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Apr 2nd, 2012
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  1. KSP Multiplayer Roadmap
  2.  
  3. First version will only have (semi?) realtime unloaded vessels, no sychronized loaded vessels
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  5. High priority:
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  7.  
  8. Create a server software to manage and send data about crafts (modify Kessler?).
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  10. Server .cfg for settings (connection ip, name, etc)
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  12. A program to take data from craft and send to plugin (again, modify Kessler?).
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  14. Plugin to take info, and apply details to unloaded craft, as well as giving each craft a unique I.D to stop duplication issues.
  15.  
  16. . to give an I.D, every time a ship is launched or debris is created, the client plugin sends this ship to the server, and the server will give a unique I.D . On the server's side, each I.D will be
  17. attached to a name, and only allow users who "own" the ship to control it, by making everything else appear as debris.
  18.  
  19. . to modify unloaded vessels in real-time, check out protovessel?
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  21. Medium priority:
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  23.  
  24. Parts whitelist, disconnect players with illegal parts.
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  26. Timewarp restriction
  27.  
  28. . either force a server-side timewarp with overrides any client ones instantly, or create a immovable gui box over the met, which'll have it's own timewarp and met settings. Instead of the
  29. timewarp actually warping, it sends a command to the irc ( !timewarp # ), which'll vote of for a timewarp setting, or if you are an admin (signified by irc op), it'll force warp.
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  31. A way to stop unloaded vessels not dissapear when in thick enough atmosphere.
  32.  
  33. . Ideally, some command to simply disable it is in KSP's code. if not, either we can keep constnatly recreating the ship, and hope it isn't noticeable; or we can trick the game into thinking it is landed and keep moving it until high out the atmosphere (this'll have the disadvantage of not showing trajectory when in the atmosphere), or we can simply disable Kerbin's atmosphere on a client - by - client basis for every person outside, with the problem that once you reenter, the amtosphere needs recreated, starting to delete any unloaded vessels again
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  35.  
  36. Low priority:
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  38.  
  39. Integrated IRC
  40.  
  41. IRC bot to count votes, send timewarp levels to all clients
  42.  
  43. Name tags above ships / Name tags over ships in a GUI menu
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