat(z,""C_BLACK"3. "C_WHITE"Pool Cue "C_GREEN"(ID: 7) "C_BLACK"(3000$)\n");
- strcat(z,""C_BLACK"4. "C_WHITE"Katana "C_GREEN"(ID: 8) "C_BLACK"(2800$)\n");
- strcat(z,""C_BLACK"5. "C_WHITE"9mm "C_GREEN"(ID: 22) "C_BLACK"(6000$)\n");
- strcat(z,""C_BLACK"6. "C_WHITE"Silenced 9mm "C_GREEN"(ID: 23) "C_BLACK"(8700$)\n");
- strcat(z,""C_BLACK"7. "C_WHITE"Desert Eagle "C_GREEN"(ID: 24) "C_BLACK"(10000$)\n");
- strcat(z,""C_BLACK"8. "C_WHITE"Sawnoff Shotgun "C_GREEN"(ID: 26) "C_BLACK"(12000$)\n");
- strcat(z,""C_BLACK"9. "C_WHITE"Combat Shotgun "C_GREEN"(ID: 27) "C_BLACK"(17000$)\n");
- strcat(z,""C_BLACK"10. "C_WHITE"Micro SMG/Uzi "C_GREEN"(ID: 28) "C_BLACK"(15000$)\n");
- strcat(z,""C_BLACK"11."C_WHITE"MP5 "C_GREEN"(ID: 29) "C_BLACK"(12000$)\n");
- strcat(z,""C_BLACK"12."C_WHITE"AK-47 "C_GREEN"(ID: 30) "C_BLACK"(25000$)\n");
- strcat(z,""C_BLACK"13."C_WHITE"M4 "C_GREEN"(ID: 31) "C_BLACK"(23500$)\n");
- strcat(z,""C_BLACK"14."C_WHITE"Sniper Rifle "C_GREEN"(ID: 34) "C_BLACK"(30000$)\n");
- ShowPlayerDialog(playerid,999,DIALOG_STYLE_LIST,""C_GREEN"Weapons in GUI",z,"Wybierz","Wyjdź");
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 999)
- {
- switch(listitem)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) < 1200) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Baseball Bat musisz mieć 1200$!","Ok","");
- GivePlayerWeapon(playerid,5,1);
- GivePlayerMoney(playerid,-1200);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Baseball Bat!","Ok","");
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) < 2100) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Shovel musisz mieć 2100$!","Ok","");
- GivePlayerWeapon(playerid,6,1);
- GivePlayerMoney(playerid,-2100);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Shovel!","Ok","");
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) < 3000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Pool Cue musisz mieć 3000$!","Ok","");
- GivePlayerWeapon(playerid,7,1);
- GivePlayerMoney(playerid,-3000);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupileś Pool Cue!","Ok","");
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) < 2800) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Katana musisz mieć 2800$!","Ok","");
- GivePlayerWeapon(playerid,8,1);
- GivePlayerMoney(playerid,-2800);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Katana!","Ok","");
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) < 6000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić 9mm musisz mieć 6000$!","Ok","");
- GivePlayerWeapon(playerid,22,400);
- GivePlayerMoney(playerid,-6000);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś 9mm!\nIlość amunicji: "C_WHITE"400.","Ok","");
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) < 8700) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Silenced 9mm musisz mieć 8700$!","Ok","");
- GivePlayerWeapon(playerid,23,600);
- GivePlayerMoney(playerid,-8700);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Silenced 9mm!\nIlość amunicji: "C_WHITE"600","Ok","");
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) < 10000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Desert Eagle musisz mieć 10000$!","Ok","");
- GivePlayerWeapon(playerid,24,500);
- GivePlayerMoney(playerid,-10000);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Desert Eagle!\nIlość amunicji: "C_WHITE"500.","Ok","");
- }
- case 7:
- {
- if(GetPlayerMoney(playerid) < 12000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Sawnoff Shotgun musisz mieć 12000$!","Ok","");
- GivePlayerWeapon(playerid,26,250);
- GivePlayerMoney(playerid,-12000);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Sawnoff Shotgun!\nIlość amunicji: "C_WHITE"250.","Ok","");
- }
- case 8:
- {
- if(GetPlayerMoney(playerid) < 17000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Combat Shotgun musisz mieć 17000$!","Ok","");
- GivePlayerWeapon(playerid,27,300);
- GivePlayerMoney(playerid,-17000);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Combat Shotgun!\nIlość amunicji: "C_WHITE"300.","Ok","");
- }
- case 9:
- {
- if(GetPlayerMoney(playerid) < 15000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Micro SMG/Uzi musisz mieć 15000$!","Ok","");
- GivePlayerWeapon(playerid,28,800);
- GivePlayerMoney(playerid,-15000);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Micro SMG/Uzi!\nIlość amunicji: "C_WHITE"800.","Ok","");
- }
- case 10:
- {
- if(GetPlayerMoney(playerid) < 12000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić MP5 musisz mieć 12000$!","Ok","");
- GivePlayerWeapon(playerid,29,500);
- GivePlayerMoney(playerid,-12000);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś MP5!\nIlość amunicji: "C_WHITE"500.","Ok","");
- }
- case 11:
- {
- if(GetPlayerMoney(playerid) < 25000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić AK-47 musisz mieć 25000$!","Ok","");
- GivePlayerWeapon(playerid,30,750);
- GivePlayerMoney(playerid,-25000);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś AK-47!\nIlość amunicji: "C_WHITE"750.","Ok","");
- }
- case 12:
- {
- if(GetPlayerMoney(playerid) < 23500) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić M4 musisz mieć 23500$!","Ok","");
- GivePlayerWeapon(playerid,31,700);
- GivePlayerMoney(playerid,-23500);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś M4!\nIlość amunicji: "C_WHITE" 700.","Ok","");
- }
- case 13:
- {
- if(GetPlayerMoney(playerid) < 30000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Sniper Rifle musisz mieć 30000$!","Ok","");
- GivePlayerWeapon(playerid,34,150);
- GivePlayerMoney(playerid,-30000);
- ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Sniper Rifle!\nIlość amunicji: "C_WHITE"150.","Ok","");
- }
- }
- }
- return 1;
- }
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