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- package mygame;
- import com.jme3.app.SimpleApplication;
- import com.cubes.BlockTerrain;
- import com.cubes.*;
- import com.cubes.test.blocks.*;
- import com.jme3.light.AmbientLight;
- import com.jme3.math.ColorRGBA;
- public class Main extends SimpleApplication {
- public static void main(String[] args) {
- Main app = new Main();
- app.start();
- }
- @Override
- public void simpleInitApp() {
- AmbientLight al = new AmbientLight();
- al.setColor(ColorRGBA.White.mult(1.3f));
- rootNode.addLight(al);
- CubesSettings.ASSET_MANAGER = assetManager;
- BlockTerrain blockTerrain = new BlockTerrain(new Vector3Int(3, 3, 3));
- blockTerrain.addLight(al);
- blockTerrain.setBlock(0, 0, 0, Block_Wood.class);
- blockTerrain.updateSpatial();
- rootNode.attachChild(blockTerrain);
- }
- }
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