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  1. /*
  2.  
  3. Script Name: Weapons in GUI
  4. Creation: 31.7.2013
  5. Author: Zipek
  6.  
  7. */
  8.  
  9.  
  10. #include <a_samp>
  11. #include <zcmd>
  12.  
  13.  
  14. #define C_GREEN "{94D317}"
  15. #define C_WHITE "{FFFEFF}"
  16. #define C_BLACK "{000000}"
  17.  
  18.  
  19. public OnFilterScriptInit()
  20. {
  21. print("Bronie w GUI - Załadowano!");
  22. return 1;
  23. }
  24.  
  25.  
  26. CMD:bronie(playerid, params[])
  27. {
  28. new z[900];
  29. strcat(z,""C_BLACK"1. "C_WHITE"Baseball Bat "C_GREEN"(ID: 5) "C_BLACK"(1200$)\n");
  30. strcat(z,""C_BLACK"2. "C_WHITE"Shovel "C_GREEN"(ID: 6) "C_BLACK"(2100$)\n");
  31. strcat(z,""C_BLACK"3. "C_WHITE"Pool Cue "C_GREEN"(ID: 7) "C_BLACK"(3000$)\n");
  32. strcat(z,""C_BLACK"4. "C_WHITE"Katana "C_GREEN"(ID: 8) "C_BLACK"(2800$)\n");
  33. strcat(z,""C_BLACK"5. "C_WHITE"9mm "C_GREEN"(ID: 22) "C_BLACK"(6000$)\n");
  34. strcat(z,""C_BLACK"6. "C_WHITE"Silenced 9mm "C_GREEN"(ID: 23) "C_BLACK"(8700$)\n");
  35. strcat(z,""C_BLACK"7. "C_WHITE"Desert Eagle "C_GREEN"(ID: 24) "C_BLACK"(10000$)\n");
  36. strcat(z,""C_BLACK"8. "C_WHITE"Sawnoff Shotgun "C_GREEN"(ID: 26) "C_BLACK"(12000$)\n");
  37. strcat(z,""C_BLACK"9. "C_WHITE"Combat Shotgun "C_GREEN"(ID: 27) "C_BLACK"(17000$)\n");
  38. strcat(z,""C_BLACK"10. "C_WHITE"Micro SMG/Uzi "C_GREEN"(ID: 28) "C_BLACK"(15000$)\n");
  39. strcat(z,""C_BLACK"11."C_WHITE"MP5 "C_GREEN"(ID: 29) "C_BLACK"(12000$)\n");
  40. strcat(z,""C_BLACK"12."C_WHITE"AK-47 "C_GREEN"(ID: 30) "C_BLACK"(25000$)\n");
  41. strcat(z,""C_BLACK"13."C_WHITE"M4 "C_GREEN"(ID: 31) "C_BLACK"(23500$)\n");
  42. strcat(z,""C_BLACK"14."C_WHITE"Sniper Rifle "C_GREEN"(ID: 34) "C_BLACK"(30000$)\n");
  43. ShowPlayerDialog(playerid,999,DIALOG_STYLE_LIST,""C_GREEN"Weapons in GUI",z,"Wybierz","Wyjdź");
  44. return 1;
  45. }
  46.  
  47.  
  48. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  49. {
  50. if(dialogid == 999)
  51. {
  52. switch(listitem)
  53. {
  54. case 0:
  55. {
  56. if(GetPlayerMoney(playerid) < 1200) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Baseball Bat musisz mieć 1200$!","Ok","");
  57. GivePlayerWeapon(playerid,5,1);
  58. GivePlayerMoney(playerid,-1200);
  59. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Baseball Bat!","Ok","");
  60. }
  61. case 1:
  62. {
  63. if(GetPlayerMoney(playerid) < 2100) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Shovel musisz mieć 2100$!","Ok","");
  64. GivePlayerWeapon(playerid,6,1);
  65. GivePlayerMoney(playerid,-2100);
  66. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Shovel!","Ok","");
  67. }
  68. case 2:
  69. {
  70. if(GetPlayerMoney(playerid) < 3000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Pool Cue musisz mieć 3000$!","Ok","");
  71. GivePlayerWeapon(playerid,7,1);
  72. GivePlayerMoney(playerid,-3000);
  73. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupileś Pool Cue!","Ok","");
  74. }
  75. case 3:
  76. {
  77. if(GetPlayerMoney(playerid) < 2800) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Katana musisz mieć 2800$!","Ok","");
  78. GivePlayerWeapon(playerid,8,1);
  79. GivePlayerMoney(playerid,-2800);
  80. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Katana!","Ok","");
  81. }
  82. case 4:
  83. {
  84. if(GetPlayerMoney(playerid) < 6000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić 9mm musisz mieć 6000$!","Ok","");
  85. GivePlayerWeapon(playerid,22,400);
  86. GivePlayerMoney(playerid,-6000);
  87. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś 9mm!\nIlość amunicji: "C_WHITE"400.","Ok","");
  88. }
  89. case 5:
  90. {
  91. if(GetPlayerMoney(playerid) < 8700) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Silenced 9mm musisz mieć 8700$!","Ok","");
  92. GivePlayerWeapon(playerid,23,600);
  93. GivePlayerMoney(playerid,-8700);
  94. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Silenced 9mm!\nIlość amunicji: "C_WHITE"600","Ok","");
  95. }
  96. case 6:
  97. {
  98. if(GetPlayerMoney(playerid) < 10000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Desert Eagle musisz mieć 10000$!","Ok","");
  99. GivePlayerWeapon(playerid,24,500);
  100. GivePlayerMoney(playerid,-10000);
  101. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Desert Eagle!\nIlość amunicji: "C_WHITE"500.","Ok","");
  102. }
  103. case 7:
  104. {
  105. if(GetPlayerMoney(playerid) < 12000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Sawnoff Shotgun musisz mieć 12000$!","Ok","");
  106. GivePlayerWeapon(playerid,26,250);
  107. GivePlayerMoney(playerid,-12000);
  108. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Sawnoff Shotgun!\nIlość amunicji: "C_WHITE"250.","Ok","");
  109. }
  110. case 8:
  111. {
  112. if(GetPlayerMoney(playerid) < 17000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Combat Shotgun musisz mieć 17000$!","Ok","");
  113. GivePlayerWeapon(playerid,27,300);
  114. GivePlayerMoney(playerid,-17000);
  115. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Combat Shotgun!\nIlość amunicji: "C_WHITE"300.","Ok","");
  116. }
  117. case 9:
  118. {
  119. if(GetPlayerMoney(playerid) < 15000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Micro SMG/Uzi musisz mieć 15000$!","Ok","");
  120. GivePlayerWeapon(playerid,28,800);
  121. GivePlayerMoney(playerid,-15000);
  122. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Micro SMG/Uzi!\nIlość amunicji: "C_WHITE"800.","Ok","");
  123. }
  124. case 10:
  125. {
  126. if(GetPlayerMoney(playerid) < 12000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić MP5 musisz mieć 12000$!","Ok","");
  127. GivePlayerWeapon(playerid,29,500);
  128. GivePlayerMoney(playerid,-12000);
  129. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś MP5!\nIlość amunicji: "C_WHITE"500.","Ok","");
  130. }
  131. case 11:
  132. {
  133. if(GetPlayerMoney(playerid) < 25000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić AK-47 musisz mieć 25000$!","Ok","");
  134. GivePlayerWeapon(playerid,30,750);
  135. GivePlayerMoney(playerid,-25000);
  136. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś AK-47!\nIlość amunicji: "C_WHITE"750.","Ok","");
  137. }
  138. case 12:
  139. {
  140. if(GetPlayerMoney(playerid) < 23500) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić M4 musisz mieć 23500$!","Ok","");
  141. GivePlayerWeapon(playerid,31,700);
  142. GivePlayerMoney(playerid,-23500);
  143. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś M4!\nIlość amunicji: "C_WHITE" 700.","Ok","");
  144. }
  145. case 13:
  146. {
  147. if(GetPlayerMoney(playerid) < 30000) return ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Błąd",""C_WHITE"Aby kupić Sniper Rifle musisz mieć 30000$!","Ok","");
  148. GivePlayerWeapon(playerid,34,150);
  149. GivePlayerMoney(playerid,-30000);
  150. ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Gratulacje",""C_GREEN"Kupiłeś Sniper Rifle!\nIlość amunicji: "C_WHITE"150.","Ok","");
  151. }
  152. }
  153. }
  154. return 1;
  155. }
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